Monthly Archives: September 2021
The New Cowboy Bebop Netflix Comics Have Stunning Cover Art
Titan Comics has unveiled six variant covers for the first issue of its Cowboy Bebop comic series, which is based on the new Netflix live-action adaptation of the iconic anime.
The upcoming miniseries, written by Dan Watters with art by Lamar Mathurin, aims to expand the Cowboy Bebop universe with an original story set in the world of the Netflix show. The first issue hits shelves on December 8 and there are six variant covers to choose from. Have a browse through our slideshow below and let us know which one you would pick:
Stanley 'Artgerm' Lau is the artist behind the primary cover to Titan Comics' Cowboy Bebop #1, which means his cover for the issue is also available in black and white. The rest of the covers feature different takes and various styles having been drawn by a range of artists, including Claudia Ianniciello, Afu Chan, and Yishan Li.
The Cowboy Bebop comic series will transport readers into the future with a story set in the year 2171, where a bounty hunter crew of the spaceship Bebop are being chased down by an ex-gang member who holds a vest that gives the wearer "unlimited luck," so the Bebop bunch will need to have more than just luck on their side.
The four-issue series is based on Netflix's live-action Cowboy Bebop series, which is set to arrive on the streamer on November 19. The show seems to be faithfully recreating the look and feel of the popular anime, with an all-star cast line-up that features John Cho, Mustafa Shakir, and Daniela Pinada, amongst others.
The comic is part of a broader push for Cowboy Bebop, with the live-action adaptation also getting a supporting prequel novel written by Sean Cummings, and an official companion book for the Netflix series showcasing concept art and behind-the-scenes photography across its pages, with a foreward by showrunner André Nemec.
The prequel novel, titled Cowboy Bebop: A Syndicate Story: Red Planet Requiem, will be releasing just a few days after the show on November 23, and the companion book will be launching on January 11. The first installment in the four-issue comic series will be out December 8, with a trade paperback to follow in May 2022.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Halo 5 Won’t Be Heading To PC Any Time Soon Despite Nvidia Leak
343 Industries has once again stated that Halo 5 won't be heading to PC anytime soon, despite a recent datamine leak suggesting otherwise.
343's stance on the matter comes after the recent Nvidia GeForce Now leak which seemed to point to a number of potential PC announcements for various games including Sony's God of War, Gears of War 6, and Halo 5: Guardians.
As fans once again built up hope for a PC port of the 2015 Halo game, Community Director at 343 Industries, Brian Jarrard, was quick to clarify the 343i's stance. He addressed fans on Twitter, explaining that while the studio will never say never, it currently has no plans to bring the game over to PC.
"Maybe this was for H5:Forge," Jarrard said. "But I can confirm there are no plans to bring H5 to PC. We know there's some demand for it, but as we've stated before, not in the cards as the studio is fully focused on Infinite and MCC. Will never say never, but nothing [is] underway currently."
Maybe this was for "H5:Forge" but I can confirm there are no plans to bring H5 to PC. We know there's some demand for it, but as we've stated before, not in the cards as the studio is fully focused on Infinite and MCC. Will never say never, but nothing underway currently
— Brian Jarrard (@ske7ch) September 13, 2021
As noted in the response, 343 Industries' current focus is largely directed toward the upcoming release of Halo Infinite. Following the conclusion of the game's recent technical preview, the studio has been working on a number of tweaks and changes brought about by the feedback it received from the event. One such change comes to Infinite's combat sensor, which the developer says it has updated to feel more like the 'motion tracker' of old Halo games.
In a bid to receive further feedback on Halo Infinite, 343 has announced that further previews of the game will roll out before it launches later this year. The next multiplayer preview for Halo Infinite is set to go live on September 24. All players with a fully registered Halo Insider profile (created before September 13) are eligible for the preview.
Halo Infinite is set to be released for Xbox One, Xbox Series X|S, and PC on December 8. For more on the game, make sure to check out this article detailing why some fans are feeling worried about 343's approach to Halo Infinite's multiplayer progression.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Bryce Dallas Howard to Direct a Remake of Flight of the Navigator
Bryce Dallas Howard is set to direct and produce a female-led reimagining of 1986's Flight of the Navigator for Disney+.
As reported by THR, this new take on Flight of the Navigator will also be produced by John Swartz and Justin Springer. Swartz is actually Howard's partner at production company Nine Muses.
Flight of the Navigator is a film about a 12-year old boy named David who was abducted by a UFO and wakes up eight years later without aging and with no recollection of what occurred. While we don't know much more about the new project, we do know that David will be replaced by a female protagonist.
This isn't the first time a reboot was planned for Flight of the Navigator, as Colin Trevorrow and Derek Connolly were once attached to write a script for Disney in 2009. Disney would lose the rights to Lionsgate shortly thereafter, and another failed attempt was in the works with Lucifer showrunner Joe Henderson. Now, its rights are back at Disney.
Bryce Dallas Howard has not only starred in Jurassic World and Spider-Man 3, but she has also directed episodes of The Mandalorian and will direct one episode of The Book of Boba Fett. This new Flight of the Navigator film would be her first credit as a director of a feature film.
Flight of the Navigator was on our list of the 19 TV shows we would love to see on Disney+, and while it doesn't appear to be arriving as a series, this news should be great for many around the world.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Bryce Dallas Howard to Direct a Remake of Flight of the Navigator
Bryce Dallas Howard is set to direct and produce a female-led reimagining of 1986's Flight of the Navigator for Disney+.
As reported by THR, this new take on Flight of the Navigator will also be produced by John Swartz and Justin Springer. Swartz is actually Howard's partner at production company Nine Muses.
Flight of the Navigator is a film about a 12-year old boy named David who was abducted by a UFO and wakes up eight years later without aging and with no recollection of what occurred. While we don't know much more about the new project, we do know that David will be replaced by a female protagonist.
This isn't the first time a reboot was planned for Flight of the Navigator, as Colin Trevorrow and Derek Connolly were once attached to write a script for Disney in 2009. Disney would lose the rights to Lionsgate shortly thereafter, and another failed attempt was in the works with Lucifer showrunner Joe Henderson. Now, its rights are back at Disney.
Bryce Dallas Howard has not only starred in Jurassic World and Spider-Man 3, but she has also directed episodes of The Mandalorian and will direct one episode of The Book of Boba Fett. This new Flight of the Navigator film would be her first credit as a director of a feature film.
Flight of the Navigator was on our list of the 19 TV shows we would love to see on Disney+, and while it doesn't appear to be arriving as a series, this news should be great for many around the world.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Deltarune: Chapter 2 Arriving on PC and Mac This Week
Deltarune: Chapter 2, which is the second entry in the follow-up to Undertale, will be released on both PC and Mac on September 17, 2021, at 5pm PT/8pm ET/1am BST (9/18).
A short video of Deltarune: Chapter 2 was released on Twitter alongside the announcement from Undertale's 6th-anniversary celebration event, and Deltarune.com has been updated with a few more details regarding save transfers and more.
See you soon. https://t.co/Z19tzGlRmW pic.twitter.com/hKU0st0LCb
— UNDERTALE / DELTARUNE (@UnderTale) September 16, 2021
To ensure your Deltarune: Chapter 1 save file is transferred to Deltarune: Chapter 2, players will need to see the credits of the first game. Chapter 1's "completion data" will be created when you "go to sleep in your bed at the end of the game."
If you happen to be on a different computer than the one you played Deltarune: Chapter 1 on, the FAQ also reassures that, "as long as you generally remember what happened story-wise, you'll be fine."
The much-anticipated release date annoucement came after Undertale creator Toby Fox was part of a playthrough of Deltarune: Chapter 1, and the extended glimpse of Chapter 2 includes a tease of what fans can expect in this game that is arriving around three years after the original.
What is yet unclear is how much Deltarune: Chapter 2 will cost, or if it will also be free like Chapter 1.
Toby Fox gave an update on Deltarune's development in 2020, saying that this follow-up to Undertale has been much harder to develop for than the original game due to "the complexity of new systems, plotlines, and graphics."
He also mentioned that he believes that Chapter 3 of Deltarune should be a bit easier to make as the team can use what they learned in Chapter 2 as a guiding light.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Deltarune: Chapter 2 Arriving on PC and Mac This Week
Deltarune: Chapter 2, which is the second entry in the follow-up to Undertale, will be released on both PC and Mac on September 17, 2021, at 5pm PT/8pm ET/1am BST (9/18).
A short video of Deltarune: Chapter 2 was released on Twitter alongside the announcement from Undertale's 6th-anniversary celebration event, and Deltarune.com has been updated with a few more details regarding save transfers and more.
See you soon. https://t.co/Z19tzGlRmW pic.twitter.com/hKU0st0LCb
— UNDERTALE / DELTARUNE (@UnderTale) September 16, 2021
To ensure your Deltarune: Chapter 1 save file is transferred to Deltarune: Chapter 2, players will need to see the credits of the first game. Chapter 1's "completion data" will be created when you "go to sleep in your bed at the end of the game."
If you happen to be on a different computer than the one you played Deltarune: Chapter 1 on, the FAQ also reassures that, "as long as you generally remember what happened story-wise, you'll be fine."
The much-anticipated release date annoucement came after Undertale creator Toby Fox was part of a playthrough of Deltarune: Chapter 1, and the extended glimpse of Chapter 2 includes a tease of what fans can expect in this game that is arriving around three years after the original.
What is yet unclear is how much Deltarune: Chapter 2 will cost, or if it will also be free like Chapter 1.
Toby Fox gave an update on Deltarune's development in 2020, saying that this follow-up to Undertale has been much harder to develop for than the original game due to "the complexity of new systems, plotlines, and graphics."
He also mentioned that he believes that Chapter 3 of Deltarune should be a bit easier to make as the team can use what they learned in Chapter 2 as a guiding light.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Here’s Everything Christopher Nolan Demanded from Universal For His Oppenheimer Movie
Christopher Nolan has chosen Universal to help him make his next film which will be about J. Robert Oppenheimer, the “father of the atomic bomb.” But Nolan actually met with several studios to potentially fund the project. But only Universal was able to meet Nolan’s steep demands.
For the past two decades, Nolan almost exclusively worked with Warner Bros. on his movies. But following WB’s decision to release movies day-and-date in theaters and HBO Max, Nolan was publicly critical of the move and it seems Nolan was looking to work with someone else for his next movie.
According to The Hollywood Reporter, potential suitors would need to meet some requirements though. The report says Nolan is targeting a $100 million budget for the film, something he apparently considers “smaller-scale” compared to his other projects.
Nolan requested an equal marketing budget, as well as “total creative control, 20 percent of first-dollar gross, and a blackout period from which the studio wherein the company would not release another movie three weeks before or three weeks after his release.”
To ensure his movie wouldn’t land on a streaming service immediately, Nolan also requested at least a 100-day theatrical window. For comparison, Marvel’s Shang-Chi has a 45-day theatrical window.
The Hollywood Reporter says the three main competitors for Nolan’s movie were Apple, Sony, and Universal. Apple reportedly could not meet Nolan’s theatrical window request and while Sony was considered up until the very end, Nolan sided with Universal after the company plainly said yes to all of Nolan’s demands.
Nolan’s next film is another historical picture set around World War 2. Specific plot details are under wraps, but it will be about Oppenheimer, who was a key figure in the Manhattan Project tasked with developing the first nuclear weapons. Nolan collaborator Cillian Murphy is rumored to be in a major role for the movie.
You can read IGN’s review of Dunkirk for our take on Nolan’s last WW2 epic, or the more high-concept Tenet which Nolan made with WB.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Here’s Everything Christopher Nolan Demanded from Universal For His Oppenheimer Movie
Christopher Nolan has chosen Universal to help him make his next film which will be about J. Robert Oppenheimer, the “father of the atomic bomb.” But Nolan actually met with several studios to potentially fund the project. But only Universal was able to meet Nolan’s steep demands.
For the past two decades, Nolan almost exclusively worked with Warner Bros. on his movies. But following WB’s decision to release movies day-and-date in theaters and HBO Max, Nolan was publicly critical of the move and it seems Nolan was looking to work with someone else for his next movie.
According to The Hollywood Reporter, potential suitors would need to meet some requirements though. The report says Nolan is targeting a $100 million budget for the film, something he apparently considers “smaller-scale” compared to his other projects.
Nolan requested an equal marketing budget, as well as “total creative control, 20 percent of first-dollar gross, and a blackout period from which the studio wherein the company would not release another movie three weeks before or three weeks after his release.”
To ensure his movie wouldn’t land on a streaming service immediately, Nolan also requested at least a 100-day theatrical window. For comparison, Marvel’s Shang-Chi has a 45-day theatrical window.
The Hollywood Reporter says the three main competitors for Nolan’s movie were Apple, Sony, and Universal. Apple reportedly could not meet Nolan’s theatrical window request and while Sony was considered up until the very end, Nolan sided with Universal after the company plainly said yes to all of Nolan’s demands.
Nolan’s next film is another historical picture set around World War 2. Specific plot details are under wraps, but it will be about Oppenheimer, who was a key figure in the Manhattan Project tasked with developing the first nuclear weapons. Nolan collaborator Cillian Murphy is rumored to be in a major role for the movie.
You can read IGN’s review of Dunkirk for our take on Nolan’s last WW2 epic, or the more high-concept Tenet which Nolan made with WB.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
DokeV’s Trailers Showed Less Than 10% of its Entire Open World
Last month, we got a long look at DokeV, the open-world action-adventure game from the studio behind Black Desert Online that's full of monster catching, goofy minigames, and exploration of what sounds like quite a sizable open world.
Speaking to IGN, lead producer Sangyoung Kim gave a rough idea of the full scope of the world in comparison to its trailer from the PlayStation Showcase.
"Including White Whale Town, there are two towns shown in the video," he said. "I’m not sure how to express the island’s magnitude, but you can think of it like this: the parts of town you’ve seen in the trailer are less than 10% of the actual island. The map is large enough to keep you entertained just by walking around and exploring the open world.
"We actually rode the skateboard, drifted, and boosted around the island in the game engine, but it took quite a while to do a full trip around it."
The skateboards Kim is referring to are shown in the trailer alongside a number of other interesting traversal methods, such as jet skis, rideable alpacas, umbrellas (used like gliders), bicycles, cars, skateboards, and plenty more. And Kim added that those methods aren't the only ways you can travel — there are plenty more that haven't been shown yet, which players will be able to use to "explore freely."
Plus, Kim said that the world will incorporate day and night cycles, seasons, and weather as well — though he noted that it's still in development and that's subject to change.
Kim also mentioned that it's possible the game gets even bigger, though it's not clear for now whether that means in geographical size or just in terms of things to do. Kim confirmed that Pearl Abyss will continue to add new content after the launch, noting that DokeV is ultimately "all about adventure and exploration of the open-world."
Unfortunately, we're still waiting for a release window for now.
"We are focusing on the development right now and I think there will be a time we can reveal more about when players can expect to play our game," Kim said. "However, what we can promise is we will do our best to make a great game."
Kim shared a few other details as well, such as the nature of DokeV's multiplayer elements, and a little about the different kinds of activities players can participate in with their Dokebi beyond just battling and exploring, so there's plenty more to unpack while we wait to learn more about Pearl Abyss' upcoming open-world action-adventure and its cast of colorful monsters.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
DokeV’s Trailers Showed Less Than 10% of its Entire Open World
Last month, we got a long look at DokeV, the open-world action-adventure game from the studio behind Black Desert Online that's full of monster catching, goofy minigames, and exploration of what sounds like quite a sizable open world.
Speaking to IGN, lead producer Sangyoung Kim gave a rough idea of the full scope of the world in comparison to its trailer from the PlayStation Showcase.
"Including White Whale Town, there are two towns shown in the video," he said. "I’m not sure how to express the island’s magnitude, but you can think of it like this: the parts of town you’ve seen in the trailer are less than 10% of the actual island. The map is large enough to keep you entertained just by walking around and exploring the open world.
"We actually rode the skateboard, drifted, and boosted around the island in the game engine, but it took quite a while to do a full trip around it."
The skateboards Kim is referring to are shown in the trailer alongside a number of other interesting traversal methods, such as jet skis, rideable alpacas, umbrellas (used like gliders), bicycles, cars, skateboards, and plenty more. And Kim added that those methods aren't the only ways you can travel — there are plenty more that haven't been shown yet, which players will be able to use to "explore freely."
Plus, Kim said that the world will incorporate day and night cycles, seasons, and weather as well — though he noted that it's still in development and that's subject to change.
Kim also mentioned that it's possible the game gets even bigger, though it's not clear for now whether that means in geographical size or just in terms of things to do. Kim confirmed that Pearl Abyss will continue to add new content after the launch, noting that DokeV is ultimately "all about adventure and exploration of the open-world."
Unfortunately, we're still waiting for a release window for now.
"We are focusing on the development right now and I think there will be a time we can reveal more about when players can expect to play our game," Kim said. "However, what we can promise is we will do our best to make a great game."
Kim shared a few other details as well, such as the nature of DokeV's multiplayer elements, and a little about the different kinds of activities players can participate in with their Dokebi beyond just battling and exploring, so there's plenty more to unpack while we wait to learn more about Pearl Abyss' upcoming open-world action-adventure and its cast of colorful monsters.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.