Monthly Archives: May 2021

Resident Evil Village Review — Shapeshifter

Over its 25-year history, the Resident Evil series has continually changed and evolved, like a mad scientist who injects himself with a questionable bio-weapon, mutating into something new every time he shows up. For the most part, those evolutions have been fascinating recombinations of elements as Resident Evil tries different mixes of survival-horror and action gameplay. With Resident Evil 7, Capcom swung for the fences with a first-person perspective, a narrower scope, and more horror-focused gameplay. Resident Evil Village evolves that idea to make something that feels very different from its predecessor, but which is just as engaging.

Though the perspective and mechanical underpinnings are the same, Village branches off in its own direction from RE7, capturing some of the things that were great about that game while resisting the impulse to retread the same ground. While it's still frightening at points, it takes a less horror-driven tack on the same underlying first-person formula. Village continues to evolve Resident Evil while maintaining a keen grasp on some of its core tenets, finding new ways (or reviving old ones) of getting under your skin and ratcheting up the tension.

As has been pretty clear for a while now, Resident Evil Village is Resident Evil 7 through the lens of Resident Evil 4. When the latter was released way back in 2005, it significantly revamped what the franchise had been up to that point, swapping the earlier games' slower, survival-horror focus for a more fast-paced action approach. RE4 was scary because you were being overwhelmed by enemies, backed into corners, and chased by madmen wielding chainsaws. It traded darkened corridors and jump scares for adrenaline-fueled panic.

Continue Reading at GameSpot

Resident Evil Village Review — Shapeshifter

Over its 25-year history, the Resident Evil series has continually changed and evolved, like a mad scientist who injects himself with a questionable bio-weapon, mutating into something new every time he shows up. For the most part, those evolutions have been fascinating recombinations of elements as Resident Evil tries different mixes of survival-horror and action gameplay. With Resident Evil 7, Capcom swung for the fences with a first-person perspective, a narrower scope, and more horror-focused gameplay. Resident Evil Village evolves that idea to make something that feels very different from its predecessor, but which is just as engaging.

Though the perspective and mechanical underpinnings are the same, Village branches off in its own direction from RE7, capturing some of the things that were great about that game while resisting the impulse to retread the same ground. While it's still frightening at points, it takes a less horror-driven tack on the same underlying first-person formula. Village continues to evolve Resident Evil while maintaining a keen grasp on some of its core tenets, finding new ways (or reviving old ones) of getting under your skin and ratcheting up the tension.

As has been pretty clear for a while now, Resident Evil Village is Resident Evil 7 through the lens of Resident Evil 4. When the latter was released way back in 2005, it significantly revamped what the franchise had been up to that point, swapping the earlier games' slower, survival-horror focus for a more fast-paced action approach. RE4 was scary because you were being overwhelmed by enemies, backed into corners, and chased by madmen wielding chainsaws. It traded darkened corridors and jump scares for adrenaline-fueled panic.

Continue Reading at GameSpot

Six Google Stadia Staff Leave To Join Haven Entertainment

Following the departure of Google Stadia's Head of Product, it has been discovered that another six key Stadia staff have left the company. However, all six have joined the newly established Haven Entertainment Studios, the Montreal-based studio working on a new IP for Sony. As noted by a post on ResetEra and discovered via LinkedIn profiles, Stadia's General Manager Sebastien Puel, Head of Creative Services and Publishing Corey May, Staff UX Researcher Jonathan Dankoff, Graphics Programmer Pierre-Marc Bérubé, and Concept Artists Erwann Le Rouzic and Francis Denoncourt have all left Google Stadia Games for new roles at the swiftly expanding Haven Entertainment Studios. [ignvideo url="https://www.ign.com/videos/2018/02/23/ea-motives-jade-raymond-on-the-dice-red-carpet-dice-2018"] In their new roles at Haven, Puel is a co-founder, May the World/IP Director, Dankoff the Insights Director, Le Rouzic and Denoncourt are concept artists, and Bérubé a software engineer. Haven Entertainment Studios was founded earlier this year when Jade Raymond (who previously ran Google Stadia's Games and Entertainment studio) left the company to create her own development studio in Montreal, citing the desire to "get back to what I love doing most, and do so in a way that gives our team the freedom to explore, inspire, and create." The studio was quickly supported by Sony to develop a new exclusive IP for PlayStation platforms. Raymond has previously worked at Ubisoft and EA, and is known for her work leading EA's Motive Studio and Ubisoft Toronto. Google Stadia Games and Entertainment was shut down earlier this year, with a desire to use its platform for third party games development. At the time, Google said it would try to find new roles in the company for those affected, but it’s clear that some decided this was the time to jump ship. However, this is not the first report of troubles within Stadia development, as earlier this year it was reported that Google was having to spend millions of dollars on porting AAA games, and difficulties with the development pipeline. [ignvideo url="https://www.ign.com/videos/2021/02/08/terraria-on-stadia-canceled-after-developer-is-locked-out-of-google-accounts-ign-news"] It is not yet known what the team at Haven is working on, but given the success of gathering high profile AAA talent, and Sony’s backing, it is likely to play an important part in Sony’s exclusive games strategy moving forward. Haven Entertainment Studios was founded with a desire to be “a haven for developers”, said Raymond earlier this year. Given what is happening with Stadia, it looks like that vision is coming true. [poilib element="accentDivider"] Liam Wiseman is a Freelance News Writer at IGN. You can follow him on Twitter @liamthewiseman

Fable Is Being Developed Using the Forza Engine

Microsoft’s new Fable game is being developed using the Forza engine, according to a job listing on Microsoft’s website. The listing for a Software Engineer states that the team at Turn10 (developers of the Forza series) will be working with the ForzaTech engine, and will be “enriching the toolset to support an open world action RPG – Fable.” [ignvideo url="https://www.ign.com/videos/2020/07/23/fable-xbox-series-x-announcement-trailer"] Not only will the engine be powering one of Microsoft’s most anticipated new titles for Xbox Series X/S, but the role also involves adding some new bells and whistles to the engine, including “new features like raytracing”, which are becoming increasingly utilised in AAA game development. Fable was originally announced in July 2020 at Xbox’s major summer game announcement conference ahead of the release of the Xbox Series X and Series S. It was given a tone-setting CGI trailer that maintained the sense of humour and style that the series is known for, despite shifting a new developer Playground Games for the newest iteration. [ignvideo url="https://www.ign.com/videos/2020/12/14/opinion-xboxs-exclusive-game-drought-is-finally-almost-over"] The job listing also mentions the role will “have a major impact on 3 AAA titles in development across 2 beloved Xbox franchises”, suggesting that as well as Turn 10's work on Forza Motorsport, development on the next instalment in the Forza Horizon series may well be continuing alongside the development of the new Fable game at Playground Games. The ForzaTech engine has been used to power some beautiful scenery and game worlds in the Forza series, so it makes sense for Microsoft to capitalise on this as they move forward with development. If you're interested in seeing more ForzaTech in action, be sure to get involved in the Forza Feedback Panel, which can help you get hands-on with the unreleased Forza Motorsport ahead of its release. [poilib element="accentDivider"] Liam Wiseman is a Freelance News Writer at IGN. You can follow him on Twitter @liamthewiseman

Pathfinder: Wrath of the Righteous Release Date Revealed

Owlcat Games has announced a release date for Pathfinder: Wrath of the Righteous. The game will launch on September 2 for PC via Steam and GOG, Owlcat Games has revealed. Additionally, a second beta for Wrath of the Righteous that covers the game's first four chapters has also been made available today on Steam for those who contributed to the game's Kickstarter campaign. The beta is also available for certain tiers of Slacker Backers. The second beta includes all of the content from the first beta, but will also introduce a number of new features including Crusade gameplay, where players can "lead armies as a Crusade commander and fight against demonic armies through strategic army management and tactical turn-based combat." New side quests, abilities and archetypes for certain classes, dinosaur pets and mounts, and weather systems will also feature in the new beta, alongside the game's final UI design. A set of balance fixes have also been implemented for the Core difficulty. There's also a talking enchanted weapon called Finnean who has unlocked after fans helped Owlcat reach a Kickstarter goal. [ignvideo url="https://www.ign.com/videos/2021/02/04/pathfinder-wrath-of-the-righteous-community-quest-trailer"] For now, Pathfinder: Wrath of the Righteous is just set for a PC release, but Owlcat promise it will share console plans "in the near future". Pathfinder: Wrath of the Righteous was announced in 2019 and follows 2018's Pathfinder: Kingmaker. It sits within the same Pathfinder universe but it isn't a sequel. Here's our review of Kingmaker from 2018 - we scored it a 6.8, noting that it had "so many promising ideas" that fell "well short in execution." If you want to learn more about Wrath of the Righteous you can check out our interview with the game's developers about how Owlcat is building a better RPG, with more demons. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Gamescom 2021 Will Once Again Be An All-Digital Event

Gamescom 2021 will be an all-digital event after all. Event organizer Koelnmesse announced today that the show will be returning to the format it used in 2020, when the COVID-19 pandemic forced events to pivot away from in-person gatherings. It's a shift from Gamescom's previously-announced hybrid format, which aimed to combine livestreams with the opportunity to try the latest games on-site. Instead, after "extensive discussions with partners and exhibitors," Gamescom 2021 will be hosting a streaming event that will kick off at the end of August, which you'll be able to check out right here on IGN. Gamescom 2021 will kick off on August 25 and continue through August 27, with highlights and promotions also running over the weekend. We're also happy to announce that IGN will once again produce the English-language Gamescom Studio as well as Gamescom: Awesome Indies, featuring important announcements and news from the indie gaming space. [ignvideo url="https://www.ign.com/videos/2020/08/29/geoff-keighley-opening-night-live-and-the-ps5-gamescom-daily-show"] Geoff Keighley will host Opening Night Live on Wednesday, August 25, where developers will share announcements and world premieres. Last year's reveals included a new Call of Duty: Black Ops Cold War trailer, a first look at Dragon Age 4, and numerous release date announcements. Gamescom is major gaming event held annually in Cologne, Germany, where it is organized by Koelnmesse and the German Games Industry Association. Coming at the end of the summer, it opens the release season with new demos, trailers, and announcements. It is paired with Devcom, a developer-focused event that will open on August, 23. A planned business event, Gamescom Biz, will be postponed at least one year until Gamescom can once again attempt a hybrid event. Last year's shift to an all-digital format was a success, with Gamescom touting more than 100 million video views across all formats and channels. Gamescom 2021 hopes to add to last year's momentum by expanding the event still further. Stay tuned for more Gamescom 2021 announcements, and watch IGN for more info on other events as we roll into the Summer of Gaming. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN. You can follow her on Twitter at @the_katbot.

Stonefly Hits PS5, Xbox Series, Switch, and PC on June 1

Stonefly, the next game from Creature in the Well developer Flight School Studio, is set to be released in June. Publisher MWM Interactive and Flight School announced that the mech adventure will arrive on PS5, PS4, Xbox Series X and S, Xbox One, Nintendo Switch, and PC via Steam and the Epic Games Store on June 1. Flight School will offer players a closer look at Stonefly throughout the month leading up to its launch. [ignvideo url="https://www.ign.com/videos/2021/02/26/stonefly-gameplay-first-look-video"] Stonefly puts players in the role of Annika Stonefly, who is on a quest to recover a family heirloom. Annika will use customizable mech's that players can upgrade and cosmetically adjust to suit their style, as they pilot around a naturalistic world inspired by mid-century modern design and nature. "Our small team set out to create something visually unique and mechanically original with Stonefly and we think players are going to love following Annika's journey and gliding around the world we've created," said Bohdon Sayre, Game Director at Flight School Studio in a statement alongside the announcement. "We always challenge ourselves to put stakes in the ground outside the norm, and MWM Interactive have been a great partner to allow us the creative freedom to take risks and explore new territory. Stonefly is an ambitious project, different than anything we've made before, and a game that we are really proud of." [widget path="global/article/imagegallery" parameters="albumSlug=stonefly-announcement-screenshots&captions=true"] For more on Stonefly, be sure to check out our first hands-off preview for a deeper glimpse into why Stonefly's striking art style impressed us and why its mech gameplay intrigued us. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Blizzard Revenue Is Up Despite Losing Millions Of Monthly Active Users

Blizzard's latest earning reports show that revenue is up, but the company's new monthly active users figure show that millions of players are being lost. The latest quarterly financial results released from Blizzard state that the company currently has 27 million monthly active users. In isolation that's a high number, but - as noted by Massively Overpowered - Blizzard has lost almost 29% of its monthly active users over three years, dropping from 38 million in Q1 2018 to this new figure of 27 million in Q1 2021. A chunk of that user drop came between Q4 2020 and Q1 2021, during which Blizzard lost two million players. In spite of this, Blizzard segment revenue has increased by 7% year-over-year, led by the enduring popularity of World of Warcraft and its latest expansion Shadowlands, which has driven franchise net bookings to grow. "A particularly high number of new players" have joined the MMO lately, apparently ushered into the game by Blizzard's push to make the WoW onboarding experience easier. More content is coming to World of Warcraft Shadowlands and its old-school sibling World of Warcraft Classic in the near future too, with World of Warcraft Classic The Burning Crusade launching later this year.  [ignvideo url="https://www.ign.com/videos/2021/04/27/jeff-kaplan-blizzards-brilliant-innovator"] In light of this news of a slumping player base, it's worth noting that beyond remakes and content updates for its major franchises, Blizzard hasn't launched anything new since team shooter Overwatch in 2016. At the moment the studio does have plenty of irons in the fire, including Diablo IV, Overwatch 2, Diablo II Resurrected and the mobile Action RPG Diablo Immortal, which is coming later this year. In January, we called its alpha "one hell of a good time." The studio's total player base will no doubt grow as new games are introduced to supplement the golden oldies. It's also been a time of turmoil for Blizzard lately in which its public reputation has endured major blows. The studio has suffered multiple rounds of lay-offs in recent years, with co-founders like Frank Pearce and Mike Morhaime leaving the studio, as well as key development talent like Jeff Kaplan. The company's last few years have also been mired in controversy, with the suspension of blitzchung leading to the #BoycottBlizzard movement. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

PlayStation Collaborates With Paul George for PS5-Themed Sneakers

PlayStation has announced its latest sneaker collaboration with Nike Basketball and Paul George, which has resulted in the PG 5 PlayStation 5 Colorway sneakers. PlayStation sent IGN a pair of the PG 5's to unbox, so check out the gallery below for a detailed look at the sneakers. [widget path="global/article/imagegallery" parameters="albumSlug=playstation-and-paul-george-ps5-collaboration-pg-5-sneakers&captions=true"] In an announcement on the PlayStation Blog written by Paul George, he explained how "Nike and PlayStation designers, including Yujin Morisawa - the artist behind the PS5 console’s design - worked closely together to bring the spirit of my game and the look of PS5 to life in this unique collaboration." As with past collaborations, the tongues of the shoes have the PG and PlayStation logos on them, and with the latest colorways, the PS5 color inspiration is quite clear. And in a callback to the DualSense's design, the PlayStation face buttons can be found embedded on the shoes as part of the design. [ignvideo url="https://www.ign.com/videos/2018/12/01/unboxing-the-nike-pg-25-playstation-shoes"] The shoes will be available with drops starting on May 14, via the Nike SNKRS app if it's available in your country, or you can keep an eye on Nike's website for availability. Each pair will come with a special hangtag in honor of George and PlayStation's continued celebration. For more on the past collaborations, you can see IGN unbox a pair of PG 2.5's above, as well as take a look at the PG 2's PlayStation and George previously released. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

PlayStation Collaborates With Paul George for PS5-Themed Sneakers

PlayStation has announced its latest sneaker collaboration with Nike Basketball and Paul George, which has resulted in the PG 5 PlayStation 5 Colorway sneakers. PlayStation sent IGN a pair of the PG 5's to unbox, so check out the gallery below for a detailed look at the sneakers. [widget path="global/article/imagegallery" parameters="albumSlug=playstation-and-paul-george-ps5-collaboration-pg-5-sneakers&captions=true"] In an announcement on the PlayStation Blog written by Paul George, he explained how "Nike and PlayStation designers, including Yujin Morisawa - the artist behind the PS5 console’s design - worked closely together to bring the spirit of my game and the look of PS5 to life in this unique collaboration." As with past collaborations, the tongues of the shoes have the PG and PlayStation logos on them, and with the latest colorways, the PS5 color inspiration is quite clear. And in a callback to the DualSense's design, the PlayStation face buttons can be found embedded on the shoes as part of the design. [ignvideo url="https://www.ign.com/videos/2018/12/01/unboxing-the-nike-pg-25-playstation-shoes"] The shoes will be available with drops starting on May 14, via the Nike SNKRS app if it's available in your country, or you can keep an eye on Nike's website for availability. Each pair will come with a special hangtag in honor of George and PlayStation's continued celebration. For more on the past collaborations, you can see IGN unbox a pair of PG 2.5's above, as well as take a look at the PG 2's PlayStation and George previously released. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.