Monthly Archives: September 2021
Far Cry 6 PC Specs Are Reasonable Unless You Want to Go Max Settings
Far Cry 6 is roughly a month away, and ahead of the game's official October 7 release date, the system requirements needed to run the PC version have been officially revealed.
The game’s minimum specs are not too heavy, with an AMD Ryzen 3 1200 or an Intel Core i5-4460 processor and either an AMD Radeon RX 460 or an Nvidia GeForce GTX 960 graphics card inside your rig. Those minimum specs on the CPU and GPU front, along with 8GB of RAM will run the game on a low preset with a resolution of 1080 and 30 frames per second and no ray tracing.
Now, if you are looking to run the game at 1440p or 4K resolutions, you will need to have more powerful hardware upgrades for your machines. For example, if you want to run the game at 1440p with 60FPS and no ray tracing, you would need an AMD Ryzen 5 3600X or Intel i7-9700 processor with either an AMD RX 5700 XT or Nvidia RTX 2070 Super as your GPU with 16GB of RAM.
Here is everything you'll need to know about the PC specs to best experience #FarCry6.
— Far Cry 6 (@FarCrygame) September 2, 2021
Find more details here: https://t.co/Gktmmlf9qq pic.twitter.com/5B5s9sifG9
But if you want to run this game at Ultra Settings, you will need the most recent hardware available on the market. To run the game at Ultra Settings, you need at least an AMD RX 6800 or an Nvidia RTX 3080 graphics card with your CPU either an AMD Ryzen 7 5800X or an Intel i7-10700k with 16GB of RAM.
Fortunately, Far Cry 6 is one of the games that will support FidelityFX Super Resolution, AMD's supersampling technology. Unlike Nvidia's DLSS, FidelityFX Super Resolution does not require machine learning and it is open-source, meaning you can use this supersampling tech on both AMD and Nvidia graphics cards. This includes Nvidia's GTX series, which does not have support for ray tracing or DLSS.
Far Cry 6 arrives on October 7. Ahead of its release date, IGN had the chance to do a hands-on preview.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Far Cry 6 PC Specs Are Reasonable Unless You Want to Go Max Settings
Far Cry 6 is roughly a month away, and ahead of the game's official October 7 release date, the system requirements needed to run the PC version have been officially revealed.
The game’s minimum specs are not too heavy, with an AMD Ryzen 3 1200 or an Intel Core i5-4460 processor and either an AMD Radeon RX 460 or an Nvidia GeForce GTX 960 graphics card inside your rig. Those minimum specs on the CPU and GPU front, along with 8GB of RAM will run the game on a low preset with a resolution of 1080 and 30 frames per second and no ray tracing.
Now, if you are looking to run the game at 1440p or 4K resolutions, you will need to have more powerful hardware upgrades for your machines. For example, if you want to run the game at 1440p with 60FPS and no ray tracing, you would need an AMD Ryzen 5 3600X or Intel i7-9700 processor with either an AMD RX 5700 XT or Nvidia RTX 2070 Super as your GPU with 16GB of RAM.
Here is everything you'll need to know about the PC specs to best experience #FarCry6.
— Far Cry 6 (@FarCrygame) September 2, 2021
Find more details here: https://t.co/Gktmmlf9qq pic.twitter.com/5B5s9sifG9
But if you want to run this game at Ultra Settings, you will need the most recent hardware available on the market. To run the game at Ultra Settings, you need at least an AMD RX 6800 or an Nvidia RTX 3080 graphics card with your CPU either an AMD Ryzen 7 5800X or an Intel i7-10700k with 16GB of RAM.
Fortunately, Far Cry 6 is one of the games that will support FidelityFX Super Resolution, AMD's supersampling technology. Unlike Nvidia's DLSS, FidelityFX Super Resolution does not require machine learning and it is open-source, meaning you can use this supersampling tech on both AMD and Nvidia graphics cards. This includes Nvidia's GTX series, which does not have support for ray tracing or DLSS.
Far Cry 6 arrives on October 7. Ahead of its release date, IGN had the chance to do a hands-on preview.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Pokemon Go Announces New Safari Live Event Dates
Pokemon Go's Safari Zone events originally scheduled for 2020 will now take place later this year.
As announced on the Pokemon Go update page, Niantic revealed the new dates for the in-person events. Players who take part can expect to find special, featured Pokemon, event-exclusive tasks, and more.
The dates and locations are as follows:
- Sefton Park, Liverpool - Friday, October 15 to Sunday, October 17
- Fairmount Park, Philadelphia - Friday, October 29 to Sunday, October 31
- Tower Grove Park, St. Louis - Friday, November 12 to Sunday, November 14
These are the original locations the events were set to happen at before they were postponed in 2020 due to COVID-19. And Niantic says ticket holders can participate in the events, no matter where they are in the world. The Pokemon Go team says they are working to keep the events safe, with line management, social-distancing protocols, and mask requirements for all staff members.
In-person Pokemon Go events started to come back earlier this year, with Pokemon Go Fest 2021 taking place in over 20 cities back in July.
It's been a turbulent month for the Pokemon Go developers and fans, however. In early August, Pokemon Go players took to social media with the hashtag #HearUsNiantic after the developer removed the extended range feature for Pokestops. That functionality let players interact with Pokestops from further away, and was added to help folks play the game during the pandemic.
Niantic responded to the fan feedback and permanently extended the radius back to 80 meters. And in an effort to be more transparent, Niantic says it will publish a developer diary every other month to explain the company's current plans and priorities for the game.
Pokemon Go events aren't the only thing PokeFans have to look forward to. November will see the launch of the Pokemon Diamond and Pearl remakes, before Pokemon Legends: Arceus takes the series in a new direction next January.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Pokemon Go Announces New Safari Live Event Dates
Pokemon Go's Safari Zone events originally scheduled for 2020 will now take place later this year.
As announced on the Pokemon Go update page, Niantic revealed the new dates for the in-person events. Players who take part can expect to find special, featured Pokemon, event-exclusive tasks, and more.
The dates and locations are as follows:
- Sefton Park, Liverpool - Friday, October 15 to Sunday, October 17
- Fairmount Park, Philadelphia - Friday, October 29 to Sunday, October 31
- Tower Grove Park, St. Louis - Friday, November 12 to Sunday, November 14
These are the original locations the events were set to happen at before they were postponed in 2020 due to COVID-19. And Niantic says ticket holders can participate in the events, no matter where they are in the world. The Pokemon Go team says they are working to keep the events safe, with line management, social-distancing protocols, and mask requirements for all staff members.
In-person Pokemon Go events started to come back earlier this year, with Pokemon Go Fest 2021 taking place in over 20 cities back in July.
It's been a turbulent month for the Pokemon Go developers and fans, however. In early August, Pokemon Go players took to social media with the hashtag #HearUsNiantic after the developer removed the extended range feature for Pokestops. That functionality let players interact with Pokestops from further away, and was added to help folks play the game during the pandemic.
Niantic responded to the fan feedback and permanently extended the radius back to 80 meters. And in an effort to be more transparent, Niantic says it will publish a developer diary every other month to explain the company's current plans and priorities for the game.
Pokemon Go events aren't the only thing PokeFans have to look forward to. November will see the launch of the Pokemon Diamond and Pearl remakes, before Pokemon Legends: Arceus takes the series in a new direction next January.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Nickelodeon All-Star Brawl Release Date Seemingly Leaks
We already knew that Nickelodeon All-Star Brawl, a Smash Bros-esque fighting game with characters from popular Nickelodeon shows, will be released on consoles this fall. But it appears that the release date is sooner than we expected if Nintendo's website is anything to go off of.
Heading to the Nintendo eShop, the Switch version for the upcoming fighting game notes that it will release on October 5 of this year. The listing also reveals the game's file size comes in at 2.9GB. IGN has reached out to a representative for the game and will update when we hear back.
Nickelodeon All-Star Brawl is currently in development by Ludosity & Fair Play Labs. Alongside a Nintendo Switch version, the game will also launch on PC, PS5, PS4, Xbox Series X/S, and Xbox One. The game was announced last July and features a well-rounded roster with characters from SpongeBob SquarePants, Hey Arnold, The Wild Thornberry's, and more. In recent months, new characters have been announced for the roster, including CatDog and April O'Neil.
While the release date has yet to be officially confirmed by the game's developer, October is looking to be stacked in terms of game releases. With many highly anticipated titles launching within the first two weeks. Some games in October include Super Monkey Ball: Banana Mania, Far Cry 6, and Metroid Dread. Early October will also see the release of the Nintendo Switch OLED model.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Nickelodeon All-Star Brawl Release Date Seemingly Leaks
We already knew that Nickelodeon All-Star Brawl, a Smash Bros-esque fighting game with characters from popular Nickelodeon shows, will be released on consoles this fall. But it appears that the release date is sooner than we expected if Nintendo's website is anything to go off of.
Heading to the Nintendo eShop, the Switch version for the upcoming fighting game notes that it will release on October 5 of this year. The listing also reveals the game's file size comes in at 2.9GB. IGN has reached out to a representative for the game and will update when we hear back.
Nickelodeon All-Star Brawl is currently in development by Ludosity & Fair Play Labs. Alongside a Nintendo Switch version, the game will also launch on PC, PS5, PS5, Xbox Series X/S, and Xbox One. The game was announced last July and features a well-rounded roster with characters from SpongeBob SquarePants, Hey Arnold, The Wild Thornberry's, and more. In recent months, new characters have been announced for the roster, including CatDog and April O'Neil.
While the release date has yet to be officially confirmed by the game's developer, October is looking to be stacked in terms of game releases. With many highly anticipated titles launching within the first two weeks. Some games in October include Super Monkey Ball: Banana Mania, Far Cry 6, and Metroid Dread. Early October will also see the release of the Nintendo Switch OLED model.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Guillermo del Toro’s Netflix Anthology Includes an All-Star Horror Team
Guillermo del Toro has a new horror anthology series coming to Netflix appropriately titled Guillermo del Toro’s Cabinet of Curiosities. To help him in this endeavor, he’s enlisted a who’s who of horror talent for his eight-episode series.
As an anthology series, each episode will tell a different story ranging from “macabre to magical, gothic to grotesque or classically creepy.” Del Toro has created two original stories for the season and will serve as executive producer, creator, and co-showrunner for the series.
Essie Davis, Andrew Lincoln and Hannah Galway star in an episode written and directed by Jennifer Kent (The Babadook; The Nightingale), based on an original story by Guillermo del Toro. pic.twitter.com/RtOAvEDPan
— Netflix Geeked (@NetflixGeeked) September 2, 2021
As for who else will lend their talents to the Cabinet of Curiosities, Netflix has provided a thorough breakdown of the actors, writers, and directors involved with each episode.
Essie Davis (The Babadook), Andrew Lincoln (The Walking Dead), and Hannah Galway (Sex/Life) will star in an episode based on an original story by Guillermo del Toro and directed by Jennifer Kent (The Babadook).
F. Murray Abraham (Mythic Quest, Amadeus), Glynn Turman (Ma Rainey’s Black Bottom), and Luke Roberts (Black Sails) will star in an episode written by David S. Goyer (The Dark Knight) based on a short story by Michael Shea, and directed by David Prior (The Empty Man).
- Tim Blake Nelson (Watchmen), Elpidia Carrillo (Predator), Demetrius Grosse (Fear The Walking Dead, Lovecraft Country), and Sebastian Roché (The Man in the High Castle) will star in an episode written by Regina Corrado (Deadwood) based on an original story by Guillermo del Toro and directed by Guillermo Navarro (Narcos).
Crispin Glover (American Gods, Back to the Future) and Ben Barnes (Shadow and Bone, The Punisher) will star in an episode written by Lee Patterson (The Colony) based on a story by H.P. Lovecraft and directed by Keith Thomas (The Vigil).
Peter Weller (Naked Lunch, Robocop) will star in an episode directed by Panos Cosmatos (Mandy) written by him and Aaron Stewart-Ahn.
Mika Watkins (Black Mirror) will write an episode based on a short story by H.P. Lovecraft and directed by Catherine Hardwicke (Lords of Dogtown) with a cast to be announced
Dave Hewlett (The Shape of Water) will be in an episode written and directed by Vincenzo Natali (Splice, Hannibal) based on a short story by Henry Kuttner.
Haley Z. Boston (Brand New Cherry Flavor) will write an episode based on a short story by Emily Carroll and directed by Ana Lily Amirpour (A Girl Walks Home Alone at Night, The Bad Batch) with a cast to be confirmed.
This is a lot of talent and folks will likely be happy to see familiar faces like Lincoln back on the screen, or Kent behind the camera for more horror goodness.
Del Toro has had an ongoing relationship with Netflix having produced several animated films aimed towards children. But along with Cabinet of Curiosities, del Toro is also directing a stop-motion Pinocchio movie for Netflix starring Ewan McGregor as the Talking Cricket.
His next film is a live-action thriller called Nightmare Alley starring Bradley Cooper and Cate Blanchett.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Apple’s AR/VR Headset Could Require an iPhone to Use
We already knew that Apple is hard at work on its own augmented and virtual reality headset. But a new report today suggests that the upcoming hybrid headset may rely on another Apple device to take advantage of all the features available on the device.
In a new report by The Information, the outlet claims that the headset is designed to communicate or be tethered to a host device via a wireless connection, such as an iPhone or another Apple device.
The reliance on another product within the Apple ecosystem is due to the headset's custom 5-nanometer chips, which Apple recently completed. Though these chips are not as powerful as chips used in other Apple devices, reporting that it lacks a neural engine for AI and machine learning abilities.
Yet, the headset still includes a CPU and GPU, so there's a chance the device may have some limited features available without another Apple device connected. This chip is also rumored to offer better wireless data transmission, video compressing and decompressing, and energy efficiency features.
This would not be the first time Apple relies on users to be integrated more into its own tech product ecosystem. The Apple Watches with only Wi-Fi connectivity require an iPhone to function. Facebook is another big tech company that was criticized for requiring Quest 2 owners to have a Facebook account in order to use its standalone VR headset.
Alongside a VR/AR headset, Apple is also working on a pair of AR smart glasses with a 2023 launch window.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Venom: Let There Be Carnage Follows Formula With a PG-13 Rating
Sony and Columbia Pictures have revealed that Venom: Let There Be Carnage will be rated PG-13 just like the first film in the symbiote series.
According to Film Ratings, the Andy Serkis-directed sequel has received the same rating as Venom's first standalone feature, with the MPAA giving it a PG-13 rating for "intense sequences of violence and action, some strong language, disturbing material, and suggestive references" despite speculation that Venom 2 would usher in an R-rating classification.
As pointed out by Forbes, the MPAA's rating for Venom 2 appears to be following a similar formula to its predecessor, which achieved box office success after opening in October 2018 alongside a slew of "restricted" studio releases, making it one of the few outwardly kid-friendly options to buy a ticket to upon its release in theaters.
Venom's rating opened up its demographic potential and that may have helped its box office performance. The movie set a record for the biggest opening weekend for the month of October when it opened in North America, earning over $80.2 million. After its record-shattering opening, Venom also performed well in its second weekend, dropping only 56.4%.
The first Tom Hardy-led Sony film ended up hauling in more than $854 million worldwide on a budget of $90 million, and even though the likes of Deadpool, Logan and Joker have proven that R-rated comic book movies can pull in big numbers at the box office too, it might not have been a smart play to shift gears with the Venom franchise now.
That said, Venom 2 has competition at the box office. A new poster for the sequel just confirmed its October 15 release, which means it's scheduled between No Time to Die, out October 8 in North America, and Dune, which debuts on October 22, but importantly, Venom 2 is still able to appeal to any younger cinemagoers who may have watched the first film.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Magic: The Gathering is Getting a Day-Night Cycle in Innistrad: Midnight Hunt
New details have been revealed about Magic: The Gathering’s next card set, Innistrad: Midnight Hunt, including its rare dual lands and unique mechanics – as well the return of a recognizable ability for its werewolves, now formalized with new keywords and a shifting day-night mechanic.
Midnight Hunt revisits Magic’s gothic horror-themed plane of Innistrad during a time when the nights are growing unnaturally long and the local Harvesttide Festival is being threatened by werewolves. Werewolves have been an iconic part of Innistrad since its introduction in 2011, and the idea behind the transforming dual-faced cards that define them has been tweaked in small but significant ways here.
Flip through the gallery below to see brand new cards from Innistrad: Midnight Hunt:
Werewolves traditionally have a human “day” side that can be played normally and a werewolf “night” side that they need to transform into, but the the triggers to do so have now been made proper keywords: Daybound and Nightbound. These still behave the way previous werewolf cards generally have – Daybound triggers when a player casts no spells during their turn, flipping them to the night side, while Nightbound triggers when they cast two or more, flipping them back.
But now rather than simply transforming any relevant werewolf cards on the battlefield, this trigger flips an overarching day/night tracker to the appropriate side for all players. That means whether it’s day or night is always known and tracked globally, and can clearly flip back and forth during the course of a game. Werewolves will transform to their appropriate side to match the time of day, meaning if you play one while it’s already night you’ll get your werewolf right away instead of having to activate it first like Innistrad’s previous werewolves.
That’s a significant difference, adding a rotating day-night cycle to any match where a werewolf is played, and Wizards of the Coast says a double-sided day/night card can be found in packs to help paper players keep track of the current time. Past werewolves won't be errated to use these new keywords, but certain Midnight Hunt cards can interact with werewolves and the time shifting mechanic in unconventional ways. For example, Tovolar, Dire Overlord (visible in the gallery above) will make it night if you control three or more wolves/werewolves at the start of your turn, and even has an extra ability specifically meant to allow past werewolves that don't automatically change with Daybound or Nightbound to transform along with it.
But while werewolves might be the main course, they aren’t the only dish at this dark feast. Wizards of the Coast detailed Midnight Hunts cycle of rare dual lands as well, which are very similar to the “Battle lands” from 2015’s Battle for Zendikar set. The key difference is that they lack basic land types (a relevant change for any format with Fetch lands), and that they enter the battlefield tapped unless you control two or more of any other land, not just basic lands, but they are also only be available in allied color pairs.
Midnight Hunt will also introduce three other mechanics: Disturb, Decayed, and Coven. Cards with Disturb can also be transformed to their back face, but only if you cast them from the graveyard for their specified Disturb cost. Decayed, on the other hand, is a keyword that will primarily show up on certain zombie creatures, preventing them from being able to block and causing them to be sacrificed after combat if they attack, essentially making them a one-time-use attacker.
Meanwhile, on the less monstrous side of things, the more human-focused forces of Innistrad might have the ability keyword Coven, which can cause a unique ability if you control three or more creatures with different powers when it’s triggered. One example given is the legendary angel Sigarda, Champion of Light, which not only buffs humans but also has a Coven ability that allows you to look at the top five cards of your deck and put a human from among them into your hand when it attacks.
Outside of new mechanics, Midnight Hunt draft boosters are guaranteed to contain two double-faced cards each: one common and one of a higher rarity, with a chance to get a third if you happen to get a foil one. That provides plenty of chances to pull its werewolves and Disturb cards during drafts, and every pack will contain a double-faced helper card to make playing with them easier as well. It’s also possible to get special Equinox showcase versions of every werewolf and warlock card, which have unique art and ornate card frames themed after the Harvesttide Festival.
Innistrad: Midnight Hunt spoilers and card reveals are officially entering full swing as it approaches launch on September 24. Of course, it’s not the last we’ll see of Innistrad this year either, with the vampire-themed Crimson Vow set following hot on its heels just two months later. Midnight Hunt itself comes only a month after Historic Horizons too, which introduced digital-only cards to MTG Arena – and things will get even wilder next year as Magic gets its very first cyberpunk-themed set, as well as crossovers with Fortnite and Street Fighter.