Monthly Archives: September 2021
Disney+ Emmys 2021 TV Spot Showcases The Mandalorian, WandaVision and More
Disney+ has released two TV spots showcasing its diverse lineup of original programming, which has earned the streaming platform an impressive 71 Emmy nominations.
Some of the shows earning multiple nominations include Season 2 of The Mandalorian with 24 nominations and WandaVision with 23, the latter of which earned Marvel Studios its first Emmy awards for narrative (half-hour) production design, fantasy/sci-fi costumes, and original music and lyrics category for 'Agatha All Along' during the Creative Arts Emmys virtual presentation.
You can watch the official Disney+ Emmys TV spot in the video below or at the top of the page.
In our recent State of Streaming 3.0 initiative, we explained the importance of intellectual property, or "IP" for short, which can make or break a company's chance at surviving the Streaming Wars. We spoke to Disney's Chairman of International Operations & Direct-to-Consumer, Rebecca Campbell, about the value of IP and how it has made Disney+ a true Emmys contender in 2021.
"The story of our success is rooted in our brand-first approach that has carried us into consumers’ homes around the world," Campbell informed IGN. "It’s worth highlighting that the quality and strength of our IP directly contributed to Disney+’s incredible 71 Emmy nominations this year. Projects from each of Disney+’s brand tiles on service, Disney, Pixar, Marvel, Lucasfilm, and National Geographic, in addition to an original short from 'The Simpsons,' were all recognized with Emmy nominations in the service’s second year of eligibility. Given that storytelling is at the heart of everything that we do at Disney, we’re incredibly proud of how much our stories have been embraced by people around the world, and it’s this emotional connection that helps us stand out in the marketplace."
While the success of Disney+ is noteworthy, the Mickey Mouse company is also receiving nominations for its other streaming services, such as Hulu and ESPN+. The Disney Bundle, which includes Disney+, Hulu (Ad-supported), and ESPN+ for $13.99, gets you access to shows like The Handmaid's Tale, which received 21 nominations.
Disney released another Emmys TV spot highlighting some of the biggest shows you can stream with the Disney Bundle in the video below.
With 116 million subscribers and counting, Disney+ is quickly catching up to rivals Netflix and Amazon Prime Video. As Chairman of International Operations, Campbell is looking forward to expanding the streamer into new territories around the world. "In just under two years, we’ve established ourselves as one of the true leaders in the direct-to-consumer space - and it's still very early days," Campbell explained. "I’m excited for our upcoming Disney+ launches in South Korea, Hong Kong, Taiwan in November, and expanding our offering in Japan in October, as well as various other territories in 2022."
For more on the world of Disney, be sure to check out everything new to Disney+ in September, our review of Marvel's What If...? episode 6, and our review Shang-Chi and the Legend of the Ten Rings.
David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.
The Lost Boys Reboot Casts It, A Quiet Place Stars In Lead Roles
Warner Bros. is setting up a remake of the 1987 vampire movie The Lost Boys with two of the youngest stars in horror. Noah Jupe, one of the stars of the A Quiet Place series, and It lead Jaeden Martell have been cast in the upcoming movie, per The Hollywood Reporter.
Warner has already filled out a creative team for the project. The End of the F***ing World director Jonathan Entwistle will direct, while Randy McKinnon will pen the reimagining. McKinnon is a rising star in Hollywood and was previously tapped by Warner and DC to write the upcoming HBO Max original adaptation of Static Shock.
The original Lost Boys was directed by Joel Schumacher and starred a vast ensemble of '80s it boys that included Kiefer Sutherland, Jami Gertz, Alex Winter, Jason Patric, as well as Corey Feldman and Corey Haim. The film followed two boys and their single mother who move to a new town and become the targets of a biker gang of vampires.
The Lost Boys was a box office success when it was released in 1987, grossing $32.2 million against an $8.5 million budget. The film has since gathered a cult following after becoming one of Warner Bros.' top-selling home video titles. Two sequels have been produced, as well as a pair of comic series spin-offs.
While plot details are being kept under wraps for The Lost Boys reboot, reports indicate that the story will take place in the present day.
J. Kim Murphy is a freelance entertainment writer.
(Image by Warner Bros./IMDb)
The Lost Boys Reboot Casts It, A Quiet Place Stars In Lead Roles
Warner Bros. is setting up a remake of the 1987 vampire movie The Lost Boys with two of the youngest stars in horror. Noah Jupe, one of the stars of the A Quiet Place series, and It lead Jaeden Martell have been cast in the upcoming movie, per The Hollywood Reporter.
Warner has already filled out a creative team for the project. The End of the F***ing World director Jonathan Entwistle will direct, while Randy McKinnon will pen the reimagining. McKinnon is a rising star in Hollywood and was previously tapped by Warner and DC to write the upcoming HBO Max original adaptation of Static Shock.
The original Lost Boys was directed by Joel Schumacher and starred a vast ensemble of '80s it boys that included Kiefer Sutherland, Jami Gertz, Alex Winter, Jason Patric, as well as Corey Feldman and Corey Haim. The film followed two boys and their single mother who move to a new town and become the targets of a biker gang of vampires.
The Lost Boys was a box office success when it was released in 1987, grossing $32.2 million against an $8.5 million budget. The film has since gathered a cult following after becoming one of Warner Bros.' top-selling home video titles. Two sequels have been produced, as well as a pair of comic series spin-offs.
While plot details are being kept under wraps for The Lost Boys reboot, reports indicate that the story will take place in the present day.
J. Kim Murphy is a freelance entertainment writer.
(Image by Warner Bros./IMDb)
New PlayStation Studio Firesprite Is Working on a ‘New AAA Narrative Adventure’
Firesprite, a UK-based game developer recently acquired by PlayStation, is hiring a writer for a new narrative adventure AAA title.
In a job listing posted on their website, Firesprite is looking for a writer “for the development of an ambitious unannounced AAA title[.]” The job will require the writer to “create compelling character and story” and an ideal candidate is somehow “who understands how to construct a branching narrative.”
Although Firesprite is best known for its PSVR work — having developed games like The Persistence and PlayStation The Playroom experience — Firesprite managing director Graeme Ankers told GamesIndustry.biz that it’s not a guarantee the firm will exclusively work on VR games now that it’s joined PlayStation.
“The philosophy that we have is to really innovate and create on any platform. Whether that’s VR or non-VR,” Ankers said.
However, Firesprite hasn’t necessarily ruled out VR either, and Sony confirmed that it’s working on a brand-new version of its popular PSVR headset to work alongside the PlayStation 5. Sony even revealed the new controllers that will go along with the headset, which is rumored to include a 4K display, eye tracking, and more.
Firesprite is the third studio PlayStation acquired this year alongside Returnal developers Housemarque, and Nixxes a Dutch studio that specializes in porting games to PC.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
New PlayStation Studio Firesprite Is Working on a ‘New AAA Narrative Adventure’
Firesprite, a UK-based game developer recently acquired by PlayStation, is hiring a writer for a new narrative adventure AAA title.
In a job listing posted on their website, Firesprite is looking for a writer “for the development of an ambitious unannounced AAA title[.]” The job will require the writer to “create compelling character and story” and an ideal candidate is somehow “who understands how to construct a branching narrative.”
Although Firesprite is best known for its PSVR work — having developed games like The Persistence and PlayStation The Playroom experience — Firesprite managing director Graeme Ankers told GamesIndustry.biz that it’s not a guarantee the firm will exclusively work on VR games now that it’s joined PlayStation.
“The philosophy that we have is to really innovate and create on any platform. Whether that’s VR or non-VR,” Ankers said.
However, Firesprite hasn’t necessarily ruled out VR either, and Sony confirmed that it’s working on a brand-new version of its popular PSVR headset to work alongside the PlayStation 5. Sony even revealed the new controllers that will go along with the headset, which is rumored to include a 4K display, eye tracking, and more.
Firesprite is the third studio PlayStation acquired this year alongside Returnal developers Housemarque, and Nixxes a Dutch studio that specializes in porting games to PC.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Titanfall 2 Was Abandoned By EA, And Then Things Got Weird
The 32nd page of an exhaustive PDF document called "Operation Red Tape'' is christened with the headline, "Discussing throwing 'leads' about Jeanue to an IGN journalist." It was uploaded by the team behind the website SaveTitanfall.com on August 6 as the definitive conclusion on one of the strangest stories in video games. Who was killing Titanfall? Who is Jeanue? Why hasn't Respawn done anything to stop it? I had been trying to answer those questions for months. Now, it appeared that all of my work had been capsized.
"Should throw him the original leads about jean," read the screenshot of a Discord transcript, just below that brutal headline. I felt a twinge in the bottom of my stomach. The "him" here apparently referred to me. Had I really been hoodwinked this badly? Was I trusting the wrong people?
"Would be nice at the very least to get the people who still think that's his real identity to shut up kek," reads the screenshot.
I closed my laptop, delirious, confused, and wounded. The story had been blown to smithereens, and if the report was to be believed, multiple sources were taking me for a ride. All that was left was a slew of exasperating unknowables, but after spending my summer in the strange waters of Titanfall fandom, none of that was a surprise.
Let's wind the timeline back to the very beginning. Titanfall 2 was released in 2016 to glowing reviews. The game never quite crested the heights of other multiplayer shooters, but it established itself as something of an underground classic; frequently endorsed by both FPS scholars, and a devout, fervent fanbase. But hopes that Respawn would continue to cultivate the Titanfall franchise started to wane with the insurgent success of Apex Legends in 2018, and today, the game receives limited, skeletal support from the developer. This is often a recipe for disaster — Team Fortress 2 has been infamously overrun by bots as Valve has stepped away from active development — and unfortunately, the same fate came for Titanfall.
So, in early 2021, reports started to proliferate about a hacker, or a team of hackers, who had made it their mission to sabotage Titanfall 2. The game's small, dedicated streaming community suffered from frequent DDOS attacks, usually from the moment they loaded into a match. The alleged culprit? A figure known only as "Jeanue."
Much is unknown about Jeanue, but there are a few things that most everyone agreed upon. Jeanue had managed to secure unprecedented control over the Titanfall multiplayer apparatus — utilizing something the community refers to as the "Blacklist." When Jeanue added your name to the "Blacklist," you would be automatically disconnected from any Titanfall 2 match you attempted to join, rendering the game effectively unplayable. Oftentimes Jeanue would appear in the Twitch chat of his targets, bragging about another successful hack with a smattering of awful, toxic language. The motivations were ambiguous. Was Jeanue looking for internet stardom? Did they get off on the power? Did they carry some bizarre vendetta against Titanfall as a brand? These are the questions that the community has continued to ask itself, hoping for an answer.
"I've had a bunch of conversations with this person through Twitch messages. We ask like, 'Why are you doing this?' and they say a bunch of racist and homophobic things that I'm not going to repeat," says MoDen31, a Titanfall streamer who's had repeated contact with Jeanue. "I don't know if it's infamy or notoriety. I genuinely wonder if they just hate the game. It feels like I'm talking to someone from the movie Split. They're just very strange conversations. None of it is coherent."
The hacking tools that Jeanue used seem to have profound, mind-boggling reach, able to DDOS players with impunity. Streamers would attempt to circumvent the Blacklist by switching accounts, or running their games through a VPN, all to no avail. Mechanically speaking, every attack seemed to unfold the same way: Players would queue up for a Titanfall 2 match, the countdown on screen would reach zero, and the combatants would burst through the spawn point. Suddenly, the screen would hitch up; titans and pilots alike would be stuck in stasis. An error message would pop up reading, "ReadPacketEntries: Failed," and the denizens of the match would be kicked back out to the lobby. Whatever Jeanue was doing, they could manipulate the very fabric of Titanfall 2's matchmaking infrastructure. That's why the indiscretions were so disconcerting. This seemed to be more than a routine breach.
"The issues they've exploited are deeply baked into the game," adds MoDen31. "It's not like a DDOS in Halo 2 where you get some lag."
I started to dig around this story in the spring, and secured an invitation to a Discord channel populated exclusively by Titanfall content creators who were doggedly gathering evidence about the hacks. The amount of details they had collected was awe-inspiring. There was a database that documented all of the sobriquets that Jeanue had used on Twitch, another for their names on EA Origin. There was a landing page called "Latest Reports," where the contingent shared screenshots of their Twitch logs whenever Jeanue appeared in them. Grimmest of all was a section dedicated to official missives from Respawn, who hadn't been able to root out the hacker running roughshod over what was once their most popular game. On April 5, 2021, Respawn tweeted that the company "is aware of DDOS attacks afflicting" Titanfall 2, and that "help is on the way." That help failed to manifest, and Jeanue kept up the assault.
It was on that server where I first met a Polish Titanfall fan who plays under the name p0358, or more colloquially, "p0." He seemed young, maybe about 21 or 22, and he introduced himself to me as a white-hat hacker — someone who was working tirelessly to uncover the precise amalgam of exploits Jeanue was using to disrupt the game. All of that blood, sweat and tears made him a minor celebrity within the community. I've seen p0 consecrated in memes before, and he penned an in-depth Medium post about Titanfall server exploits that went briefly viral.
So, on June 15, p0 pulled me into a group call alongside a handful of his comrades, where he presented a wild origin story about Jeanue's radicalization. Supposedly, claimed p0, Jeanue was active in the Titanfall scene for years and wasn't very good. This led to them experimenting with some minor cheat bots — speed boosts, aim-assists, things of that nature — but Jeanue still couldn't succeed in the deathmatches. "They were getting owned by the good players despite cheating, and that was pretty funny to watch," said p0. "Then they slowly started to discover more vulnerabilities."
Yes, that was the alleged modus operandi, the Jokerfication, of Jeanue — nothing more than an intense dislike of the Titanfall franchise, which caused them to push deeper and deeper into murky exploits until they were mighty enough to operate a Blacklist under Respawn's noses. One of the users in the call dropped in a few videos from 2018 of a Titan zooming around a multiplayer map. This was allegedly Jeanue in their nascent form, well before they had grown truly infamous.
I had my misgivings about all this. The idea that someone made it their life's mission to grief Titanfall players solely because they didn't like their K/D ratio was difficult to imagine, and I had no reason to believe that the videos I was shown actually featured Jeanue. (I mean, there are plenty of people out there who can download a speedhack, right?) Mostly though, I was struck by how strident p0 was in his belief that he could fix the exploits in an instant — if only the powers that be at Respawn would seek out his expertise.
"Respawn is incompetent. They removed a lot of the protections from the software engine. Most of this stuff is really easy to fix and incredibly easy to exploit," he told me. Later he added, "I made a Twitter reply to Respawn saying that I knew a lot about this stuff, and they could contact me and I could help. Many people gave likes and retweets. Someone from Respawn reached out to me, I told them that I knew the game really well, and they left me on read." This attitude is also present in his Medium treatise, which contains the headline, "How to fix Titanfall. A guide for Respawn."
But there was a more convincing piece of evidence I received from p0's camp – a dense, deeply reported dossier, all of which painted a believable narrative about Jeanue's identity. The information in that document remains unconfirmed, so I will not be revealing its specifics here but, through some intensive internet spelunking, the members of that group call were left to believe that "Jeanue" was a man operating by himself in the southern United States — avouched by a series of uncanny matches in metadata.
Armed with a name and location, I tried to call the suspect on his phone a number of times to no avail. If I could just get him to talk, I thought, maybe we could finally arrive at some closure for this very, very strange saga. With no help from the alleged hacker, I went to the hackee – I reached out to EA directly, and the company passed along a list of questions to Respawn that I hoped would clarify exactly what was going on with Titanfall. Those answers never materialized, and I found myself quickly running out of leads.
That brings us up to August, where I was laying in bed, reading Operation Red Tape, which contended that p0358 and his accomplices were much more involved in the Titanfall sabotage than they were letting on. In fact, the document claimed that his camp was misleading everyone, and I too had been caught in their snare.
Operation Red Tape
The narrative presented in Operation Red Tape is immense and arcane; if you want an in-depth summary of the findings, I recommend watching Upper Echelon Gamers' coverage on YouTube, who has been chasing down this story from the start. But I'll sum up its thesis the best I can. On July 4, Apex Legends — Respawn's new marquee shooter — was hacked. Players couldn't get into a match, and were instead greeted by a message that included a link to the URL, "SaveTitanfall.com," a website that advocates for better custodial management around its namesake game. It appeared to be an odd bit of wildcat activism.
The owners of SaveTitanfall denied responsibility for the breach, as did a Discord administrator named RedShield, who operates a popular Titanfall-centric server called the TF Remnant Fleet alongside p0. Given Apex Legends' popularity, the hack caused an uproar, and suddenly the debilitated state of old, forgotten Titanfall 2 was international news across the gaming press.
Still with me? Great. Operation Red Tape appeared to blow the lid off those denials. It contained screenshots that seem to show that RedShield was lying about his involvement. He, and a small cabal of hackers, were apparently preparing the Apex Legends security breach for months. Here's the money quote in the document, from February 6: "Perhaps we don't hold Titanfall 2/Apex ransom, instead we do it as a publicity stunt," wrote RedShield. "We lockdown the servers for 48 hours to raise awareness of the issue."
On July 3, a day before the attack, one of RedShield's alleged associates wrote, "Are you ready for operation SaveTitanfall.com?"
This is important because within the Operation Red Tape archive, there is evidence that an associate of RedShield launched a DDOS attack against a Titanfall 2 streamer in a way that looks consistent with Jeanue's manner of working. We'd spent months trying to identify a hacker who seemed to wield outsized power over Respawn servers. Maybe the call was coming from inside the house?
RedShield was interviewed about these attacks by a wide variety of publications — including IGN — and he used the platform he received from the controversy to petition EA to hand over the original Titanfall's source code so it could be cultivated by the community's own hand. Why? Well, the report claims that RedShield, along with p0 and others, have been attempting to revive a whole other game – the cancelled, little-known free-to-play Titanfall Online – for their own means. This brought me back to my first conversation with p0, where he mentioned that he had an upcoming project involving Titanfall Online that was "secret for now."
The narrative presented by Red Tape metastasized across the gaming press. Had we finally answered the Jeanue mystery? Could we lay everything at the feet of a group of hackers launching a fabulously successful false flag campaign to… drive players into an ancient version of Titanfall 1? There was no true smoking gun in the files, but the circumstances were certainly conspicuous and couldn't be ignored. What was I to make of that Jeanue dossier, which originated from these same implicated characters? I kept reading one screenshot aloud, the one I mentioned at the top of the story about "throwing leads about jean" to an IGN journalist: "Would be nice at the very least to get the people who still think that's his real identity to shut up kek."
Someone owed me an explanation and, luckily, p0 picked up on the first ring.
His voice was wavering from the second he started talking. I almost felt bad for him. Here was a talented hacker who was always so cocksure about his abilities — who was openly promoting himself for a job at Respawn — now firmly on the defensive. From the moment we first encountered each other, I always suspected p0 was likely just some kid who'd bitten off way more than he could chew. Now, that reality seemed perfectly clear.
"The SaveTitanfall team betrayed us. They stabbed us in our back. They're saying that I'm Jeanue, that I attacked Titanfall. It's false," says p0, digging his heels in from the second we connected on a Discord call. "And it hurts that they did this because I've done the most to fix the game. All they did was whine on social media. I was reverse engineering this game trying to find solutions."
He defended himself on all fronts. That "jean" mentioned in the screenshot? That's not in reference to Jeanue, says p0, that's about a "Jean Onion" who was apparently active on some Titanfall Facebook group. The image that seems to show a streamer getting knocked offline by a RedShield associate? That was probably a test to figure out how Jeanue uses their exploits — nothing malicious, you must know thy enemy.
I wasn't sure what to believe. It seemed pretty likely that RedShield, and quite possibly p0, were involved in the Apex Legends hack (though he categorically denies it), but I wasn't convinced that they were the ones tormenting Titanfall 2 streamers for months. Jeanue possessed a single-mindedness that couldn't be easily replicated, and I frankly didn't trust a handful of ambitious kids to construct a misdirection crusade that was so disciplined and robust. I mulled over the facts, more confused than ever. Naturally, like clockwork, another twist in the narrative surfaced a few days later, as the veracity of Operation Red Tape was thrown into question.
Not even a week after the document was posted on SaveTitanfall.com, Upper Echelon Gamers obtained Discord transcripts that appear to show one of the perpetrators of the Apex Legends hack, named Dogecore, in collaborative communication with an author of the document, named Wanty. In the transcript, Dogecore appears to ask Wanty if he'd like him to change the message left on the Apex servers by the hackers to something more specific. These messages were sent on July 4, the same day as the breach, and a month before Red Tape was made public.
"Pointing to SaveTitanfall is a good thing though," replies Wanty, again referring to the calling card left by those who broke into Apex Legends. "We get all the attention in one place."
This disclosure totally disrupted the narrative. If the voices behind Red Tape, a document which aims to lay the tumult in the Titanfall community at the feet of a handful of duplicitous hackers, are also in active partnership with those same hackers then, well… then nobody knows what to believe anymore. Maybe p0 is right. Maybe he did get railroaded.
Whatever the case, the servers went quiet for a few weeks after all of this uproar. Titanfall 2 was miraculously playable again. The Blacklist was down; Jeanue was nowhere to be seen. Everything was back to normal. For one shining moment, it really didn’t matter who was behind the attacks, because all of that laid in the past. But of course it couldn’t last.
As of press time, players are again reporting sporadic DDOS attacks, although "Jeanue" — whatever that name actually means — hasn't shown up in any Twitch channels to gloat. After all of the twists and turns, the double-crossings and triple-crossings, we are somehow back at square one. It's honestly anticlimactic. All anyone wants is to play Titanfall 2 in peace. Why can't it be that simple?
Unfortunately, this is the inevitability when video game communities are left to their own devices, without active management, support, or curation from a caring group of developers. The servers quickly deteriorate into this bizarre wild west, full of very different kinds of black hats and white hats, and where only the hackers wield true power. In another timeline, where Titanfall 2 remained a top priority for EA and Respawn, all of these bad actors would've likely been ousted from the jump. But unfortunately that is not the video game industry we have. The servers of ancient multiplayer servers wither and rot with each passing year, providing cover for a nation of grifters, scammers, and malcontents. Everyone else is caught in the crossfire.
Luke Winkie is a contributing writer to IGN. Follow him on Twitter at @luke_winkie.
Sonic Co-Creator Has Gone Indie After Balan Wonderworld
Sonic the Hedgehog co-creator Yuji Naka has taken a move towards the realm of indie games following this year's disappointing release of Balan Wonderworld.
As translated by VGC, Naka, who turns 56 today (September 17), tweeted thanking fans for their birthday wishes before going on to announce that he's working on a small indie mobile game developed using Unity.
“I’ve recently started learning how to program again, and I’m working on a simple game for smartphones with Unity," said Naka. "I’m making it by myself, so it’s not much, but I’m enjoying programming it. I hope you’ll be able to play with the app when it’s available.”
In April this year, Naka left his position at Square Enix shortly after the studio's dissatisfying release of Balan Wonderworld. The game, which Naka himself worked as the director on, received an overwhelmingly negative response from critics and fans. Naka had previously told IGN that the game was his "one chance" to make a platformer for the publisher.
Upon the title's release, IGN reviewed Balan Wonderworld upon its release and granted it a lowly 4/10. In our verdict for the game, we said that its "half-baked platforming and ill-advised one-button design" unfortunately led to it "being a complete bore".
In June, Naka told fans that he couldn't currently talk about the reasons behind his departure from Square Enix despite also adding that he one day hopes to be able to. The famed Sonic producer also noted at the time that at 55 years of age, he was considering retirement. It remains unclear if Naka's departure was his decision or Square Enix's.
While little else is known about the Unity-based mobile project that Naka is currently working on, fans will be hoping that it provides the programmer with an opportunity to put Square Enix's release of Balan Wonderworld behind him.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
IGN UK Podcast #610: Deathloops and Toffee Hoops
Cardy, Matt and Emma are here to talk about the delight that is Deathloop. We also have impressions of the Call of Duty Vanguard beta which Emma has been playing, a lovely photo puzzle game called TOEM which Cardy enjoyed, and Matt's journey through the psychedelic rock coming of age tale, The Artful Escape.
Want to submit your own Endless Search, food opinion, or a bit of other nonsense? Feel free to get in touch with the podcast at: ign_ukfeedback@ign.com.
IGN UK Podcast #610: Deathloops and Toffee Hoops
One Line of Queen’s Gambit Dialogue Leads to $5 Million Netflix Lawsuit
Netflix has been sued by chess grandmaster Nona Gaprindashvili due to a line of dialogue about her in The Queen's Gambit.
Gaprindashvili filed a defamation suit against Netflix on Thursday seeking $5 million in damages with more in punitive damages, as well as a demand for the episode to be altered to remove the dialogue, according to The Hollywood Reporter. The dialogue comes from a chess commentator in the show's final episode.
While talking about the show's fictional lead character, Beth Harmon, the chess commentator says, "The only unusual thing about [Harmon], really, is her sex. And even that’s not unique in Russia. There’s Nona Gaprindashvili, but she’s the female world champion and has never faced men.”
Gaprindashvili claims she had competitively played chess against 59 males by the time the episode takes place in 1968. 10 of those were reportedly grandmasters. Sure enough, as The New York Times points out, an article was published in The New York Times on April 15, 1968 with the headline "Chess Miss Gaprindashvili Beats 7 Men in a Strong Tourney." Also, the lawsuit mentions that Gaprindashvili is Georgian and not Russian.
"Netflix brazenly and deliberately lied about Gaprindashvili’s achievements for the cheap and cynical purpose of ‘heightening the drama’ by making it appear that its fictional hero had managed to do what no other woman, including Gaprindashvili, had done," the lawsuit says.
Netflix replied to the suit by praising Gaprindashvili's accomplishments but pushing back against the lawsuit. "Netflix has only the utmost respect for Ms. Gaprindashvili and her illustrious career, but we believe this claim has no merit and will vigorously defend the case," a Netflix spokesperson said, according to THR.
The Queen's Gambit was released on Netflix in October 2020. It reportedly appeared in Netflix's U.S. daily top ten rankings more times than almost any other show in 2020. The show is nominated against WandaVision for Outstanding Limited Or Anthology Series at the 2021 Emmy Awards.
Here's a full list of what's new on Netflix in September 2021 including the final season of Lucifer and a new season of Sex Education.
Petey Oneto is a freelance writer for IGN.
A Deleted Picture of Tom Hardy in a Hat Has Fans Convinced Venom’s Joining the MCU
Tom Hardy has been spotted wearing a Spider-Man: No Way Home hat, sparking speculation that Venom might soon be joining the MCU.
Twitter user @MarvlUpdates posted the now-deleted photo of Hardy sporting the baseball cap with the Spider-Man: No Way Home logo on it. The tweet credited the Spider-Man Brasil account for the picture but stated that it originally came by way of director and stunt coordinator Lin Oeding on Instagram. He has reportedly now removed the post from his grid.
Tom Hardy in his ‘Spider-Man, No Way Home’ production hat.
— Marvel Updates (@MarvlUpdates) September 17, 2021
(via: @SpiderManBRA) pic.twitter.com/XUI4hsCDM8
There could be several reasons that Hardy is wearing a No Way Home hat without it necessarily meaning that Venom is headed for the MCU, however, it hasn't stopped fans from speculating over the possibility of Hardy's alien symbiote making an appearance in a future Marvel movie, perhaps even the next Tom Holland-led Spider-Man film.
One fan pointed out the hat Hardy is pictured wearing is the same one donned by "the cast and crew" of No Way Home whilst another suggested it was a very plausible idea that Venom would be featured amongst the film's rogue's gallery of villains, considering the first trailer teased a team-up of foes from past movies, like Doc Ock and Green Goblin.
Eddie Brock was previously a part of Sam Raimi's Spider-Man 3 back in 2007. The Marvel villain has since seen his own entirely separate franchise of films, which star Hardy as Brock, but have never crossed over with Holland's take on Spider-Man. Sony has, however, indicated that there is "actually a plan" to connect Sony's Spider-Man Universe to the MCU.
Sony's comments combined with a dark figure being spotted in a blink-and-you'll-miss-it section of the trailer have only fuelled rumors that Spider-Man's symbiote nemesis could be back to wreak havoc. A number of fans highlighted one particular frame that may show Venom's eye markings, though it could also signal the return of another classic Spidey villain.
Venom director Ruben Fleischer has said that Sony is "building towards" a confrontation between Tom Hardy's Venom and Tom Holland's Spider-Man, so it's not out of the question that this could be a cameo leading to something bigger. However, fans likely won't find out until No Way Home hits theaters this December.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.