Monthly Archives: July 2021

Best Buy Is Selling RTX 30 Graphics Cards at Select Stores Tomorrow

It's no secret that Nvidia's RTX 30 graphics cards are some of the most difficult high-ticket items to purchase right now. If you are still looking to get your hands on one of the latest Nvidia GPUs, Best Buy has announced that select locations will sell RTX 30 GPUs tomorrow.

Best Buy did not specify which RTX 30 graphics cards it would be selling, but it is likely that the retailer will have various RTX 30 cards such as the RTX 3060 and RTX 3080 available across different manufacturers such as EVGA and MSI.

[widget path="global/article/imagegallery" parameters="slug=nvidia-geforce-rtx-3080-ti&captions=true"]

115 Best Buy locations across the United States (including one location in Puerto Rico) will be selling limited quantities of Nvidia's flagship GPU line. In an effort to make sure as many people as possible can purchase an RTX 30 card, Best Buy confirmed that each of the eligible retail stores would be enforcing a one-GPU-per-customer rule, with employees slated to begin handing out tickets at 7:30am local time. Acquiring a ticket guarantees you the opportunity to purchase an RTX 30 GPU inside the store when the doors open at 8am local time.

This marks the second time Best Buy will have sold Nvidia's RTX 30 series cards in-stores. Last month, select Best Buy locations sold limited quantities of RTX 3080 Ti Founder's Edition GPUs. Since its debut in late 2020, the sale of RTX 30 cards in retail chains like Best Buy have been handled primarily online.

[ignvideo url="https://www.ign.com/videos/2020/09/16/nvidia-geforce-rtx-3080-founders-edition-review"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Best Buy Is Selling RTX 30 Graphics Cards at Select Stores Tomorrow

It's no secret that Nvidia's RTX 30 graphics cards are some of the most difficult high-ticket items to purchase right now. If you are still looking to get your hands on one of the latest Nvidia GPUs, Best Buy has announced that select locations will sell RTX 30 GPUs tomorrow.

Best Buy did not specify which RTX 30 graphics cards it would be selling, but it is likely that the retailer will have various RTX 30 cards such as the RTX 3060 and RTX 3080 available across different manufacturers such as EVGA and MSI.

[widget path="global/article/imagegallery" parameters="slug=nvidia-geforce-rtx-3080-ti&captions=true"]

115 Best Buy locations across the United States (including one location in Puerto Rico) will be selling limited quantities of Nvidia's flagship GPU line. In an effort to make sure as many people as possible can purchase an RTX 30 card, Best Buy confirmed that each of the eligible retail stores would be enforcing a one-GPU-per-customer rule, with employees slated to begin handing out tickets at 7:30am local time. Acquiring a ticket guarantees you the opportunity to purchase an RTX 30 GPU inside the store when the doors open at 8am local time.

This marks the second time Best Buy will have sold Nvidia's RTX 30 series cards in-stores. Last month, select Best Buy locations sold limited quantities of RTX 3080 Ti Founder's Edition GPUs. Since its debut in late 2020, the sale of RTX 30 cards in retail chains like Best Buy have been handled primarily online.

[ignvideo url="https://www.ign.com/videos/2020/09/16/nvidia-geforce-rtx-3080-founders-edition-review"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Phil Spencer Says Xbox Series X/S Will Probably Update Its Controller, May Learn From PS5

When Microsoft unveiled the controller for the Xbox Series X/S, the company played it rather safe in terms of design. The current Xbox Series controller mirrors its Xbox One predecessor with a few small additions – but Xbox boss Phil Spencer says the company will likely update it in future, and may take some pointers from the PS5 DualSense.

In a recent episode of Kinda Funny Gamescast, Spencer said that although Xbox is not planning on releasing any major hardware such as VR headsets in the near future, it is more than likely the company will make a model refresh of the Xbox Series X/S controller. He also complimented Sony, and the design and features available on the PS5's DualSense controller.

“We’re definitely thinking about different kinds of devices that can bring more games to more places. There's probably some work we'll do on [the] controller," Spencer told the Gamecast crew as transcribed by VGC. "I think Sony's done a nice job with their controller, we kind of look at some of that [and think] 'Are there things that we should go do?'."

[ignvideo url="https://www.ign.com/videos/2021/01/06/xbox-survey-asks-if-players-want-ps5-dualsense-features-in-series-x-controller-ign-news"]

Microsoft toying with the idea to implement similar features – like the haptic feedback found on the DualSense controller – comes as no surprise. In January, the tech giant sent out a survey to owners of its ninth-generation consoles asking if they would like to see any DualSense features on an Xbox controller.

Spencer also touched more into the topic of VR and Xbox, noting once again that Microsoft is not focusing on VR for Xbox hardware. "We're watching what happens on PC. As it relates to VR specifically, the best experience I have seen is [Oculus] Quest 2. And I just think [the] ease of use, [being] untethered in its capability just doesn’t, to me, require it being connected to an Xbox in any way."

While Microsoft has yet to explore VR for consoles and likely will not anytime soon, the company is exploring other ways to attract people to the Xbox brand. The company is planning to bring the Xbox experience to smart TVs and streaming sticks, though reaffirms that the Xbox hardware itself will remain a "flagship experience," with Spencer hinting that while no Xbox hardware refresh is coming anytime soon, a roadmap for future models is not out of the realm of possibility.

[ignvideo url="https://www.ign.com/videos/2021/06/29/phil-spencer-interview-20-years-of-xbox-unlocked-500"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Phil Spencer Says Xbox Series X/S Will Probably Update Its Controller, May Learn From PS5

When Microsoft unveiled the controller for the Xbox Series X/S, the company played it rather safe in terms of design. The current Xbox Series controller mirrors its Xbox One predecessor with a few small additions – but Xbox boss Phil Spencer says the company will likely update it in future, and may take some pointers from the PS5 DualSense.

In a recent episode of Kinda Funny Gamescast, Spencer said that although Xbox is not planning on releasing any major hardware such as VR headsets in the near future, it is more than likely the company will make a model refresh of the Xbox Series X/S controller. He also complimented Sony, and the design and features available on the PS5's DualSense controller.

“We’re definitely thinking about different kinds of devices that can bring more games to more places. There's probably some work we'll do on [the] controller," Spencer told the Gamecast crew as transcribed by VGC. "I think Sony's done a nice job with their controller, we kind of look at some of that [and think] 'Are there things that we should go do?'."

[ignvideo url="https://www.ign.com/videos/2021/01/06/xbox-survey-asks-if-players-want-ps5-dualsense-features-in-series-x-controller-ign-news"]

Microsoft toying with the idea to implement similar features – like the haptic feedback found on the DualSense controller – comes as no surprise. In January, the tech giant sent out a survey to owners of its ninth-generation consoles asking if they would like to see any DualSense features on an Xbox controller.

Spencer also touched more into the topic of VR and Xbox, noting once again that Microsoft is not focusing on VR for Xbox hardware. "We're watching what happens on PC. As it relates to VR specifically, the best experience I have seen is [Oculus] Quest 2. And I just think [the] ease of use, [being] untethered in its capability just doesn’t, to me, require it being connected to an Xbox in any way."

While Microsoft has yet to explore VR for consoles and likely will not anytime soon, the company is exploring other ways to attract people to the Xbox brand. The company is planning to bring the Xbox experience to smart TVs and streaming sticks, though reaffirms that the Xbox hardware itself will remain a "flagship experience," with Spencer hinting that while no Xbox hardware refresh is coming anytime soon, a roadmap for future models is not out of the realm of possibility.

[ignvideo url="https://www.ign.com/videos/2021/06/29/phil-spencer-interview-20-years-of-xbox-unlocked-500"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

The Legend Of Zelda: Skyward Sword HD Review – Link To The Past

The Legend of Zelda: Skyward Sword is one of the most divisive entries in Nintendo's acclaimed series. As the first full-fledged Zelda game designed for the Wii, the title made extensive use of the Wii Remote, eschewing the series' traditional control scheme for controversial motion controls. A decade later, Nintendo has remastered Skyward Sword for the Switch, and while many of the game's original faults remain intact, a variety of welcome tweaks make it easier to appreciate now.

As with the Wii U remasters of The Wind Waker and Twilight Princess, Nintendo has made numerous quality-of-life improvements to Skyward Sword. These tweaks are largely minor but have an appreciable effect on the game's playability. Some previously mandatory tutorials are now optional, for instance, and you can speed up dialogue and skip cutscenes, making the game's languid opening moments much breezier.

More substantial are the adjustments to Fi, the spirit who dwells within your sword. Like Navi and Midna in previous Zelda games, Fi serves as your companion for most of the adventure in Skyward Sword, frequently interjecting to relay story information and other hints. Her constant interruptions made her one of the most grating aspects of the original game, especially as the "insights" she offered were often glaringly obvious. That has largely been rectified here, and while she still speaks frequently in Skyward Sword HD, much of her dialogue is now optional, which makes her less bothersome and improves the game's overall pacing.

Continue Reading at GameSpot

The Legend Of Zelda: Skyward Sword HD Review – Link To The Past

The Legend of Zelda: Skyward Sword is one of the most divisive entries in Nintendo's acclaimed series. As the first full-fledged Zelda game designed for the Wii, the title made extensive use of the Wii Remote, eschewing the series' traditional control scheme for controversial motion controls. A decade later, Nintendo has remastered Skyward Sword for the Switch, and while many of the game's original faults remain intact, a variety of welcome tweaks make it easier to appreciate now.

As with the Wii U remasters of The Wind Waker and Twilight Princess, Nintendo has made numerous quality-of-life improvements to Skyward Sword. These tweaks are largely minor but have an appreciable effect on the game's playability. Some previously mandatory tutorials are now optional, for instance, and you can speed up dialogue and skip cutscenes, making the game's languid opening moments much breezier.

More substantial are the adjustments to Fi, the spirit who dwells within your sword. Like Navi and Midna in previous Zelda games, Fi serves as your companion for most of the adventure in Skyward Sword, frequently interjecting to relay story information and other hints. Her constant interruptions made her one of the most grating aspects of the original game, especially as the "insights" she offered were often glaringly obvious. That has largely been rectified here, and while she still speaks frequently in Skyward Sword HD, much of her dialogue is now optional, which makes her less bothersome and improves the game's overall pacing.

Continue Reading at GameSpot

PlayStation Patents Online Tournament System Following Evo Tournament Purchase

Sony Interactive Entertainment may be working on a new system that makes online tournaments more seamless to organize and host.

According to a patent published on the US Patent and Trademark website, Sony is proposing online tournament integration that would include "a plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform," meaning it would allow players, developers, or even third-party organizers to create online tournaments on a big or small scale.

The patent notes it would use a "gaming network platform" that players are required to have an account for to register for these online tournaments, but whether it is referring to the PlayStation Network or an entirely new service from Sony has yet to be confirmed.

[caption]A diagram that illustrations how Sony's proposed online tournamnet integration could work.A diagram that illustrations how Sony's proposed online tournamnet integration could work.[/caption]

The proposed system also notes that an organizer of the tournament may send invitations out to players based on numerous factors including rankings. The patent also covers what viewers may be presented during an online tournament such as additional information on tournament streams that involve a player they may be watching or other information pertaining to the tournament they are viewing.

Sony originally filed this patent in 2018, but it is a continuation of the original application published last week, making it's rounds on ResetEra and Reddit (via SegmentNext). Yet, the publication of this patent is not surprising from Sony as the company now has joint ownership of Evo, the largest fighting game tournament in the world.

PlayStation is seemingly expanding into the competitive gaming and esports market as in May, in addition to purchasing Evo, Sony also filed a patent for a betting service that would allow users to bet on esports events using physical currency, bitcoin, or even in-game items when placing bets.

[ignvideo url="https://www.ign.com/videos/2021/03/19/what-sony-buying-evo-championship-series-means-for-playstation-ign-now"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

PlayStation Patents Online Tournament System Following Evo Tournament Purchase

Sony Interactive Entertainment may be working on a new system that makes online tournaments more seamless to organize and host.

According to a patent published on the US Patent and Trademark website, Sony is proposing online tournament integration that would include "a plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform," meaning it would allow players, developers, or even third-party organizers to create online tournaments on a big or small scale.

The patent notes it would use a "gaming network platform" that players are required to have an account for to register for these online tournaments, but whether it is referring to the PlayStation Network or an entirely new service from Sony has yet to be confirmed.

[caption]A diagram that illustrations how Sony's proposed online tournamnet integration could work.A diagram that illustrations how Sony's proposed online tournamnet integration could work.[/caption]

The proposed system also notes that an organizer of the tournament may send invitations out to players based on numerous factors including rankings. The patent also covers what viewers may be presented during an online tournament such as additional information on tournament streams that involve a player they may watching or other information pertaining to the tournament they are viewing.

Sony originally filed this patent in 2018, but it is a continuation of the original application published last week. Yet, the publication of this patent is not surprising from Sony as the company now has joint ownership of Evo, the largest fighting game tournament in the world.

PlayStation is seemingly expanding into the competitive gaming and esports market as in May, in addition to purchasing Evo, Sony also filed a patent for a betting service that would allow users to bet on esports events using physical currency, bitcoin, or even in-game items when placing bets.

[ignvideo url="https://www.ign.com/videos/2021/03/19/what-sony-buying-evo-championship-series-means-for-playstation-ign-now"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Cooler Master Reveals a Giant Egg You Can Game and Work Inside

When it comes to gaming chairs, there are plenty of brands and designs to choose from. But, if you ever wondered what it would be like to have a product that is equal parts gaming chair and workstation, Cooler Master has just announced a product that does both. 

Cooler Master's CM IMX GamePod is an egg-shaped semi-enclosed all-in-one working station, that allows you to tuck yourself inside and play your favorite games. It features RGB lighting, an ergonomic recliner chair with an adjustable head and footrest, and 2.1 surround sound audio. 

[widget path="global/article/imagegallery" parameters="slug=cooler-master-cm-imx-gamepod&captions=true"]

The GamePod can hold a monitor as big as 49-inches, or if you prefer a multiple monitor setup, the pod can support three 27-inch monitors. If you are wondering where to connect your PC or gaming console, a hidden compartment is located behind the GamePod with a built-in sliding tray. 

This is not the first time we have seen something of this nature. Razer showed off an immersive gaming chair concept called Project Brooklyn at this year's CES. Acer has a similar product called the Thronos Air, a $14,000 product that can also massage your back while you game.  

While no firm release date has been announced, a Cooler Master spokesperson told Tom's Hardware that the GamePod is slated to launch in the US sometime in December with a price "likely to fall between" $12,000 to $14,000.

[ignvideo url="https://www.ign.com/videos/2020/01/08/ign-at-ces-14000-gaming-chair-and-dating-robots"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Cooler Master Reveals a Giant Egg You Can Game and Work Inside

When it comes to gaming chairs, there are plenty of brands and designs to choose from. But, if you ever wondered what it would be like to have a product that is equal parts gaming chair and workstation, Cooler Master has just announced a product that does both. 

Cooler Master's CM IMX GamePod is an egg-shaped semi-enclosed all-in-one working station, that allows you to tuck yourself inside and play your favorite games. It features RGB lighting, an ergonomic recliner chair with an adjustable head and footrest, and 2.1 surround sound audio. 

[widget path="global/article/imagegallery" parameters="slug=cooler-master-cm-imx-gamepod&captions=true"]

The GamePod can hold a monitor as big as 49-inches, or if you prefer a multiple monitor setup, the pod can support three 27-inch monitors. If you are wondering where to connect your PC or gaming console, a hidden compartment is located behind the GamePod with a built-in sliding tray. 

This is not the first time we have seen something of this nature. Razer showed off an immersive gaming chair concept called Project Brooklyn at this year's CES. Acer has a similar product called the Thronos Air, a $14,000 product that can also massage your back while you game.  

While no firm release date has been announced, a Cooler Master spokesperson told Tom's Hardware that the GamePod is slated to launch in the US sometime in December with a price "likely to fall between" $12,000 to $14,000.

[ignvideo url="https://www.ign.com/videos/2020/01/08/ign-at-ces-14000-gaming-chair-and-dating-robots"]

[poilib element="accentDivider"]

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.