Monthly Archives: October 2021
Final Fantasy 14 Surpasses 24 Million Players, Becomes Most Profitable Final Fantasy Game In the Series
During a recent hands-on preview event for the upcoming Final Fantasy 14: Endwalker expansion, director Naoki Yoshida revealed that Square Enix's popular MMORPG recently has surpassed 24 million players. Furthermore, it is the most profitable Final Fantasy game in the series.
Speaking to the press in a digital preview event, Yoshida revealed that the player count has hit 24 million players 11 years after Final Fantasy 14 was first released. In a chart Yoshida shared with the press, Final Fantasy 14's player count back in 2015 was 4 million registered players. That number hit 10 million by the time the third expansion, Stormblood, was released in 2017, before doubling in the next four years.
"You all know just how hard things were for us with the original Final Fantasy 14," Yoshida says referencing the MMORPGs infamous launch. "Since then, we were able to transform the title into one that provides a major contribution to our company's profits."
Indeed, Yoshida says Final Fantasy 14 is the most profitable title in the Final Fantasy series. "It's perhaps unbecoming of me to say but in terms of our business, we've been able to achieve great success. Moving forward, we're going to spare no expense with our investments to ensure that this game continues to be one which our players can enjoy."
Final Fantasy 14's continued success is one of the highlights in the MMORPG space and a true comeback story. Especially after the version of the game that was released in 2010 was critically panned. But this year alone, the word-of-mouth buzz for Final Fantasy 14 has seemingly taken the game into the mainstream.
And just because the upcoming expansion is set to conclude a major storyline doesn't mean Final Fantasy 14 is over. During the presentation, Yoshida spoke about the next ten years and thanked the player-base for sticking with the game.
Check out IGN's full hands-on preview of Final Fantasy 14: Endwalker to learn more about the new classes and areas coming to the MMO with the expansion.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Final Fantasy 14: Endwalker’s Stardew Valley Mode Sounds Relaxing as Heck
While not included in the upcoming expansion, Final Fantasy 14: Endwalker will receive a post-launch patch with a new mode that vaguely sounds like Stardew Valley or Animal Crossing called Island Sanctuary. In an interview with IGN, Final Fantasy 14 director Naoki Yoshida shared more details about this upcoming mode and what you can and can't do.
Details for the Island Sanctuary mode remain sparse, especially since it's not planned to be released until after the Endwalker expansion is released in November. But we did know that you can tend to animals and crops similar to a farming sim.
Speaking with IGN, Yoshida elaborated further by explaining in Japanese it's vaguely called "pioneering of a deserted island" which the team translated into Island Sanctuary. "There are elements of pioneering and building things," Yoshida revealed. "So you would have a facility that you build or a farm that you can cultivate or you can have animals there." But as far as any ties to the main game, it's completely optional.
"You can leave it as-is if you want to let the weeds grow out of control, that's perfectly fine. Or if you want to go there and make it your own, that's perfectly fine as well." There is also a social element to Island Sanctuary where you can invite friends and "idly chat," if you so desire.
Yoshida joked that hardcore raid content players might find the mode "pointless" since there are no objectives, but this is meant to be a kind of reprieve. And while players have home estates already they can customize, Yoshida added that "With Island Sanctuary we're trying to accomplish things that you can't do in your regular estate."
It will be a while until we can finally see Island Sanctuary in action, but a social-focused mode divorced from the MMORPG grind sounds pretty appealing.
Final Fantasy 14 is on a hot streak, celebrating 24 million registered players in 2021. For more, check out IGN's full hands-on preview for Final Fantasy 14: Endwalker.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Final Fantasy 14 Surpasses 24 Million Players, Becomes Most Profitable Final Fantasy Game In the Series
During a recent hands-on preview event for the upcoming Final Fantasy 14: Endwalker expansion, director Naoki Yoshida revealed that Square Enix's popular MMORPG recently has surpassed 24 million players. Furthermore, it is the most profitable Final Fantasy game in the series.
Speaking to the press in a digital preview event, Yoshida revealed that the player count has hit 24 million players 11 years after Final Fantasy 14 was first released. In a chart Yoshida shared with the press, Final Fantasy 14's player count back in 2015 was 4 million registered players. That number hit 10 million by the time the third expansion, Stormblood, was released in 2017, before doubling in the next four years.
"You all know just how hard things were for us with the original Final Fantasy 14," Yoshida says referencing the MMORPGs infamous launch. "Since then, we were able to transform the title into one that provides a major contribution to our company's profits."
Indeed, Yoshida says Final Fantasy 14 is the most profitable title in the Final Fantasy series. "It's perhaps unbecoming of me to say but in terms of our business, we've been able to achieve great success. Moving forward, we're going to spare no expense with our investments to ensure that this game continues to be one which our players can enjoy."
Final Fantasy 14's continued success is one of the highlights in the MMORPG space and a true comeback story. Especially after the version of the game that was released in 2010 was critically panned. But this year alone, the word-of-mouth buzz for Final Fantasy 14 has seemingly taken the game into the mainstream.
And just because the upcoming expansion is set to conclude a major storyline doesn't mean Final Fantasy 14 is over. During the presentation, Yoshida spoke about the next ten years and thanked the player-base for sticking with the game.
Check out IGN's full hands-on preview of Final Fantasy 14: Endwalker to learn more about the new classes and areas coming to the MMO with the expansion.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Final Fantasy 14: Endwalker’s Stardew Valley Mode Sounds Relaxing as Heck
While not included in the upcoming expansion, Final Fantasy 14: Endwalker will receive a post-launch patch with a new mode that vaguely sounds like Stardew Valley or Animal Crossing called Island Sanctuary. In an interview with IGN, Final Fantasy 14 director Naoki Yoshida shared more details about this upcoming mode and what you can and can't do.
Details for the Island Sanctuary mode remain sparse, especially since it's not planned to be released until after the Endwalker expansion is released in November. But we did know that you can tend to animals and crops similar to a farming sim.
Speaking with IGN, Yoshida elaborated further by explaining in Japanese it's vaguely called "pioneering of a deserted island" which the team translated into Island Sanctuary. "There are elements of pioneering and building things," Yoshida revealed. "So you would have a facility that you build or a farm that you can cultivate or you can have animals there." But as far as any ties to the main game, it's completely optional.
"You can leave it as-is if you want to let the weeds grow out of control, that's perfectly fine. Or if you want to go there and make it your own, that's perfectly fine as well." There is also a social element to Island Sanctuary where you can invite friends and "idly chat," if you so desire.
Yoshida joked that hardcore raid content players might find the mode "pointless" since there are no objectives, but this is meant to be a kind of reprieve. And while players have home estates already they can customize, Yoshida added that "With Island Sanctuary we're trying to accomplish things that you can't do in your regular estate."
It will be a while until we can finally see Island Sanctuary in action, but a social-focused mode divorced from the MMORPG grind sounds pretty appealing.
Final Fantasy 14 is on a hot streak, celebrating 24 million registered players in 2021. For more, check out IGN's full hands-on preview for Final Fantasy 14: Endwalker.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Quake Remaster Now Supports Mouse and Keyboard Controls on Console, Even Switch
A recent major update for the enhanced version of Quake brought a number of changes to the game, including improved analog input on controllers, aim smoothing, and various other general tweaks. However, one detail that wasn't highlighted is that it's now possible to play the game using mouse and keyboard controls on consoles, including Nintendo Switch.
As tweeted by idTechpics (below), one Reddit user showed the Nintendo Switch version set up to fully support mouse and keyboard controls via the dock's USB ports. In the image the Switch is docked, with the player trading out a Pro Controller in favour of the game's original control scheme.
We've tested this ourselves with a wireless keyboard and mouse, and it works pretty seamlessly. On Switch in particular, it's an ususual feature, with very few games offering native support for keyboard and mouse (with on of the few other notable examples being Hypnospace Outlaw).
Quake supporting keyboard and mouse on Nintendo Switchhttps://t.co/ulJqox70HP pic.twitter.com/ca5QFNyRUC
— Powered by id Tech (@idTechpics) October 11, 2021
A remastered version of Quake was initially revealed back in August during QuakeCon following a leak. The game then launched the very same day for PC, PS4, Xbox One, and Nintendo Switch as well as Xbox Game Pass. As of October 12, the games have also been upgraded for PS5 and Xbox Series X/S, offering 4K, 120 frames per second play.
The enhanced version of Quake comes with the game's original expansions, The Scourge of Armagon and Dissolution of Eternity as well as including MachineGames' Dimension of the Past update, which was released to celebrate the franchise's 20th anniversary. For players looking for a new challenge, the enhanced edition also included a second expansion called Dimension of the Machine.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Quake Remaster Now Supports Mouse and Keyboard Controls on Console, Even Switch
A recent major update for the enhanced version of Quake brought a number of changes to the game, including improved analog input on controllers, aim smoothing, and various other general tweaks. However, one detail that wasn't highlighted is that it's now possible to play the game using mouse and keyboard controls on consoles, including Nintendo Switch.
As tweeted by idTechpics (below), one Reddit user showed the Nintendo Switch version set up to fully support mouse and keyboard controls via the dock's USB ports. In the image the Switch is docked, with the player trading out a Pro Controller in favour of the game's original control scheme.
We've tested this ourselves with a wireless keyboard and mouse, and it works pretty seamlessly. On Switch in particular, it's an ususual feature, with very few games offering native support for keyboard and mouse (with on of the few other notable examples being Hypnospace Outlaw).
Quake supporting keyboard and mouse on Nintendo Switchhttps://t.co/ulJqox70HP pic.twitter.com/ca5QFNyRUC
— Powered by id Tech (@idTechpics) October 11, 2021
A remastered version of Quake was initially revealed back in August during QuakeCon following a leak. The game then launched the very same day for PC, PS4, Xbox One, and Nintendo Switch as well as Xbox Game Pass. As of October 12, the games have also been upgraded for PS5 and Xbox Series X/S, offering 4K, 120 frames per second play.
The enhanced version of Quake comes with the game's original expansions, The Scourge of Armagon and Dissolution of Eternity as well as including MachineGames' Dimension of the Past update, which was released to celebrate the franchise's 20th anniversary. For players looking for a new challenge, the enhanced edition also included a second expansion called Dimension of the Machine.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Cowboy Bebop’s Original Japanese Cast Will Dub the Live-Action Series, Anime Coming to Netflix
The original Cowboy Bebop voice actors are returning for the Japanese dub of the live-action series, which premieres on Netflix in November, just weeks after the anime joins the streamer.
Entertainment Weekly reports that Netflix has tapped the original voice cast of the beloved anime to reprise their roles for the Japanese language track of the live-action version of the show, with multiple members of the cast already confirmed, including Koichi Yamadera as the voice of Spike Spiegel, who will be portrayed on-screen by John Cho in the series.
Taiten Kusunoki will replace the late Unshō Ishizuka as the voice of Jet Black on the Japanese language dub alongside returning anime cast members Megumi Hayashibara as Faye, Norio Wakamoto as Vicious, Gara Takashima as Julia, Ken'yû Horiuchi as Gren, and Takaya Hashi as the Teddy Bomber together with Tsutomu Taruki and Miki Nagasawa as Punch and Judy.
Hikaru Midorikawa will return to voice Lin, one-half of Vicious' twin enforcers, alongside Romi Park who will step up to voice Shin, Lin's younger brother, who was voiced by Nobuyuki Hiyama in the original anime. Masako Isobe is onboard as the new voice of Spike's former mentor Mao, taking the reins from Kazuaki Itō who voiced the character in the 1998 series.
Netflix recently acquired the streaming rights to the original Cowboy Bebop series, with all 26 episodes of the anime being made available on the platform from October 21. The acquisition of the series allows audiences to get acquainted with the characters ahead of the live-action adaptation, which is due out less than a month later on November 19.
The new series is developed by André Nemec, who has past experience in taking animation to live-action, having been credited as one of the writers on the live-action Teenage Mutant Ninja Turtles movies. He previously discussed the process of adapting the original Cowboy Bebop series, assuring fans that the series will not be "violating the canon in any direction."
The 10-episode first season of Netflix's Cowboy Bebop series will debut on November 19 — and there are a few things we think the show needs to get right. Cowboy Bebop joins several other live-action adaptations in the pipeline, including a new Netflix series based on One Piece, an Akira remake from director Taika Waititi, and a reimagined version of Your Name.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Cowboy Bebop’s Original Japanese Cast Will Dub the Live-Action Series, Anime Coming to Netflix
The original Cowboy Bebop voice actors are returning for the Japanese dub of the live-action series, which premieres on Netflix in November, just weeks after the anime joins the streamer.
Entertainment Weekly reports that Netflix has tapped the original voice cast of the beloved anime to reprise their roles for the Japanese language track of the live-action version of the show, with multiple members of the cast already confirmed, including Koichi Yamadera as the voice of Spike Spiegel, who will be portrayed on-screen by John Cho in the series.
Taiten Kusunoki will replace the late Unshō Ishizuka as the voice of Jet Black on the Japanese language dub alongside returning anime cast members Megumi Hayashibara as Faye, Norio Wakamoto as Vicious, Gara Takashima as Julia, Ken'yû Horiuchi as Gren, and Takaya Hashi as the Teddy Bomber together with Tsutomu Taruki and Miki Nagasawa as Punch and Judy.
Hikaru Midorikawa will return to voice Lin, one-half of Vicious' twin enforcers, alongside Romi Park who will step up to voice Shin, Lin's younger brother, who was voiced by Nobuyuki Hiyama in the original anime. Masako Isobe is onboard as the new voice of Spike's former mentor Mao, taking the reins from Kazuaki Itō who voiced the character in the 1998 series.
Netflix recently acquired the streaming rights to the original Cowboy Bebop series, with all 26 episodes of the anime being made available on the platform from October 21. The acquisition of the series allows audiences to get acquainted with the characters ahead of the live-action adaptation, which is due out less than a month later on November 19.
The new series is developed by André Nemec, who has past experience in taking animation to live-action, having been credited as one of the writers on the live-action Teenage Mutant Ninja Turtles movies. He previously discussed the process of adapting the original Cowboy Bebop series, assuring fans that the series will not be "violating the canon in any direction."
The 10-episode first season of Netflix's Cowboy Bebop series will debut on November 19 — and there are a few things we think the show needs to get right. Cowboy Bebop joins several other live-action adaptations in the pipeline, including a new Netflix series based on One Piece, an Akira remake from director Taika Waititi, and a reimagined version of Your Name.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Brian Goldner, the Hasbro CEO Who Spearheaded the Transformer Movies, Has Died
Hasbro CEO Brian Goldner, who ushered the company's arrival into live-action blockbusters, has died. He was 58 years old.
Hasbro made the announcement in a press release on Tuesday. Variety reports that Goldner was diagnosed with prostate cancer in 2014. On Sunday, Goldner resigned from Hasbro to focus on his health.
"After careful consideration, I have decided to take a medical leave to focus on my health,” Goldner said in a statement released on Sunday, according to Variety. "I feel confident knowing the Company will be in the skilled hands of Rich Stoddart as Interim CEO, our highly experienced management team and the best employees in the business."
Goldner joined Hasbro in 2000 and became CEO in 2008. The Hasbro press release credits Goldner with broadening the company to include movies, video games, and more. The Transformers movie series is now one of the most successful franchises in box office history and the first two G.I. Joe movies were blockbusters. Even the Ouija board became a successful movie series.
Goldner also oversaw Hasbro's acquisition of eOne in 2019. Now, Hasbro gets to work with other popular properties including Peppa Pig.
Interim CEO Rich Stoddart paid tribute to Goldner and the joy he brought to so many people.
"Since joining the Company more than two decades ago, Brian has been the heart and soul of Hasbro," Stoddart said in a press release on Tuesday. "As a charismatic and passionate leader in both the play and entertainment industries, Brian’s work brought joy and laughter to children and families around the world. His visionary leadership, kindness, and generosity made him beloved by the Hasbro community and everyone he touched. On behalf of the Hasbro family, we extend our deepest, heartfelt condolences to his wife, daughter, and entire family.”
The next movie to be released based on a Hasbro property is Transformers: Rise of the Beasts in June 2022. After that, a Dungeons & Dragons movie will be released in theaters in March 2023.
Rise of the Beasts will introduce the Beast Wars to the Transformers movie franchise with Ron Perlman announced as playing Optimus Primal.
IGN recently talked to Paul Palmer, Hasbro's Star Wars brand manager, about Hasbro's big bet acquiring the rights to Star Wars: Episode I toys.
Petey Oneto is a freelance writer for IGN.
(Photo by Albert L. Ortega/Getty Images)
Brian Goldner, the Hasbro CEO Who Spearheaded the Transformer Movies, Has Died
Hasbro CEO Brian Goldner, who ushered the company's arrival into live-action blockbusters, has died. He was 58 years old.
Hasbro made the announcement in a press release on Tuesday. Variety reports that Goldner was diagnosed with prostate cancer in 2014. On Sunday, Goldner resigned from Hasbro to focus on his health.
"After careful consideration, I have decided to take a medical leave to focus on my health,” Goldner said in a statement released on Sunday, according to Variety. "I feel confident knowing the Company will be in the skilled hands of Rich Stoddart as Interim CEO, our highly experienced management team and the best employees in the business."
Goldner joined Hasbro in 2000 and became CEO in 2008. The Hasbro press release credits Goldner with broadening the company to include movies, video games, and more. The Transformers movie series is now one of the most successful franchises in box office history and the first two G.I. Joe movies were blockbusters. Even the Ouija board became a successful movie series.
Goldner also oversaw Hasbro's acquisition of eOne in 2019. Now, Hasbro gets to work with other popular properties including Peppa Pig.
Interim CEO Rich Stoddart paid tribute to Goldner and the joy he brought to so many people.
"Since joining the Company more than two decades ago, Brian has been the heart and soul of Hasbro," Stoddart said in a press release on Tuesday. "As a charismatic and passionate leader in both the play and entertainment industries, Brian’s work brought joy and laughter to children and families around the world. His visionary leadership, kindness, and generosity made him beloved by the Hasbro community and everyone he touched. On behalf of the Hasbro family, we extend our deepest, heartfelt condolences to his wife, daughter, and entire family.”
The next movie to be released based on a Hasbro property is Transformers: Rise of the Beasts in June 2022. After that, a Dungeons & Dragons movie will be released in theaters in March 2023.
Rise of the Beasts will introduce the Beast Wars to the Transformers movie franchise with Ron Perlman announced as playing Optimus Primal.
IGN recently talked to Paul Palmer, Hasbro's Star Wars brand manager, about Hasbro's big bet acquiring the rights to Star Wars: Episode I toys.
Petey Oneto is a freelance writer for IGN.
(Photo by Albert L. Ortega/Getty Images)