Monthly Archives: August 2021
Apple Is Finally Ready to Settle a Years-Old Lawsuit From Developers
As a result of a class-action lawsuit from US app developers, Apple has announced a slew of changes to the App Store as part of a proposed settlement agreement. US developers filed litigation against the tech giant back in 2019 to break the tech giant's "improper monopolization" of iOS apps.
Pending approval from the court, Apple will payout $100 million and also clarify several of its app store policies. Most notably, it will allow developers to reach out to customers (with permission from the user) to collect information inside their apps, allowing them to email about alternative payment options available outside the App Store.
Developers on the App Store could previously communicate with customers outside of their apps and even collect payments outside of their apps (e.g. renewing a Netflix subscription on the official Netflix website). But prior to this proposed settlement, developers were not allowed to communicate with iOS customers about other payment options available outside of the App Store.
However, the potential changes to the app store would still not allow developers to inform iOS users about alternative payment options from within the app itself so that developers could bypass the "app store tax," a 30 percent cut Apple receives from the in-app payment system. Apple's in-app payment cut has been the subject of a different lawsuit filed by Epic Games last year, which a federal judge is currently reviewing after the case was argued in May.
Another concession Apple will make should the proposed agreement get approved for the case Cameron et al. v. Apple Inc, is that the iPhone maker will create a Small Developer Assistance Fund. It will payout $100 million, divided among small developers who make $1 million or less, with payouts varying depending on how many people submit and are approved for their claim. The remaining funds will be donated to the nonprofit Girls Who Code. The website is up, but it is not fully operational, likely due to the settlement pending approval from a judge.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Elden Ring’s New Summoning Mechanic Won’t Make the Game Easier
Elden Ring will have a gameplay mechanic that sounds unlike anything FromSoftware has done before, allowing you to collect the souls of your enemies and summon them in battle. Kind of like Pokemon. But during a hands-off preview and Q&A, FromSoftware assured us that this new mechanic has been carefully balanced to not make Elden Ring easier.
“What we’ve tried to do is design the spirit summons where they’re placed throughout the game and how you will level them up throughout the game in a way that doesn’t make the game just drastically easier whenever you bring them out,” FromSoftware said during a media Q&A event.
In an interview with IGN earlier this year, Elden Ring director Hidetaka Miyazaki explained a new mechanic in Elden Ring where you can summon defeated enemies to help you in battle. These aren’t player NPCs you can summon like in other FromSoft RPGs, but offline AI with their own progression elements.
Summoning AI or online player help during boss fights can make a big difference, but FromSoft says that because of the way summons in Elden Ring are designed, there is a trade-off to using them in the first place.
“It’s up to the player what summons they choose and when, but it’s also up to the player to invest their stat points into the summons if they so choose or into their own character, so it’s a bit of a trade-off there.”
Furthermore, the summons you collect are determined by how you explore and progress through Elden Ring’s massive world, “So it’s not intended to lower the difficulty drastically.”
If past FromSoftware RPGs are any indication, the effect of summoning spirits in your game will likely be down mainly to how you choose to use the system. Summoning AI and online players do help considerably when facing challenging bosses in Dark Souls but it's also a completely optional system. And while it sounds like you can level your summons at the expense of your experience points, any additional tool in your arsenal can only help you in the end.
You can find out more info about Elden Ring in our hands-off preview, how the world-building and lore will now come from the game's many NPCs, and how director Hidetaka Miyazaki is leading the in-game text you'll see in the game.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Elden Ring’s Lore Will Be Discovered by Interacting With Important NPCs
FromSoftware says that its approach to storytelling hasn’t changed with Elden Ring, but it may have expanded. Instead, during a recent preview event, the developers revealed that players will still interpret the lore on their own, but that this time clues can come from talking with the game’s many important NPCs rather than just from things like item text.
As FromSoftware explained during a Q&A, whereas in “Dark Souls, and maybe to a lesser extent Sekiro, you’d be picking up these pieces that talk about the world and allow the player to formulate an idea of the world itself and their place in it, they didn’t often talk to the characters and the people living in that world.”
This isn’t the case in Elden Ring. “With Elden Ring, we have a large number of NPCs and a lot of major players in the story,” FromSoft says.
And just as players picked up pieces of the lore through item text, “things like that are going [to come from] talking to those important NPCs and those important characters, and that way we feel the player is going to learn more about the drama, more about the history of the world,” through interacting and learning more about the many characters in Elden Ring.
The developers hope that this dialogue will help “formulate a more personal and dramatic image of the world.” In fact, FromSoft’s Yasuhiro Kitao goes so far as to say Elden Ring is a “multi-protagonist drama.” Kitao also said that director Hidetaka Miyazaki will be leading the in-game text and dialogue you’ll see in Elden Ring, based on the mythology laid down by collaborator George R.R. Martin.
In an interview with IGN earlier this year, Miyazaki explained how Martin helped create the world and inspired the characters and central drama. And while Martin says his contributions to Elden Ring were done “years ago.”
Either way, it seems that lore hunters obsessed over every detail in FromSoftware games will have to pay extra attention when speaking with the game’s NPCs if they want to uncover the secret of The Lands Between and Elden Ring.
Check out IGN’s Elden Ring preview for a better look at how dungeons will work in Elden Ring or read about how the new summoning mechanic is being designed to not interfere with the game’s difficulty.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Elden Ring’s In-Game Text Is Being Written by Miyazaki, Not George R.R. Martin
When Elden Ring was first announced, one of the biggest surprises was how it’s a collaboration between FromSoftware and A Song of Ice and Fire author George R.R. Martin. Since then, more information about the collaboration has come to light and while Martin was responsible for creating the overall world and mythos of Elden Ring, the in-game text is by director Hidetaka Miyazaki.
“In From fashion, the story is told in fragments, and we haven’t changed our principle of providing a world and narrative that the player can interpret for themselves,” FromSoft’s Yasuhiro Kitao says.
And while this means lore can still be discovered by item text and cutscenes, NPC dialogue will also contribute significantly to world-building, and Miyazaki is "at the forefront of the text, writing the text in the game."
In an interview with IGN from earlier this year, Miyazaki explained that Martin helped build the world, including the Lands Between, and central narrative. However, Martin himself said that he finished his contributions to Elden Ring “years ago” and development continued to build on the foundations established by Martin.
Miyazaki praised Martin and said the author’s contributions led Elden Ring to be more character-focused than previous FromSoft games. “He brought things to the table that we couldn’t have done by ourselves, in terms of that rich storytelling and that sense of character and drama.”
Given that Martin’s most famous work involves complicated character dynamics and the way people interact with each other while vying for power, this makes sense. With the open-ended, in-game text handled by Miyazaki, it sounds like fans will get the best of both Miyazaki and Martin’s worlds in Elden Ring.
Check out IGN's full preview of Elden Ring as well as how the new summoning mechanic is being carefully designed to not impact the game's overall difficulty.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Elden Ring’s New Summoning Mechanic Won’t Make the Game Easier
Elden Ring will have a gameplay mechanic that sounds unlike anything FromSoftware has done before, allowing you to collect the souls of your enemies and summon them in battle. Kind of like Pokemon. But during a hands-off preview and Q&A, FromSoftware assured us that this new mechanic has been carefully balanced to not make Elden Ring easier.
“What we’ve tried to do is design the spirit summons where they’re placed throughout the game and how you will level them up throughout the game in a way that doesn’t make the game just drastically easier whenever you bring them out,” FromSoftware said during a media Q&A event.
In an interview with IGN earlier this year, Elden Ring director Hidetaka Miyazaki explained a new mechanic in Elden Ring where you can summon defeated enemies to help you in battle. These aren’t player NPCs you can summon like in other FromSoft RPGs, but offline AI with their own progression elements.
Summoning AI or online player help during boss fights can make a big difference, but FromSoft says that because of the way summons in Elden Ring are designed, there is a trade-off to using them in the first place.
“It’s up to the player what summons they choose and when, but it’s also up to the player to invest their stat points into the summons if they so choose or into their own character, so it’s a bit of a trade-off there.”
Furthermore, the summons you collect are determined by how you explore and progress through Elden Ring’s massive world, “So it’s not intended to lower the difficulty drastically.”
If past FromSoftware RPGs are any indication, the effect of summoning spirits in your game will likely be down mainly to how you choose to use the system. Summoning AI and online players do help considerably when facing challenging bosses in Dark Souls but it's also a completely optional system. And while it sounds like you can level your summons at the expense of your experience points, any additional tool in your arsenal can only help you in the end.
You can find out more info about Elden Ring in our hands-off preview, how the world-building and lore will now come from the game's many NPCs, and how director Hidetaka Miyazaki is leading the in-game text you'll see in the game.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Elden Ring’s In-Game Text Is Being Written by Miyazaki, Not George R.R. Martin
When Elden Ring was first announced, one of the biggest surprises is how it’s a collaboration between FromSoftware and A Song of Ice and Fire author George R.R. Martin. Since then, more information about the collaboration has come to light and while Martin was responsible for creating the overall world and mythos of Elden Ring, the in-game text is being director Hidetaka Miyazaki.
“In From fashion, the story is told in fragments, and we haven’t changed our principle of providing a world and narrative that the player can interpret for themselves,” FromSoft’s Yasuhiro Kitao says.
And while this means lore can still be discovered by item text and cutscenes, NPC dialogue will also contribute significantly to world-building, and Miyazaki is "at the forefront of the text, writing the text in the game."
In an interview with IGN from earlier this year, Miyazaki explained that Martin helped build the world, including the Lands Between, and central narrative. However, Martin himself said that he finished his contributions to Elden Ring “years ago” and development continued to build on the foundations established by Martin.
Miyazaki praised Martin and said the author’s contributions led Elden Ring to be more character-focused than previous FromSoft games. “He brought things to the table that we couldn’t have done by ourselves, in terms of that rich storytelling and that sense of character and drama.”
Given that Martin’s most famous work involves complicated character dynamics and the way people interact with each other while vying for power, this makes sense. With the open-ended, in-game text handled by Miyazaki, it sounds like fans will get the best of both Miyazaki and Martin’s worlds in Elden Ring.
Check out IGN's full preview of Elden Ring as well as how the new summoning mechanic is being carefully designed to not impact the game's overall difficulty.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Elden Ring’s Lore Will Be Discovered by Interacting With Important NPCs
FromSoftware says that its approach to storytelling hasn’t changed with Elden Ring, but it may have expanded. Instead, during a recent preview event, the developers revealed that players will still interpret the lore on their own, but that this time clues can come from talking with the game’s many important NPCs rather than just from things like item text.
As FromSoftware explained during a Q&A, whereas in “Dark Souls, and maybe to a lesser extent Sekiro, you’d be picking up these pieces that talk about the world and allow the player to formulate an idea of the world itself and their place in it, they didn’t often talk to the characters and the people living in that world.”
This isn’t the case in Elden Ring. “With Elden Ring, we have a large number of NPCs and a lot of major players in the story,” FromSoft says.
And just as players picked up pieces of the lore through item text, “things like that are going [to come from] talking to those important NPCs and those important characters, and that way we feel the player is going to learn more about the drama, more about the history of the world,” through interacting and learning more about the many characters in Elden Ring.
The developers hope that this dialogue will help “formulate a more personal and dramatic image of the world.” In fact, FromSoft’s Yasuhiro Kitao goes so far as to say Elden Ring is a “multi-protagonist drama.” Kitao also said that director Hidetaka Miyazaki will be leading the in-game text and dialogue you’ll see in Elden Ring, based on the mythology laid down by collaborator George R.R. Martin.
In an interview with IGN earlier this year, Miyazaki explained how Martin helped create the world and inspired the characters and central drama. And while Martin says his contributions to Elden Ring were done “years ago.”
Either way, it seems that lore hunters obsessed over every detail in FromSoftware games will have to pay extra attention when speaking with the game’s NPCs if they want to uncover the secret of The Lands Between and Elden Ring.
Check out IGN’s Elden Ring preview for a better look at how dungeons will work in Elden Ring or read about how the new summoning mechanic is being designed to not interfere with the game’s difficulty.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Nickelodeon’s Smash Bros-Alike Adds April O’Neil and CatDog
Nickelodeon All-Stars Brawl, the Smash Bros-like crossover fighting game developed by Ludosity and Fair Play Labs, has announced two new characters in the form of CatDog and April O'Neil.
Following her Gamescom 2021 Opening Night reveal as a playable character in TMNT: Shredders Revenge, the Teenage Mutant Ninja Turtle jumpsuit-wearing news reporter April O'Neil was announced to be joining the roster of characters set to battle it out in Nickelodeon's All-Stars Brawl. O'Neil's reveal trailer saw her back in her iconic yellow look as she showed off an impressive move that features acrobatic flips and split kicks alongside a weaponized microphone.
As previously mentioned, O'Neil isn't the only character that was revealed during the show. NickToons fan favourite CatDog will also be making their appearance when the game debuts this fall. Unlike April O'Neil, CatDog's reveal trailer appears to show a unique combat style that complements both the character's canine and feline capabilities. From a swole Caninius Dog right hook to Felinius Cat battering opponents with a fire hydrant, CatDog looks like a force to be reckoned with.
Nickelodeon All-Star Brawl was initially revealed back in July where it was announced that the game will also feature characters from SpongeBob SquarePants, Rugrats, Ren & Stimpy, Hey Arnold and more when it launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch later this year. If you're looking forward to jumping into the cartoon-based brawler then make sure to check out the game's official announcement trailer.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Nickelodeon’s Smash Bros-Alike Adds April O’Neil and CatDog
Nickelodeon All-Stars Brawl, the Smash Bros-like crossover fighting game developed by Ludosity and Fair Play Labs, has announced two new characters in the form of CatDog and April O'Neil.
Following her Gamescom 2021 Opening Night reveal as a playable character in TMNT: Shredders Revenge, the Teenage Mutant Ninja Turtle jumpsuit-wearing news reporter April O'Neil was announced to be joining the roster of characters set to battle it out in Nickelodeon's All-Stars Brawl. O'Neil's reveal trailer saw her back in her iconic yellow look as she showed off an impressive move that features acrobatic flips and split kicks alongside a weaponized microphone.
As previously mentioned, O'Neil isn't the only character that was revealed during the show. NickToons fan favourite CatDog will also be making their appearance when the game debuts this fall. Unlike April O'Neil, CatDog's reveal trailer appears to show a unique combat style that complements both the character's canine and feline capabilities. From a swole Caninius Dog right hook to Felinius Cat battering opponents with a fire hydrant, CatDog looks like a force to be reckoned with.
Nickelodeon All-Star Brawl was initially revealed back in July where it was announced that the game will also feature characters from SpongeBob SquarePants, Rugrats, Ren & Stimpy, Hey Arnold and more when it launches on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch later this year. If you're looking forward to jumping into the cartoon-based brawler then make sure to check out the game's official announcement trailer.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Wonder Woman 1984 Director Says Streaming Release Was ‘Heartbreaking’ and ‘Detrimental’, But the ‘Best Choice’
Wonder Woman 1984 director Patty Jenkins has commented on the "detrimental" impact of the DC sequel's day-and-date release.
As reported by Deadline, Jenkins shared her thoughts on Wonder Woman 1984's theatrical day-and-date model while speaking on a panel at CinemaCon on Thursday. She reportedly referred to the movie's release as a "heartbreaking experience," even though she acknowledged that it was "the best choice in a bunch of bad choices" at the time.
Warner Bros. announced its industry-shaking approach to distributing movies last year, revealing that the studio's entire 2021 film slate would be available concurrently for an exclusive window on HBO Max. WW84 was released in December, serving as an early test of how blockbuster movies might perform when given a day-and-date release.
The sequel to 2017's Wonder Woman got off to a slow start at the international box office, opening to just $18.8 million in China and a total of $38.5 million overseas. However, it then went on to earn $46.5 million in the U.S. market and $120 million in other territories, for a worldwide total of $166.5 million against a $200 million budget.
"It was detrimental to the movie... I knew that could have happened," Jenkins said, referencing the movie's box office performance following its simultaneous release on HBO Max and in theaters. "I don't think it plays the same on streaming, ever. I'm not a fan of day-and-date and I hope to avoid it forever. I make movies for the big-screen experience."
Jenkins also affirmed that she would never make a movie for Netflix or any other streaming service, given the fact that those movies typically only get a short time in theaters before segueing to streaming. She admitted that "it's hard to market a movie when it has a limited run," whereas television is something that she likes working on with the streaming giant.
The release of WW84 on HBO Max helped to double the streamer's subscriber numbers in the fourth quarter of last year, with an estimated 554,000 users signing up between December 25 and December 27 alone. In addition, WarnerMedia noted that "nearly half" of its HBO Max subscriber base watched the superhero sequel on the day of its release.
Warner Bros. has already confirmed that Wonder Woman 3 is in development with director Patty Jenkins and lead star Gal Gadot both set to return, so you might want to check out 7 of the biggest WTF questions we had after watching the Wonder Woman sequel and read our explainer of the ending and how the movie could change the DCEU.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.