Monthly Archives: May 2021
Fortnite Made Over $9 Billion in 2018 and 2019 Combined
We knew Fortnite was making Epic Games a boatload of money, now we have an idea of how much. Across all platforms, Fortnite made over $9 billion in 2018 and 2019 combined: $5.5 billion in 2018 and $3.7 billion in 2019.
This is according to court documents that dropped today as part of the Epic vs. Apple anti-trust suit. The documents was filed in January 2020, so before there was any data for how much Fortnite would make in 2020. At the time Epic was projecting it would bring in a decreased $2.8 billion in 2020 due to market saturation, players falling off over time, and fewer players wanting to buy cosmetic upgrades.
Though we don't have actual numbers, mobile analytics firm Sensor Tower has projected that Fortnite on iOS alone brought in about $1.2 billion in revenue before it was removed from the App Store.
[ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"]
In total, Epic Games as a company made over $5.6 billion in revenue in 2018 alone, and $4.2 billion in 2019. During his testimony in today's hearing, Epic CEO Tim Sweeney confirmed that Epic Games had made $5.1 billion in 2020. This is a major surge from the company's projections listed in the financial document of only $3.6 billion for the year, with revenue likely getting a major boost from stay-at-home orders through the COVID-19 pandemic. Sweeney also confirmed that Fortnite now has 400 million total registered users.
But while Fortnite continues to thrive, Epic Games' other venture, the Epic Games Store, has yet to turn a profit. The same financial document notes that the Epic Games Store brought in a total of $235 million in revenue in both 2018 and 2019 combined. But with costs included Epic lost around $181 million on the store in 2019 alone, expected to lose $273 million in 2020, and expects to lose $139 million in 2021. This is due in no small part to major payouts made to game developers for PC exclusivity, as well as regular free game deals that Epic pledged to pay developers for out of its own pocket.
Sweeney confirmed during the hearing today that he did not expect the Epic Games Store to turn a profit for another three to four years at least.
The Epic v. Apple face-off in a California court began today, with both parties delivering opening remarks earlier this morning before Tim Sweeney was called to give evidence. The trial is expected to continue for three weeks before a verdict is reached.
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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Fortnite Made Over $9 Billion in 2018 and 2019 Combined
We knew Fortnite was making Epic Games a boatload of money, now we have an idea of how much. Across all platforms, Fortnite made over $9 billion in 2018 and 2019 combined: $5.5 billion in 2018 and $3.7 billion in 2019.
This is according to court documents that dropped today as part of the Epic vs. Apple anti-trust suit. The documents was filed in January 2020, so before there was any data for how much Fortnite would make in 2020. At the time Epic was projecting it would bring in a decreased $2.8 billion in 2020 due to market saturation, players falling off over time, and fewer players wanting to buy cosmetic upgrades.
Though we don't have actual numbers, mobile analytics firm Sensor Tower has projected that Fortnite on iOS alone brought in about $1.2 billion in revenue before it was removed from the App Store.
[ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"]
In total, Epic Games as a company made over $5.6 billion in revenue in 2018 alone, and $4.2 billion in 2019. During his testimony in today's hearing, Epic CEO Tim Sweeney confirmed that Epic Games had made $5.1 billion in 2020. This is a major surge from the company's projections listed in the financial document of only $3.6 billion for the year, with revenue likely getting a major boost from stay-at-home orders through the COVID-19 pandemic. Sweeney also confirmed that Fortnite now has 400 million total registered users.
But while Fortnite continues to thrive, Epic Games' other venture, the Epic Games Store, has yet to turn a profit. The same financial document notes that the Epic Games Store brought in a total of $235 million in revenue in both 2018 and 2019 combined. But with costs included Epic lost around $181 million on the store in 2019 alone, expected to lose $273 million in 2020, and expects to lose $139 million in 2021. This is due in no small part to major payouts made to game developers for PC exclusivity, as well as regular free game deals that Epic pledged to pay developers for out of its own pocket.
Sweeney confirmed during the hearing today that he did not expect the Epic Games Store to turn a profit for another three to four years at least.
The Epic v. Apple face-off in a California court began today, with both parties delivering opening remarks earlier this morning before Tim Sweeney was called to give evidence. The trial is expected to continue for three weeks before a verdict is reached.
[poilib element="accentDivider"]
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Star Wars: Mondo Poster Reimagines a Key Episode IV Scene
Every year, Star Wars fans celebrate Star Wars Day on May 4. And every year, companies reveal new collectibles and toys inspired by that galaxy far, far away. IGN can exclusively reveal that latest Star Wars poster from Mondo, one that recreates an iconic Tatooine moment from A New Hope.
Check out the slideshow gallery below to see artist Mike Sutfin's new design, dubbed "We Must Be Cautious."
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As the title suggests, "We Must Be Cautious" is inspired by Luke and Obi-Wan's arrival at Mos Eisley Spaceport and Obi-Wan's iconic words of warning about this wretched hive of scum and villainy. The poster features other memorable Tatooine denizens, including Boba Fett, Greedo, Garindan, Ponda Boba, Arleil Schous, Momaw Nadon, R5-D4 and the real hero of the franchise, the GNK power droid.
This poster measures in 36 by 24 inches and will be offered in no fewer than four variations. The good news is that the standard version is a timed exclusive rather than a limited print run. It'll be available to order on the official Mondo Shop beginning on May 4 at 11pm CT and ending on May 7 at 11:59pm CT. The three variants (a blue sky version, a gold and silver foil version and a black and white version) will each be limited to 175 copies, with release dates to be announced later. All four versions are priced at $100.
Star Wars fans may recognize Sutfin's name from 2002's Star Wars: The New Essential Guide to Characters, a reference book featuring illustrations of countless Star Wars characters both big and small. This marks Sutfin's first time rendering an official Star Wars poster, however.
"Faced with the vastness of the Star Wars universe and the fact the material within had been covered to the point of redundancy, I felt an immense responsibility to bring something different," Sutfin said in a statement. "I began considering the visual origins of Star Wars and the concept paintings created by legendary artist Ralph McQuarrie. Many of his preproduction designs were not specific to the plot, but they introduced a unique environment to set the tone and invite curiosity. Going forward with that mindset, I began sketching out a poster not based within the frames of the completed film, but from an imaginary page that fell from Lucas’ notebook or from a yet-to-be revealed extended scene.
Sutfin continued, "When I think about A New Hope, the most substantial point of the film is when Luke Skywalker commits to join Obi-Wan Kenobi on the path to fight the Dark Side and bring action to his words. My first viewing of this movie as a kid had a transformative effect, and I walked out of the theater with an energetic sense of direction and optimism. This piece is intended as a hanging reminder to all fans to trust their instincts and do what they feel is right (of course) as they walk out the door and fight their own battles.”
[ignvideo url="https://www.ign.com/videos/2021/05/03/star-wars-the-bad-batch-meet-the-batch-exclusive-featurette"]
Will you be adding one of these posters to your wall? Let us know in the comments below.
In other Star Wars collectibles news, Hasbro is celebrating Lucasfilm's 50th anniversary with a new wave of vintage Kenner-inspired figures, as well as a comic book-inspired line that features a long-overdue Jaxxon figure.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Star Wars: Mondo Poster Reimagines a Key Episode IV Scene
Every year, Star Wars fans celebrate Star Wars Day on May 4. And every year, companies reveal new collectibles and toys inspired by that galaxy far, far away. IGN can exclusively reveal that latest Star Wars poster from Mondo, one that recreates an iconic Tatooine moment from A New Hope.
Check out the slideshow gallery below to see artist Mike Sutfin's new design, dubbed "We Must Be Cautious."
[widget path="global/article/imagegallery" parameters="albumSlug=star-wars-mondo-reveals-episode-iv-poster-we-must-be-cautious&captions=true"]
As the title suggests, "We Must Be Cautious" is inspired by Luke and Obi-Wan's arrival at Mos Eisley Spaceport and Obi-Wan's iconic words of warning about this wretched hive of scum and villainy. The poster features other memorable Tatooine denizens, including Boba Fett, Greedo, Garindan, Ponda Boba, Arleil Schous, Momaw Nadon, R5-D4 and the real hero of the franchise, the GNK power droid.
This poster measures in 36 by 24 inches and will be offered in no fewer than four variations. The good news is that the standard version is a timed exclusive rather than a limited print run. It'll be available to order on the official Mondo Shop beginning on May 4 at 11pm CT and ending on May 7 at 11:59pm CT. The three variants (a blue sky version, a gold and silver foil version and a black and white version) will each be limited to 175 copies, with release dates to be announced later. All four versions are priced at $100.
Star Wars fans may recognize Sutfin's name from 2002's Star Wars: The New Essential Guide to Characters, a reference book featuring illustrations of countless Star Wars characters both big and small. This marks Sutfin's first time rendering an official Star Wars poster, however.
"Faced with the vastness of the Star Wars universe and the fact the material within had been covered to the point of redundancy, I felt an immense responsibility to bring something different," Sutfin said in a statement. "I began considering the visual origins of Star Wars and the concept paintings created by legendary artist Ralph McQuarrie. Many of his preproduction designs were not specific to the plot, but they introduced a unique environment to set the tone and invite curiosity. Going forward with that mindset, I began sketching out a poster not based within the frames of the completed film, but from an imaginary page that fell from Lucas’ notebook or from a yet-to-be revealed extended scene.
Sutfin continued, "When I think about A New Hope, the most substantial point of the film is when Luke Skywalker commits to join Obi-Wan Kenobi on the path to fight the Dark Side and bring action to his words. My first viewing of this movie as a kid had a transformative effect, and I walked out of the theater with an energetic sense of direction and optimism. This piece is intended as a hanging reminder to all fans to trust their instincts and do what they feel is right (of course) as they walk out the door and fight their own battles.”
[ignvideo url="https://www.ign.com/videos/2021/05/03/star-wars-the-bad-batch-meet-the-batch-exclusive-featurette"]
Will you be adding one of these posters to your wall? Let us know in the comments below.
In other Star Wars collectibles news, Hasbro is celebrating Lucasfilm's 50th anniversary with a new wave of vintage Kenner-inspired figures, as well as a comic book-inspired line that features a long-overdue Jaxxon figure.
[poilib element="accentDivider"]
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Fortnite Has Plans for Samus, The Rock Skins According to Internal Documents
As part of Epic Games' ongoing lawsuit against Apple, an internal Epic Games presentation was released showing plans for various new minigames, events, and skins. Aside from already released skins, the slides reveal potential new cosmetics for Samus Aran, LeBron James, Dwayne ‘The Rock’ Johnson, and more.
Epic has taken Apple to court over anti-competitive practices and today marks the first day of the trial. Epic has provided new documents to help its case against Apple. one of these is a slideshow from an internal Epic presentation that lays out the different experiences Epic is working on or trying to develop.
Thanks to documents acquired by The Verge, Epic has seemingly looked into Fortnite skins for characters like:
- Samus Aran
- Naruto
- Katniss Everdeen
- The Bride (From Kill Bill)
- Snake Plissken
- John McClane
Fortnite Has Plans for Samus, The Rock Skins According to Internal Documents
As part of Epic Games' ongoing lawsuit against Apple, an internal Epic Games presentation was released showing plans for various new minigames, events, and skins. Aside from already released skins, the slides reveal potential new cosmetics for Samus Aran, LeBron James, Dwayne ‘The Rock’ Johnson, and more.
Epic has taken Apple to court over anti-competitive practices and today marks the first day of the trial. Epic has provided new documents to help its case against Apple. one of these is a slideshow from an internal Epic presentation that lays out the different experiences Epic is working on or trying to develop.
Thanks to documents acquired by The Verge, Epic has seemingly looked into Fortnite skins for characters like:
- Samus Aran
- Naruto
- Katniss Everdeen
- The Bride (From Kill Bill)
- Snake Plissken
- John McClane
Nintendo ‘Looking Into’ More Animated Features Beyond Mario
Nintendo is considering delving into animation projects beyond the previously announced Super Mario animated movie.
In a recent interview between Fast Company and Nintendo President Shuntaro Furukawa, the Nintendo bigwig said, "Animation, in general, is something that we are looking into, and not just [the Super Mario] franchise."
Furukawa said Super Mario creator Shigeru Miyamoto is very hands-on with the upcoming Super Mario movie. Illumination Studios, creators of Despicable Me, and adaptations of Dr. Seuss' The Lorax and The Grinch is handling production, but that doesn't mean Miyamoto's influence will be absent.
"It’s not that we’ve asked Illumination to handle everything,” Furukawa said. “Mr. Miyamoto is very, very hands-on with the production of this movie.”
[ignvideo url="https://www.ign.com/videos/2018/02/03/why-the-mario-movie-might-actually-be-good"]
This echoes statements Miyamoto made last year, where he said, "I was originally against Nintendo expanding into video-making, but am currently involved personally in using our company’s IP in film production, and the background behind this change is because Nintendo has re-released many games via Virtual Console."
Both Furukawa and Miyamoto remain in agreement that these additional projects are intended to add to Nintendo's games, not detract from them. When talking about expanding the use of Nintendo's IP, Furukawa said, "We must make sure that the results are true to the players’ experiences, and that they would never prevent Nintendo’s developers from making another unique game featuring the same characters.”
Super Mario, The Legend of Zelda, and Kirby have all received television adaptations at some point, but it's been decades since a full-fledged Nintendo TV show, excluding Pokemon, of course. Still, Nintendo has been known to experiment with animation projects.
In the Wii U era, Nintendo dabbled in releasing animated shorts directly to the Nintendo eShop and its YouTube page. In 2014, Nintendo released three Pikmin animated shorts on the eShop, before putting the videos on YouTube last year.
[ignvideo url="https://www.ign.com/videos/2020/10/28/pikmin-3-deluxe-review"]
In 2016, to coincide with the Wii U release of Star Fox Zero, Nintendo partnered with Production IG and WIT Studios of Attack on Titan fame to create Star Fox Zero – The Battle Begins; a 15-minute animated short about the Star Fox crew of Fox, Falco, Peppy, and Slippy. Miyamoto was hands-on with both the Pikmin and Star Fox projects.
In addition to these standalone animation releases, Nintendo also partnered with Robot Chicken to create segments for its E3 2014 Digital Event.
[widget path="global/article/imagegallery" parameters="albumSlug=every-video-game-movie-in-development-almost&captions=true"]
The Super Mario movie is still scheduled to release next year.
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Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
Nintendo ‘Looking Into’ More Animated Features Beyond Mario
Nintendo is considering delving into animation projects beyond the previously announced Super Mario animated movie.
In a recent interview between Fast Company and Nintendo President Shuntaro Furukawa, the Nintendo bigwig said, "Animation, in general, is something that we are looking into, and not just [the Super Mario] franchise."
Furukawa said Super Mario creator Shigeru Miyamoto is very hands-on with the upcoming Super Mario movie. Illumination Studios, creators of Despicable Me, and adaptations of Dr. Seuss' The Lorax and The Grinch is handling production, but that doesn't mean Miyamoto's influence will be absent.
"It’s not that we’ve asked Illumination to handle everything,” Furukawa said. “Mr. Miyamoto is very, very hands-on with the production of this movie.”
[ignvideo url="https://www.ign.com/videos/2018/02/03/why-the-mario-movie-might-actually-be-good"]
This echoes statements Miyamoto made last year, where he said, "I was originally against Nintendo expanding into video-making, but am currently involved personally in using our company’s IP in film production, and the background behind this change is because Nintendo has re-released many games via Virtual Console."
Both Furukawa and Miyamoto remain in agreement that these additional projects are intended to add to Nintendo's games, not detract from them. When talking about expanding the use of Nintendo's IP, Furukawa said, "We must make sure that the results are true to the players’ experiences, and that they would never prevent Nintendo’s developers from making another unique game featuring the same characters.”
Super Mario, The Legend of Zelda, and Kirby have all received television adaptations at some point, but it's been decades since a full-fledged Nintendo TV show, excluding Pokemon, of course. Still, Nintendo has been known to experiment with animation projects.
In the Wii U era, Nintendo dabbled in releasing animated shorts directly to the Nintendo eShop and its YouTube page. In 2014, Nintendo released three Pikmin animated shorts on the eShop, before putting the videos on YouTube last year.
[ignvideo url="https://www.ign.com/videos/2020/10/28/pikmin-3-deluxe-review"]
In 2016, to coincide with the Wii U release of Star Fox Zero, Nintendo partnered with Production IG and WIT Studios of Attack on Titan fame to create Star Fox Zero – The Battle Begins; a 15-minute animated short about the Star Fox crew of Fox, Falco, Peppy, and Slippy. Miyamoto was hands-on with both the Pikmin and Star Fox projects.
In addition to these standalone animation releases, Nintendo also partnered with Robot Chicken to create segments for its E3 2014 Digital Event.
[widget path="global/article/imagegallery" parameters="albumSlug=every-video-game-movie-in-development-almost&captions=true"]
The Super Mario movie is still scheduled to release next year.
[poilib element="accentDivider"]
Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
Poison Flowers and Pandemonium: Exclusive Graphic Novel Preview
The comics industry lost a number of beloved creators in 2020, among them cartoonist and animator Richard Sala. The silver lining here is that Sala completed one final graphic novel before his untimely passing. It's called Poison Flowers and Pandemonium, and IGN can exclusively debut a new preview.
Poison Flowers and Pandemonium is actually a collection of four short graphic novels, each one featuring that same blend of horror and camp humor that defines so much of Salas' work. Those stories include "House of the Blue Dwarf," featuring Sala's master criminal character the Bloody Cardinal, "Monsters Illustrated," "Cave Girls of the Lost World" and even the superhero-centric "Fantomella."
Get a closer look at this posthumous release in the slideshow gallery below:
[widget path="global/article/imagegallery" parameters="albumSlug=poison-flowers-and-pandemonium-exclusive-graphic-novel-preview&captions=true"]
Sala's past works include graphic novels like The Chuckling Whatsit, Evil Eye and Peculia, as well as webcomics like Super-Enigmatix and The Bloody Cardinal. Even i you're not familiar with Sala's comcis work, you may remember his "Invisible Hands" animated shorts that aired on MTV's Liquid Television block. A number of comic book artists point to Sala as being a major influence, including everyone from Hellboy creator Mike Mignola to Uncanny Avengers writer Rick Remender to Ghost World creator Daniel Clowes.
“I always loved reading his new books and then talking about them with him,” said Clowes in Fantagraphics' press release. “Every character and idea had an interesting origin (the name Peculia, for example, came from a childhood misreading of pelicula in a Spanish film magazine) or a connection to some tangible event in his life. It was all so much deeper and more loaded emotionally than the surface implied. I loved him so much, loved hearing his thoughts on every subject, and his utterly unique Richard Sala-ness ("Sala-esque" is an oft-used adjective in the Clowes house), and feel so deeply grateful that I got to know such a private man. I'll be having conversations with him in my head for as long as I live.”
“Richard Sala was wonderfully unique,” said Mignola. “ It was all there in everything he did, his love of old monster movies, the pulps, mystery and horror in general ― the good stuff and the terrible ― wore it all like a badge of honor and did wonderful things with it. I miss him.”
Poison Flowers and Pandemonium is published by Fantagraphics and is slated for release on Tuesday, May 4.
[ignvideo url="https://www.ign.com/videos/2021/05/03/marvels-updates-mcu-phase-4-movies-with-new-titles"]
May 4 is also the release date of The Black Ghost: Hard Revolution, the first print collection of the acclaimed comiXology Originals series. Learn more about that series and fellow comiXology title Youth in an exclusive interview between writers Alex Segura and Curt Pires. Then learn how Marvel finally solved the lingering mystery of Luke Skywalker's missing hand.
[poilib element="accentDivider"]
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Poison Flowers and Pandemonium: Exclusive Graphic Novel Preview
The comics industry lost a number of beloved creators in 2020, among them cartoonist and animator Richard Sala. The silver lining here is that Sala completed one final graphic novel before his untimely passing. It's called Poison Flowers and Pandemonium, and IGN can exclusively debut a new preview.
Poison Flowers and Pandemonium is actually a collection of four short graphic novels, each one featuring that same blend of horror and camp humor that defines so much of Salas' work. Those stories include "House of the Blue Dwarf," featuring Sala's master criminal character the Bloody Cardinal, "Monsters Illustrated," "Cave Girls of the Lost World" and even the superhero-centric "Fantomella."
Get a closer look at this posthumous release in the slideshow gallery below:
[widget path="global/article/imagegallery" parameters="albumSlug=poison-flowers-and-pandemonium-exclusive-graphic-novel-preview&captions=true"]
Sala's past works include graphic novels like The Chuckling Whatsit, Evil Eye and Peculia, as well as webcomics like Super-Enigmatix and The Bloody Cardinal. Even i you're not familiar with Sala's comcis work, you may remember his "Invisible Hands" animated shorts that aired on MTV's Liquid Television block. A number of comic book artists point to Sala as being a major influence, including everyone from Hellboy creator Mike Mignola to Uncanny Avengers writer Rick Remender to Ghost World creator Daniel Clowes.
“I always loved reading his new books and then talking about them with him,” said Clowes in Fantagraphics' press release. “Every character and idea had an interesting origin (the name Peculia, for example, came from a childhood misreading of pelicula in a Spanish film magazine) or a connection to some tangible event in his life. It was all so much deeper and more loaded emotionally than the surface implied. I loved him so much, loved hearing his thoughts on every subject, and his utterly unique Richard Sala-ness ("Sala-esque" is an oft-used adjective in the Clowes house), and feel so deeply grateful that I got to know such a private man. I'll be having conversations with him in my head for as long as I live.”
“Richard Sala was wonderfully unique,” said Mignola. “ It was all there in everything he did, his love of old monster movies, the pulps, mystery and horror in general ― the good stuff and the terrible ― wore it all like a badge of honor and did wonderful things with it. I miss him.”
Poison Flowers and Pandemonium is published by Fantagraphics and is slated for release on Tuesday, May 4.
[ignvideo url="https://www.ign.com/videos/2021/05/03/marvels-updates-mcu-phase-4-movies-with-new-titles"]
May 4 is also the release date of The Black Ghost: Hard Revolution, the first print collection of the acclaimed comiXology Originals series. Learn more about that series and fellow comiXology title Youth in an exclusive interview between writers Alex Segura and Curt Pires. Then learn how Marvel finally solved the lingering mystery of Luke Skywalker's missing hand.
[poilib element="accentDivider"]
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.