Monthly Archives: September 2021
The Art of Halo Infinite: Exclusive Cover Reveal
Update: Alongside the standard hardcover edition of The Art of Halo Infinite, Dark Horse Books will also be releasing a Deluxe Edition version. The Deluxe Edition features an exclusive cover by Halo Infinite art director Sparth and a slipcase inspired by Master Chief's Mjolnir armor. The set also comes with a portfolio of several art prints showcasing the wide vistas of the Halo station.
Check out The Art of Halo Infinite Deluxe Edition below:
The Deluxe Edition is priced at $79.99 and will be available for preorder through Dark Horse Direct, Amazon, Barnes & Noble and other bookstores and comic shops. Both versions are currently slated for release on December 14, 2021, a week after the game arrives on the Xbox and PC.
The original story is below:
Halo Infinite is shaping up to be one of the most ambitious and graphically impressive games in the series. And if you want an insider look at the characters, worlds and technology of the game, Dark Horse Comics has you covered with The Art of Halo Infinite.
IGN can exclusively debut the cover to The Art of Halo Infinite, created by the game's art director Sparth. Check it out below:
Here's Dark Horse's official description for The Art of Halo Infinite:
The Master Chief is back in Halo Infinite, the biggest and most visually spectacular Halo yet. Halo Infinite will debut on PC, Xbox One and Xbox Series X, Microsoft's fastest and most powerful console ever. To take full advantage of its prodigious graphical prowess, 343 Industries built an all-new, next-generation game engine, giving their world-class artists the tools and technology to realize the beauty, mystery and wonder of the Halo universe in unprecedented style and fidelity. 343 Industries have given Dark Horse access to the art and artists who have brought Halo Infinite to vibrant, vivid life. It's all here in unparalleled detail, the heroes you've grown to love—the Master Chief, the brave soldiers of the UNSC, as well as the weapons, vehicles, villains and vistas—and of course, the eponymous and magnificent environments of Halo itself.
The Art of Halo Infinite is priced at $39.99 for the regular hardcover and $79.99 for the deluxe edition, and both are currently scheduled for release in Holiday 2020. You can pre-order the regular edition on Amazon.
We recently got a closer look at Halo Infinite at the Xbox Games Showcase. Find out more about the new story and villain details revealed, as why 343 Industries says there won't be a Halo Infinite 2.
IGN's Brian Altano and Max Scoville recently unboxed another art book from Dark Horse during Comic-Con@Home. Check out the video below to see what you get with the deluxe edition of The World of Cyberpunk 2077:
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
The Art of Halo Infinite: Exclusive Cover Reveal
Update: Alongside the standard hardcover edition of The Art of Halo Infinite, Dark Horse Books will also be releasing a Deluxe Edition version. The Deluxe Edition features an exclusive cover by Halo Infinite art director Sparth and a slipcase inspired by Master Chief's Mjolnir armor. The set also comes with a portfolio of several art prints showcasing the wide vistas of the Halo station.
Check out The Art of Halo Infinite Deluxe Edition below:
The Deluxe Edition is priced at $79.99 and will be available for preorder through Dark Horse Direct, Amazon, Barnes & Noble and other bookstores and comic shops. Both versions are currently slated for release on December 14, 2021, a week after the game arrives on the Xbox and PC.
The original story is below:
Halo Infinite is shaping up to be one of the most ambitious and graphically impressive games in the series. And if you want an insider look at the characters, worlds and technology of the game, Dark Horse Comics has you covered with The Art of Halo Infinite.
IGN can exclusively debut the cover to The Art of Halo Infinite, created by the game's art director Sparth. Check it out below:
Here's Dark Horse's official description for The Art of Halo Infinite:
The Master Chief is back in Halo Infinite, the biggest and most visually spectacular Halo yet. Halo Infinite will debut on PC, Xbox One and Xbox Series X, Microsoft's fastest and most powerful console ever. To take full advantage of its prodigious graphical prowess, 343 Industries built an all-new, next-generation game engine, giving their world-class artists the tools and technology to realize the beauty, mystery and wonder of the Halo universe in unprecedented style and fidelity. 343 Industries have given Dark Horse access to the art and artists who have brought Halo Infinite to vibrant, vivid life. It's all here in unparalleled detail, the heroes you've grown to love—the Master Chief, the brave soldiers of the UNSC, as well as the weapons, vehicles, villains and vistas—and of course, the eponymous and magnificent environments of Halo itself.
The Art of Halo Infinite is priced at $39.99 for the regular hardcover and $79.99 for the deluxe edition, and both are currently scheduled for release in Holiday 2020. You can pre-order the regular edition on Amazon.
We recently got a closer look at Halo Infinite at the Xbox Games Showcase. Find out more about the new story and villain details revealed, as why 343 Industries says there won't be a Halo Infinite 2.
IGN's Brian Altano and Max Scoville recently unboxed another art book from Dark Horse during Comic-Con@Home. Check out the video below to see what you get with the deluxe edition of The World of Cyberpunk 2077:
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Toem Review: Look At This Photograph
Toem begins when your nana gifts you a camera as you head off to see the "Toem" phenomenon. She nearly shows you her own photo from when she did the same thing at your age, but hastily hides it. Seeing the Toem phenomenon is presented as a rite of passage, and something you really just need to experience for yourself. She never describes exactly what Toem is, just that it's spectacular and life-changing. But maybe what she's really remembering is the journey to see it.
Most of Toem is essentially a series of photo puzzles. When you first journey away from home, you learn that you can collect stamps on your community card by performing acts of kindness for townspeople (which almost always involve a camera, somehow) or fulfilling photo challenges. You might be asked to find a cartoonishly shady character hanging around town, or to point a lighthouse keeper in the direction of boats that need help using your zoom lens. Collecting enough stamps gets you a free bus pass to the next area. It's a simple, clever construct that creates a broad space for different types of puzzle challenges.
All of this is presented in a stark black-and-white style that feels boldly minimalist. The view is isometric in a way that often limits your ability to see all of your surroundings, so you'll look from behind the camera lens to get a better view of things. The interplay between these views is constant, and despite a sparse visual style and monochrome presentation, it never feels confusing. Everything is perfectly readable in both views, which is a testament to the strength of the art design.
Continue Reading at GameSpotToem Review: Look At This Photograph
Toem begins when your nana gifts you a camera as you head off to see the "Toem" phenomenon. She nearly shows you her own photo from when she did the same thing at your age, but hastily hides it. Seeing the Toem phenomenon is presented as a rite of passage, and something you really just need to experience for yourself. She never describes exactly what Toem is, just that it's spectacular and life-changing. But maybe what she's really remembering is the journey to see it.
Most of Toem is essentially a series of photo puzzles. When you first journey away from home, you learn that you can collect stamps on your community card by performing acts of kindness for townspeople (which almost always involve a camera, somehow) or fulfilling photo challenges. You might be asked to find a cartoonishly shady character hanging around town, or to point a lighthouse keeper in the direction of boats that need help using your zoom lens. Collecting enough stamps gets you a free bus pass to the next area. It's a simple, clever construct that creates a broad space for different types of puzzle challenges.
All of this is presented in a stark black-and-white style that feels boldly minimalist. The view is isometric in a way that often limits your ability to see all of your surroundings, so you'll look from behind the camera lens to get a better view of things. The interplay between these views is constant, and despite a sparse visual style and monochrome presentation, it never feels confusing. Everything is perfectly readable in both views, which is a testament to the strength of the art design.
Continue Reading at GameSpotEternals Will Have a ‘Very Big Effect’ on the MCU’s Future
Eternals director Chloé Zhao has said the forthcoming film will have "a very big effect" on the future of the Marvel Cinematic Universe.
In a recent interview with Total Film, Zhao hinted at the importance of her upcoming Marvel blockbuster, which tells the story of a race of immortal beings with superhuman powers who have secretly lived on Earth for thousands of years. She noted how the self-contained film may leave a lasting impression on the MCU in the aftermath of its release this November.
"I think we stand alone as a film for sure," the Oscar-winning filmmaker stated before touching on the anticipated impact that her Eternals movie will have on the wider MCU. "But I do think we will have a very big effect on the future of the MCU with what happens in this film. Which, you know, as a fan, is really satisfying for me! I geek out."
Several cast members who were interviewed for the same issue of the magazine praised the LGBTQ+ representation and cultural diversity of the film's characters. Salma Hayek, who plays the role of Ajak, referred to Eternals as being "completely a game-changer" in that sense, with the film's diversity extending way "beyond the geography."
One of the film's unique individuals is portrayed by Game of Thrones' Jon Snow actor Kit Harington, who hopes it might just be the "tip of the iceberg" for his character. Harington expressed his desire for Dane Whitman (also known as Black Knight in the comics) to have "a longer trajectory" despite him being "the human character of the story" and not an Eternal.
"I've got no idea whether my character goes on or not," Harington told Total Film. "I had read up on who he could be, or might be. So there’s the possibility for a longer trajectory. And hopefully, I think this is the tip of the iceberg for my character. I hope. But I just don't know, you know? I'm as in the dark as anyone else."
Marvel's Eternals is the next Phase 4 movie on deck after Shang-Chi and the Legend of the Ten Rings. The film is due out on November 5 and is expected to follow Shang-Chi's release model with an exclusive theatrical run before moving on to streaming platforms. Beyond that, you might want to check out our guide to every upcoming film and TV show in the MCU.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Eternals Will Have a ‘Very Big Effect’ on the MCU’s Future
Eternals director Chloé Zhao has said the forthcoming film will have "a very big effect" on the future of the Marvel Cinematic Universe.
In a recent interview with Total Film, Zhao hinted at the importance of her upcoming Marvel blockbuster, which tells the story of a race of immortal beings with superhuman powers who have secretly lived on Earth for thousands of years. She noted how the self-contained film may leave a lasting impression on the MCU in the aftermath of its release this November.
"I think we stand alone as a film for sure," the Oscar-winning filmmaker stated before touching on the anticipated impact that her Eternals movie will have on the wider MCU. "But I do think we will have a very big effect on the future of the MCU with what happens in this film. Which, you know, as a fan, is really satisfying for me! I geek out."
Several cast members who were interviewed for the same issue of the magazine praised the LGBTQ+ representation and cultural diversity of the film's characters. Salma Hayek, who plays the role of Ajak, referred to Eternals as being "completely a game-changer" in that sense, with the film's diversity extending way "beyond the geography."
One of the film's unique individuals is portrayed by Game of Thrones' Jon Snow actor Kit Harington, who hopes it might just be the "tip of the iceberg" for his character. Harington expressed his desire for Dane Whitman (also known as Black Knight in the comics) to have "a longer trajectory" despite him being "the human character of the story" and not an Eternal.
"I've got no idea whether my character goes on or not," Harington told Total Film. "I had read up on who he could be, or might be. So there’s the possibility for a longer trajectory. And hopefully, I think this is the tip of the iceberg for my character. I hope. But I just don't know, you know? I'm as in the dark as anyone else."
Marvel's Eternals is the next Phase 4 movie on deck after Shang-Chi and the Legend of the Ten Rings. The film is due out on November 5 and is expected to follow Shang-Chi's release model with an exclusive theatrical run before moving on to streaming platforms. Beyond that, you might want to check out our guide to every upcoming film and TV show in the MCU.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Steam Deck in the ‘Final Stages of Development’, Dev Kits Being Sent Out
Valve says that its upcoming handheld PC, the Steam Deck, is nearing the end of development – and the company has begun shipping out a limited number of dev kits for testing.
In a post on the Steam Store, Valve has confirmed that its upcoming Steam Deck is "in the final stages of development" and that the studio has started rolling out a dev kit program that will see a number of partner companies receive test build versions of the hardware.
In the post, Valve says that the launch of its dev kits will allow the company the chance to "guide game developers through the process of getting their games on Steam Deck while also continuing to gather their feedback as [it] prepare[s] for the official launch at the end of the year." The company has confirmed that Steam Deck models received by parter companies as part of the dev kit program will be functionally identical to what will ship to fans later this year.
If all goes to plan, developers receiving their test build models of the handheld shouldn't run into too many issues when trying out their games on the Steam Deck.
Despite a belief in some areas of the community that the portable PC's hardware specifications sound a little on the light side, Valve has said that it is confident that the portable PC will be future-proof. Not only does this mean that future releases for some time should be playable on the handheld but that the machine shouldn't run into any major problems during the testing period with partnered developers.
To further put doubts surrounding the console's capabilities to bed, in July, Steam Deck developer Pierre-Loup Griffais confirmed that the portable hardware had managed to run a range of titles released across this year with no issues on its 800p screen. Griffais pointed toward a benchmark 30 FPS target for the Steam Deck, which he said Valve considered to be the 'floor' of what it considered playable during performance testing.
While the Steam Deck itself doesn't yet have an exact release date, Valve's launch of the dev-kit program seems to indicate that the company is on track to deliver the handheld to fans in its current December release window. One fan of the handheld who's already had his hands on the Steam Deck is Xbox Boss Phil Spencer. The Microsoft Executive praised the device's feel and controls before also saying that running Xbox games such as Halo through Xbox Cloud Gaming feels good on the handheld.
For more on Valve's upcoming Steam Deck, make sure to check out our dedicated page for the portable PC where we've got a range of articles about the device including a rundown of how it compares to the Nintendo Switch and details surrounding how the Steam Deck's trackpad and gyro controls simulate the accuracy of a mouse.
Jared Moore is a freelance writer for IGN eagerly anticipating the Steam Deck's release. You can follow him on Twitter to tell him what you think about the upcoming handheld.
Steam Deck in the ‘Final Stages of Development’, Dev Kits Being Sent Out
Valve says that its upcoming handheld PC, the Steam Deck, is nearing the end of development – and the company has begun shipping out a limited number of dev kits for testing.
In a post on the Steam Store, Valve has confirmed that its upcoming Steam Deck is "in the final stages of development" and that the studio has started rolling out a dev kit program that will see a number of partner companies receive test build versions of the hardware.
In the post, Valve says that the launch of its dev kits will allow the company the chance to "guide game developers through the process of getting their games on Steam Deck while also continuing to gather their feedback as [it] prepare[s] for the official launch at the end of the year." The company has confirmed that Steam Deck models received by parter companies as part of the dev kit program will be functionally identical to what will ship to fans later this year.
If all goes to plan, developers receiving their test build models of the handheld shouldn't run into too many issues when trying out their games on the Steam Deck.
Despite a belief in some areas of the community that the portable PC's hardware specifications sound a little on the light side, Valve has said that it is confident that the portable PC will be future-proof. Not only does this mean that future releases for some time should be playable on the handheld but that the machine shouldn't run into any major problems during the testing period with partnered developers.
To further put doubts surrounding the console's capabilities to bed, in July, Steam Deck developer Pierre-Loup Griffais confirmed that the portable hardware had managed to run a range of titles released across this year with no issues on its 800p screen. Griffais pointed toward a benchmark 30 FPS target for the Steam Deck, which he said Valve considered to be the 'floor' of what it considered playable during performance testing.
While the Steam Deck itself doesn't yet have an exact release date, Valve's launch of the dev-kit program seems to indicate that the company is on track to deliver the handheld to fans in its current December release window. One fan of the handheld who's already had his hands on the Steam Deck is Xbox Boss Phil Spencer. The Microsoft Executive praised the device's feel and controls before also saying that running Xbox games such as Halo through Xbox Cloud Gaming feels good on the handheld.
For more on Valve's upcoming Steam Deck, make sure to check out our dedicated page for the portable PC where we've got a range of articles about the device including a rundown of how it compares to the Nintendo Switch and details surrounding how the Steam Deck's trackpad and gyro controls simulate the accuracy of a mouse.
Jared Moore is a freelance writer for IGN eagerly anticipating the Steam Deck's release. You can follow him on Twitter to tell him what you think about the upcoming handheld.
Nintendo Switch’s Latest Firmware Update Finally Adds Bluetooth Audio Support
The Nintendo Switch can now be paired with a Bluetooth audio device following the latest firmware update.
Starting today, Switch owners who update their Switch to the latest software can pair a wireless Bluetooth device to the Switch. Something the Switch was apparently able to do this entire time given the right software patch.
To do so Switch owners must download the latest firmware patch. From there, they can find a Bluetooth Audio option within the System Settings page. Once you select “Pair” the Switch will search for an available Bluetooth audio device and connect to one when found.
The Switch can only be synced to one audio device at a time but can save up to 10 devices on the system.
The latest #NintendoSwitch update is now available, including the ability to pair Bluetooth devices for audio output.
— Nintendo of America (@NintendoAmerica) September 15, 2021
For more information, including restrictions on some features while using Bluetooth Audio, please visit the support page: https://t.co/vzAB6lZTDu pic.twitter.com/6J5xcDl5kU
The latest firmware update also includes the ability to update the software on the Switch dock, but only the new docks with a LAN port included with the Switch OLED model.
It should be noted that when paired to a Bluetooth audio device, only two wireless controllers can be connected to the Switch at a time. Connecting an additional wireless controller will disconnect the Bluetooth audio device. Furthermore, Bluetooth microphones are not compatible with the Switch.
The wireless controller limit could be a reason why Nintendo never enabled this audio feature on the four-year-old device. As a result, some Switch owners resorted to third-party adapters to connect their Bluetooth headphones to the Switch.
Now that the update is out, you can freely connect your Apple AirPods or whatever other Bluetooth audio device you choose.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Nintendo Switch’s Latest Firmware Update Finally Adds Bluetooth Audio Support
The Nintendo Switch can now be paired with a Bluetooth audio device following the latest firmware update.
Starting today, Switch owners who update their Switch to the latest software can pair a wireless Bluetooth device to the Switch. Something the Switch was apparently able to do this entire time given the right software patch.
To do so Switch owners must download the latest firmware patch. From there, they can find a Bluetooth Audio option within the System Settings page. Once you select “Pair” the Switch will search for an available Bluetooth audio device and connect to one when found.
The Switch can only be synced to one audio device at a time but can save up to 10 devices on the system.
The latest #NintendoSwitch update is now available, including the ability to pair Bluetooth devices for audio output.
— Nintendo of America (@NintendoAmerica) September 15, 2021
For more information, including restrictions on some features while using Bluetooth Audio, please visit the support page: https://t.co/vzAB6lZTDu pic.twitter.com/6J5xcDl5kU
The latest firmware update also includes the ability to update the software on the Switch dock, but only the new docks with a LAN port included with the Switch OLED model.
It should be noted that when paired to a Bluetooth audio device, only two wireless controllers can be connected to the Switch at a time. Connecting an additional wireless controller will disconnect the Bluetooth audio device. Furthermore, Bluetooth microphones are not compatible with the Switch.
The wireless controller limit could be a reason why Nintendo never enabled this audio feature on the four-year-old device. As a result, some Switch owners resorted to third-party adapters to connect their Bluetooth headphones to the Switch.
Now that the update is out, you can freely connect your Apple AirPods or whatever other Bluetooth audio device you choose.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.