Monthly Archives: August 2021
Life Is Strange TV Series Still In the Works With Shawn Mendes Now Overseeing the Music
A Life is Strange TV adaptation is still in the works, and it's now enlisted Grammy-nominated singer Shawn Mendes to oversee the music for the series.
A Life is Strange TV series was first announced back in 2016 after Legendary picked up the adaptation rights from Square Enix. Since then, however, there has been no news about the show.
Now, along with Mendes, Life is Strange also adds Anonymous Content, a production company behind shows like 13 Reasons Why whose dark take on high school life may fit well with the premise of Life is Strange.
When Legendary first announced plans to make a Life is Strange TV show, only the first game was released. It followed art student Max Caulfield who must survive bullies and disappearing students while also navigating her ability to rewind time.
Since then, however, there have been many more games in the series including Life is Strange 2, Life is Strange: Before the Storm, and the upcoming Life is Strange: True Colors. While Before the Storm is a prequel to the first Life is Strange, Life is Strange 2 and True Colors follow different protagonists on their own adventures.
Each of the games also places heavy emphasis on music, usually indie bands. Bringing on Mendes to oversee music for the series will hopefully ensure that this key aspect from the games transitions to TV.
With several games in the series already, there are a lot of potential storylines for the TV adaptation to take.
Life is Strange: True Colors is set to be released on September 10, though a remastered version of the first Life is Strange has been delayed until 2022. Check back with IGN for updates on the Life is Strange series closer to the game’s launch.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Life Is Strange TV Series Still In the Works With Shawn Mendes Now Overseeing the Music
A Life is Strange TV adaptation is still in the works, and it's now enlisted Grammy-nominated singer Shawn Mendes to oversee the music for the series.
A Life is Strange TV series was first announced back in 2016 after Legendary picked up the adaptation rights from Square Enix. Since then, however, there has been no news about the show.
Now, along with Mendes, Life is Strange also adds Anonymous Content, a production company behind shows like 13 Reasons Why whose dark take on high school life may fit well with the premise of Life is Strange.
When Legendary first announced plans to make a Life is Strange TV show, only the first game was released. It followed art student Max Caulfield who must survive bullies and disappearing students while also navigating her ability to rewind time.
Since then, however, there have been many more games in the series including Life is Strange 2, Life is Strange: Before the Storm, and the upcoming Life is Strange: True Colors. While Before the Storm is a prequel to the first Life is Strange, Life is Strange 2 and True Colors follow different protagonists on their own adventures.
Each of the games also places heavy emphasis on music, usually indie bands. Bringing on Mendes to oversee music for the series will hopefully ensure that this key aspect from the games transitions to TV.
With several games in the series already, there are a lot of potential storylines for the TV adaptation to take.
Life is Strange: True Colors is set to be released on September 10, though a remastered version of the first Life is Strange has been delayed until 2022. Check back with IGN for updates on the Life is Strange series closer to the game’s launch.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
An Unfinished Game Boy Color Game Is Being Resurrected After Successful Kickstarter Campaign
An unfinished Game Boy Color game will finally see the light of day 20 years after its cancellation.
Right now on Kickstarter, supporters are raising money for Infinity: A Game Boy Color Tactical RPG. The Kickstarter launched on August 18 with a goal to raise just under $13,000. With over two weeks to go, it's already raised over $200,000.
Infinity was originally developed by Affinix Software from 1999 to 2001. After the Game Boy Advance released in 2001, the team says it was difficult to find a publisher for their Game Boy Color game. Infinity was formally cancelled in 2002.
However, in 2016, the game saw new life when an unfinished version was released as a free ROM. Now, team members from Affinix Software have reassembled to form Incube8 Games, with admission to give Infinity a physical release on Game Boy Color.
The game is set to include a tactical battle system, 50 explorable areas, and a runtime of 20 hours. The Kickstarter campaign has already reached its stretch goal for a Steam port, and its closing in on a GBA-enhanced version, which will unlock special content for those who play the GBC cartridge on a Game Boy Advance. You can check out all of the stretch goals and donation tiers on the official Infinity Kickstarter page.
For more Game Boy goodness, check out Goodboy Galaxy, another Kickstarter project that's set to be the first new physical Game Boy Advance game in more than a decade.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Dead Space Remake: Combat, Graphics, and Everything Else We Learned From the First Dev Showcase
EA Motive gave a very early, early look at the development of the Dead Space Remake, but there was plenty to share including a look at the graphical improvements, combat physics, story tweaks, and bringing back Gunner Wright to voice Isaac Clarke.
The Dead Space remake was announced earlier this year and is a fully next-gen remake of the 2008 horror game built from the ground up in Frostbite. We learned that EA Motive will craft improvements where necessary while still being faithful to the original game. Here’s everything we learned from today’s dev showcase.
Here’s How the Remake Compares Visually to the Original
The first thing the developers showed off was how the remake is shaping up visually. Motive was keen to remind audiences that this is an incredibly early look at the remake from pre-production and not at all close to finished.
But even in this early look, Dead Space Remake is shaping up to be a stunner. The environments are built on top of the layouts from the original game, but there will be more details in areas like texture, lighting, character models, and more. During the stream, we saw a very brief moment of the remake in action with a scene of Isaac walking through a hallway.
Combat Looks "a-Peeling”
Dead Space’s core combat mechanic involves dismembering aliens limb-by-limb. This will still be the case in the remake, but Motive has added a new damage system called peeling where you can literally shoot the flesh off of the Necromorphs to reveal their bones and guts.
Like Isaac’s spine light, peeling away an enemy’s flesh is sort of like a health bar for them, and Motive’s combat system allows for some pretty gnarly visuals. You can peel a Necromorph’s leg to see their thigh bone, or their head to see their skull. Some weapons will be better for peeling while others will dismember limbs outright.
Isaac’s Voice Actor Will Returns for the Remake
Aside from grunting and screaming Isaac was pretty silent in the first Dead Space. It wasn’t until the sequel that Isaac found his voice with actor Gunner Wright. For the remake, Wright will return and Isaac will have more voice lines. But don’t expect him to be a chatterbox all of a sudden.
Instead voicing Isaac in the Remake will follow Motive’s rules of changing the original only where necessary. In this regard, Motive revealed the rules for Isaac’s new dialogue.
Isaac will only speak when spoken to, and he will sometimes speak in a situation where “it would feel weird if he remained silent.”
If It Ain’t Broke...
Motive was adamant that it will keep many of the same features of the original game like the pacing while improving areas that might be dated. Isaac’s voice lines are a good example, but there will also be changes to specific gameplay elements.
A big challenge for the #DeadSpace team is to maintain the good aspects of the original (like the pacing) while further improving it pic.twitter.com/6az9d3EgTV
— Nibel (@Nibellion) August 31, 2021
In a look at the Zero-G Therapy Room, Motive revealed it improved the physics and added 360-degree movement and thrusters. There will also be some fine-tuning to the story that will make Isaac’s adventure on the Ishimura connect more with the other games.
No Microtransactions
The developers again confirmed that there will be no microtransactions in Dead Space Remake. This is something EA Motive told IGN during our initial interview following the game’s announcement, but this is something the devs really want you to know about the remake.
Dead Space Remake is very early in development and production is just starting. Meaning it will likely be some time before the game finally is released. Check out IGN’s own interview with the devs for more on the horror revival.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Coffee Talk Gets a Sequel, Glitchhikers Returns, and More From The Indie Houses Showcase
Today was the official, inaugural Indie Houses Showcase, an event put on by a new collective of seven publishers — Akupara Games, Fellow Traveller, Neon Doctrine, Raw Fury, Those Awesome Guys, Toge Productions, and Whitethorn Games — to highlight their upcoming titles.
The Indie Houses was recently formed with the aim to not just collectively promote the games of its seven member publishers, but also share information more widely about the challenging world of indie development and publishing. IGN spoke with the leaders of the studios behind The Indie Houses last week about the collective's goals and ambitions for more than just showcases like this one.
But for now, today's showcase included a number of new game reveals, release date announcements, gameplay trailers, publisher announcements, and more for games like Coffee Talk, Glitchhikers, Legend of Tianding, Kraken Academy, Teacup, Dream Cycle, Suzerain, and so much more. Here's a rundown of everything that was shown at The Indie Houses' first showcase:
Neon Doctrine
Legend of Tianding - Release Date Announcement
The Legend of Tianding got a release date during today's showcase of October 27, 2021 on Switch and Steam. It's a sidescrolling action game about the titular legendary Taiwanese Folk Hero that has you exploring explore the dazzling streets of Colonial Japanese Taiwan in the early 20th century, robbing the rich, feeding the poor, leaping across buildings, and exposing the corruption of Taipei. Learn to use the One Inch Punch to send opponents flying, or weapons you find as you fight.
Lamentum - Launch Trailer
In this pixel art survival horror game set in nineteenth-century New England, find out how far you'd go to save your dying wife. Descend into the horrifying depths of Grau Hill searching for a cure for her disease, and solve the mansion's dark, dark secret. Lamentum is officially out now.
Jack Axe - New Gameplay Trailer
In a gameplay trailer, we join the Jack sisters in a single or multiplayer, 2D open-world adventure: Jack Axe. Together, the group can overcome platforming challenges, toss axes, and explore a Filipino-Norse mythology-inspired world where a young woman breaks a taboo, arming herself against the wishes of an irate god.
Devilated - New Gameplay Trailer
Devilated got a new gameplay reveal during Indie Houses. It's a super violent first-person shooter with role-playing elements and 30 over-the-top, maze-like levels and bosses. Devilated is out now in early access on Steam, but is coming to other consoles as well.
Lost Castle - Final DLC Sneak Peek
Lost Castle appeared briefly during the showcase to offer a look at its final DLC, which is out now five years after the game's launch. It includes new bosses, armor, weapons, and skills.
Akupara Games
Gone Viral - Launch Trailer
We got a look today at Gone Viral, which is out now on Steam. It's an over-the-top action game with roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience.
Kardboard Kings - Publisher Announcement
Kardboard Kings was announced today as officially being published by Akupara Games. Open your own game shop, befriend customers, and help them find the cards they need while collecting magical cards for yourself. A free demo is available now on Steam.
Fellow Traveler
Suzerain - Switch Release Date
In Suzerain, you are president Anton Rayne, elected to lead the nation of Sordland after years of political turmoil and civil war. In this text-based RPG, choose what kind of leader you will be amidst looming war and an economic crisis. Suzerain got a Switch launch date today of September 23, 2021.
Beacon Pines - Publisher Announcement
A cute and creepy adventure game in a magical storybook where you play as both the book's reader and its main character Luca. Explore the cozy town of Beacon Pines, write and rewrite the story to change the fate of the town's inhabitants. During today's Indie Houses showcase, we learned that Fellow Traveler is officially publishing Beacon Pines when it comes to PC — and there's a demo available now on Steam.
Glitchhikers: The Spaces Between - Game Reveal
Born from the experimental game Glitchhikers: First Drive and revealed for the first time at The Indie Houses today, The Spaces Between is a fully reimagined version of the 2014 liminal space game. It includes a night drive, a walk in the park, a ride on the train, all in strange, familiar-yet-unfamiliar spaces.
Kraken Academy - Release Date Announcement
Kraken Academy is no ordinary high school. Ghosts fill the art department, cultists meet below the monkey bars and now crocodiles are eating children. Join forces with a magical Kraken to uncover a malicious plot to destroy the school. During today's Indie Houses showcase, we also learned Kraken Academy is coming out on September 10, 2021 on PC.
No Longer Home - Console Release Date
No Longer Home, a narrative game about everyday moments, and letting go of a life you've built due to circumstances beyond your control, is coming to Xbox One and Nintendo Switch on October 7.
Citizen Sleeper - Gameplay Trailer
We got a new look at the gameplay of Citizen Sleeper, where you're an escaped worker trapped in a decaying body, washed up on the edge of an interstellar society. Inspired by tabletop RPGs, you'll choose your path and roll the dice to find your way through your strange situation and build a new life among the stars.
Toge
Vanaris Tactics - New Gameplay Trailer
In a new gameplay reveal, we got a look at Vanaris Tactics, a fantasy turn-based tactical RPG that tells a story about refugees fleeing their occupied motherland. Vanaris Tactics is planned for release on Steam.
Coffee Talk - Sequel Announcement
Coffee Talk, a visual novel about listening to people's problems over a warm beverage you made for them, is getting a sequel. We only saw a brief teaser video today, so no info on an official title or release date just yet.
When the Past Was Around - Mobile Announcement
When the Past was Around is an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between. A tale of a girl and her lover in a surreal world consisting of disjointed rooms from memories and time. It's currently available for PC and consoles, and as we learned today, it's also coming soon to mobile devices.
Whitethorn Games
APICO - New Gameplay Trailer
In a new gameplay trailer, we got a look at APICO, a relaxing sim game about breeding and collecting bees, combining elements of farm building, resource gathering and production, and beekeeping minigames.
Calico - Update Overview
In a new Calico trailer, we got a look at several of the recent updates added to the cat cafe simulator game that lets you rebuild a cat cafe, meet cute friends, and ride giant cats around a pleasant, cozy world.
Kana Quest - Demo Announcement
Kana Quest is a puzzle game that teaches you how to read Japanese Hiragana by moving individual Hiragana around to form common sounds. A free demo is now available on Steam.
Lake - Launch Trailer
Lake is another game we've seen quite a bit of at indie showcases, and it's finally out tomorrow. A scenic story-driven game where middle-aged career woman Meredith Weiss returns to her hometown of Providence Oaks to take on a temporary job as a mail carrier. While there she'll rekindle old friendships, make new ones, and rediscover herself.
Onsen Master - New Gameplay Trailer
Indie Houses showed off another look at Onsen Master, a hot spring customer management game where players must create ingredients to match the various customer ailments across the fantasy island of Izajima.
Princess Farmer - New Gameplay Trailer
We saw a new gameplay trailer for Princess Farmer, a match-3 story game full of adorable garden critters that can be played alone or in co-op.
Teacup - Release Date Reveal
The narrative-driven adventure game about a shy frog finally has a release date of September 23 for Nintendo Switch, PC, PlayStation, and Xbox. Follow Teacup as she explores her neighborhood, spends time with her friends, and looks for tea herbs for her upcoming tea party.
The Forest Cathedral - Demo Announcement
This first-person psychological thriller set on a remote island follows the story of real-life scientist Rachel Carson and her discoveries on the harmful pesticide DDT. A demo is currently available on Steam.
Wytchwood - Gameplay Trailer
Wytchwood, a crafting adventure about a mysterious old witch in a gothic-inspired world, showed a brief gameplay trailer showing off crafting, exploration, and bits of the fairy tale-laden story.
Raw Fury
Dream Cycle - New Gameplay Reveal
In a new gameplay reveal during Indie Houses, we meet Morgan Carter, a student of the arcane, who finds herself trapped in an otherworldly dimension known as the Dreamlands. In a game from the creator of Lara Croft and based on the tales of Lovecraft, Morgan must search for a way out through thousands of shards of the realm, fighting enemies, investigating anomalies, and finding treasure as she goes. Dream Cycle goes to early access on Steam in September 2021.
Wolfstride - New Gameplay Trailer
In Wolfstride, an exiled ex-Yakuza, a rookie combat pilot, and a grizzled mechanic team up to compete in the Ultimate Mech Tournament. Today, we saw a new trailer for the game that showed off gameplay outside of combat, where you find supplies to beef up your mech, make repairs, and get to know the locals who can help your cause. Wolfstride is planned for a Steam release.
Kingdom Two Crowns - DLC Reveal
Though we didn't see much in the way of gameplay, we learned that Kingdom Two Crowns has an upcoming new premium DLC. Entitled Norselands, this DLC will explore the viking age and include new content themed around the Norse gods.
Sable - Demo Announcement
Sable, which previously had a demo earlier in the year, is re-releasing its demo on PC and Xbox during the Indie Houses event ahead of its September 23rd launch.
Townscaper - Community Showcase
Townscaper is a city builder with a stand-out aesthetic that Raw Fury highlighted in a trailer today showing off a number of gorgeous, creative city designs from the game's community. It's already out on PC and Nintendo Switch, and it's coming to Android and iOS this October.
Per Aspera - New Content Announcement
Per Aspera, a game about terraforming the surface of the red planet in city builder format, showed a brief tease of some new content coming in October, entitled Green Mars. We didn't get much of a look at the gameplay, but dang, Mars sure does look green!
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
New Venom 2 Poster Confirms October Release Date After Delay Rumors
Venom: Let There Be Carnage will indeed release in theaters on October 15, according to a new poster for the upcoming film.
New '#Venom: Let There Be #Carnage' poster showcases Cletus Kasady and Shriek pic.twitter.com/Ah9ad9fEXl
— Fandom (@getFANDOM) August 31, 2021
This comes after conflicting reports about Venom 2's release date that surfaced just last week. Multiple sources reported that the film could be delayed to January 21, 2022, before Variety reported that the news of a delay was inaccurate.
Venom 2 has already been delayed three times. It was originally set to premiere in June, before getting pushed back to September 17, September 24, and finally its current release date, October 15.
The movie was most recently delayed because Hollywood is still reacting to the Delta variant of COVID-19 surging across the United States. This has led to some movies bringing in below-average box office numbers.
Tom Hardy will reprise his role as Eddie Brock in Venom 2, and he'll face off against Woody Harrelson's Carnage, who was teased in the original's post-credits scene.
While you wait for the sequel, catch up on the first film by checking out IGN's Venom review. Or, you can watch the trailer for the other big Spidey film coming this year, Spider-Man: No Way Home.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Diablo Set to Debut as a Mercenary in Hearthstone’s New Mercenaries Mode
Over the last few years, Hearthstone has been steadily evolving. New modes like Battlegrounds and Duels have radically changed how players can interact with the game, essentially functioning as new standalone games within Hearthstone. The popular card-battler is more than just 30 card decks facing off against each other now, and is instead a platform.
This is a very deliberate approach by the development team, and the newest mode to reinvent what Hearthstone can be is Mercenaries. We got our first proper look at the mode today, and also found out that it’s not far off – Mercenaries will launch on October 12 in most of the world, and on October 13 everywhere else, such as ANZ.
So, what's the mode all about? Well, as the name suggests it's built around recruiting and building squads of mercenaries to do battle. The mode will have 50 unique mercenaries out of the gate, including iconic Blizzard characters like Sylvanas Windrunner, Ragnaros the Firelord and Diablo - yes, the Lord of Terror is coming to Hearthstone! - with more to come. Combat itself sees players choose mercenaries from their team to take part, then face off against a number of opponents on the other side of the board. Each turn they pick an action for each of their mercenaries; choosing an ability to use and an enemy to attack, while their opponent does the same. Once both sides have locked their actions in, combat for the turn plays out.
Anticipation is key, as mercenaries come in three different roles - designated by three different colours. They are: Fighter (green), Caster (blue) and Protector (red). Each role has different strengths and weaknesses, and at a basic level fit into a rock, paper, scissors system. While on offence, Fighters deal double damage to Casters; Casters deal double damage to Protectors; and Protectors deal double damage to Fighters.
As mentioned, each mercenary has upgradeable abilities to choose between for each turn. These can attack, cast spells, buff, heal and so on. Samuro, for instance, is all about attacking and doing damage, whereas Xyrella's abilities are more focused around healing and debuffs. (You can see all the abilities for both these Mercenaries in the slideshow below.) Mercenaries can even expand their abilities as a run progresses. After each battle, one of your mercenaries gets the chance to choose a treasure to further modify their capabilities.
Choosing which abilities to use each turn isn’t just about what those abilities do, it’s about how they fit into your team’s strategy and how they match up against the opponent’s. It’s also about how quickly they activate. Each ability has a speed rating and once all the abilities have been locked in, this is what dictates attack order. (If two mercenaries are using an ability with the same speed rating the one that goes first is randomised.)
Toss in tribal mechanics, spell school synergies, factoring in positional play, cooldowns on abilities, abilities that disrupt your opponent and a whole lot more, and it’s looking like Mercenaries’ gameplay will offer up a dense web of potential synergies and strategies for each squad you put together.
Mercenaries mode has both PVE and PVP gameplay. PVE is all about chasing bounties, with players fighting through a series of procedurally-generated encounters leading up to the bounty boss. This roguelike structure is then paired with the meta game of leveling up your mercenaries, who gain experience by defeating enemies, and grow in power up to level 30. PVP, meanwhile, has achievements and rewards to earn, and players can fight for a place on its leaderboard.
Players can collect mercenaries either by opening special Mercenaries packs, or by spending Mercenary Coins (which are earned through bounties and other tasks) to craft them. It’s worth underlining here that Mercenary Coins aren’t a general currency, they’re specific to a particular mercenary. So you can redeem Mercenary Coins to “craft” that mercenary if you don’t own it, but if you do, coins can then be used to upgrade their abilities or equipment. (Each mercenary can have one piece of equipment – which augments one or more abilities – equipped at a time.)
Much like traditional Hearthstone cards, mercenaries also come in different rarities - Rare, Epic and Legendary, which presumably factors into how likely you are to get them in packs. Speaking of packs, they can be earned or purchased, and each contains five mercenary items. This can include new Mercenary cards, Mercenary Coins or Mercenary portraits. (Each pack has a guaranteed Mercenary card or Mercenary portrait.) Portraits, incidentally, are cosmetic variants of mercenaries.
Everyone who completes the introductory missions after Mercenaries launches will be rewarded with eight "well-rounded" mercenaries - enough to put together a party. Completing the Prologue and starting on a bounty will also reward players with a new mount for World of Warcraft - Sarge, from Hearthstone's tavern.
Mercenaries isn't just a new button in Hearthstone's UI, either. It actually has its own central hub within the wider game - the Village. Here, you can manage your collection of mercenaries, collect rewards, head to the shop and take on bounties.
For those that are keen to hit the ground running, there will be three Mercenaries pre-purchase bundles available. The Diablo bundle includes a Diamond Legendary Diablo Mercenary Card and 50 Mercenaries packs. The Lich King bundle includes a Diamond Legendary Lich King Mercenary Card and 50 Mercenaries packs. The Sylvanas bundle includes a Golden Legendary Sylvanas Mercenary Card and 30 Mercenaries packs.
While we really need to go hands-on with this mode to get a proper feel for it, Mercenaries looks like a lot of fun, and we're looking forward to diving into it along with the rest of the Hearthstone player base on October 12.
Cam Shea has worked at IGN since the before times, and has played more Breath of the Wild than just about any other game. He's barely on Twitter.
The Big Con Review — Oceans ’97
The Big Con is a nostalgic throwback to the 1990s that does not attempt to replicate the defining look or play of '90s games. This is a thoroughly modern adventure game, with an isometric look, hand-drawn graphics, and a resolute refusal to mine references from LucasArts point-and-clicks. The Big Con takes its cues not from what we were playing in the '90s but what we were watching.
The debut game from developer Mighty Yell reminds me a little bit of Night in the Woods, but if, instead of talking animals, Night in the Woods had starred '90s teens rendered in the Nickelodeon's Doug art style, complete with the primary and secondary color skin tones that lended characters like Mr. Dink, Skeeter Valentine, and Roger Klotz their memorable designs. In this NickToons-inspired look, and in the decade-specific trappings of its narrative, The Big Con builds a setting that feels both true to the era, and heavily influenced by the art that era produced. In translating its inspirations, though, the game brings with it a sense that you have seen this all before. It’s derivative, but going through the motions of this familiar story is still, at times, a lot of fun.
Our heroine, Ali, is a teen who works in a video rental store owned by her mother, Linda. As the story begins, we learn Linda is in deep financial trouble--to the tune of $97,000 and some change--with some very bad people. Despite Linda repeatedly telling her not to concern herself with the finances, Ali is committed to raising the money and saving the store. But coming up with close to a hundred grand the legit way proves challenging. Luckily for Ali, there's a new kid, Ted, passing through town who's happy to teach her how to pickpocket. When Ali proves to have a knack for it, Ted dangles a new possibility in front of her: Travel to Las Venganza--The Big Con's version of Sin City--and pull off one con job big enough to pay off most of the debt. They'll pick up the rest by nabbing wallets along the way.
Continue Reading at GameSpotThe Big Con Review — Oceans ’97
The Big Con is a nostalgic throwback to the 1990s that does not attempt to replicate the defining look or play of '90s games. This is a thoroughly modern adventure game, with an isometric look, hand-drawn graphics, and a resolute refusal to mine references from LucasArts point-and-clicks. The Big Con takes its cues not from what we were playing in the '90s but what we were watching.
The debut game from developer Mighty Yell reminds me a little bit of Night in the Woods, but if, instead of talking animals, Night in the Woods had starred '90s teens rendered in the Nickelodeon's Doug art style, complete with the primary and secondary color skin tones that lended characters like Mr. Dink, Skeeter Valentine, and Roger Klotz their memorable designs. In this NickToons-inspired look, and in the decade-specific trappings of its narrative, The Big Con builds a setting that feels both true to the era, and heavily influenced by the art that era produced. In translating its inspirations, though, the game brings with it a sense that you have seen this all before. It’s derivative, but going through the motions of this familiar story is still, at times, a lot of fun.
Our heroine, Ali, is a teen who works in a video rental store owned by her mother, Linda. As the story begins, we learn Linda is in deep financial trouble--to the tune of $97,000 and some change--with some very bad people. Despite Linda repeatedly telling her not to concern herself with the finances, Ali is committed to raising the money and saving the store. But coming up with close to a hundred grand the legit way proves challenging. Luckily for Ali, there's a new kid, Ted, passing through town who's happy to teach her how to pickpocket. When Ali proves to have a knack for it, Ted dangles a new possibility in front of her: Travel to Las Venganza--The Big Con's version of Sin City--and pull off one con job big enough to pay off most of the debt. They'll pick up the rest by nabbing wallets along the way.
Continue Reading at GameSpotFinal No Time To Die Trailer Teases The ‘Epic Conclusion’ To Daniel Craig’s Bond Saga
No Time To Die will mark the end of Daniel Craig's fifteen-year tenure as British secret agent, James Bond, and the film's final trailer teases a conclusion of epic proportions for the actor's last outing as 007.
The latest trailer for No Time To Die, which was released via the 007 YouTube channel on Tuesday (August 31), opens with various clips from across Craig's time in the role. Beginning with this culmination of events, the trailer points the current Bond in the direction of the saga's endgame through interjecting snippets that read, "In the beginning, he became 007, and every mission, every sacrifice, has led him to this." The short teaser then continues by showing off snippets of the film's plot which show an aging Bond on the back foot as he attempts to foil the devious plots of yet another power-driven nemesis.
From what we know about No Time To Die so far, the film sets out with an out-of-active-service Bond once again drafted into a life of high-octane missions and global threats. Amidst cinematic shots of London and scenic vistas, the highlight of the latest trailer comes in the form of 007 grappling with the saga's latest villain, Lyutsifer Safin.
Played by Oscar-award-winning actor Rami Malek, Safin looks as if he'll make his mark on Bond's world in nefarious style. The villain draws a number of parallels between the pair as he looks to set himself up as a true rival for the British agent. "James Bond. License to kill. In love with Madeleine Swann. I could be speaking to my own reflection." says Safin as the trailer builds. "Only your skills die with your body and life is all about leaving something behind, isn't it?" he concludes.
The trailer then climaxes with a number of action shots not only showing Bond's iconic bulletproof Aston Martin DB5 soaking up damage from a torrent of machine-gun fire, but also 007 dropping out of the back of a cargo plane in a folding glider alongside Secret Intelligence Service operative Nomi.
The world premiere for No Time to Die will finally debut in the Royal Albert Hall on September 28 following a number of delays due to the global pandemic. The film will then feature its theatrical release in the UK on September 30 before releasing in the US on October 8 and in Australia on November 11. You can follow a range of the latest news and clips surrounding the film on our dedicated No Time To Die IGN page.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.