Monthly Archives: May 2021
No, the Gears of War Devs Aren’t Working on a Star Wars Game
After Gears of War developer The Coalition confirmed that it was working on 'multiple new projects', rumors sprung up saying the team was working on a Star Wars game. Sadly, that's not the case.
In a Reddit post by senior community manager Shaun Akerman (TC_Kilo on Reddit), he confirmed that the team at The Coalition are not working a Star Wars game, stating: "Just to clarify regarding the Star Wars thing. We are not working on any such title. We have nothing else to announce at this time."
[ignvideo url="https://www.ign.com/videos/2021/01/14/how-star-wars-games-can-flourish-now-that-ea-lost-exclusivity"]
The original rumour popped up earlier this month, with GamesBeat's Jeff Grubb summarising, “Now, I've heard rumours that [there] could be a Star Wars thing from out of the Coalition. But I haven't been able to confirm that, and these are rumors are kicked around in a few different places [...] Basically I'm not putting any money on that”.
Yesterday, The Coalition confirmed it will now make the leap to developing future projects on Unreal Engine 5, and that it did indeed have multiple projects planned. That led to fan speculation that the Star Wars project was among them – but the studio stepped in to deny that early on. The Coalition has not denied the idea that the Gears-focused studio will work on new IP.
[ignvideo url="https://www.ign.com/videos/2021/01/13/open-world-star-wars-game-in-the-works-at-ubisoft-ign-news"]
The Star Wars games license had previously been held exclusively by EA until earlier this year, when it was announced that Ubisoft Massive is working on its own open world Star Wars game. The new Lucasfilm Games brand is now looking to partner with multiple developers for Star Wars games – but it seems The Coalition isn't yet one of them.
Lucasfilm Games isn't just Star Wars, however, with Bethesda's MachineGames working on an Indiana Jones project.
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Liam Wiseman is a Freelance News Writer for IGN. You can follow him on Twitter @liamthewiseman
Nvidia New Mobile GPUs Brings Ray Tracing to Cheap Gaming Laptops
Budget gaming laptops are finally getting access to ray tracing and DLSS with the introduction of Nvidia’s new RTX 3050 Ti and 3050 mobile GPUs.
The new GPUs finally correct the omission of RT and Tensor cores from Nvidia's budget tier, which comprised the GTX 1050 and 1050 Ti chips last year. According to Nvidia, users can expect a two times performance boost over the previous generation and steady 60 fps gaming from machines starting at $799.
Spec-wise, the RTX 3050 Ti features 2560 CUDA cores, 1,035MHz to 1,695MHz clock speeds, 20 RT and 80 Tensor cores, while the RTX 3050 is equipped with 2048 CUDA cores, 1,057MHz to 1,740MHz clockspeeds, 16 RT and 65 Tensor cores. Both new mobile GPUs feature 4GB of video memory.
All those RT cores allow Nvidia’s new low-end GPU to support ray tracing natively. Even more importantly, thanks to the Tensor cores, these GPUs can finally run DLSS, which has proven to be a great way to hit higher framerates without sacrificing on visual fidelity.
GPU | RTX 3080 | RTX 3070 | RTX 3060 | RTX 3050 Ti | RTX 3050 |
CUDA Cores | 6,144 | 5120 | 3840 | 2560 | 2048 |
Tensor Cores | 192 | 160 | 120 | 80 | 64 |
RT Cores | 48 | 40 | 30 | 20 | 16 |
Base Clock (MHz) | 1245 | 1290 | 1283 | 1035 | 1057 |
Boost Clock (MHz) | 1710 | 1620 | 1703 | 1695 | 1740 |
GPU Power (W) | 80-150+ | 80-125 | 60-115 | 35-80 | 35-80 |
VRAM | 16GB DRR5 8GB DDR5 | 8GB DDR5 | 6GB DDR5 | 4GB DDR5 | 4GB DDR5 |
Memory Bandwidth | 256-bit | 256-bit | 192-bit | 128-bit | 128-bit |
Entering the 11th Dimension
As if new mobile GPUs weren’t good enough news for gaming laptops today, Intel also has announced its first 10nm CPUs designed for gaming laptops. Intel’s 11th Generation Core H-series processors have been built with the company’s new 10nm SuperFin process. The newest flagship Intel Core i9-11980HK is the new showcase chip with 8 cores and 16 threads, plus a maximum dual-core turbo speed of 5.0GHz. These new 11th Gen H-series processor also bring over a boat load of new platform improvements. For the first time, Intel’s mobile platform supports 20 PCIe 4.0 lanes that offers three times the IO bandwidth. According to Intel, its new processor can access the GDDR6 memory on discrete graphics chips to enable better gaming performance and higher FPS. Additionally, new Intel 11th Gen H-series powered gaming laptops will have DDR4-3,200MHz memory support, Thunderbolt 4, and Wi-Fi 6E. New gaming laptops with 11th Gen H-series processor and Nvidia RTX 3050 (Ti) graphics are available now and even more models will come soon. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspamNvidia New Mobile GPUs Brings Ray Tracing to Cheap Gaming Laptops
Budget gaming laptops are finally getting access to ray tracing and DLSS with the introduction of Nvidia’s new RTX 3050 Ti and 3050 mobile GPUs.
The new GPUs finally correct the omission of RT and Tensor cores from Nvidia's budget tier, which comprised the GTX 1050 and 1050 Ti chips last year. According to Nvidia, users can expect a two times performance boost over the previous generation and steady 60 fps gaming from machines starting at $799.
Spec-wise, the RTX 3050 Ti features 2560 CUDA cores, 1,035MHz to 1,695MHz clock speeds, 20 RT and 80 Tensor cores, while the RTX 3050 is equipped with 2048 CUDA cores, 1,057MHz to 1,740MHz clockspeeds, 16 RT and 65 Tensor cores. Both new mobile GPUs feature 4GB of video memory.
All those RT cores allow Nvidia’s new low-end GPU to support ray tracing natively. Even more importantly, thanks to the Tensor cores, these GPUs can finally run DLSS, which has proven to be a great way to hit higher framerates without sacrificing on visual fidelity.
GPU | RTX 3080 | RTX 3070 | RTX 3060 | RTX 3050 Ti | RTX 3050 |
CUDA Cores | 6,144 | 5120 | 3840 | 2560 | 2048 |
Tensor Cores | 192 | 160 | 120 | 80 | 64 |
RT Cores | 48 | 40 | 30 | 20 | 16 |
Base Clock (MHz) | 1245 | 1290 | 1283 | 1035 | 1057 |
Boost Clock (MHz) | 1710 | 1620 | 1703 | 1695 | 1740 |
GPU Power (W) | 80-150+ | 80-125 | 60-115 | 35-80 | 35-80 |
VRAM | 16GB DRR5 8GB DDR5 | 8GB DDR5 | 6GB DDR5 | 4GB DDR5 | 4GB DDR5 |
Memory Bandwidth | 256-bit | 256-bit | 192-bit | 128-bit | 128-bit |
Entering the 11th Dimension
As if new mobile GPUs weren’t good enough news for gaming laptops today, Intel also has announced its first 10nm CPUs designed for gaming laptops. Intel’s 11th Generation Core H-series processors have been built with the company’s new 10nm SuperFin process. The newest flagship Intel Core i9-11980HK is the new showcase chip with 8 cores and 16 threads, plus a maximum dual-core turbo speed of 5.0GHz. These new 11th Gen H-series processor also bring over a boat load of new platform improvements. For the first time, Intel’s mobile platform supports 20 PCIe 4.0 lanes that offers three times the IO bandwidth. According to Intel, its new processor can access the GDDR6 memory on discrete graphics chips to enable better gaming performance and higher FPS. Additionally, new Intel 11th Gen H-series powered gaming laptops will have DDR4-3,200MHz memory support, Thunderbolt 4, and Wi-Fi 6E. New gaming laptops with 11th Gen H-series processor and Nvidia RTX 3050 (Ti) graphics are available now and even more models will come soon. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspamPSVR 2 Reportedly Includes 4K Lenses, Eye Tracking, and Haptic Feedback
PSVR 2 will reportedly include a 4K display, eye tracking, haptic feedback, and more according to a newly published report.
UploadVR cites multiple "reliable sources" on the matter, who say that Sony has shared details with its partners about these PSVR 2 features.
The report suggests that the new revision of the headset could feature a "4000x2040 pixels (2000x2040 per eye)" resolution, gaze tracking and a lens separation adjustment detail, a feature that can be seen on the Valve Index headset. The 4K resolution would be a big step up from the original PlayStation VR, which featured a 960x1080 pixels per eye – and a small step up on the popular Oculus Quest 2 headset's 1832x1920 per eye.
Eye tracking within the headset will allow for foveated rendering, a technique that allows VR experiences to reduce the quality of rendering in players' peripheral vision – essentially allowing for developers to increase the quality of what players actually see.
[ignvideo url="https://www.ign.com/videos/2018/01/12/heres-our-wishlist-for-psvr-2-beyond-526-teaser"]
Another feature mentioned in the report is haptic feedback, which the report suggests could be implemented via a motor in the headset (and would complement the headset's new controllers, which also feature haptic feedback). An onboard camera would track the position of the controllers, reducing the amount of peripherals needed to make the headset work. Another small note mentioned in the report is that the headset will reportedly connect to the PlayStation 5 via a single USB-C cable.
We've contacted Sony for comment on the report.
A next-generation PlayStation VR headset was confirmed in February 2021, with Sony announcing that the device would not be launching this year. We got a closer look at the headset's controllers in March when Sony revealed that the orb-shaped peripherals would feature finger tracking, haptic feedback and adaptive triggers.
In other PlayStation VR news, a Sony patent was recently found that depicts technology that would let spectators mess with players while they are inside of virtual reality.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
PSVR 2 Reportedly Includes 4K Lenses, Eye Tracking, and Haptic Feedback
PSVR 2 will reportedly include a 4K display, eye tracking, haptic feedback, and more according to a newly published report.
UploadVR cites multiple "reliable sources" on the matter, who say that Sony has shared details with its partners about these PSVR 2 features.
The report suggests that the new revision of the headset could feature a "4000x2040 pixels (2000x2040 per eye)" resolution, gaze tracking and a lens separation adjustment detail, a feature that can be seen on the Valve Index headset. The 4K resolution would be a big step up from the original PlayStation VR, which featured a 1080p resolution.
Eye tracking within the headset will allow for foveated rendering, a technique that allows VR experiences to reduce the quality of rendering in players' peripheral vision – essentially allowing for developers to increase the quality of what players actually see.
[ignvideo url="https://www.ign.com/videos/2018/01/12/heres-our-wishlist-for-psvr-2-beyond-526-teaser"]
Another feature mentioned in the report is haptic feedback, which the report suggests could be implemented via a motor in the headset (and would complement the headset's new controllers, which also feature haptic feedback). An onboard camera would track the position of the controllers, reducing the amount of peripherals needed to make the headset work. Another small note mentioned in the report is that the headset will reportedly connect to the PlayStation 5 via a single USB-C cable.
We've contacted Sony for comment on the report.
A next-generation PlayStation VR headset was confirmed in February 2021, with Sony announcing that the device would not be launching this year. We got a closer look at the headset's controllers in March when Sony revealed that the orb-shaped peripherals would feature finger tracking, haptic feedback and adaptive triggers.
In other PlayStation VR news, a Sony patent was recently found that depicts technology that would let spectators mess with players while they are inside of virtual reality.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Resident Evil Village Has Shipped Over 3 Million Units Globally
Since its launch on May 7, Resident Evil Village has shipped over 3 million units globally.
Capcom announced the news in a press release, revealing that this newest entry available on PS5, PS4, Xbox Series X/S, Xbox One, and PC is off to a strong start.
[ignvideo url="https://www.ign.com/videos/2021/05/07/13-things-you-need-to-know-before-starting-re-village"]
Since 1996, cumulative shipments of Resident Evil games have exceeded 100 million and Village builds upon the success of Resident Evil 7 biohazard, which itself has shipped 8.5 million units as of December 31, 2020.
This news also follows Capcom's announcement that it has hit record-high profits for the fourth consecutive year, in big part due to the releases of both Monster Hunter Rise and the remake of Resident Evil 3.
In our Resident Evil Village review, we said that playing it "is like visiting a disturbing and deadly Disneyland, where every attraction is a house of horrors. I got just as big a thrill out of revelling in its frenzied violence as I did retracing my steps through the gradually revealed recesses of its sizable village setting to uncover the darkest story secrets of its monstrous main cast."
[ignvideo url="https://www.ign.com/videos/2021/05/08/17-brilliant-little-details-in-resident-evil-village-spoilers"]
For more on Resident Evil Village, check out our Wiki guide that will help you survive this horrific world and see which fan favorite character was cut from the game.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Resident Evil Village Has Shipped Over 3 Million Units Globally
Since its launch on May 7, Resident Evil Village has shipped over 3 million units globally.
Capcom announced the news in a press release, revealing that this newest entry available on PS5, PS4, Xbox Series X/S, Xbox One, and PC is off to a strong start.
[ignvideo url="https://www.ign.com/videos/2021/05/07/13-things-you-need-to-know-before-starting-re-village"]
Since 1996, cumulative shipments of Resident Evil games have exceeded 100 million and Village builds upon the success of Resident Evil 7 biohazard, which itself has shipped 8.5 million units as of December 31, 2020.
This news also follows Capcom's announcement that it has hit record-high profits for the fourth consecutive year, in big part due to the releases of both Monster Hunter Rise and the remake of Resident Evil 3.
In our Resident Evil Village review, we said that playing it "is like visiting a disturbing and deadly Disneyland, where every attraction is a house of horrors. I got just as big a thrill out of revelling in its frenzied violence as I did retracing my steps through the gradually revealed recesses of its sizable village setting to uncover the darkest story secrets of its monstrous main cast."
[ignvideo url="https://www.ign.com/videos/2021/05/08/17-brilliant-little-details-in-resident-evil-village-spoilers"]
For more on Resident Evil Village, check out our Wiki guide that will help you survive this horrific world and see which fan favorite character was cut from the game.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Phil Lord and Chris Miller Set to Direct a Pandemic Movie
Phil Lord and Christopher Miller have set up their next project. Deadline reports that Universal Pictures has optioned screen rights to The Premonition: A Pandemic Story, a new book by Michael Lewis that follows the efforts of a group of Americans that attempted to sound the alarm on COVID-19 at a time when many were underestimating its threat to the United States.
Lord and Miller are attached to helm the production while Amy Pascal will produce through her Pascal Pictures banner, along with Rachel O'Connor. No screenwriter is currently attached to the project. Lord and Miller will take on the project after completing Project Hail Mary, an adaptation of the new novel by The Martian writer Andy Weir. Ryan Gosling will star in that film.
[ignvideo url="https://www.ign.com/videos/2017/09/26/fired-han-solo-directors-lord-and-miller-to-direct-sci-fi-movie-from-the-martian-author-ign-news"]
The Premonition focuses on a biochemist, a public health worker, and a White House employee as they attempt to work around bureaucratic organizations like the Centers for Disease Control and Prevention to prepare the country for the imminent threat of COVID-19.
Lord and Miller most recently worked with Pascal as producers on the Oscar-winning Spider-Man: Into the Spider-Verse. The directing team rose to popularity helming comedies like the Jump Street series, The LEGO Movie, and Cloudy with a Chance of Meatballs.
After leaving directorial duties on Solo: A Star Wars Story over creative differences in 2017, Lord and Miller have shifted to working as producers over the past few years. The Premonition and Project Hail Mary represent their first forays back into film-directing since 2014's 22 Jump Street.
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Michael Lewis has had several of his books adapted into movies before, many of which became awards favorites. The Big Short, The Blind Side, and Moneyball all garnered numerous Oscar nominations after their release.
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J. Kim Murphy is a freelance entertainment writer.
(Photo by Rodin Eckenroth/Getty Images)
Phil Lord and Chris Miller Set to Direct a Pandemic Movie
Phil Lord and Christopher Miller have set up their next project. Deadline reports that Universal Pictures has optioned screen rights to The Premonition: A Pandemic Story, a new book by Michael Lewis that follows the efforts of a group of Americans that attempted to sound the alarm on COVID-19 at a time when many were underestimating its threat to the United States.
Lord and Miller are attached to helm the production while Amy Pascal will produce through her Pascal Pictures banner, along with Rachel O'Connor. No screenwriter is currently attached to the project. Lord and Miller will take on the project after completing Project Hail Mary, an adaptation of the new novel by The Martian writer Andy Weir. Ryan Gosling will star in that film.
[ignvideo url="https://www.ign.com/videos/2017/09/26/fired-han-solo-directors-lord-and-miller-to-direct-sci-fi-movie-from-the-martian-author-ign-news"]
The Premonition focuses on a biochemist, a public health worker, and a White House employee as they attempt to work around bureaucratic organizations like the Centers for Disease Control and Prevention to prepare the country for the imminent threat of COVID-19.
Lord and Miller most recently worked with Pascal as producers on the Oscar-winning Spider-Man: Into the Spider-Verse. The directing team rose to popularity helming comedies like the Jump Street series, The LEGO Movie, and Cloudy with a Chance of Meatballs.
After leaving directorial duties on Solo: A Star Wars Story over creative differences in 2017, Lord and Miller have shifted to working as producers over the past few years. The Premonition and Project Hail Mary represent their first forays back into film-directing since 2014's 22 Jump Street.
[widget path="global/article/imagegallery" parameters="albumSlug=2021-movies-preview&captions=true"]
Michael Lewis has had several of his books adapted into movies before, many of which became awards favorites. The Big Short, The Blind Side, and Moneyball all garnered numerous Oscar nominations after their release.
[poilib element="accentDivider"]
J. Kim Murphy is a freelance entertainment writer.
(Photo by Rodin Eckenroth/Getty Images)
New PlayStation Remote Play Support For DualSense Includes Some Compromisess
The PlayStation Remote Play app now officially supports the DualSense controller. Support was added with the app's latest update, following on from iOS 14.5.
With the update, you'll be able to play PS4 and PS5 games on your iOS device using a DualSense as long as you're connected to a sufficiently strong network. Android users can also use the Remote Play app, but at present the Android version only supports the DualShock 4.
Reddit users report that at least some of the DualSense's distinctive features have made the transition intact, though implementation is spotty in places. While the Adaptive Triggers still work, "proper haptics" for games like Control does not.
[ignvideo url="https://www.ign.com/videos/2020/11/06/ps5-dualsense-controller-review"]
We tested the DualSense ourselves and found that haptics did not work on Astro's Playroom and MLB The Show 21. The headphone jack and built-in speaker likewise didn't seem compatible with remote play. We reached out to Sony and asked if improved DualSense support would be implemented at a later date, and will update when we receive an answer.
Support for the DualSense was first implemented with the latest Remote Play update after first being introduced with the iOS 14.5 update. That update introduced not just support for the DualSense, but for the Xbox Series X controller as well.
But while Remote Play is a neat feature, playing God of War over a wifi network — it's not compatible with a cellular network — isn't the greatest way to experience, say, God of War. It's best if you play it on, say, a Macbook plugged into a LAN network, at which point you're halfway toward just playing on your PS4 or PS5. The Remote Play app also doesn't support Apple TV.
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Still, remote play is increasingly prevalent, especially with the advent of streaming platforms like xCloud and Stadia. And of course, Sony has supported Remote Play since the days of the PlayStation Vita.
In the meantime, if you've been enjoying Remote Play, feel free to share your experiences in the comments.