Monthly Archives: June 2021
Sea Of Thieves: A Pirate’s Life Review – Dead Men Tell Five Tales, Actually
Sea of Thieves is often at its best when it devolves into chaos. After raiding a skeleton ship and loading up your brig with loot, suddenly, a player galleon appears from behind an island, turning its broadside cannons in your direction for a sneak attack. Returning fire, repairing your ship, and desperately turning your sails to make an escape--or firing a crewmate over to the enemy to lay waste to them and steal their stuff--are the moments that make Rare's pirate adventure live game so memorable.
But don't discount Rare's ability to make deep, brainy story content, either. Since its launch, Sea of Thieves has come to encompass Tall Tales, lengthy voyages centered on solving riddles and learning about non-player characters that make up the game's lore. It's in this more directed, narrative-driven realm that the game's latest expansion, A Pirate's Life, lies as well. Tying in with Disney's Pirates of the Caribbean film franchise, the expansion provides new stories to uncover that are both fairly delightful for fans of the films and the theme park attraction that spawned them, as well as big, involved new Sea of Thieves locations to explore.
A Pirate's Life adds a lot to Sea of Thieves, expanding on its sandbox with new enemies and a new weapon, while providing several hours of story content that's deep enough for experienced players to enjoy and approachable enough for newbies excited to sail the seas with Jack Sparrow. Though it's held back occasionally by bugs and relies on some of Sea of Thieves' weaker elements, like hitchy platforming, the expansion is a great excuse to man the helm of a pirate vessel.
Continue Reading at GameSpotSea Of Thieves: A Pirate’s Life Review – Dead Men Tell Five Tales, Actually
Sea of Thieves is often at its best when it devolves into chaos. After raiding a skeleton ship and loading up your brig with loot, suddenly, a player galleon appears from behind an island, turning its broadside cannons in your direction for a sneak attack. Returning fire, repairing your ship, and desperately turning your sails to make an escape--or firing a crewmate over to the enemy to lay waste to them and steal their stuff--are the moments that make Rare's pirate adventure live game so memorable.
But don't discount Rare's ability to make deep, brainy story content, either. Since its launch, Sea of Thieves has come to encompass Tall Tales, lengthy voyages centered on solving riddles and learning about non-player characters that make up the game's lore. It's in this more directed, narrative-driven realm that the game's latest expansion, A Pirate's Life, lies as well. Tying in with Disney's Pirates of the Caribbean film franchise, the expansion provides new stories to uncover that are both fairly delightful for fans of the films and the theme park attraction that spawned them, as well as big, involved new Sea of Thieves locations to explore.
A Pirate's Life adds a lot to Sea of Thieves, expanding on its sandbox with new enemies and a new weapon, while providing several hours of story content that's deep enough for experienced players to enjoy and approachable enough for newbies excited to sail the seas with Jack Sparrow. Though it's held back occasionally by bugs and relies on some of Sea of Thieves' weaker elements, like hitchy platforming, the expansion is a great excuse to man the helm of a pirate vessel.
Continue Reading at GameSpotScarlet Nexus Review — The Ties That Bind
Scarlet Nexus takes us to a world where humans have developed psionic powers and the ability to connect their minds to each other. This has dramatically transformed life as we know it, allowing for a new era of connected consciousness and advanced technology. However, things aren’t all sunshine and roses for humanity--the populace lives in fear of the Others, grotesque brain-consuming monsters that randomly emerge from a mysterious belt that surrounds the planet. Their destructive impulses have rendered many areas uninhabitable, forcing humans to congregate in cities under the protection of the Other Suppression Force--an army of elite psionics trained to handle Other attacks. Yuito and Kasane are two fresh-faced recruits to the OSF, and they find their skills quickly put to the test during attacks. When a mission goes awry, they will be forced to take sides and fight to expose disturbing truths lying under the surface.
The setting of Scarlet Nexus is an intriguing mix of cyberpunk imagery, dystopian society, and pure sci-fi that captures your attention immediately. You get the feeling from the get-go that something is off about everything that’s going on, which only increases when you first lay eyes on the Others--horrendous aberrations that mix familiar organic and inorganic objects into monsters that move like living creatures, but feel disconcertingly unnatural. Additionally, the cutscenes are primarily presented in the form of comic-style still panels, giving the game the distinct feel of a high-stakes, episodic manga. It’s slick and distinct, which gives Scarlet Nexus a lot of personality.
You begin the game by choosing either Yuito or Kasane as your primary playable character. Yuito is a fairly standard action-game swordsman, while Kasane is more of a technical fighter with her ranged daggers. Both characters have combo attacks, jumping strikes, dodges--the usual array of 3D combat maneuvers. However, they also have the ability to use psychokinetic powers, introducing an additional unique element to combat. By holding R2, they can grab a background object and slam it directly into a foe, potentially catching the enemy off-guard and opening them up for further combo attacks.
Continue Reading at GameSpotScarlet Nexus Review — The Ties That Bind
Scarlet Nexus takes us to a world where humans have developed psionic powers and the ability to connect their minds to each other. This has dramatically transformed life as we know it, allowing for a new era of connected consciousness and advanced technology. However, things aren’t all sunshine and roses for humanity--the populace lives in fear of the Others, grotesque brain-consuming monsters that randomly emerge from a mysterious belt that surrounds the planet. Their destructive impulses have rendered many areas uninhabitable, forcing humans to congregate in cities under the protection of the Other Suppression Force--an army of elite psionics trained to handle Other attacks. Yuito and Kasane are two fresh-faced recruits to the OSF, and they find their skills quickly put to the test during attacks. When a mission goes awry, they will be forced to take sides and fight to expose disturbing truths lying under the surface.
The setting of Scarlet Nexus is an intriguing mix of cyberpunk imagery, dystopian society, and pure sci-fi that captures your attention immediately. You get the feeling from the get-go that something is off about everything that’s going on, which only increases when you first lay eyes on the Others--horrendous aberrations that mix familiar organic and inorganic objects into monsters that move like living creatures, but feel disconcertingly unnatural. Additionally, the cutscenes are primarily presented in the form of comic-style still panels, giving the game the distinct feel of a high-stakes, episodic manga. It’s slick and distinct, which gives Scarlet Nexus a lot of personality.
You begin the game by choosing either Yuito or Kasane as your primary playable character. Yuito is a fairly standard action-game swordsman, while Kasane is more of a technical fighter with her ranged daggers. Both characters have combo attacks, jumping strikes, dodges--the usual array of 3D combat maneuvers. However, they also have the ability to use psychokinetic powers, introducing an additional unique element to combat. By holding R2, they can grab a background object and slam it directly into a foe, potentially catching the enemy off-guard and opening them up for further combo attacks.
Continue Reading at GameSpotMario Golf: Super Rush Review – Leisurely Chaos
After hitting an approach shot that landed a few feet from the hole, I dashed down the fairway, hopped over the lip of the bunker and settled over my tap-in for birdie. I wound up making a double bogey. Chargin’ Chuck smacked a Bob-omb on the green, blasting my ball into the rough. Then Boo unleashed its special shot, sending my chip woefully right of its target. From there, I frantically missed my long bogey putt and finally tapped in for my lousy score. When Mario Golf: Super Rush is at its best, chaos is what makes it tick. These unpredictable moments are hilarious, adding a new dimension to Camelot’s long-running sports series. Zany courses designed to look more like 3D Super Mario levels and a pair of new fast-paced modes turn the typically leisurely sport of golf into an action game. But for all of the exciting moments and innovation Mario Golf: Super Rush offers, it still feels slim on content and lackluster at times.
Super Rush tries to add to its variety even in its pair of control schemes: a button-based swing system and motion controls. The button-based control scheme differs slightly from previous entries. This time around, you click once to start your swing and just once more to set your power. Accuracy is determined by "shift," marks outside of the meter that funnel outward. Off the tee and in the fairway, the marks are confined to the top, but when you have a bad lie, they start much lower, making it less likely to hit your shot on target. Super Rush's button-based swing system rewards finding the short grass.
Like Mario Golf: World Tour for 3DS, you can also add sidespin and alter trajectory by moving the joystick left, right, up, or down during the follow through. Besides a new flop shot mechanic--which requires you to tap A when the on-screen circle turns blue--Super Rush’s accurate swing system will still feel familiar to anyone who has played a Mario Golf title despite the slight changes.
Continue Reading at GameSpotMario Golf: Super Rush Review – Leisurely Chaos
After hitting an approach shot that landed a few feet from the hole, I dashed down the fairway, hopped over the lip of the bunker and settled over my tap-in for birdie. I wound up making a double bogey. Chargin’ Chuck smacked a Bob-omb on the green, blasting my ball into the rough. Then Boo unleashed its special shot, sending my chip woefully right of its target. From there, I frantically missed my long bogey putt and finally tapped in for my lousy score. When Mario Golf: Super Rush is at its best, chaos is what makes it tick. These unpredictable moments are hilarious, adding a new dimension to Camelot’s long-running sports series. Zany courses designed to look more like 3D Super Mario levels and a pair of new fast-paced modes turn the typically leisurely sport of golf into an action game. But for all of the exciting moments and innovation Mario Golf: Super Rush offers, it still feels slim on content and lackluster at times.
Super Rush tries to add to its variety even in its pair of control schemes: a button-based swing system and motion controls. The button-based control scheme differs slightly from previous entries. This time around, you click once to start your swing and just once more to set your power. Accuracy is determined by "shift," marks outside of the meter that funnel outward. Off the tee and in the fairway, the marks are confined to the top, but when you have a bad lie, they start much lower, making it less likely to hit your shot on target. Super Rush's button-based swing system rewards finding the short grass.
Like Mario Golf: World Tour for 3DS, you can also add sidespin and alter trajectory by moving the joystick left, right, up, or down during the follow through. Besides a new flop shot mechanic--which requires you to tap A when the on-screen circle turns blue--Super Rush’s accurate swing system will still feel familiar to anyone who has played a Mario Golf title despite the slight changes.
Continue Reading at GameSpotNvidia’s Canvas App Is Here to Transform Crappy Sketches into Photorealistic Artwork
If you have ever wanted to paint a photorealistic landscape portrait that Bob Ross would be proud of, but have next to no artistic skills, Nvidia's new Canvas app will allow you to turn those dreams into reality.
Using GauGAN, an AI painting tool, the Canvas app allows users to paint by drawing lines and shapes across the virtual canvas. The AI will then transform every brushstroke into the material you wish to produce, such as clouds and grass.
[widget path="global/article/imagegallery" parameters="slug=nvidia-canvas-app&captions=true"]Canvas uses "materials" instead of colors, which allows you to expedite the artistic process and see your finished product a lot quicker. So, for example, if you created a body of water but wanted to add some big rocks into the picture, the Canvas app will allow you to draw the shape of a rock and paint it the appropriate material color, and the AI will generate the object into the picture in real-time and include appropriate water reflections.
The Canvas app is currently in beta and includes 15 materials and 9 styles and is available to download right now. Unfortunately, the app is only available to RTX graphics card owners, such as an RTX 20 series, the 20 Super variants, the Titan or Quadro RTX, and the RTX 30 series (provided you were lucky enough to snag one).
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Nvidia’s Canvas App Is Here to Transform Crappy Sketches into Photorealistic Artwork
If you have ever wanted to paint a photorealistic landscape portrait that Bob Ross would be proud of, but have next to no artistic skills, Nvidia's new Canvas app will allow you to turn those dreams into reality.
Using GauGAN, an AI painting tool, the Canvas app allows users to paint by drawing lines and shapes across the virtual canvas. The AI will then transform every brushstroke into the material you wish to produce, such as clouds and grass.
[widget path="global/article/imagegallery" parameters="slug=nvidia-canvas-app&captions=true"]Canvas uses "materials" instead of colors, which allows you to expedite the artistic process and see your finished product a lot quicker. So, for example, if you created a body of water but wanted to add some big rocks into the picture, the Canvas app will allow you to draw the shape of a rock and paint it the appropriate material color, and the AI will generate the object into the picture in real-time and include appropriate water reflections.
The Canvas app is currently in beta and includes 15 materials and 9 styles and is available to download right now. Unfortunately, the app is only available to RTX graphics card owners, such as an RTX 20 series, the 20 Super variants, the Titan or Quadro RTX, and the RTX 30 series (provided you were lucky enough to snag one).
[poilib element="accentDivider"]Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Game Builder Garage Review – Building Blocks
Game Builder Garage isn't Nintendo's first foray into game creation software, but its previous efforts have all been narrowly focused. Super Mario Maker and its sequel gave you the tools and freedom to create your own Mario levels, while WarioWare DIY for the DS let you create and share brief microgames. Game Builder Garage, on the other hand, seems to have grander ambitions. Nintendo has billed it as a way to "learn to make games from the minds at Nintendo." While it doesn't quite live up to that sky's-the-limit pitch, it's nonetheless an impressively flexible toolkit and a charming introduction to the basics of game creation.
Fundamentally, Game Builder Garage is an expanded version of the Toy-Con Garage mode from Nintendo's Labo kits (as evidenced by the various Labo assets featured in the software). Just as in Toy-Con Garage, "programming" in Game Builder Garage is handled by stringing input and output nodes together; connecting a B button node to a character node, for instance, will "program" the character to jump when that button is pressed. The most noticeable difference between the two is their presentation. Whereas Toy-Con Garage featured a stark black background with minimal UI, Game Builder Garage is bright and cheerful, making the software feel much more inviting, particularly for younger users.
To further help ease players into the experience, the game cleverly personifies the different nodes as beings called Nodon. These creatures come in many varieties, each representing a different mechanism or element of the game; there are Nodon that conjure specific items like apples and boxes, and others that track time and control the camera. Each type of Nodon looks and sounds distinct, which helps make it easier to remember their different functions.
Continue Reading at GameSpotGame Builder Garage Review – Building Blocks
Game Builder Garage isn't Nintendo's first foray into game creation software, but its previous efforts have all been narrowly focused. Super Mario Maker and its sequel gave you the tools and freedom to create your own Mario levels, while WarioWare DIY for the DS let you create and share brief microgames. Game Builder Garage, on the other hand, seems to have grander ambitions. Nintendo has billed it as a way to "learn to make games from the minds at Nintendo." While it doesn't quite live up to that sky's-the-limit pitch, it's nonetheless an impressively flexible toolkit and a charming introduction to the basics of game creation.
Fundamentally, Game Builder Garage is an expanded version of the Toy-Con Garage mode from Nintendo's Labo kits (as evidenced by the various Labo assets featured in the software). Just as in Toy-Con Garage, "programming" in Game Builder Garage is handled by stringing input and output nodes together; connecting a B button node to a character node, for instance, will "program" the character to jump when that button is pressed. The most noticeable difference between the two is their presentation. Whereas Toy-Con Garage featured a stark black background with minimal UI, Game Builder Garage is bright and cheerful, making the software feel much more inviting, particularly for younger users.
To further help ease players into the experience, the game cleverly personifies the different nodes as beings called Nodon. These creatures come in many varieties, each representing a different mechanism or element of the game; there are Nodon that conjure specific items like apples and boxes, and others that track time and control the camera. Each type of Nodon looks and sounds distinct, which helps make it easier to remember their different functions.
Continue Reading at GameSpot