Monthly Archives: October 2021

Tiny Tina’s Wonderlands’ Weird Classes Include the ‘Stabbomancer’ and ‘Brr-Zerker’

Upcoming Borderlands spin-off Tiny Tina’s Wonderlands is heavily inspired by tabletop RPGs like Dungeons and Dragons, but it’s not using the ideas of the Forgotten Realms wholesale. There’s no thief and warrior classes here; instead developer Gearbox has created unique takes in its Stabbomancer and Brr-Zerker classes.

These two classes are the first to be revealed from Wonderlands’ multiclass system, which allows you to mix and match six unique character skill trees to create your ideal character. Stabbomancer is a stealth (or as stealth as Borderlands gets) class seemingly inspired by D&D’s Rogues. These critical-hit-focused assassins can summon magical spinning Ghost Blades that can be thrown like a deadly frisbee, and use a magical cloak to disappear into the shadows and reposition for a perfect, damage-increased backstab.

Brr-Zerkers, meanwhile, are a sort of magical Barbarian class that combines heavy-hit damage with frost magic. Their Feral Surge ability allows them to leap forward with a huge ice axe and cause a cold shockwave, while the Dreadwind skill spins them around at high speed, freezing enemies and shattering them.

Characters in Tiny Tina’s Wonderlands have access to magic, with a spellcasting system built around short cooldowns. Examples offered by Gearbox include roasting enemies with fire, hurling mini tornados, protective spells, and buffs that reduce cooldowns. Similar to plasmids and tonics in BioShock, guns are used in the right hand and spells in your left. Additionally, magic fits into a “combat trifecta” of guns, spells, and melee, and so every character will have access to a dedicated melee weapon at all times.

Furthering the tabletop influences, Wonderlands’ campaign will use an Overworld map for characters to travel between major locations. Explored via a third-person overhead camera, it’s designed to evoke the feeling of moving miniatures across a tabletop RPG game board. Exploring the Overworld map can also uncover shortcuts and optional locations, such as Tangledrift and Sundang Oasis. Each has multi-part questlines which Gearbox hopes will work as Wonderlands’ analogue to tabletop RPG one-shots and standalone modules.

The core quest will involve Butt Stallion, a magical diamond unicorn, who oversees the Wonderlands from the capital city of Blighthoof. Your adventure will bring you face to face with the Skeleton Army, which has been resurrected by the Dragon Lord to wreak destruction.

More from Tiny Tina’s Wonderlands will be revealed in the coming months, and the game itself will launch on March 25, 2022 on PS4, PS5, Xbox One, Xbox Series X/S, and PC via Epic Games Store. Here’s what you can get in each of its different editions. And for more, check out our details on weapons, loot, magic, and enemies.

Matt Purslow is IGN's UK News and Entertainment Writer.

Uncharted Movie Trailer Released, Includes Multiple Game References

The first trailer for the Uncharted movie starring Tom Holland Mark Wahlberg has been released, and includes setpieces that look strikingly like moments from throughout the game series on which it's based.

The trailer shows a young Nathan Drake as a bartender, meeting Mark Wahlberg's Sully, before the two embark on an adventure. We also get mention of Nathan's brother Sam, who players met in Uncharted 4: A Thief's End. Antonio Banderas' character is the antagonist, a rival treasure hunter with seemingly a lot more resources.

There are also multiple scenes that look to be based on the games, from a marooned pirate ship to the sequence from Uncharted 3 in which Drake is dragged behind a cargo plane. There are also musical cues and individual relics that players will remember from the games. You can watch the trailer below:

The trailer also appears to solve the long-running sage of whether Mark Wahlberg's Sully will have a moustache – the answer, it seems, is that he won't have one, at least not in the beginning. The movie arrives on February 18, and will be released into theaters only, rather than taking a day-and-date streaming approach.

In a blog post from Uncharted 4 co-director Neil Druckmann, he mentioned that director Ruben Fleischer's mission for the film was to make it, "for both hardcore fans of the game and those who are not yet familiar with the franchise", and that he believes "both will be equally entertained by this incredibly fun and action-packed film."

After rocky pre-production, including multiple directors leaving the project, Uncharted attached Venom director Ruben Fleischer and began filming last year. Before now, we'd only seen images of the movie, and some early reports of teaser shots pointed out the similarity to some setpieces from the games.

The movie will seemingly be an origin story, explaining why the youthful Tom Holland was cast as Nathan Drake, while his mentor Sully will be played by Mark Wahlberg. Tati Gabrielle, Antonio Banderas, and Sophia Ali will also appear.

Between Uncharted and The Last of Us series coming to HBO, Sony has begun leaning into screen projects based on its biggest games, and PlayStation boss Jim Ryan has said that's "just the beginning." Last year, Sony Pictures said it was developing seven TV shows and three movies based on PlayStation games.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Uncharted Movie Trailer Released, Includes Multiple Game References

The first trailer for the Uncharted movie starring Tom Holland Mark Wahlberg has been released, and includes setpieces that look strikingly like moments from throughout the game series on which it's based.

The trailer shows a young Nathan Drake as a bartender, meeting Mark Wahlberg's Sully, before the two embark on an adventure. We also get mention of Nathan's brother Sam, who players met in Uncharted 4: A Thief's End. Antonio Banderas' character is the antagonist, a rival treasure hunter with seemingly a lot more resources.

There are also multiple scenes that look to be based on the games, from a marooned pirate ship to the sequence from Uncharted 3 in which Drake is dragged behind a cargo plane. There are also musical cues and individual relics that payers will remember from the games. You can watch the trailer below:

The trailer also appears to solve the long-running sage of whether Mark Wahlberg's Sully will have a moustache – the answer, it seems, is that he won't have one, at least not in the beginning. The movie arrives on February 18, and will be released into theaters only, rather than taking a day-and-date streaming approach.

In a blog post from Uncharted 4 co-director Neil Druckmann, he mentioned that director Ruben Fleischer's mission for the film was to make it, "for both hardcore fans of the game and those who are not yet familiar with the franchise", and that he believes "both will be equally entertained by this incredibly fun and action-packed film."

After rocky pre-production, including multiple directors leaving the project, Uncharted attached Venom director Ruben Fleischer and began filming last year. Before now, we'd only seen images of the movie, and some early reports of teaser shots pointed out the similarity to some setpieces from the games.

The movie will seemingly be an origin story, explaining why the youthful Tom Holland was cast as Nathan Drake, while his mentor Sully will be played by Mark Wahlberg. Tati Gabrielle, Antonio Banderas, and Sophia Ali will also appear.

Between Uncharted and The Last of Us series coming to HBO, Sony has begun leaning into screen projects based on its biggest games, and PlayStation boss Jim Ryan has said that's "just the beginning." Last year, Sony Pictures said it was developing seven TV shows and three movies based on PlayStation games.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

GeForce Now Has a New Subscription That Offers RTX 3080 Power

Nvidia has announced today that it is adding a new membership tier to its GeForce Now cloud gaming service. The new membership will allow subscribers to experience gaming with an RTX 3080 graphics card without having to physically buy one.

GeForce Now's RTX 3080 membership tier will allow gamers to play games in the cloud with an RTX 3080 PC gaming rig. Nvidia says that each cloud on GeForce Now's supercomputer consists of over 1,000 RTX 3080 GPUs with 39 petaflops of graphical horsepower. Each GPU offers 35 teraflops — nearly triple the performance of Microsoft's Xbox Series X, which has a GPU with 12 teraflops.

Nvidia notes that the GeForce Now RTX 3080 membership will allow games on the cloud service to run at up to 1440p resolution on PC and Mac clients or 4K resolution when streaming on Nvidia Shield. With up to 120 FPS with the PC, Mac, and Android versions of GeForce Now.

The RTX 3080 membership tier announcement comes at an interesting time for Nvidia as the company has struggled over the last year with trying to keep up with the unprecedented demand of its RTX 30 series graphics cards, which debuted in late 2020. Due to the ongoing chip shortage, which may continue well into 2023, this new membership tier for GeForce Now will allow users to get a taste of the RTX 3080's power without having to purchase a full PC gaming rig equipped with one of the GPUs.

GeForce Now's RTX 3080 membership will cost $99.99 for six months and be available in North America sometime next month, while European gamers have to wait until December. GeForce Now Founders and Priority members have early access to preorder the service beginning today.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

GeForce Now Has a New Subscription That Offers RTX 3080 Power

Nvidia has announced today that it is adding a new membership tier to its GeForce Now cloud gaming service. The new membership will allow subscribers to experience gaming with an RTX 3080 graphics card without having to physically buy one.

GeForce Now's RTX 3080 membership tier will allow gamers to play games in the cloud with an RTX 3080 PC gaming rig. Nvidia says that each cloud on GeForce Now's supercomputer consists of over 1,000 RTX 3080 GPUs with 39 petaflops of graphical horsepower. Each GPU offers 35 teraflops — nearly triple the performance of Microsoft's Xbox Series X, which has a GPU with 12 teraflops.

Nvidia notes that the GeForce Now RTX 3080 membership will allow games on the cloud service to run at up to 1440p resolution on PC and Mac clients or 4K resolution when streaming on Nvidia Shield. With up to 120 FPS with the PC, Mac, and Android versions of GeForce Now.

The RTX 3080 membership tier announcement comes at an interesting time for Nvidia as the company has struggled over the last year with trying to keep up with the unprecedented demand of its RTX 30 series graphics cards, which debuted in late 2020. Due to the ongoing chip shortage, which may continue well into 2023, this new membership tier for GeForce Now will allow users to get a taste of the RTX 3080's power without having to purchase a full PC gaming rig equipped with one of the GPUs.

GeForce Now's RTX 3080 membership will cost $99.99 for six months and be available in North America sometime next month, while European gamers have to wait until December. GeForce Now Founders and Priority members have early access to preorder the service beginning today.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Ancient Solar Storm Reveals Vikings Settled in North America Exactly 1,000 Years Ago

Scientists have analysed wood samples from trees using a bygone cosmic storm as a reference point to reveal an exact year that Vikings were present in America.

According to a study published in the Nature journal, per National Geographic, researchers examined wooden artefacts to determine the exact year that Vikings journeyed to the L'Anse aux Meadows in Newfoundland, Canada. The data retrieved indicated that European seafarers were felling trees in the area as early as A.D. 1021, exactly 1,000 years ago.

While the precise date corroborates previous evidence of Viking sagas, it also provides the earliest known record of a transatlantic crossing. "This is the first time the date has been scientifically established," archaeologist Margot Kuitems, a researcher at the University of Groningen in the Netherlands and the study's co-author, told NBC News.

"Previously the date was based only on sagas — oral histories that were only written down in the 13th century, at least 200 years after the events they described took place," she added.

The new evidence derives from preserved pieces of wood that were excavated in and around the L'Anse aux Meadows site, with three samples all pointing to the same year.

A solar storm in A.D. 993 released an enormous pulse of radiation that was absorbed and recorded in the rings of the world's trees. Scientists examined the signals that were left behind by the preceding "cosmogenic radiocarbon event" in the rings to determine the exact radiocarbon dates for the felling of the trees at the Vikings settlement.

"If you have a tree with lots of rings and have the bark edge, it's just a question of counting," Michael Dee, a radiocarbon dating expert at the University of Groningen, who led the new study, told NatGeo. "The [previous] radiocarbon dates stretch between the beginning and the end of the Viking Age. We're proving it happened by 1021 at the latest."

This study is particularly significant as it offers a secure juncture for late Viking chronology and presents the earliest known year for the presence of Europeans across the Atlantic.

Various aspects of the Viking Age have made the headlines in recent times. A DNA study last year revealed that most Vikings were not as fair-haired and blue-eyed as pop culture would have us believe. A month later, archaeologists unearthed the 1200-year-old remains of a large Viking temple in Norway that was dedicated to the worship of Thor and Odin.

For more on Marvel's very own God of Thunder, get all the latest on Thor: Love and Thunder.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Sopranos Creator in Talks for an HBO Max Prequel Series

The Sopranos creator David Chase is in talks for a new Sopranos TV show – a prequel that could eventually head to HBO Max.

Ann Sarnoff, WarnerMedia CEO of Studios and Network, told Deadline that the studio is “thrilled” with the success of The Many Saints of Newark. “We’re talking to David about a new series, Sopranos related, on HBO Max,” she said.

The decision seems to have been spurred by the success of The Many Saints of Newark, which despite only earning $11.4 million worldwide, has sparked huge interest in The Sopranos once more.

“You see The Sopranos pop into the top ten of viewed series on [HBO Max] and it’s given it an entirely new life,” she added. “It’s literally lifted all of The Sopranos franchise in a new way. You can’t measure just by the box office.”

Chase previously told Deadline that he would consider returning to make a sequel to The Many Saints of Newark. Now, it looks as though that may have become a TV series all of its own.

“There’s only one way that I would do it,” he said about creating another Sopranos movie. “And that was if Terry and I could write the script together. That I would do.”

The story would potentially take place after The Many Saints of Newark but before the start of the original series, bridging the gap between the movie and TV show. It’s unclear whether The Sopranos writer Terry Winter is already on board.

The Many Saints of Newark recently answered a long-lingering question for Sopranos fans, so a new series seems like a very timely addition. But while a new Sopranos show is an intriguing possibility, Warner executive Ann Sarnoff admitted that the series could become a movie sequel in time.

Either way, it looks as though there’s plenty more Sopranos yet to come. And The Many Saints of Newark is just the beginning. We awarded the prequel movie a 7/10 review, calling it "a solid and fan-friendly prequel to the classic HBO series, even if it does try to add too much to the Sopranos Universe."

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Sopranos Creator in Talks for an HBO Max Prequel Series

The Sopranos creator David Chase is in talks for a new Sopranos TV show – a prequel that could eventually head to HBO Max.

Ann Sarnoff, WarnerMedia CEO of Studios and Network, told Deadline that the studio is “thrilled” with the success of The Many Saints of Newark. “We’re talking to David about a new series, Sopranos related, on HBO Max,” she said.

The decision seems to have been spurred by the success of The Many Saints of Newark, which despite only earning $11.4 million worldwide, has sparked huge interest in The Sopranos once more.

“You see The Sopranos pop into the top ten of viewed series on [HBO Max] and it’s given it an entirely new life,” she added. “It’s literally lifted all of The Sopranos franchise in a new way. You can’t measure just by the box office.”

Chase previously told Deadline that he would consider returning to make a sequel to The Many Saints of Newark. Now, it looks as though that may have become a TV series all of its own.

“There’s only one way that I would do it,” he said about creating another Sopranos movie. “And that was if Terry and I could write the script together. That I would do.”

The story would potentially take place after The Many Saints of Newark but before the start of the original series, bridging the gap between the movie and TV show. It’s unclear whether The Sopranos writer Terry Winter is already on board.

The Many Saints of Newark recently answered a long-lingering question for Sopranos fans, so a new series seems like a very timely addition. But while a new Sopranos show is an intriguing possibility, Warner executive Ann Sarnoff admitted that the series could become a movie sequel in time.

Either way, it looks as though there’s plenty more Sopranos yet to come. And The Many Saints of Newark is just the beginning. We awarded the prequel movie a 7/10 review, calling it "a solid and fan-friendly prequel to the classic HBO series, even if it does try to add too much to the Sopranos Universe."

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

New World Is Stuck In a Currency Crisis

New World is currently being affected by a deflationary currency crisis so bad that on some servers, players have started bartering raw materials with one another instead of spending their increasingly valuable coins.

As per an article by Player Auctions, Amazon's latest MMORPG is currently facing a troubling time with deflation. Unlike other MMOs, which often have to combat inflation caused by players generating more money through grinding out quests and amassing small fortunes, New World is facing quite the opposite problem.

According to the article, the game's primary methods for distributing New World's currency to players across the land - through monster drops, salvage, and completing quests - aren't offering enough coins to keep up with the rate that they're exiting circulation as players spend their hard-earned coins. As circulation in the game decreases, this has resulted in prices on in-game items such as crafting materials falling "not necessarily because there isn’t enough coin to afford them, but because the value of the currency is so much higher than the value of goods".

While the issue of deflation poses a number of problems to players in-game, the falling price of raw materials alone could affect the way that fans play the game in the future. As prices lower, this could potentially disincentivize players from leveling up certain skills in order to generate income. For example, if the price of raw materials fell sharply enough, then players may be less likely to sink time into mining them as the return for ore being sold would become so negligible that it wouldn't be worth their time.

In some servers, Player Auctions reports that the value of the currency is now so high that players have regressed back to a barter economy where resources are being traded instead of coins. Players are now seemingly entering into transactions like "1000 linen, for 600 ore and 20 eggs, or star metal tools for 40 steel bars," in order to be able to hoard the coins that they have. While perhaps an apt way of trading in terms of the game's setting and environment, for New World's players this only further exemplifies the problems that deflation causes in the game.

How New World developer Amazon Games will look to address the issue remains to be seen. However, with the effects of deflation likely set to worsen should the issue be left untouched, players will be hoping that potential solutions to its currency crisis arrive sooner rather than later.

For more on New World, make sure to check out this article where we sent a virtual war reporter into the game, to tell us what life is like for each of the game's warring factions.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

New World Is Stuck In a Currency Crisis

New World is currently being affected by a deflationary currency crisis so bad that on some servers, players have started bartering raw materials with one another instead of spending their increasingly valuable coins.

As per an article by Player Auctions, Amazon's latest MMORPG is currently facing a troubling time with deflation. Unlike other MMOs, which often have to combat inflation caused by players generating more money through grinding out quests and amassing small fortunes, New World is facing quite the opposite problem.

According to the article, the game's primary methods for distributing New World's currency to players across the land - through monster drops, salvage, and completing quests - aren't offering enough coins to keep up with the rate that they're exiting circulation as players spend their hard-earned coins. As circulation in the game decreases, this has resulted in prices on in-game items such as crafting materials falling "not necessarily because there isn’t enough coin to afford them, but because the value of the currency is so much higher than the value of goods".

While the issue of deflation poses a number of problems to players in-game, the falling price of raw materials alone could affect the way that fans play the game in the future. As prices lower, this could potentially disincentivize players from leveling up certain skills in order to generate income. For example, if the price of raw materials fell sharply enough, then players may be less likely to sink time into mining them as the return for ore being sold would become so negligible that it wouldn't be worth their time.

In some servers, Player Auctions reports that the value of the currency is now so high that players have regressed back to a barter economy where resources are being traded instead of coins. Players are now seemingly entering into transactions like "1000 linen, for 600 ore and 20 eggs, or star metal tools for 40 steel bars," in order to be able to hoard the coins that they have. While perhaps an apt way of trading in terms of the game's setting and environment, for New World's players this only further exemplifies the problems that deflation causes in the game.

How New World developer Amazon Games will look to address the issue remains to be seen. However, with the effects of deflation likely set to worsen should the issue be left untouched, players will be hoping that potential solutions to its currency crisis arrive sooner rather than later.

For more on New World, make sure to check out this article where we sent a virtual war reporter into the game, to tell us what life is like for each of the game's warring factions.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.