Monthly Archives: September 2021

Marvel’s Avengers Spider-Man DLC Will Have Story and Cutscenes

Crystal Dynamics, the developer behind Marvel's Avengers, has confirmed that the PlayStation-exclusive Spider-Man DLC will have story content and cutscenes when it makes its long-awaited debut.

As spotted by MP1ST, Crystal Dynamics' Senior Producer Dan Matlack responded to a fan's question on the official Marvel's Avengers Discord server that asked whether or not everyone's favourite webhead would come with his own storyline. "Spider-Man is what we call an 'event' so he will have cutscenes and a story for sure," Matlack replied.

Matlack then went on to give fans a further glimpse at details of the game's first ever Raid, in which players will battle with Klaw, the primary villain of the Marvel's Avengers' last expansion, War for Wakanda. As part of the discussion, Matlack reassured fans that while the Raid may feature some familiar environments it will be a "unique" experience.

Marvel's Avengers first confirmed that Spider-Man would be coming to the game - albeit controversially as a PlayStation exclusive character - in August of last year. At the time, the character was understood to be coming during an early 2021 release window. However, fans' concerns increased when Spider-Man's introduction was delayed and a lengthy silence from the studio fell surrounding the character.

Earlier this month, however, a new roadmap for Marvel's Avengers confirmed that the developer was on track to release Spider-Man sometime before the end of 2021.

For more on Marvel's Avengers, make sure to check out our review of the game where we praised its campaign for being "fun and endearing" but criticized its "loot-based post-game" for being "unrewarding and overly repetitive".

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Resident Evil 4 VR Hands-On Preview

Resident Evil 4 — like Elder Scrolls 5: Skyrim and Grand Theft Auto 5 — is one of those all-time great games that has been re-released on nearly every platform. But the upcoming Resident Evil 4 VR for the Oculus Quest 2 might be the first time since 2005 that Capcom’s seminal survival horror game feels new again.

Resident Evil 4 VR isn’t some sampler running you through the best parts of the 2005 classic. This is the full game remade in virtual reality and you’ll be able to experience every area, puzzle, and boss fight in a new light. And I’ll be the first to tell you that this might be the first time in a long while that I’ve been excited to play through the entirety of Resident Evil 4 again.

Resident Evil 4 is best known for modernizing the Resident Evil formula and pivoting the series towards a more action-oriented direction. Gone were the slow-pace controls and sluggish gunplay, Resident Evil 4 introduced a new, faster third-person combat system while expanding the arsenal with new weapons and melee attacks.

All of this translates well in virtual reality. If you’ve played a first-person shooter in VR you’ll know that if there’s one genre VR excels at and potentially surpasses on the console experience, it’s a shooter. To this end, much of the original Resident Evil 4 experience has been remade to be interacted with.

Weapons are a good example of this. All the tools a player needs will be somewhere on their person and can be grabbed as necessary. Need to pull out a gun? Grab it from your waist. Need to heal yourself? Your health items can be grabbed from your left shoulder. Pull out a knife? It's holstered on your chest.

Similarly, reloading your weapon is done in real-time as well. Your ammo is in a pouch on your left side and you’ll need to physically pull out ammo cartridges and load them into your weapon.

This might be the first time in a long while that I’ve been excited to play through the entirety of Resident Evil 4 again.

The whole experience has a learning curve — I can’t tell you how many times I needed a health item only to accidentally grab my knife — but once you develop the muscle memory it’s almost second nature.

Puzzles have also been remade so they can be interacted with. One puzzle in the church requires players to move different colored lights correctly to form the right shape. On the console, players would interact with this using a controller, but in VR you’ll press virtual buttons on a machine to move around the lights the right way.

Likewise, your items are now handled in a full-sized, virtual window where you can pick up items and re-arrange them by physically moving them around. And saving your game is done on a fully interactive virtual typewriter and it might be my favorite thing ever.

Not everything is in VR though. All the cutscenes in the game aren’t viewed in first-person, but rather on a virtual theater screen in front of the player. Not only that, but anytime Leon does an action like climb a ladder or jump through a window RE4 VR switches from a first-person perspective to the same cutscene theater view.

It’s not a very elegant transition, but I understand why it was done. No doubt converting every cutscene in the game will add countless development hours, and I doubt jumping and rolling out a second-story window will be pleasant in VR.

The more serious issue is how some of the combat encounters translate into the new format. Resident Evil 4 as previously stated was a more action-oriented turn for the series and that included adding a lot more intense mob encounters.

On consoles and PC, this wasn’t a problem but in VR the intensity and the difficulty of these encounters are substantially increased. On the one hand, fighting a wave of enemies by pulling your weapons from holsters and reloading them in real-time can be incredibly thrilling.

But if you’re partial to motion-sickness like me, you’ll likely be playing using the teleportation controls, and getting away from a mob with this kind of movement while physically managing your inventory was quite the challenge.

But whereas mob fights are tough and a bit frustrating, boss fights elicit a different reaction altogether. There’s nothing quite like fighting El Gigante in virtual reality, staring up at his towering figure while shooting him with everything you have.

Between boss fights and enemies is Resident Evil 4’s beautiful, gloomy world. While I’ve seen this world many times over the years, there’s nothing quite like seeing it in VR. The constant overcast becomes physically oppressive, and you can almost smell the rot and blood in the village. But there are also moments of serene beauty and you can see it for the first time only in VR.

If you’ve skipped every re-release of Resident Evil 4 because of the incremental changes made for each version, Resident Evil 4 VR is the most substantially different take on the game I’ve seen in a long while and I’m eager to fully revisit this exhilarating nightmare when Resident Evil 4 VR is released this October. At least until the rumored Resident Evil 4 Remake is finally announced.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Resident Evil 4 VR Release Date Announced

Resident Evil 4 VR will be released exclusively for Oculus Quest 2 on October 21, 2021.

Along with a new gameplay trailer, Oculus has announced its full VR remake of Capcom’s beloved survival-horror masterpiece will make the jump to virtual reality this October. IGN has a full hands-on preview of Resident Evil 4 VR you can read right now.

Without spoiling too much of the preview, Resident Evil 4 VR is a refreshing new take on the 2005 classic and makes the horror shooter feel practically new.

Resident Evil 4 VR supports both full-motion movement and teleportation travel. One of the biggest changes to RE4 in VR is how items are managed. You’ll now be able to draw your weapons and items directly from your virtual body, whether that’s reaching to your belt for a gun, or pulling a health item from your left shoulder.

Entire puzzles and other objects, like the typewriter you use to save, have been recreated in VR to be fully interactive as well.

When Resident Evil 4 was first released in 2005 it became an instant classic. Not only did it modernize the Resident Evil series, but many of the franchise’s newest games are directly inspired by Resident Evil 4 today.

Be sure to check out our hands-on preview of Resident Evil 4 VR or read our original Resident Evil 4 review.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Bethesda Buys Deathloop Voice Actor a PS5 so He Can Play His Own Game

Bethesda has bought a PlayStation 5 for Deathloop's Jason Kelley after the voice actor told fans he didn't have a copy of the game or a console to experience it on.

Just as Deathloop was about to launch, a short promo clip on the game's official Twitter account featured Jason Kelley, the voice actor for protagonist Colt, saying: "I cannot wait for you guys to get your hands on this video game. If anyone can get me a copy and a PlayStation 5, I would appreciate it." This made it clear that Kelley didn't own a copy of Deathloop or a PlayStation 5 to play it on

While a number of fans congratulated Kelley on his performance in the game, Pete Hines - Senior Vice President of Communications at Deathloop publisher Bethesda - appeared to offer a solution to the voice actor's console related issues. "I can probably help find you a PS5 so you can play it," Hines said in response to the tweet. "You deserve a chance to play as Colt and enjoy your own amazing performance."

An interview with JumpCut PLAY has since revealed that Hines stayed true to his word. Kelley said, "I made an announcement, I was doing a bit and said that I didn't have one and it turns out, I was just notified by Bethesda that a PS5 was made available and is going to be shipped to me, with the game as well. So, I'll be playing the game... I'm super excited."

Some fans might find Bethesda's decision to give Kelley a PlayStation 5 slightly amusing, since this year's Microsoft acquisition of Bethesda means that an Xbox-exclusive studio has just bought someone a PS5.

While currently only available for PlayStation 5, Deathloop will likely make its way to Xbox sometime in the future. In July, a Deathloop trailer revealed that the exclusivity period for the game would end on September 14 2022. When it does release, many fans may be hoping that Deathloop comes to straight to Game Pass, which earlier this year saw a number of Bethesda-published games added to its collection.

For more on Deathloop, make sure to check out our dedicated wiki where you can find out information about the game's length as well as a number of beginner tips and tricks. Be sure to also check out our review of the game.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Naughty Dog on The Last of Us Multiplayer Project: ‘In Short, We’re Working On It’

While Naughty Dog may not have revealed any new details on the upcoming The Last of Us multiplayer project, it took the time on The Last of Us Day 2021 to ensure fans that it is actively working on it and that it will "reveal more when it's ready!"

Naughty Dog's Rochelle Snyder shared the news in a community update after thanking the fans and the team who have all collectively made The Last of Us into the success it has become. Jokingly, Naughty Dog then included this question as a fan would write;

"Yeah, that's lovely and great Naughty Dog, but what are you doing with The Last of Us right now?"

"In short, we’re working on it," Naughty Dog answered. "We see the community comments as many of you clamor for multiplayer and want updates. For now, we’ll say that we love what the team is developing and want to give them time to build out their ambitious project, we’ll reveal more when it’s ready!

"To that end, we’ve been busy growing our team inside the kennel since The Last of Us Part II launched and are currently in full swing of hiring for MP-related positions (hint hint), so if you or somebody you know qualifies for anything you see on our jobs page, apply!"

For those who are unaware or may not remember, Naughty Dog announced that it had made the "difficult choice" to not include an online multiplayer mode in The Last of Us Part 2 after the scope and ambition of the game's single-player campaign reached a level even the team had not anticipated.

However, considering the love many have for The Last of Us' Faction mode, Naughty Dog reassured fans that it would be returning in some form in the future.

While we still don't know if this will be a standalone game, part of a future collection of The Last of Us games, and or part of a new game, we do know that Naughty Dog is hard at work at making it a reality. In our opinion, a standalone The Last of Us multiplayer game is actually a great idea.

Even though that wasn't the most substantial update, Naughty Dog and HBO did share the first look the upcoming The Last of Us series, which gave us our first look at Pedro Pascal's Joel and Bella Ramsey's Ellie.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Naughty Dog on The Last of Us Multiplayer Project: ‘In Short, We’re Working On It’

While Naughty Dog may not have revealed any new details on the upcoming The Last of Us multiplayer project, it took the time on The Last of Us Day 2021 to ensure fans that it is actively working on it and that it will "reveal more when it's ready!"

Naughty Dog's Rochelle Snyder shared the news in a community update after thanking the fans and the team who have all collectively made The Last of Us into the success it has become. Jokingly, Naughty Dog then included this question as a fan would write;

"Yeah, that's lovely and great Naughty Dog, but what are you doing with The Last of Us right now?"

"In short, we’re working on it," Naughty Dog answered. "We see the community comments as many of you clamor for multiplayer and want updates. For now, we’ll say that we love what the team is developing and want to give them time to build out their ambitious project, we’ll reveal more when it’s ready!

"To that end, we’ve been busy growing our team inside the kennel since The Last of Us Part II launched and are currently in full swing of hiring for MP-related positions (hint hint), so if you or somebody you know qualifies for anything you see on our jobs page, apply!"

For those who are unaware or may not remember, Naughty Dog announced that it had made the "difficult choice" to not include an online multiplayer mode in The Last of Us Part 2 after the scope and ambition of the game's single-player campaign reached a level even the team had not anticipated.

However, considering the love many have for The Last of Us' Faction mode, Naughty Dog reassured fans that it would be returning in some form in the future.

While we still don't know if this will be a standalone game, part of a future collection of The Last of Us games, and or part of a new game, we do know that Naughty Dog is hard at work at making it a reality. In our opinion, a standalone The Last of Us multiplayer game is actually a great idea.

Even though that wasn't the most substantial update, Naughty Dog and HBO did share the first look the upcoming The Last of Us series, which gave us our first look at Pedro Pascal's Joel and Bella Ramsey's Ellie.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Last of Us HBO Series: First Image Revealed of Pedro Pascal’s Joel and Bella Ramsey’s Ellie

In celebration of The Last of Us Day 2021, the first image from The Last of Us HBO series has been revealed and it shows Pedro Pascal's Joel and Bella Ramsey's Ellie in the post-apocalyptic world made famous in the PlayStation exclusive of the same name.

While we don't get to see their faces, the image gives fans of The Last of Us and newcomers an idea of how these characters will be adapted for this live-action series.

The image also shows more than you may at first notice, as Joel and Ellie's outfits and backpacks are very authentic to the game, showing the care the team behind the show, which includes The Last of Us director Neil Druckmann, are putting into it.

Speaking of Neil Druckmann, he also shared the image on Twitter alongside saying "When I first saw them on set in full costume, I was like: 'Hooooooly s***! It's Joel & Ellie!' The @HBO adaptation of @Naughty_Dog's The Last of Us is full steam ahead! Can't wait to show you more (from all of our projects!) Happy #TLoUDay!!!"

We also see a downed airplane in the distance, but it is unclear if that will be part of the plot of the first season or just something in the background to show the horrors this world contains. There was no scene with an airplane in the first The Last of Us, so this may be a new story we will be exploring for these characters.

It has previously been confirmed that this first season will adapt 2013's The Last of Us, but that it will "deviate greatly" in some of its episodes. Even though we don't know much of exactly how this story will be told, we have learned who will be playing Tess, Marlene, Tommy, Sarah, and more. Interestingly enough, Jeffrey Pierce, the voice behind Tommy in The Last of Us, will be appearing in this show, but not as Tommy.

The Last of Us' writer and producer Craig Mazin has also confirmed that the first season will consist of 10 episodes. These episodes won't come cheap, as it's been reported that each one will cost more than $10 million to produce.

For more on The Last of Us, check out a designer revealing why one of Part 2's key chases was so challenging and the reports that a remake of the original game is in the works.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Last of Us HBO Series: First Image Revealed of Pedro Pascal’s Joel and Bella Ramsey’s Ellie

In celebration of The Last of Us Day 2021, the first image from The Last of Us HBO series has been revealed and it shows Pedro Pascal's Joel and Bella Ramsey's Ellie in the post-apocalyptic world made famous in the PlayStation exclusive of the same name.

While we don't get to see their faces, the image gives fans of The Last of Us and newcomers an idea of how these characters will be adapted for this live-action series.

The image also shows more than you may at first notice, as Joel and Ellie's outfits and backpacks are very authentic to the game, showing the care the team behind the show, which includes The Last of Us director Neil Druckmann, are putting into it.

Speaking of Neil Druckmann, he also shared the image on Twitter alongside saying "When I first saw them on set in full costume, I was like: 'Hooooooly s***! It's Joel & Ellie!' The @HBO adaptation of @Naughty_Dog's The Last of Us is full steam ahead! Can't wait to show you more (from all of our projects!) Happy #TLoUDay!!!"

We also see a downed airplane in the distance, but it is unclear if that will be part of the plot of the first season or just something in the background to show the horrors this world contains. There was no scene with an airplane in the first The Last of Us, so this may be a new story we will be exploring for these characters.

It has previously been confirmed that this first season will adapt 2013's The Last of Us, but that it will "deviate greatly" in some of its episodes. Even though we don't know much of exactly how this story will be told, we have learned who will be playing Tess, Marlene, Tommy, Sarah, and more. Interestingly enough, Jeffrey Pierce, the voice behind Tommy in The Last of Us, will be appearing in this show, but not as Tommy.

The Last of Us' writer and producer Craig Mazin has also confirmed that the first season will consist of 10 episodes. These episodes won't come cheap, as it's been reported that each one will cost more than $10 million to produce.

For more on The Last of Us, check out a designer revealing why one of Part 2's key chases was so challenging and the reports that a remake of the original game is in the works.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Shang-Chi Wins Its Fourth-Straight Weekend Domestic Box Office, Dear Evan Hansen Disappoints

Marvel's Shang-Chi and the Legend of the Ten Rings has won its fourth-straight weekend domestic box office with ticket sales of $13.3 million, holding strong against the lackluster debut of Dear Evan Hansen's $7.5 million.

As reported by Variety, Dear Evan Hansen - which cost $28 million to produce - was predicted to earn at least $10 million between Friday and Saturday of this weekend, and instead only made $7.5 million. As Variety notes, this is not as tough of a loss as Cats' $6.5 million debut was, as that musical had a budget of $100 million.

In our review of Dear Evan Hansen, we said that this adaptation of the Broadway hit "offers a moving but jarringly miscast musical about community and mental illness."

Dear Evan Hansen may have a chance to earn back more of that budget as it is only available in theaters until October 14, unlike others that arrive in theaters and streaming services on the same day.

Shang-Chi, on the other hand, continues its dominance with total domestic ticket sales equalling $196 million. This weekend also saw the film surpass Black Widow's $183 million domestic box office performance as the highest-grossing movie of the year. However, it's important to remember that Black Widow was available via Disney+ Premier Access whereas Shang-Chi is only available in theaters until Disney+ Day on November 12.

Globally, with ticket sales amounting to $166.9 million, Shang-Chi has made over $363 million since it was released in theaters on September 3.

Free Guy took third place with $4.1 million, Candyman earned the #4 spot with $2.5 million, and Clint Eastwood's Cry Macho rounded out the top five with $2.1 million in ticket sales.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Shang-Chi Wins Its Fourth-Straight Weekend Domestic Box Office, Dear Evan Hansen Disappoints

Marvel's Shang-Chi and the Legend of the Ten Rings has won its fourth-straight weekend domestic box office with ticket sales of $13.3 million, holding strong against the lackluster debut of Dear Evan Hansen's $7.5 million.

As reported by Variety, Dear Evan Hansen - which cost $28 million to produce - was predicted to earn at least $10 million between Friday and Saturday of this weekend, and instead only made $7.5 million. As Variety notes, this is not as tough of a loss as Cats' $6.5 million debut was, as that musical had a budget of $100 million.

In our review of Dear Evan Hansen, we said that this adaptation of the Broadway hit "offers a moving but jarringly miscast musical about community and mental illness."

Dear Evan Hansen may have a chance to earn back more of that budget as it is only available in theaters until October 14, unlike others that arrive in theaters and streaming services on the same day.

Shang-Chi, on the other hand, continues its dominance with total domestic ticket sales equalling $196 million. This weekend also saw the film surpass Black Widow's $183 million domestic box office performance as the highest-grossing movie of the year. However, it's important to remember that Black Widow was available via Disney+ Premier Access whereas Shang-Chi is only available in theaters until Disney+ Day on November 12.

Globally, with ticket sales amounting to $166.9 million, Shang-Chi has made over $363 million since it was released in theaters on September 3.

Free Guy took third place with $4.1 million, Candyman earned the #4 spot with $2.5 million, and Clint Eastwood's Cry Macho rounded out the top five with $2.1 million in ticket sales.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.