Monthly Archives: August 2021
Elon Musk Says Tesla Will Release Humanoid Robots Next Year
At Tesla's AI Day event, Elon Musk unveiled the Tesla Bot - a humanoid robot that uses much of the tech found in Tesla's car to perform such tasks as getting groceries or attaching a bolt to a car with a wrench. Oh, and a prototype is set to be ready next year.
The Tesla Bot will stand at 5'8" and will weigh approximately 125 pounds. Fortunately, for those who fear a possible robot uprising, the team at Tesla is building the Tesla Bot in a way that "you can run away from it... and most likely overpower it."
This goal is seen in some of the Tesla Bot's specs, which give it a top speed of 5 MPH, a Carry Capacity of 45 pounds, a Deadlift of 150, and an Arm Extend Lift of 10 pounds.
The Tesla bot will use much of the same tech that is found in its cars, including the Full Self Driving hardware, and it will come equipped with eight cameras and a high-tech screen in its head.
Musk and Tesla want this new Tesla Bot to perform "dangerous, repetitive, and boring tasks" like picking up groceries or fixing a car. These bots would ideally be added to our workforce, and Musk posits the question as to what economy actually is to explain his thoughts.
Join us to build the future of AI → https://t.co/Gdd4MNet6q pic.twitter.com/86cXMVnJ59
— Tesla (@Tesla) August 20, 2021
"What is economy? It is, at the foundation, it is labor," Musk said. "What happens when there is no shortage of labor?" If all goes well in Musk and Tesla's plans, these Tesla Bots will fill those gaps and ensure there are enough workers to go around, even if they aren't living and breathing people.
Tesla is fully in on working on the Tesla Bot - which has a code name of Optimus Prime - and it has encouraged those who want to be part of the future of AI and this Tesla Bot's development to join their team.
The Tesla Bot is only one of the many projects in the works at Tesla, including the Blade Runner-inspired Cybertruck. This news also comes alongside a US investigation into Tesla's autopilot after a number of its vehicles have collided with parked emergency vehicles.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Elon Musk Says Tesla Will Release Humanoid Robots Next Year
At Tesla's AI Day event, Elon Musk unveiled the Tesla Bot - a humanoid robot that uses much of the tech found in Tesla's car to perform such tasks as getting groceries or attaching a bolt to a car with a wrench. Oh, and a prototype is set to be ready next year.
The Tesla Bot will stand at 5'8" and will weigh approximately 125 pounds. Fortunately, for those who fear a possible robot uprising, the team at Tesla is building the Tesla Bot in a way that "you can run away from it... and most likely overpower it."
This goal is seen in some of the Tesla Bot's specs, which give it a top speed of 5 MPH, a Carry Capacity of 45 pounds, a Deadlift of 150, and an Arm Extend Lift of 10 pounds.
The Tesla bot will use much of the same tech that is found in its cars, including the Full Self Driving hardware, and it will come equipped with eight cameras and a high-tech screen in its head.
Musk and Tesla want this new Tesla Bot to perform "dangerous, repetitive, and boring tasks" like picking up groceries or fixing a car. These bots would ideally be added to our workforce, and Musk posits the question as to what economy actually is to explain his thoughts.
Join us to build the future of AI → https://t.co/Gdd4MNet6q pic.twitter.com/86cXMVnJ59
— Tesla (@Tesla) August 20, 2021
"What is economy? It is, at the foundation, it is labor," Musk said. "What happens when there is no shortage of labor?" If all goes well in Musk and Tesla's plans, these Tesla Bots will fill those gaps and ensure there are enough workers to go around, even if they aren't living and breathing people.
Tesla is fully in on working on the Tesla Bot - which has a code name of Optimus Prime - and it has encouraged those who want to be part of the future of AI and this Tesla Bot's development to join their team.
The Tesla Bot is only one of the many projects in the works at Tesla, including the Blade Runner-inspired Cybertruck. This news also comes alongside a US investigation into Tesla's autopilot after a number of its vehicles have collided with parked emergency vehicles.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Madden NFL 22 Review — Momentum Shift
Seattle Seahawks fans have caused minor earthquakes in the past, such is the raucousness of the aptly named 12th Man. The crowd at CenturyLink Field has also earned two Guinness World Records for the loudest roar recorded at a sports stadium, once registering a deafening 137.6 decibels back in 2014. Of course, Seattle isn't the only city known for its boisterous fans and intimidating atmosphere, and this is reflected throughout the various stadiums in Madden NFL 22. After criticism that last year's game was light on new content--particularly as it relates to Franchise mode--developer EA Tiburon has introduced a number of sweeping changes this time around, with the crowd being the most prominent right out of the gate.
The new Gameday Atmosphere feature brings crowds to life with new animations and remastered fan recordings that more accurately replicate what you're likely to see and hear on any given Sunday. It also extends beyond the cosmetic side, too, as the ball will fly further in Denver's high altitude, while the wind will play havoc with your field goal team in Chicago. On top of this, the intensity of the home fans will have an impact on the way games can play out. This feature is called Gameday Momentum, and it introduces a momentum meter to the top of the screen that will shift back and forth like a tug-of-war depending on the performance of each team. If momentum is on your side--because of a big sack or crucial touchdown, for instance--you'll gain access to various bonuses (called M-Factors) that give your team an edge in certain situations. This works in tandem with Gameday Atmosphere to ratchet up the significance of home field advantage, especially when playing in front of crowds known for their vociferousness.
The aforementioned 12th Man of the Seattle Seahawks will cause the opposing team's pre-snap play art to be distorted on 3rd and 4th down, turning each receiver's route into a squiggly mess. Elsewhere, Vikings players will gain a small speed boost in the red zone when the "Skol" chant reverberates around the U.S. Bank Stadium. It looks and sounds a tad gamified on the surface, but Gameday Momentum and Atmosphere are crucial additions that capture the unique fandom of each team and accurately reflect the wild swings in momentum that can occur during the course of a heated football game. It gives rivalries that big game feel and intensifies those drives where the home fans are fervently working against you. The impact of home field advantage in the NFL is tangible, and can often be the difference between winning and losing, yet Madden 22 marks the first time the series has truly emulated such an integral part of the sport.
Continue Reading at GameSpotMadden NFL 22 Review — Momentum Shift
Seattle Seahawks fans have caused minor earthquakes in the past, such is the raucousness of the aptly named 12th Man. The crowd at CenturyLink Field has also earned two Guinness World Records for the loudest roar recorded at a sports stadium, once registering a deafening 137.6 decibels back in 2014. Of course, Seattle isn't the only city known for its boisterous fans and intimidating atmosphere, and this is reflected throughout the various stadiums in Madden NFL 22. After criticism that last year's game was light on new content--particularly as it relates to Franchise mode--developer EA Tiburon has introduced a number of sweeping changes this time around, with the crowd being the most prominent right out of the gate.
The new Gameday Atmosphere feature brings crowds to life with new animations and remastered fan recordings that more accurately replicate what you're likely to see and hear on any given Sunday. It also extends beyond the cosmetic side, too, as the ball will fly further in Denver's high altitude, while the wind will play havoc with your field goal team in Chicago. On top of this, the intensity of the home fans will have an impact on the way games can play out. This feature is called Gameday Momentum, and it introduces a momentum meter to the top of the screen that will shift back and forth like a tug-of-war depending on the performance of each team. If momentum is on your side--because of a big sack or crucial touchdown, for instance--you'll gain access to various bonuses (called M-Factors) that give your team an edge in certain situations. This works in tandem with Gameday Atmosphere to ratchet up the significance of home field advantage, especially when playing in front of crowds known for their vociferousness.
The aforementioned 12th Man of the Seattle Seahawks will cause the opposing team's pre-snap play art to be distorted on 3rd and 4th down, turning each receiver's route into a squiggly mess. Elsewhere, Vikings players will gain a small speed boost in the red zone when the "Skol" chant reverberates around the U.S. Bank Stadium. It looks and sounds a tad gamified on the surface, but Gameday Momentum and Atmosphere are crucial additions that capture the unique fandom of each team and accurately reflect the wild swings in momentum that can occur during the course of a heated football game. It gives rivalries that big game feel and intensifies those drives where the home fans are fervently working against you. The impact of home field advantage in the NFL is tangible, and can often be the difference between winning and losing, yet Madden 22 marks the first time the series has truly emulated such an integral part of the sport.
Continue Reading at GameSpotOscar Isaac Explains Why He Joined the Metal Gear Solid Movie, and His Love for the Game
Oscar Isaac has explained his love for Metal Gear Solid led him to accept the role as Solid Snake in an upcoming movie adaptation, saying that its "psychedelic military horror" and anti-war message are a big part of his affections.
Following the news that Oscar Isaac is set to play Solid Snake in the upcoming Metal Gear Solid movie from director Jordan Vogt-Roberts, the actor has explained to Total Film why he joined the film.
"I just loved the game," Isaac said. "I love the feeling that the game would give me every time I’d play. It’s just a strangely isolated, mournful, lonely game to play that has these incredible moments of violence and terror, with these weird, psychedelic concepts and villains. But, yes, it’s kind of like psychedelic military horror things that happen."
Isaac spoke further about the themes behind Metal Gear Solid and his hopes for the series' adaptation onto the big screen. "The truth is, underneath the whole thing, it’s an anti-war story. So I think those are the elements I really love," he explained. "And, like I said, I love the feel of playing it, and the big question of: can something like that be transferred – or can you explore those themes in a really interesting way – on film?"
Isaac has long since been known to be a fan of the role. During an interview with IGN for Netflix's Triple Frontier, the actor stated his desire to play the role of Solid Snake in a movie adaptation. "Metal Gear Solid, that's the one," Isaac said at the time. "I'm throwing my hat in for that one."
Following the interview, Vogt-Roberts seemed keen for Isaac to portray the film's lead even before casting had started. The director commissioned artist Bosslogic to create a mock-up of the actor as Snake which you can see in the tweet below.
THIS-MUSING-IS-NOT-NEWS-PSA:
— (((Jordan Vogt-Roberts))) (@VogtRoberts) March 4, 2019
To everyone asking how I feel about Oscar Isaac saying he wants to be Solid Snake.
The full process required to cast an icon hasn’t even started, but..
Ask @Bosslogic where the idea for his brilliant mock up came from.
The ball’s in Oscar’s court. pic.twitter.com/DKM1gw0Oc2
Very little is known about the movie at this point with neither the film's release date nor production date having been announced. With Isaac's incredibly busy schedule, fans will hope that the film is able to move forward sooner rather than later.
In addition to being cast in Metal Gear Solid, the actor has been working on a number of other projects including Marvel's Moon Knight where he is set to play the show's titular character, Marc Spector. The actor will be joined on Moon Knight by Ethan Hawke, who recently revealed what it took for Isaac to convince him to join the Disney Plus series. Meanwhile, Dune - Isaac's next major sci-fi theatrical release - is set to release on October 22. Isaac will portray House Atreides' leader Duke Leto in the film adaptation of Frank Herbert's novel.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Oscar Isaac Explains Why He Joined the Metal Gear Solid Movie, and His Love for the Game
Oscar Isaac has explained his love for Metal Gear Solid led him to accept the role as Solid Snake in an upcoming movie adaptation, saying that its "psychedelic military horror" and anti-war message are a big part of his affections.
Following the news that Oscar Isaac is set to play Solid Snake in the upcoming Metal Gear Solid movie from director Jordan Vogt-Roberts, the actor has explained to Total Film why he joined the film.
"I just loved the game," Isaac said. "I love the feeling that the game would give me every time I’d play. It’s just a strangely isolated, mournful, lonely game to play that has these incredible moments of violence and terror, with these weird, psychedelic concepts and villains. But, yes, it’s kind of like psychedelic military horror things that happen."
Isaac spoke further about the themes behind Metal Gear Solid and his hopes for the series' adaptation onto the big screen. "The truth is, underneath the whole thing, it’s an anti-war story. So I think those are the elements I really love," he explained. "And, like I said, I love the feel of playing it, and the big question of: can something like that be transferred – or can you explore those themes in a really interesting way – on film?"
Isaac has long since been known to be a fan of the role. During an interview with IGN for Netflix's Triple Frontier, the actor stated his desire to play the role of Solid Snake in a movie adaptation. "Metal Gear Solid, that's the one," Isaac said at the time. "I'm throwing my hat in for that one."
Following the interview, Vogt-Roberts seemed keen for Isaac to portray the film's lead even before casting had started. The director commissioned artist Bosslogic to create a mock-up of the actor as Snake which you can see in the tweet below.
THIS-MUSING-IS-NOT-NEWS-PSA:
— (((Jordan Vogt-Roberts))) (@VogtRoberts) March 4, 2019
To everyone asking how I feel about Oscar Isaac saying he wants to be Solid Snake.
The full process required to cast an icon hasn’t even started, but..
Ask @Bosslogic where the idea for his brilliant mock up came from.
The ball’s in Oscar’s court. pic.twitter.com/DKM1gw0Oc2
Very little is known about the movie at this point with neither the film's release date nor production date having been announced. With Isaac's incredibly busy schedule, fans will hope that the film is able to move forward sooner rather than later.
In addition to being cast in Metal Gear Solid, the actor has been working on a number of other projects including Marvel's Moon Knight where he is set to play the show's titular character, Marc Spector. The actor will be joined on Moon Knight by Ethan Hawke, who recently revealed what it took for Isaac to convince him to join the Disney Plus series. Meanwhile, Dune - Isaac's next major sci-fi theatrical release - is set to release on October 22. Isaac will portray House Atreides' leader Duke Leto in the film adaptation of Frank Herbert's novel.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Black Myth: Wukong Switches to Unreal Engine 5 – Supports 4K, 60FPS, Ray Tracing, and More
Black Myth: Wukong – the gorgeous upcoming Soulslike based on Journey to the West – is now being developed on Unreal Engine 5, with support from Epic Games and Nvidia. You can see how it looks in a brand new trailer.
After being announcing and showing off Black Myth: Wukong as an Unreal Engine 4 game, developer Game Science made the switch to Unreal Engine 5 this year. Both Epic Games and Nvidia are providing support with that switch, and the game will support 4K resolution at 60 frames per second, raytracing, and Nvidia DLSS upon launch.
You can see the fruits of those upgrades in a new 12 minute trailer for the game, below, which has been released to celebrate the year anniversary of the game’s reveal.
The first Black Myth: Wukong trailer was incredibly popular, garnering tens of millions of views in its first few days of release, but Game Science has been very quiet about revealing more since, with a few scant details provided in the year after it arrived. The new trailer offers a lot more than we’d previously seen, with new abilities, visual effects, bosses, and story clues offered – you can learn more about all of those in our trailer breakdown.
We still don’t know a release date, or what platforms the game is aiming for outside of PC, but we’ve collated everything we know about Black Myth: Wukong in one place. Since the reveal, we’ve also learned more about the developer making Black Myth, and seen a shorter trailer to celebrate Chinese New Year that showed off bosses, spells, and more.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Danny DeVito Abruptly Loses Twitter Verification After Tweeting Support For Nabisco Strike
By most measures Danny DeVito is exactly the kind of person you'd expect to be verified on Twitter. That makes it all the more surprising that the popular actor abruptly lost the blue checkmark earlier today, to the consternation of his fans.
DeVito's verified status vanished after he tweeted in support of a strike by Nabisco workers. He wrote, "Support Nabisco workers striking for humane working hours, fair pay, outsourcing jobs. NO CONTRACTS, NO SNACKS."
Support Nabisco workers striking for humane working hours, fair pay, outsourcing jobs.
— Danny DeVito (@DannyDeVito) August 18, 2021
NO CONTRACTS NO SNACKS
It is unclear if DeVito's verified status disappeared because of his tweet. IGN reached out to Twitter for comment, and will update this article if we hear back.
Twitter verification is at best a finicky process. Recently, Twitter reopened the application process, whereupon the company was immediately inundated with requests for the blue checkmark. Many users across a multitude of industries — including some boasting tens of thousands of followers — have been denied verification.
DeVito, however, was already verified, and he's a major celebrity to boot. Either way, his fans don't seem too happy right now.
Danny DeVito when Twitter calls to give him back his verification pic.twitter.com/oreJPNT707
— Rich (@UptownDC_Rich) August 19, 2021
HOW DO YOU UNVERIFY DANNY DEVITO https://t.co/ApiEeJPtBw
— danielle tcholakian (@danielleiat) August 19, 2021
Whatever happens, DeVito is staying busy within the entertainment industry. He is current working on a comic about the Penguin, the villain he played in 1992's Batman Returns, and will voice a character in the animated show Little Demon alongside Aubrey Plaza. It's Always Sunny in Philadelphia, in which DeVito plays a starring role, was renewed late last year for another four seasons.
Image Credit: Getty Images/VES 2021
Kat Bailey is a Senior News Editor at IGN.
Black Panther 2 Will Introduce Ironheart Before Disney Plus Show
While Marvel's Ironheart series for Disney Plus is still a way off, fans will be getting their first introduction to the character ahead of the show's premiere. Ironheart star Dominique Thorne will make her MCU debut as Riri Williams in Black Panther: Wakanda Forever next year, as confirmed by Variety.
Thorne's involvement with the Black Panther sequel was confirmed by Marvel Studios president Kevin Feige during an interview with Comicbook.com.
"We're shooting Black Panther: Wakanda Forever right now," Feige said. "The character of Riri Williams, you will meet in Black Panther 2 first... She started shooting, I think, this week before her Ironheart series."
Thorne joins an ensemble including returning cast members Angela Bassett, Danai Gurira, Winston Duke, and Lupita Nyong'o. Last month, it was reported that I May Destroy You creator, co-director and star Michaela Coel was joining the project in an unknown role. The film began production in late June and is set to hit theaters on July 8, 2022.
Ironheart, a.k.a. Riri Williams, was created by Marvel comics in 2015. A genius teenage student at M.I.T., Williams creates the most advanced suit of armor since Tony Stark's Iron Man. The character's upcoming Disney Plus series has tapped Chinaka Hodge to serve as head writer. Hodge's previous television credits include Apple's reboot of Amazing Stories and TNT's adaptation of Snowpiercer.
While Marvel hasn't confirmed a release window for Ironheart, the studio has plenty of Disney Plus projects on the horizon. Jeremy Renner's Hawkeye will return in an original series later this year. Ms. Marvel and She-Hulk will also hit the streamer sometime in the future. For a review on every MCU project on the way, check out our complete rundown of the studio's upcoming line-up.
Head here for more on Riri Williams/Ironheart and her comic book history, as well as how she could fit into the MCU.
J. Kim Murphy is a freelance entertainment writer.
How a Disabled Gamers Initiative Was Able to Raise $1 Million
Steven Spohn describes himself as a “twice-over terminally disabled individual” with spinal muscular atrophy who, according to doctors, shouldn’t be alive. He also describes himself as someone deeply dedicated to advocating for people with disabilities who want to play games.
He turned 40 last year and despite feeling the friendly pressure to celebrate it in a big way — “It’s like a rite of passage, right?” — that was never a reality for him. The COVID-19 pandemic threatened his existence, something spinal muscular atrophy was already doing. Instead, he channeled his love of games and advocacy for the disabled gamer community into a charity drive that managed to raise more than $1 million.
“I am extremely grateful right now,” Spohn said. “But you know, I’m someone who’s also never satisfied with what I’ve done. My personality is always looking for what’s next and I’m just someone trying to figure out how to do more good for the world. I’d love to give you the perfect sound bite — ‘I’m going to Disney World’ — but the only thing on my brain right now is, ‘Ok cool, we managed to do this really cool thing, and here’s what this money is going to do. What’s next?’”
How The Charity Drive Came to Be
Spohn became especially interested in a fundraising effort like this after someone he looks up to named Benjamin Lupo (aka DrLupo) raised millions of dollars for St. Jude Children’s Research Hospital. Lupo showed Spohn that one person can start something that can make a massive difference.
Disabled gamers can face a plethora of challenges when it comes to gaming depending on their disability, such as being unable to use traditional controllers. That’s why AbleGamers works to raise money to purchase items like Microsoft’s adaptive controller for disabled gamers. Spohn himself plays games with a mouse and an infrared hat that uses the pitch and yaw of his head to select preset keyboard buttons.
Many people have a disability like blindness that makes seeing what’s on the screen difficult, or deafness, which can affect one’s ability to hear what’s happening in a game. AbleGamers works directly with developers to help them build options in their games to make them more accessible for people with these kinds of disabilities, and others too.
Spohn’s $1 million charity drive was started to continue all that AbleGamers does, be it remain afloat with paid employees, purchase controllers, create new courses for developers, or hire occupational therapists.
The official fundraising effort began on Spohn’s 40th birthday on September 15 last year and Spohn’s fundraising effort became formally organized under the “#SpawnTogether” hashtag the day the drive began. From there it grew more and more popular throughout the fundraiser.
Spohn says it was always going to be a grassroots effort because he wanted the wider industry to see that people care about people with disabilities.
Today is my 40th birthday!
— Steven Spohn (Spawn) (@stevenspohn) September 15, 2020
For my 39th birthday, I made friends with @TheRock
To celebrate this milestone, I'm going to raise $1,000,000 for charity.
But I'm going to need your help. pic.twitter.com/bu1t9KKRg1
Before the first 24 hours were up, more than $130,000 had been raised. By the next day, other content creators had raised over $10,000 under the #SpawnTogether Tiltify effort. By the end of that month, almost $150,000 had been raised. The number continued to rise and then on November 14, during GlitchCon, Dr. Lupo informed Spohn that Twitch was donating $1 million to AbleGamers.
Technically, Spohn had hit his $1 million goal at that point, but during the excitement and happiness of the moment, he decided right then and there that he wanted to raise another million.
“I said, ‘thank you for the million and now I'm going to go out and raise another,’ and then we raised $1 million from the community,” Spohn said. “Because here’s the thing: Let’s say I live for another 20 years, or maybe I die in three months. Either way, the charity is going to go on. I knew that it couldn’t be as simple as just convincing a big conglomerate owned by Amazon that they need to hand over a million dollars every year. I needed to show people that it’s something we can all do together.”
I am so shook.@Twitch donating $1,000,000 to @AbleGamers is going to *literally* change the lives of thousands of people with disabilities.
— Steven Spohn (Spawn) (@stevenspohn) November 14, 2020
To you who supported me, my work, AbleGamers, and our lofty dream of enabling everyone to play: Thank you
They did this because of you! pic.twitter.com/pxtYXs5lQX
Spohn's Riders of Rohan
And show people #SpawnTogether did. Sure, some bigger names helped out, including game developer Alanah Pearce, streamers Bruce Greene and BloodyFaster, and even State Farm and Felicia Day. Spohn, who had received support from people like actors Dwayne Johnson and Ryan Reynolds in the past, saw his fundraiser reach the likes of actor Brie Larson, too. But Spohn is just as proud of the hundreds of other names that helped out by donating, streaming for the fundraiser, or even sharing a link.
All told, about 250 streamers and 50 teams joined Spohn’s fundraising effort through Tiltify. Whether they donated a dollar or $10,000, partners urged their communities to donate or helped people learn what AbleGamers is about. They pushed forward Spohn’s mission to prove that making gaming more accessible is a cause worthy of the world’s attention.
Spohn said steamer Lilsimsie was one of his main rocks throughout the effort. He called her his Pikachu, always there when he would say, “I need you,” much in the same way Ash Ketchum relies on Pikachu to pull him through the toughest of challenges.
The toughest challenge of all was actually raising $1 million — which is no small sum. Lilsimsie raised $150,000 alone for #SpawnTogether. Halfway through the year-long goal, #SpawnTogether had raised $300,000 since the $1 million donation from Twitch. That topped Spohn’s wildest expectations, but with just six months to go until his next birthday on September 15, there was still a lot of work to be done. Hundreds more, however, helped him smash past that goal, weeks before the year was up.
Then, there’s also the extra attention the fundraiser brought to Spohn, his disability, and AbleGamers as a whole. There were positives, of course. Namely, people learned more about video game accessibility and what AbleGamers is trying to do. Unfortunately, it also led to people mocking Spohn, but he saw those moments as teaching opportunities, sometimes successful, sometimes not.
“We’ve [disabled gamers] kind of become masters of taking a negative and turning it into a positive because people with disabilities have been so looked down on in our society,” Spohn said, reflecting on how his disability led him to a place in life where he can do something like raising $1 million. “All of this was a grassroots effort. This was a Steven Spohn thing at first because this was not an AbleGamers-sanctioned event, there was no marketing budget put into this, nobody was paying me to do anything...this was about people doing something out of the goodness of their hearts and simply helping out one another.”
What's Next for Spohn and AbleGamers
Spohn hasn’t quite figured out what’s next. He knows how the money will immediately help AbleGamers, where he’s the chief operating officer. It’ll help purchase more accessible controllers for the organization to give to disabled gamers. It’ll allow AbleGamers to hire occupational therapists and more to help the organization reach the 46 million disabled gamers in America. It’ll help AbleGamers continue to teach developers how to develop games with accessibility in mind. But for Spohn, looking five years into the future isn’t easy.
“Where we’ll be in five years, I have no idea,” Spohn says. “I couldn’t have told you I’d be doing this interview even a year ago. However, I’m always somebody who wants to figure out how to help the most people in the most efficient ways and I think we’re slowly figuring out how to do that. I think in five years, you’ll see an organization that is raising millions of dollars, an organization that the industry respects because of how transparent we are with where our money goes and…generally, how we don't leave any ambiguity as to what’s going on behind the curtain.”
WE DID IT
— Steven Spohn (Spawn) (@stevenspohn) August 16, 2021
WE DID IT
WE RAISED $1,000,000 FOR DISABLED GAMERS
THANK YOU THANK YOU THANK YOU pic.twitter.com/VlIrrBYMVo
Spohn said he’s incredibly grateful for all of the congratulations and buzz around the $1 million achievement, but he doesn’t want people to think of the achievement as his. He just wants to be known as the person that lit the fire. He’s the person that lit the beacons of Gondor, he says. Every single person that donated to his cause is a Rider of Rohan.
“I think that’s my general advice for anybody out there who’s currently looking at me as their inspiration to do something like this,” Spohn says. “Move forward. When we join this world, there's a lot wrong with it and there’s a lot of things that can be done better, and we can’t fix everything. But you can pick a couple of things and you can make them just a little bit better.”
“Now we can say to the industry, ‘people with disabilities are important, and they’re so important that we banded together to raise a million dollars.’ That validation of gamers with disabilities is important...and the games industry needs to keep paying attention to it.”
The #SpawnTogether charity drive for AbleGamers is still live and if you'd like to donate, you can do that here.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes. You can also follow Steven Spohn on Twitter @stevenspohn and AbleGamers on Twitter @AbleGamers.