Monthly Archives: July 2021
NEO: The World Ends With You Review – Reap What You Sow
I admire NEO: The World Ends With You for its youthful attitude and wild characterizations through eccentric personalities, extravagant character designs, and cheesy irreverence. To play through NEO TWEWY is to feel young again, inviting me to relive that too-cool-for-school vibe I had all those years ago with its predecessor. But that's also because, while it's a sequel that can be enjoyed on its own, its adherence to the original story of The World Ends With You brought me back to another time, and that might leave you lost if it passed you by.
Still, NEO TWEWY has its share of attractions, like a standout action-RPG combat system that evolves into an exciting rush of flashy spells filling up the screen. And while you might roll your eyes at the cast of characters' quirks in the beginning, they'll grow on you like good friends who were annoying at first. The same can be said about its soundtrack--songs that are odd upon first listen become bops that get stuck in your head. This is also a story-heavy RPG with intriguing twists and turns. However, in its exploration, riddle-laden objectives, and narrative wheel-spinning, NEO TWEWY drags its feet for a bit too long and too often before reaching its payoff.
NEO TWEWY revolves around the Reapers' Game, the premise that drove the original game. In a parallel dimension of real-world Japan, called the Underground (or UG), characters trapped in the Reapers' Game have been posthumously invited to play a game of ambiguous rules and objectives for another chance at life. But rules are meant to be broken and parameters are meant to be manipulated, so much so that you eventually disregard its logic and just embrace the cool nonsense used to bend the fate of the characters and the setting of Shibuya itself.
Continue Reading at GameSpotNEO: The World Ends With You Review – Reap What You Sow
I admire NEO: The World Ends With You for its youthful attitude and wild characterizations through eccentric personalities, extravagant character designs, and cheesy irreverence. To play through NEO TWEWY is to feel young again, inviting me to relive that too-cool-for-school vibe I had all those years ago with its predecessor. But that's also because, while it's a sequel that can be enjoyed on its own, its adherence to the original story of The World Ends With You brought me back to another time, and that might leave you lost if it passed you by.
Still, NEO TWEWY has its share of attractions, like a standout action-RPG combat system that evolves into an exciting rush of flashy spells filling up the screen. And while you might roll your eyes at the cast of characters' quirks in the beginning, they'll grow on you like good friends who were annoying at first. The same can be said about its soundtrack--songs that are odd upon first listen become bops that get stuck in your head. This is also a story-heavy RPG with intriguing twists and turns. However, in its exploration, riddle-laden objectives, and narrative wheel-spinning, NEO TWEWY drags its feet for a bit too long and too often before reaching its payoff.
NEO TWEWY revolves around the Reapers' Game, the premise that drove the original game. In a parallel dimension of real-world Japan, called the Underground (or UG), characters trapped in the Reapers' Game have been posthumously invited to play a game of ambiguous rules and objectives for another chance at life. But rules are meant to be broken and parameters are meant to be manipulated, so much so that you eventually disregard its logic and just embrace the cool nonsense used to bend the fate of the characters and the setting of Shibuya itself.
Continue Reading at GameSpotThe Ascent Review – Wretched Hive of Scum and Villainy
If you've ever worked a job where your bosses are the worst people imaginable, and they ask you to fix a problem using broken tools and then blame you for the results like it's your fault, then you have a pretty good idea of what it's like to play The Ascent. That's not just a metaphor, either. It's literally the baked-in plot of the game. It's the far-off future, and in order to escape to Veles (an intergalactic project block for all the galaxy's huddled masses yearning to breathe free), you must sign away your freedom to become an indentured servant, or Indent, to one of the various corporate masters running the place. In the first area of gameplay, you're literally forced to clean Veles' toilets by fixing the sewage system. By the time the credits roll, even after hours of mowing down scumbags, watching your character become a metal monster, and running odd jobs for weirdos and strangers, it’s hard to feel like you’ve worked your way up from those starting sewers.
The small blessing is that the job involves fewer plungers, and more heavy sci-fi weaponry and cybernetic enhancements. The Ascent is a twin-stick shooter, with a slew of RPG elements thrown in for flavor. You'll find an impressive and unique assortment of pistols, shotguns, assault rifles, and rocket launchers along the way, each of which can attack enemy weaknesses for extra damage, and they all have very different practical feels in-game. Armor has a similarly expansive variety, with the added benefit of changing your character's look to an increasingly mechanical degree. It's not great that most of those armor pieces obscure your custom-made character--what's the point of creating a character whose face you immediately cover up?--but the designs are incredibly cool.
You'll also gain special abilities along the way, ranging from a hydraulic-powered melee attack that can vaporize your enemies to deadly drone companions who can fight by your side. My personal favorite is an army of explosive spider bots who run out and autonomously seek enemies to blow up. For the most part, though, you'll be spending most of your time running and gunning through what are essentially expansive, RPG-style, isometric dungeons, where both a well-thought out combination of armor and cyborg magic is just as important as having the right gun for the job. When your mission is done, you can head back to one of the game's bustling shopping districts to spend skill points on various character stats, as well as buy upgrades, new items, and new cybernetic toys to splice into yourself.
Continue Reading at GameSpotThe Ascent Review – Wretched Hive of Scum and Villainy
If you've ever worked a job where your bosses are the worst people imaginable, and they ask you to fix a problem using broken tools and then blame you for the results like it's your fault, then you have a pretty good idea of what it's like to play The Ascent. That's not just a metaphor, either. It's literally the baked-in plot of the game. It's the far-off future, and in order to escape to Veles (an intergalactic project block for all the galaxy's huddled masses yearning to breathe free), you must sign away your freedom to become an indentured servant, or Indent, to one of the various corporate masters running the place. In the first area of gameplay, you're literally forced to clean Veles' toilets by fixing the sewage system. By the time the credits roll, even after hours of mowing down scumbags, watching your character become a metal monster, and running odd jobs for weirdos and strangers, it’s hard to feel like you’ve worked your way up from those starting sewers.
The small blessing is that the job involves fewer plungers, and more heavy sci-fi weaponry and cybernetic enhancements. The Ascent is a twin-stick shooter, with a slew of RPG elements thrown in for flavor. You'll find an impressive and unique assortment of pistols, shotguns, assault rifles, and rocket launchers along the way, each of which can attack enemy weaknesses for extra damage, and they all have very different practical feels in-game. Armor has a similarly expansive variety, with the added benefit of changing your character's look to an increasingly mechanical degree. It's not great that most of those armor pieces obscure your custom-made character--what's the point of creating a character whose face you immediately cover up?--but the designs are incredibly cool.
You'll also gain special abilities along the way, ranging from a hydraulic-powered melee attack that can vaporize your enemies to deadly drone companions who can fight by your side. My personal favorite is an army of explosive spider bots who run out and autonomously seek enemies to blow up. For the most part, though, you'll be spending most of your time running and gunning through what are essentially expansive, RPG-style, isometric dungeons, where both a well-thought out combination of armor and cyborg magic is just as important as having the right gun for the job. When your mission is done, you can head back to one of the game's bustling shopping districts to spend skill points on various character stats, as well as buy upgrades, new items, and new cybernetic toys to splice into yourself.
Continue Reading at GameSpotPokemon Unite Review — A Micro-Aggressive MOBA
For the Pokemon brand's first foray into a new genre, Pokemon Unite gets a lot of things right. The game certainly feels like a MOBA a la League of Legends or Dota 2, just in a much easier to understand presentation for those who've never played one before. Matches are short, snappy affairs with plenty of action and strategy. Learning each of the five classes is fun and rewarding. Each skirmish within a match ups the ante, increasing tension and excitement until it boils over in the final stretch. It's just a shame that the confusing in-game economy composed of multiple currencies and a loot box-style lottery system can sometimes get in the way of the game's fun.
For those unaware, Pokemon Unite is a "multiplayer online battle arena game" or "MOBA." Two teams of up to five players choose a Pokemon, then enter an arena where they defeat wild Pokemon in the environment to gather energy and experience. Experience levels up a Pokemon, increasing its stats and powering up its moves, while energy is used to score points and win the game. This is where Pokemon Unite separates itself from traditional MOBAs. Pokemon must take their stored energy to an opposing team's goal and "dunk" it through the hoop to score points equal to how much energy the Pokemon held. The dunking sequence itself is wonderful, with the Pokemon slamming the energy down through the hoop with force and excitement that will put a smile on your face. Dunks aren't the only scoring method though, as special wild Pokemon sometimes appear that give temporary buffs or extra points, but they are rare and sometimes one-time occurrences during a match. When time runs out--10 minutes in a standard match--whoever has the most points wins.
This goal-scoring approach is different from established MOBA games--League of Legends, for example, requires that a team enter the enemy's base and destroy the Nexus--but it's a fantastic choice in action. Most of the wild Pokemon lining the arena aren't difficult to defeat, so even novice players will be able to gather energy easily. Some goals can only have so many points scored on them before they break, meaning disabled goals force you to progress further into the opponent's side of the arena to find a new one. It's a fun spin on the core objective of a MOBA match, taking something like defeating towers in LoL in order to progress and making it unique. Also, since the goals don't fight back like LoL towers do, new MOBA players won't need to worry about extra threats when trying to score.
Continue Reading at GameSpotPokemon Unite Review — A Micro-Aggressive MOBA
For the Pokemon brand's first foray into a new genre, Pokemon Unite gets a lot of things right. The game certainly feels like a MOBA a la League of Legends or Dota 2, just in a much easier to understand presentation for those who've never played one before. Matches are short, snappy affairs with plenty of action and strategy. Learning each of the five classes is fun and rewarding. Each skirmish within a match ups the ante, increasing tension and excitement until it boils over in the final stretch. It's just a shame that the confusing in-game economy composed of multiple currencies and a loot box-style lottery system can sometimes get in the way of the game's fun.
For those unaware, Pokemon Unite is a "multiplayer online battle arena game" or "MOBA." Two teams of up to five players choose a Pokemon, then enter an arena where they defeat wild Pokemon in the environment to gather energy and experience. Experience levels up a Pokemon, increasing its stats and powering up its moves, while energy is used to score points and win the game. This is where Pokemon Unite separates itself from traditional MOBAs. Pokemon must take their stored energy to an opposing team's goal and "dunk" it through the hoop to score points equal to how much energy the Pokemon held. The dunking sequence itself is wonderful, with the Pokemon slamming the energy down through the hoop with force and excitement that will put a smile on your face. Dunks aren't the only scoring method though, as special wild Pokemon sometimes appear that give temporary buffs or extra points, but they are rare and sometimes one-time occurrences during a match. When time runs out--10 minutes in a standard match--whoever has the most points wins.
This goal-scoring approach is different from established MOBA games--League of Legends, for example, requires that a team enter the enemy's base and destroy the Nexus--but it's a fantastic choice in action. Most of the wild Pokemon lining the arena aren't difficult to defeat, so even novice players will be able to gather energy easily. Some goals can only have so many points scored on them before they break, meaning disabled goals force you to progress further into the opponent's side of the arena to find a new one. It's a fun spin on the core objective of a MOBA match, taking something like defeating towers in LoL in order to progress and making it unique. Also, since the goals don't fight back like LoL towers do, new MOBA players won't need to worry about extra threats when trying to score.
Continue Reading at GameSpotUS States Ban Certain Alienware PC Sales Because They Use Too Much Power
Certain prebuilt Alienware gaming PCs can no longer legally be sold in half a dozen US states due to recently passed power consumption laws.
As reported first by The Register (spotted by Vice), some of Dell's Alienware Aurora R10 and Aurora R12 gaming PCs are no longer available for sale in California, Colorado, Hawaii, Oregon, Vermont, or Washington. Heading over to Dell's website and looking to purchase certain configurations will display a warning message to buyers, indicating that it will not be shipped to those provinces due to power consumption regulations that have been adopted in those states. Dell notes that any orders that are slated to ship to those states will now be canceled.
[caption]Certain Alienware Aurora R12 and R10 gaming desktop configurations will have a warning message appear, noting those items cannot be shipped to states with power consumption regulations.[/caption]The gaming industry is a considerable contributor to carbon emissions. As hardware becomes more powerful and displays increase their pixel counts, the amount of power these devices consume will increase. To combat this, some US states have begun to add regulations on power consumption. California was the first state to approve energy efficiency standards for PCs in 2016 under its Appliance Efficiency Regulations, with other states following suit in the following years.
"While our most powerful gaming systems are available in all 50 states, it is accurate that select configurations of the Alienware Aurora R10 and R12 aren’t shipping to certain states due to the recent California Energy Commission (CEC) Tier 2 regulations that went into effect on July 1, 2021," a Dell spokesperson told IGN in an email. "New models and configurations will meet or exceed these regulations, in line with our long-term focus to address energy and emissions."
According to a fact sheet, more regulations impacting computers will go into effect in California beginning December 9. Those new regulations could extend to "computers with high-speed networking capability, multi-screen notebooks, notebooks with cyclical behavior, and monitors with high refresh rates."
While these regulations could help minimize the carbon footprint of computer hardware, it is unclear whether they would apply to cryptomining rigs, which remain legal in California. Forecasters have said that Bitcoin mining alone could consume as much power as Italy in less than 5 years.
[ignvideo url="https://www.ign.com/videos/2021/07/19/ps4-crypto-farm-actually-mining-fifa-cards-not-bitcoin-ign-daily-fix"][poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
US States Ban Certain Alienware PC Sales Because They Use Too Much Power
Certain prebuilt Alienware gaming PCs can no longer legally be sold in half a dozen US states due to recently passed power consumption laws.
As reported first by The Register (spotted by Vice), some of Dell's Alienware Aurora R10 and Aurora R12 gaming PCs are no longer available for sale in California, Colorado, Hawaii, Oregon, Vermont, or Washington. Heading over to Dell's website and looking to purchase certain configurations will display a warning message to buyers, indicating that it will not be shipped to those provinces due to power consumption regulations that have been adopted in those states. Dell notes that any orders that are slated to ship to those states will now be canceled.
[caption]Certain Alienware Aurora R12 and R10 gaming desktop configurations will have a warning message appear, noting those items cannot be shipped to states with power consumption regulations.[/caption]The gaming industry is a considerable contributor to carbon emissions. As hardware becomes more powerful and displays increase their pixel counts, the amount of power these devices consume will increase. To combat this, some US states have begun to add regulations on power consumption. California was the first state to approve energy efficiency standards for PCs in 2016 under its Appliance Efficiency Regulations, with other states following suit in the following years.
"While our most powerful gaming systems are available in all 50 states, it is accurate that select configurations of the Alienware Aurora R10 and R12 aren’t shipping to certain states due to the recent California Energy Commission (CEC) Tier 2 regulations that went into effect on July 1, 2021," a Dell spokesperson told IGN in an email. "New models and configurations will meet or exceed these regulations, in line with our long-term focus to address energy and emissions."
According to a fact sheet, more regulations impacting computers will go into effect in California beginning December 9. Those new regulations could extend to "computers with high-speed networking capability, multi-screen notebooks, notebooks with cyclical behavior, and monitors with high refresh rates."
While these regulations could help minimize the carbon footprint of computer hardware, it is unclear whether they would apply to cryptomining rigs, which remain legal in California. Forecasters have said that Bitcoin mining alone could consume as much power as Italy in less than 5 years.
[ignvideo url="https://www.ign.com/videos/2021/07/19/ps4-crypto-farm-actually-mining-fifa-cards-not-bitcoin-ign-daily-fix"][poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
The Great Ace Attorney Chronicles Review — No Objections Here
Like a great detective novel, The Great Ace Attorney Chronicles gives us clues in its opening moments that won’t pay off until its final hours. That trick is even more impressive here as the adventure games collected, The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve, were originally published two years apart and together tell one continuous 80 hour story. Clues, character arcs, cases--all are revealed slowly over the course of the two visual novels, culminating in one satisfying conclusion that ties it all together.
Adventures, from 2015, and Resolve, from 2017, take players back roughly 100 years before Phoenix Wright ever entered the courtroom. Here, players take on the role of that famous ace attorney’s ancestor, Ryunosuke Naruhodo, at the dawn of the 20th century. The story begins in Meiji Period Japan before traveling to Victorian-era England, where the bulk of the action takes place. That action, as in Phoenix Wright, involves collecting evidence from crime scenes, waiting for the right moment to use it in court and then presenting it at the right time during a cross examination to make a witness’ testimony fall apart.
As The Great Ace Attorney: Adventures begins, Japan and Great Britain have just entered into a trade agreement. The ink on the agreement is barely dry--historically speaking, that is; a character later suggests that the agreement has been in place for a decade--so when Naruhodo is caught with a pistol in his hand at the scene of a visiting British professor’s murder, the resulting trial carries with it the weight of the fragile alliance between the two empires. With the case all but decided against him, Naruhodo must prove his innocence with the help of his best friend, Kazuma Asogi, a law student set to embark the next day for a study abroad program in England. The katana-wielding Kazuma is strong-willed, confident, and believes wholeheartedly that his friend is innocent, and that belief motivates Naruhodo’s own practice of law as the game progresses, with the young defense attorney understanding well the difference that his belief in his clients’ innocence can make.
Continue Reading at GameSpotThe Great Ace Attorney Chronicles Review — No Objections Here
Like a great detective novel, The Great Ace Attorney Chronicles gives us clues in its opening moments that won’t pay off until its final hours. That trick is even more impressive here as the adventure games collected, The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve, were originally published two years apart and together tell one continuous 80 hour story. Clues, character arcs, cases--all are revealed slowly over the course of the two visual novels, culminating in one satisfying conclusion that ties it all together.
Adventures, from 2015, and Resolve, from 2017, take players back roughly 100 years before Phoenix Wright ever entered the courtroom. Here, players take on the role of that famous ace attorney’s ancestor, Ryunosuke Naruhodo, at the dawn of the 20th century. The story begins in Meiji Period Japan before traveling to Victorian-era England, where the bulk of the action takes place. That action, as in Phoenix Wright, involves collecting evidence from crime scenes, waiting for the right moment to use it in court and then presenting it at the right time during a cross examination to make a witness’ testimony fall apart.
As The Great Ace Attorney: Adventures begins, Japan and Great Britain have just entered into a trade agreement. The ink on the agreement is barely dry--historically speaking, that is; a character later suggests that the agreement has been in place for a decade--so when Naruhodo is caught with a pistol in his hand at the scene of a visiting British professor’s murder, the resulting trial carries with it the weight of the fragile alliance between the two empires. With the case all but decided against him, Naruhodo must prove his innocence with the help of his best friend, Kazuma Asogi, a law student set to embark the next day for a study abroad program in England. The katana-wielding Kazuma is strong-willed, confident, and believes wholeheartedly that his friend is innocent, and that belief motivates Naruhodo’s own practice of law as the game progresses, with the young defense attorney understanding well the difference that his belief in his clients’ innocence can make.
Continue Reading at GameSpot