Monthly Archives: September 2021

Insomniac’s Wolverine Will Be “Full Size” With a “Mature Tone”

We don't have much more than a basic teaser trailer for Marvel's Wolverine, but some interesting tidbits are beginning to emerge that shed light on Insomniac's new superhero action game for the PlayStation 5.

One of the big questions that fans had concerned its scope. Would Marvel's Wolverine be similar in size to Spider-Man, or would it be more of a side project like Miles Morales? Creative Director Brian Horton addressed that point in the kind of short and to-the-point tweet that would make Logan proud.

"Full size, mature tone," Horton replied.

Brief as it is, Horton's response provides a decent picture of Insomniac's intentions for Marvel's Wolverine. Despite being developed in conjunction with Spider-Man 2, Marvel's Wolverine is being treated as every bit as much of a priority as Spidey.

As for the mature tone, that should provide some hope to fans hoping that Wolverine will align with the grittier tone that the character is known for. Still, it may be too much to hope for a Mature rating. As successful as R-rated hero films like Deadpool have proven, Insomniac will be under plenty of pressure to sell to as wide of an audience as possible.

One way or another, Insomniac has confirmed that Marvel's Wolverine will be part of the studio's burgeoning Marvel Gaming Universe, so it shouldn't be too far off from Spider-Man's tone. It will be interesting to see how the two compare whenever Wolverine is eventually released.

Don't expect that to be any time soon, though. Marvel's Wolverine is said to be "very early in development," suggesting that we shouldn't expect to see it until Holiday 2023 at the earliest. In the meantime, we'll at least have Marvel's Midnight Suns, which will also feature Wolverine.

Marvel's Wolverine does not yet have a release window. It is under development for PlayStation 5. For all the rest of the games announced during last week's PlayStation Showcase, go here for a full recap.

Kat Bailey is a Senior News Editor at IGN.

Batwheels: Ethan Hawke Voicing Batman in New DC Preschool Animated Series

Ethan Hawke, Jacob Bertrand, and AJ Hudson are leading the voice cast for Batwheels, DC's first preschool animated series produced by Warner Bros. Animation.

The talented cast of Batwheels was rolled out on Monday during a special virtual event celebrating the launch of Cartoonito, WarnerMedia Kids & Family's new preschool programming block available on HBO Max and Cartoon Network, which will feature a brand new animated series about the most heroic and iconic vehicles from the DC universe.

Unexpectedly, Hawke (Training Day, Boyhood) will be providing the voice of Gotham City's greatest protector, Batman, who aims to keep the streets safe from any and all threats alongside Hudson's Duke Thomas, the first black Robin to have donned the pages of DC comics, and Leah Lewis as Cassandra Cain, aka Batgirl, the first Asian-American Batgirl as introduced in the comics.

While Robin "loves sinking his teeth into a great detective mystery," Batgirl jumps right into the action "ripping around the streets of Gotham City on her motorcycle," otherwise known as Bibi, the fastest of the Batwheels, voiced by Madigan Kacmar. Bibi features alongside Noah Bentley's Buff, the Bat-styled monster truck at "the heart of the team."

Bertrand's Batmobile, nicknamed Bam, is the leader of the Batwheels team, though "he's not always sure he's up for the task." Fortunately, he has a sidekick in Jordan Reed's Redbird, Robin's zippy sports car who is "enthusiastic and extremely inquisitive" on every mission, including those that involve Lilimar's Batwing, Batman’s "sophisticated" supersonic jet plane.

The Batwheels crew are supported by Kimberly D. Brooks who voices the Batcomputer, serving as "the supervisor, dispatcher, and trainer of the team" as well as their mother figure. Mick Wingert's Moe, on the other hand, is Batman's sarcastic robot repairman who "facilitates repairs and upkeep on his fleet of vehicles."

The Batwheels are described by Warner Bros. Animation as a team of incredible crimefighters who have banded together to combat crime and evil on the streets of Gotham. The series will follow the sentient vehicles as they "navigate the growing pains of being a newly formed super team as well as the growing pains that come with just being a kid."

Batwheels is being produced by Warner Bros. Animation, with Sam Register (Looney Tunes Cartoons) serving as executive producer on the project alongside Michael G. Stern (Doc McStuffins). Simon J. Smith (Baymax Dreams) is also on board as a supervising producer, together with Steven Fink of Bang Zoom Ltd. as a producer.

The series joins a roster of shows aimed at preschoolers that will be available on HBO Max and Cartoon Network. However, HBO Max is also expanding its offering of adult animated television series, with a Scooby-Doo spinoff series, a Clone High reboot, and Fired on Mars, an existential workplace comedy set on the Martian campus of a modern tech company.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Batwheels: Ethan Hawke Voicing Batman in New DC Preschool Animated Series

Ethan Hawke, Jacob Bertrand, and AJ Hudson are leading the voice cast for Batwheels, DC's first preschool animated series produced by Warner Bros. Animation.

The talented cast of Batwheels was rolled out on Monday during a special virtual event celebrating the launch of Cartoonito, WarnerMedia Kids & Family's new preschool programming block available on HBO Max and Cartoon Network, which will feature a brand new animated series about the most heroic and iconic vehicles from the DC universe.

Unexpectedly, Hawke (Training Day, Boyhood) will be providing the voice of Gotham City's greatest protector, Batman, who aims to keep the streets safe from any and all threats alongside Hudson's Duke Thomas, the first black Robin to have donned the pages of DC comics, and Leah Lewis as Cassandra Cain, aka Batgirl, the first Asian-American Batgirl as introduced in the comics.

While Robin "loves sinking his teeth into a great detective mystery," Batgirl jumps right into the action "ripping around the streets of Gotham City on her motorcycle," otherwise known as Bibi, the fastest of the Batwheels, voiced by Madigan Kacmar. Bibi features alongside Noah Bentley's Buff, the Bat-styled monster truck at "the heart of the team."

Bertrand's Batmobile, nicknamed Bam, is the leader of the Batwheels team, though "he's not always sure he's up for the task." Fortunately, he has a sidekick in Jordan Reed's Redbird, Robin's zippy sports car who is "enthusiastic and extremely inquisitive" on every mission, including those that involve Lilimar's Batwing, Batman’s "sophisticated" supersonic jet plane.

The Batwheels crew are supported by Kimberly D. Brooks who voices the Batcomputer, serving as "the supervisor, dispatcher, and trainer of the team" as well as their mother figure. Mick Wingert's Moe, on the other hand, is Batman's sarcastic robot repairman who "facilitates repairs and upkeep on his fleet of vehicles."

The Batwheels are described by Warner Bros. Animation as a team of incredible crimefighters who have banded together to combat crime and evil on the streets of Gotham. The series will follow the sentient vehicles as they "navigate the growing pains of being a newly formed super team as well as the growing pains that come with just being a kid."

Batwheels is being produced by Warner Bros. Animation, with Sam Register (Looney Tunes Cartoons) serving as executive producer on the project alongside Michael G. Stern (Doc McStuffins). Simon J. Smith (Baymax Dreams) is also on board as a supervising producer, together with Steven Fink of Bang Zoom Ltd. as a producer.

The series joins a roster of shows aimed at preschoolers that will be available on HBO Max and Cartoon Network. However, HBO Max is also expanding its offering of adult animated television series, with a Scooby-Doo spinoff series, a Clone High reboot, and Fired on Mars, an existential workplace comedy set on the Martian campus of a modern tech company.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Multiple LittleBigPlanet Game Servers Shut Down Permanently After Months of Trouble

After months of issues, the team responsible for the upkeep of LittleBigPlanet announced today that several games' servers have been shut down permanently.

In a tweet posted on the official LittleBigPlanet account, the development team confirmed that servers for the PS3 versions of LittleBigPlanet 1-3, as well as the PS Vita version of LittleBigPlanet, have been shut down permanently, citing a decision to ensure the game's "online environment remains safe."

The statement also notes that the developer has rolled out Game Update 1.27 for the PS4 version of LittleBigPlanet 3, which will remain playable online. The latest update restores the LittleBigPlanet online server to the PS4 game, meaning over 10,000,000 community levels are playable again. Those levels are inclusive of all content created for the entire mainline LittleBigPlanet series as the games are tethered together such that LittleBigPlanet 3 players can play any user-created levels, including ones from the first two games.

Despite that update, the news is a major blow for the LittleBigPlanet community with fans in the replies of the announcement tweet expressing sadness that they will not have the chance to play LittleBigPlanet 1 & 2 in the same way again. The server shutdown doesn't render the games totally unplayable – single player campaigns remain playable, and users can create their own levels, but they can no longer upload or download levels. Some fans have replied sharing memories they have of playing the games and creating their own levels.

For most of 2021, the LittleBigPlanet series has suffered significant server problems. In late April, the LittleBigPlanet Twitter account shared an update noting that the servers were being taken down to test out new security updates for the first game. Despiute briefly returning in late May, the servers would be disabled once more following ongoing attacks that included hackers posting offensive content in-game.

It appears the hackers have at least partially gotten their way, with the team forced to abandon work on earlier games in the series. Hopefully, this move means that efforts to protect the PS4 version of LittleBigPlanet 3 can be more focused, and that user-generated content can be preserved in at least one location.

Carnage Is Joining Fortnite for Its Monster-Themed New Season

Carnage is joining Fortnite's Battle Pass as part of its brand new Chapter 2, Season 8, which launches today.

The addition of the Marvel villain's character skin is just one of a number of changes making their way to the Battle Royale as players set out to face a brand new threat attempting to bring about the destruction of the island.

The end of Fortnite's last season brought with it the destruction of the alien mothership in Operation Sky Fire. As a result, the cubes that powered the ship were sent tumbling down toward the ground, causing a new wave of terror to sweep the map.

Now crashlanded, Season 8 of the Battle Royale delivers further on that threat as the cubes have begun creating a range of anomalies across the map. At various locations across the island, the anomalies themselves open up gateways to a monster-filled dimension called, 'Sideways' - a name that certainly feels like it gives off huge Stranger Things' upside down vibes.

As part of the game's monster-filled season, a new character skin brings Kletus Cassady's symbiote alternate Carnage into the game as a Battle Pass reward. While fans will likely be eager to enter the island as the famed Spider-Man foe, doing so will require a little bit of work. In order to unlock Carnage, players will need to complete quests and wipe out enough players to garner the XP required to reach the skin where it is positioned at the end of this season's Battle Pass.

Carnage's inclusion in the game comes just weeks before the theatrical release of Tom Hardy's Venom sequel, in which Woody Harrelson portrays the alternate symbiote as the film's formidable villain. The character also marks the latest in a number of Marvel-based collaborations to make it into Fortnite in recent seasons. In a list that includes Wolverine, Groot, Thor, Iron Man, and Venom, Carnage should feel very at home when entering the Fortnite map for the first time.

On top of Fortnite's latest Marvel crossover, the Season 8 Battle Pass for Fortnite features a number of other character skins that fans can unlock including Imagined Order agent Kor; Fabio Sparklemane, a shredded anthropomorphic horse-like being with rainbow coloured hair, and a paintable cartoon version of the game's iconic mascot Fishstick known as Toona Fish.

For more on Fortnite, make sure to check out our dedicated page for the game where you can read more on a range of the Battle Royale's latest news. Alternatively, to catch up on the game's story so far, you can check out more in the trailer for Season 8 below:

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Deathloop Review: All You Need Is Kill

The Isle of Blackreef is a place where lawlessness and debauchery aren't just welcomed but encouraged. It's caught in a time loop, so the events of any given day have no bearing on the next. At the end of every sex, drug, and alcohol binge-fueled evening, the slate is wiped clean so it can happen all over again. Memories are lost and harm--self-inflicted or done to others--is always undone. Blackreef changed me. It made me behave in a way that's not in my nature. Whether it's Metal Gear Solid, Deus Ex, Splinter Cell, or Dishonored, the role I inhabit is that of a ghost, entering a scenario to achieve an objective and leaving with clean hands and conscience. I'm the pebble thrown into water that makes no ripples.

And yet, in Deathloop, I murdered hundreds of Eternalists and I felt good about doing it. I tried to be true to myself--skulking across rooftops, hiding in dark corners, and carefully moving between people, but the allure of Blackreef's daily absolution was difficult to resist. I watched the first Eternalist I killed dissolve into nothingness, and a message written into the air in some ethereal ink assured me he'd return in the next loop, completely oblivious to what happened. Killing became second nature, and with no consequence why wouldn't it?

The rules of Deathloop's world created an intoxicating sense of liberation, but this leads to the game's central question of purpose: When nothing matters, how do you give your actions meaning? That is where developer Arkane Lyon's gameplay design comes into play, and killing with reckless abandon becomes killing for a reason: to break the loop. The mechanics that govern the world and facilitate your quest to upend it are constructed so masterfully that there's a tangible sense of growth both in-game and out of it. You begin your first day in Blackreef dazed, confused, and incredibly hungover, and end your final one as the unstoppable architect of its demise.

Continue Reading at GameSpot

Deathloop Review: All You Need Is Kill

The Isle of Blackreef is a place where lawlessness and debauchery aren't just welcomed but encouraged. It's caught in a time loop, so the events of any given day have no bearing on the next. At the end of every sex, drug, and alcohol binge-fueled evening, the slate is wiped clean so it can happen all over again. Memories are lost and harm--self-inflicted or done to others--is always undone. Blackreef changed me. It made me behave in a way that's not in my nature. Whether it's Metal Gear Solid, Deus Ex, Splinter Cell, or Dishonored, the role I inhabit is that of a ghost, entering a scenario to achieve an objective and leaving with clean hands and conscience. I'm the pebble thrown into water that makes no ripples.

And yet, in Deathloop, I murdered hundreds of Eternalists and I felt good about doing it. I tried to be true to myself--skulking across rooftops, hiding in dark corners, and carefully moving between people, but the allure of Blackreef's daily absolution was difficult to resist. I watched the first Eternalist I killed dissolve into nothingness, and a message written into the air in some ethereal ink assured me he'd return in the next loop, completely oblivious to what happened. Killing became second nature, and with no consequence why wouldn't it?

The rules of Deathloop's world created an intoxicating sense of liberation, but this leads to the game's central question of purpose: When nothing matters, how do you give your actions meaning? That is where developer Arkane Lyon's gameplay design comes into play, and killing with reckless abandon becomes killing for a reason: to break the loop. The mechanics that govern the world and facilitate your quest to upend it are constructed so masterfully that there's a tangible sense of growth both in-game and out of it. You begin your first day in Blackreef dazed, confused, and incredibly hungover, and end your final one as the unstoppable architect of its demise.

Continue Reading at GameSpot

Saints Row Reboot: New Characters and Customization Explained

Volition has released further details about what fans can expect from the Saints Row reboot's characters and customization options – and why we've seen so little of the classic purple color scheme so far.

In an update post published to the official Saints Row website, Volition addressed a number of questions raised by the community surrounding what new characters the reboot would bring with it, what details the developer could share on how customization in the game would work, and why the trailer showed a distinct lack of Saints Row purple.

In terms of the game's new characters, Volition shared details about three upcoming Saints added to the game as well as the title's player-controlled character - the Boss. Saints Row will set out by showing the Saints as a fledgling criminal organization at the beginning of its journey - meaning that the reboot's new characters don't necessarily start out as criminal masterminds but instead rise up through the criminal underworld during the game.

The new members shared by Volition include Neenah, a talented getaway driver who leans into gang life to support her crew; Kevin, a DJ and people pleaser who starts out in the game as a member of the Idols; and Eli, a business entrepreneur who cares about making money above anything else. Volition also shared further details on the player's character, the "Boss", explaining that fans will be able to customize their role in the title as they decide the means by which they run their criminal empire.

In terms of customization, Volition says that they have "built the biggest customization suite," of any Saints Row game to date. The developer reaffirmed that the reboot's customization tools will allow players to personalize a number of elements about the game's main character. In addition to being able to decide whether you play as a "stone-cold killer or a fantastic looking freakshow," fans will be able to select how the Boss sounds from across eight different fleshed-out voices for the role - four female and four male. The developer also announced that the game would be bringing back layered clothing to its list of features, giving players more control over how they style their character in the game. According to Volition, the game's vehicles will also include a huge number of customizable options to toy with.

The developer also addressed the distinct lack of Saints Row purple shown off in trailers to date. According to Volition, the premise of the new game, which places its characters at the start of their respective criminal journeys, is the explanation. Fans worried about the change in tone needn't worry says the developer, as the series' iconic purple color scheme, and the Saints' identity, will become clearer as the game progresses.

"We begin by showing the Saints at the start of their criminal journey, over the course of the game they form the Saints and rise to the top of the criminal underworld, reaping rewards and recruits along the way," confirmed the team at Volition. "The further they go down that path, the more you’ll see the purple ‘uniform’ come into play, and the more visually adorned with purple and fleur de lys the Saints, their HQ, and their recruits become."

For more on Saints Row, make sure to check out our article detailing what comes in each edition of the game. Alternatively, if you're looking forward to the series' upcoming revival, then why not check out this piece on the game's announcement trailer where we sat down with creative director Brian Traficante and lead producer Rojé Smith to breakdown every Saints Row secret, easter egg, and detail in the announcement trailer.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Base Switch Model Gets a Permanent European Price Cut

Nintendo has permanently lowered the price for the base model of the Nintendo Switch across Europe, a month before the new OLED model Switch arrives.

As made apparent by the official Nintendo website, the base model of the Nintendo Switch, which was previously listed in the UK and mainland Europe for £279.99/€329.99 respectively, can now be purchased by UK customers for £259.99 and those elsewhere in Europe for €299.99. While unconfirmed at this time, it feels likely that the US will see a similar price drop.

News of the price reduction for the base model comes only days after a number of UK stores received further pre-order stock for the Nintendo Switch (OLED) - a new upgraded model in the Nintendo Switch family. When it is released on October 8, the Switch OLED will feature a larger 7-inch OLED screen, a wider adjustable base stand, enhanced audio features, 64GB of internal storage (as opposed to the base models 32GB), and a wired LAN port in the dock. The OLED Switch will launch at $349.99 USD / £309.99.

Back in July, Nintendo quashed rumours that suggested the company would see increased profit margins with the new Switch OLED Model. In its response, Nintendo formally denied the report and also went on to deny rumours that suggested the company had current plans to release a Nintendo Switch Pro as well as its OLED model in the near future.

While the upcoming release of the Switch OLED may draw in a number of seasoned Nintendo fans when it releases next month, the price reduction of the console's base model gives it that little bit more appeal for those on the fence about making the move to Nintendo's handheld system altogether.

For more information about both consoles, and how they stack up against one another, you can check out our hands-on preview of the Switch OLED where we compare it to the original.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Marvel’s Shang-Chi Holds Off Malignant for Its Second Weekend Box Office Win

Marvel's Shang-Chi and the Legend of the Ten Rings has held off James Wan's Malignant for its second weekend box office win with a domestic haul of $35.8 million.

As reported by Variety, Shang-Chi saw a 53% decline from its Labor Day opening weekend earnings of $71.4 million domestically. That decrease was much better than Black Widow's roughly 70% fall in its second weekend.

Globally, Shang-Chi has officially crossed the $250 million mark and has a worldwide total of $257.6 million. Domestically, it has earned $145.6 million, making it the fourth-highest grossing film of 2021, and inches it ever closer to Black Widow's $182 million.

Malignant was the only new, big-name contender for Shang-Chi, but it only managed to earn $5.57 million domestically, which is a far cry from its $40 million budget. However, it is important to note that Shang-Chi is not available on Disney+, while Malignant is also available to stream on HBO Max at no extra cost.

Malignant failed to even beat Free Guy's $5.8 million, placing it at third place for the weekend. Rounding out the top five were Candyman's $4.8 million and Jungle Cruise's $2.4 million.

Shang-Chi's success has reportedly caused Disney to make a decision to release Marvel's Eternals exclusively in theaters when it arrives on November 5, 2021.

For more on Marvel's Shang-Chi and the Legend of the Ten Rings, check out our review of the film, the full story of MCU's Mandarin, and how the film's star Simu Liu has used his own stock phots to shut down doubters.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.