Monthly Archives: September 2021

Twisted Metal Revival Reportedly Under Development By Destruction AllStars Studio

Sony has reportedly trusted the developers of PlayStation 5 exclusive Destruction AllStars with the rumored Twisted Metal revival.

VGC reports that Lucid, the UK-based creators of Destruction AllStars, are working on the first new Twisted Metal installment in over a decade. Rumors of a Twisted Metal game surfaced earlier this month, when GamesBeat's Jeff Grubb said he had heard that a revival was in the works, but that it could be a long ways off. The television show the game is reportedly tied to will star Anthony Mackie as John Doe.

There hasn't been a mainline game in the series since 2012's Twisted Metal reboot, which we called 'amazing' in our Twisted Metal review. According to one source in the report, the game will feature a free-to-play model, which would be similar to Destruction AllStars' last-minute development shift.

Destruction AllStars was originally set to be a full-priced, $70 launch title for the PS5. Just weeks before launch, the game was delayed into 2021 and was free to all PlayStation Plus subscribers for around two months, before being listed in the PlayStation Store for $20.

The developers said it made the most sense to go free-to-play, to get the game to the, "widest audience possible." Despite the goal to get the game in as many hands as possible, the developers added bots to the multiplayer to make up for times with low player counts. We called Destruction AllStars 'okay' in our review, saying, "There’s the basis of a great party game here too, but at launch it's far too shallow an experience for Destruction AllStars to be considered one right now."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Layers of Fear Project Teased With New Unreal Engine 5 Teaser

Bloober team sent IGN a very cryptic teaser for a new Layers of Fear project, saying only that it's based in Unreal Engine 5.

The short teaser, which you can watch below, makes it clear that the crazy painter we all know and love is still around.

“Layers of Fear was a breakthrough project for us," said Bloober Team CEO Piotr Babiebo. "It paved the path for Bloober Team and began our rapid growth, allowing us to explore more stories we’ve wanted to tell. I’m really glad we’re coming back to this world, wiser and more experienced. For me, it’s important that we make this announcement during the Tokyo Games Show, as for many of us Japan is the cradle of psychological horror games. As a studio, we also have two other projects in the works, one in production and one in pre-production.”

Bloober Team also scored a hit with The Medium, the first-ever next-gen exclusive game for Xbox earlier this year. It has since also come to PlayStation 5.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Kratos Voice Actor Christopher Judge Says He Is the Reason God of War: Ragnarok Was Delayed

Christopher Judge, the voice behind Kratos in 2018's God of War and the upcoming sequel, has said that his surgery was the reason that God of War: Ragnarok was delayed from its original 2021 release window.

Judge shared this story on Twitter following God of War being crowned the champion of IGN's Best Video Game of All Time Bracket. He Quote Tweeted a Tweet from God of War's engineering lead Jeet Shroff that was responding to the victory and he then continued to thank the fans and send love to his God of War family.

"Thank you to all the fans. Not just of GofW, but to the gaming community," Judge wrote. "ALL OF OUR GAMES,have been a lifeline during these difficult times. To my GofW family, I will NEVER be shy about telling you how much I love all of you! We will continue to laugh, cry, and be great!"

An hour later, he revealed the news that God of War: Ragnarok, which was revealed at September 2020's PlayStation 5 Showcase with a release window of 2021, was delayed to 2022 because of him.

"[100%] in my feels right now," Judge continued. "I need to be forthcoming. This has been approved by no one. To the beloved fandom, Ragnarok was delayed because of me. August 2019, I couldn’t walk. Had to have back surgery, both hips replaced, and, knee surgery. They waited for me too rehab.

"No threats, no , 'who do you think you are?' Nothing but love and support. And @SonySantaMonica has never said a word about the delay, and what caused it. Studios are assholes, but this company from top to bottom, should give us hope.

"What they did for the crew is way more… That I can’t talk about, but I’ve said to all involved, [it is the classiest] thing that ive EVER heard about in this business. Everyone involved in the GofW franchise puts their hearts and souls in every frame you see. I want thank everyone that’s has allowed me to play… And laugh, and love, and cry, without judgement, but with unconditional support and love, in this thing of ALL OF OURS"

Judge ended by also revealing that he quit after he was told that Cory Barlog would not be directing the sequel and that Eric Williams would be taking his place. However, Barlog quickly eased his worry and Judge would go on to realize that "ERIC WILLIAMS is a mortherf***** BEAST!!!"

"Last thing. Barlog told me @Tribeca that he wouldn’t be directing sequel," Judge said. "I quit.(no joke) he said, do you trust me?(yes) He said Eric is a beast. I said he better be… UPDATE, ERIC WILLIAMS is a [motherf*****] BEAST!!!"

Barlog responded to Judge's Tweets by saying, "would walk through a thousand fires for you, my friend." As if that wasn't enough, he also included a gif of The Lord of the Rings' Aragorn saying, "You have my sword."

For more of God of War: Ragnarok, check out Barlog and Williams' thoughts on Ragnarok changing directors and why Williams was decided as the right choice, how this sequel will further Kratos and Atreus' story, and why this game will be the final entry in the Norse Saga.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ikumi Nakamura, Who Found Fame With Ghostwire Tokyo, Remembers Her Rocky Beginnings At Capcom

Ikumi Nakamura is gearing up her independent studio, and a new profile charts her career and details the highs and lows leading to this exciting new chapter.

In a new profile in Game Informer, Nakamura shared her history in game development starting with her first job at Capcom’s Clover, a beloved sub-division known for its work on Okami and Viewtiful Joe.

While it was at Clover that Nakamura met future co-workers, Hideki Kamiya and Shinji Mikami, Nakamura said her time at Clover and Capcom was difficult.

She says Capcom viewed Clover as “just the group of weirdos” and a “totally separate entity.” Nakamura cited the Wii-port of Okami which left out the name of Clover and its developers in the credits, something Capcom says was due to a rights issue.

“I’m sure something happened — politics,” Nakamura said. Additionally, she describes Capcom as being “old-school” with managers who yelled at employees and kicked office furniture. Behaviour she says wouldn’t be allowed in modern workplaces.

Nakamura went on to work at Platinum on games like Bayonetta and the canceled Scalebound before joining Mikami at Tango Gameworks. She was creative director on the upcoming title Ghostwire: Tokyo.

The full profile reveals how deep Nakamura’s love of horror is, a passion she shared with her father. And while working with Mikami on a horror game is an extension of that passion, she also revealed that the Resident Evil director wanted to create new games and not keep doing the same thing, “But people in the world wanted him to create — expected him to create survival horror.”

Nakamura is currently working as a consultant as she prepares her new studio. The full profile is worth reading over at Game Informer while Ghostwire: Tokyo has been delayed until 2022.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Ikumi Nakamura, Who Found Fame With Ghostwire Tokyo, Remembers Her Rocky Beginnings At Capcom

Ikumi Nakamura is gearing up her independent studio, and a new profile charts her career and details the highs and lows leading to this exciting new chapter.

In a new profile in Game Informer, Nakamura shared her history in game development starting with her first job at Capcom’s Clover, a beloved sub-division known for its work on Okami and Viewtiful Joe.

While it was at Clover that Nakamura met future co-workers, Hideki Kamiya and Shinji Mikami, Nakamura said her time at Clover and Capcom was difficult.

She says Capcom viewed Clover as “just the group of weirdos” and a “totally separate entity.” Nakamura cited the Wii-port of Okami which left out the name of Clover and its developers in the credits, something Capcom says was due to a rights issue.

“I’m sure something happened — politics,” Nakamura said. Additionally, she describes Capcom as being “old-school” with managers who yelled at employees and kicked office furniture. Behaviour she says wouldn’t be allowed in modern workplaces.

Nakamura went on to work at Platinum on games like Bayonetta and the canceled Scalebound before joining Mikami at Tango Gameworks. She was creative director on the upcoming title Ghostwire: Tokyo.

The full profile reveals how deep Nakamura’s love of horror is, a passion she shared with her father. And while working with Mikami on a horror game is an extension of that passion, she also revealed that the Resident Evil director wanted to create new games and not keep doing the same thing, “But people in the world wanted him to create — expected him to create survival horror.”

Nakamura is currently working as a consultant as she prepares her new studio. The full profile is worth reading over at Game Informer while Ghostwire: Tokyo has been delayed until 2022.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Willy Wonka Reboot Cast Revealed As Filming Begins

Warner Bros. has revealed the cast for the upcoming Willy Wonka reboot, which is simply titled "Wonka." Shooting has also begun on the project.

Timothee Chalamet will star in the film as Willy Wonka. He'll be joined by Mr. Bean himself, Rowan Atkinson, along with Keegan Michael-Key. The rest of the cast announced today includes Jim Carter, Mathew Baynton, Olivia Colman, Tom Davis, Simon Farnaby, Rich Fulcher, Sally Hawkins, Kobna Holdbrook-Smith, Paterson Joseph, Calah Lane, Matt Lucas, Colin O’Brien, Natasha Rothwell, Rakhee Thakrar, and Ellie White.

Many people working on Wonka have ties to Paddington. Davis, Farnaby, Hawkins, Lucas, Holdbrook-Smith have each appeared in at least one of the Paddington films.

The Paddington connections continue behind the scenes, as Paddington director Paul King is directing Wonka. The movie will explore the early years of Willy Wonka before opening his famous chocolate factory we're used to seeing on the big screen. King wrote the screenplay with Farnaby, who co-wrote Paddington 2. The movie is set to open on March 17, 2023.

Chalamet is also starring in the upcoming Dune movie adaptation. You can check out our thoughts on the movie in our Dune review, where we said, "This is a technically brilliant, visually amazing movie with a top-notch cast and deep sci-fi concepts. A shame, then, that it feels like a drag in its back half."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Willy Wonka Reboot Cast Revealed As Filming Begins

Warner Bros. has revealed the cast for the upcoming Willy Wonka reboot, which is simply titled "Wonka." Shooting has also begun on the project.

Timothee Chalamet will star in the film as Willy Wonka. He'll be joined by Mr. Bean himself, Rowan Atkinson, along with Keegan Michael-Key. The rest of the cast announced today includes Jim Carter, Mathew Baynton, Olivia Colman, Tom Davis, Simon Farnaby, Rich Fulcher, Sally Hawkins, Kobna Holdbrook-Smith, Paterson Joseph, Calah Lane, Matt Lucas, Colin O’Brien, Natasha Rothwell, Rakhee Thakrar, and Ellie White.

Many people working on Wonka have ties to Paddington. Davis, Farnaby, Hawkins, Lucas, Holdbrook-Smith have each appeared in at least one of the Paddington films.

The Paddington connections continue behind the scenes, as Paddington director Paul King is directing Wonka. The movie will explore the early years of Willy Wonka before opening his famous chocolate factory we're used to seeing on the big screen. King wrote the screenplay with Farnaby, who co-wrote Paddington 2. The movie is set to open on March 17, 2023.

Chalamet is also starring in the upcoming Dune movie adaptation. You can check out our thoughts on the movie in our Dune review, where we said, "This is a technically brilliant, visually amazing movie with a top-notch cast and deep sci-fi concepts. A shame, then, that it feels like a drag in its back half."

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Tokyo Game Show 2021: Full Schedule, How to Watch, and What to Expect

Tokyo Game Show 2021, much like E3 and Gamescom before it, is an all-digital event that will look to celebrate video games with such companies as Xbox, Square Enix, Ubisoft, Capcom, Konami, miHoYo, Bandai Namco, and much more.

This Tokyo Game Show 2021 watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it, and what you can expect to see at the show.

When is the Tokyo Game Show 2021?

The upcoming Tokyo Game Show 2021 takes place Wednesday, September 29 through Sunday, October 3, and the show will have panels running throughout each of its five days.

Where Can I Watch Tokyo Game Show 2021?

If you’re interested in watching the upcoming Tokyo Game Show 2021, you can watch some of the biggest streams with us, and catch all the others on Tokyo Game Show's YouTube and Twitch channels. As always, make sure to check back here as we will be covering all the biggest news, trailers, interviews, and more! Here are all the livestreams we will be hosting, and you can find out where to watch them below;

Wednesday, September 29

SNK KOF XV Special Program - Wednesday, September 29 at 9pm - 9:50pm PT / Thursday, September 30 at 5am - 5:50am BST and 2pm - 2:50pm AEST

Thursday, September 30

Tokyo Game Show 2021 Xbox Live Stream - Thursday, September 30 at 2am - 2:50am PT / 10am - 10:50am BST / 7pm - 7:50pm AEST

Friday, October 1

505 Games Upcoming Titles Showcase - Friday, October 1 at 2am - 2:50am PT / 10am - 10:50am BST / 7pm - 7:50pm AEST

Square Enix Presents TGS2021 - Friday, October 1 at 3am - 3:50am PT / 11am - 11:50am BST / 8pm - 8:50pm AEST

Saturday, October 2

Arc System Works - Saturday, October 2 at 9pm - 9:50pm PT / Sunday, October 3 at 5am - 5:50am BST and 2pm - 2:50pm AEST

Sunday, October 3

miHoYo - Genshin Impact TGS2021 Program - Sunday, October 3 at 5am - 5:50am PT / 1pm - 1:50pm BST / 10pm - 10:50pm AEST

Here are all the places you can watch these Tokyo Game Show livestreams with us:

Tokyo Game Show 2021 Schedule

Wednesday, September 29

  • TGS2021 Online Opening - Wednesday, September 29 at 6pm - 6:50pm PT
  • Keynote: We'll Always Have Games - Wednesday, September 29 at 7pm - 7:50pm PT
  • GameraGame Now Tokyo Game Show 2021 Special - Wednesday, September 29 at 8pm - 8:50pm PT
  • [TGS2021 SNK] KOF XV Special Program (English) - Wednesday, September 29 at 9pm - 9:50pm PT

Thursday, September 30

  • SK Telecom Game Show! - Thursday, September 30 at 12am - 12:50am PT
  • Its Mealtime! Presentation - Thursday, September 30 at 1am - 1:50am PT
  • Tokyo Game Show 2021 Xbox Live Stream - Thursday, September 30 at 2am - 2:50am PT
  • [Konami] New Information to Reveal for Yu-Gi-Oh! MASTER DUEL Along With Updates Across Key Titles! - Thursday, September 30 at 3am - 3:50am PT
  • Spike Chunsoft TGS2021 SPECIAL - Thursday, September 30 at 4am - 4:50am PT
  • D3PUBLISHER TGS2021 Live Broadcast - Thursday, September 30 at 5am - 5:50am PT
  • TGS2021 CAPCOM ONLINE Program - Thursday, September 30 at 6am - 6:50am PT
  • Yurukill Special! - Thursday, September 30 at 7am - 7:50am PT
  • Official Program - Coming Soon - Thursday, September 30 at 6pm - 6:50pm PT
  • SENSE OF WONDER NIGHT 2021 (SOWN2021) - Thursday, September 30 at 7pm - 8:50pm PT

Friday, October 1

  • NTTe-Sports - Coming Soon - Friday, October 1 at 12am - 12:50am PT
  • Happinet GAME SHOWCASE in TGS2021 1st STAGE - Friday, October 1 at 1am - 1:50am PT
  • 505 Games - Upcoming Titles Showcase - Friday, October 1 at 2am - 2:50am PT
  • SQUARE ENIX PRESENTS TGS2021 - Friday, October 1 at 3am - 3:50am PT
  • BANDAI NAMCO Entertainment - Coming Soon - Friday, October 1 at 4am - 4:50am PT
  • Level 5 - Coming Soon - Friday, October 1 at 5am - 5:50am PT
  • Sega / Atlas - Coming Soon - Friday, October 1 at 6am - 7:30am PT
  • Official Program - Coming Soon - Friday, October 1 at 5pm - 5:50pm PT
  • Happinet GAME SHOWCASE in TGS2021 2nd STAGE - Friday, October 1 at 6pm - 7:50pm PT
  • Tencent Games - Coming Soon - Friday, October 1 at 8pm - 9:50pm PT
  • Japan Game Awards: 2021 - Friday, October 1 at 8:30pm - 10pm PT
  • Lilith Games Warpath - 武装都市; New Game Release Conference - Friday, October 1 at 10pm - 11:50pm PT

Saturday, October 2

  • GungHo Online Entertainment - Coming Soon - Saturday, October 2 at 12am - 1:50am PT
  • Japan Game Awards: 2021 Games of the Year Division - Saturday, October 2 at 2am - 3:50am PT
  • A 2-Hour Livestream! KOEI TECMO Special Program - Saturday, October 2 at 4am - 5:50am PT
  • [Konami] "Tokimeki Memorial Girl's Side 4th Heart" Stage / Gameplay With 2 Special Guests! - Saturday, October 2 at 6am PT - 6:50am PT
  • DMM Games - Coming Soon - Saturday, October 2 at 7am - 7:50am PT
  • Official Program - Coming Soon - Saturday, October 2 at 6pm - 6:50pm PT
  • S-Game - New ARPG Arrives, New Expedition Starts - Saturday, October 2 at 7pm - 7:50pm PT
  • Japan Electronics College [TGS2021] - Saturday, October 2 at 8pm - 8:50pm PT
  • Arc System Works - Coming Soon - Saturday, October 2 at 9pm - 9:50pm PT
  • Japan Game Awards: 2021 - Saturday, October 2 at 9pm - 11pm PT
  • The Feature Presentation of New AAA Products Currently in Development Under the 110 Industries Umbrella - Saturday, October 2 at 11pm - 11:50pm PT

Sunday, October 3

  • NCSOFT TGS2021 SPECIAL PROGRAM - Sunday, October 3 at 12am - 12:50am PT
  • GungHo Online Entertainment - Coming Soon - Sunday, October 3 at 1am - 1:50am PT
  • Ubisoft - UBIDAY2021 Online x TGS Special Program - Sunday, October 3 at 2am - 2:50am PT
  • AKRacing Presents [AKTalking] - Sunday, October 3 at 3am - 3:50am PT
  • Wright Flyer Studios - Coming Soon - Sunday, October 3 at 4am - 4:50am PT
  • miHoYo - Genshin Impact TGS2021 Program - Sunday, October 3 at 5am - 5:50am PT
  • Fingger - Coming Soon - Sunday, October 3 at 6am - 6:50am PT
  • Gran Saga - Coming Soon - Sunday, October 3 at 7am - 7:50am PT
  • TGS2021 ONLINE ENDING - Sunday, October 3 at 8am - 8:50am PT

While we presented the Tokyo Game Show 2021 schedule in Pacific Time, we also wanted to include the time difference for other time zones to help ensure you won't miss a thing!

Japan Standard Time (JST): +16 Hours

Eastern Time (ET): +3 Hours

British Summer Time (BST): +8 Hours

Australian Eastern Standard Time (AEST): +17 Hours

What to Expect at the Tokyo Game Show 2021

Tokyo Game Show will include presentations from some of the biggest publishers in the world, including Xbox, Square Enix, Ubisoft, Capcom, Konami, miHoYo, Bandai Namco, and much more.

Xbox is promising "exclusive news" during its panel, although it is yet unclear what that news may be. Could it be a new look at Halo or Forza Horizon 5? Could it be the rumored partnership between Kojima and Microsoft? Only time will tell.

Square Enix will also be part of the show, but fans of Final Fantasy 16 may want to keep their hopes in check. In July 2021, FF16 producer Naoki Yoshida shared that while the main story scenario is "set in stone" and that the English voiceovers are mostly all recorded, he wasn't sure if the team would be able to make something in time for the TGS deadline.

Other highlights for the week include a presentation all about Genshin Impact from miHoYo, a panel from Konami about Yu-Gi-Oh! Master Duel and more, new details on Dynasty Warriors 9: Empires from Koei Tecmo, presentations from Capcom and Ubisoft, and more.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Bungie Removes Controversial Employee Contract Clause As It Promises to Improve Workplace Diversity

Bungie has published a blog from the company’s CEO Pete Parsons outlining steps the Destiny 2 developer is taking to improve Diversity & Inclusion at the workplace, including removing a controversial employee contract clause.

In a lengthy blog post, Parsons discussed how Bungie has reacted to recent months where companies like Activision Blizzard and Ubisoft grapple with the fallout of gender discrimination and sexual harassment at the workplace.

As part of Bungie’s promise to continue improving its workplace culture, Parsons announced that it is “eliminating the mandatory arbitration clause” in all the employee agreements.

Mandatory arbitration is an agreement where employees settle disputes with their employers privately instead of in the court system. Forced arbitration clauses prevent employees from suing employers through the legal system and can keep details of their grievances from becoming public.

The forced arbitration clause is in place at some of the biggest studios and has been a flashpoint in recent years as companies like Ubisoft, Riot, and Activision Blizzard face unrest over workplace culture.

When Riot employees walked out in 2019, one of the big employee demands was that Riot drops the arbitration clause from employee contracts. And while Riot announced new employees will not have the arbitration clause in their employee agreements, existing employees would have to keep the clause until Riot’s active litigation over sexual discrimination is over.

Similarly, Activision Blizzard employees have also demanded an end to forced arbitration when they walked out earlier this year following the lawsuit from the State of California over gender discrimination and harassment.

Bungie’s decision to remove this unpopular clause suggests companies not currently embroiled in a scandal are looking at the landscape in efforts to improve their workplaces. Bungie also announced it has hired a Chief People Officer, a D&I Director, and set up anonymous channels for employees to tell leaders about problematic behavior at Bungie.

Meanwhile, Activision Blizzard announced that it has settled one of its lawsuits, one filed by the U.S. Equal Opportunity Commission, for $18 million. However, Activision Blizzard is still dealing with the fallout of the lawsuit from the California Department of Fair Employment and Housing.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Bungie Removes Controversial Employee Contract Clause As It Promises to Improve Workplace Diversity

Bungie has published a blog from the company’s CEO Pete Parsons outlining steps the Destiny 2 developer is taking to improve Diversity & Inclusion at the workplace, including removing a controversial employee contract clause.

In a lengthy blog post, Parsons discussed how Bungie has reacted to recent months where companies like Activision Blizzard and Ubisoft grapple with the fallout of gender discrimination and sexual harassment at the workplace.

As part of Bungie’s promise to continue improving its workplace culture, Parsons announced that it is “eliminating the mandatory arbitration clause” in all the employee agreements.

Mandatory arbitration is an agreement where employees settle disputes with their employers privately instead of in the court system. Forced arbitration clauses prevent employees from suing employers through the legal system and can keep details of their grievances from becoming public.

The forced arbitration clause is in place at some of the biggest studios and has been a flashpoint in recent years as companies like Ubisoft, Riot, and Activision Blizzard face unrest over workplace culture.

When Riot employees walked out in 2019, one of the big employee demands was that Riot drops the arbitration clause from employee contracts. And while Riot announced new employees will not have the arbitration clause in their employee agreements, existing employees would have to keep the clause until Riot’s active litigation over sexual discrimination is over.

Similarly, Activision Blizzard employees have also demanded an end to forced arbitration when they walked out earlier this year following the lawsuit from the State of California over gender discrimination and harassment.

Bungie’s decision to remove this unpopular clause suggests companies not currently embroiled in a scandal are looking at the landscape in efforts to improve their workplaces. Bungie also announced it has hired a Chief People Officer, a D&I Director, and set up anonymous channels for employees to tell leaders about problematic behavior at Bungie.

Meanwhile, Activision Blizzard announced that it has settled one of its lawsuits, one filed by the U.S. Equal Opportunity Commission, for $18 million. However, Activision Blizzard is still dealing with the fallout of the lawsuit from the California Department of Fair Employment and Housing.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.