Monthly Archives: May 2021
Gabe Newell Hints at Steam Games Coming to Consoles
Fast and Furious 9’s Magnet Plane Stunt Was Dreamed Up By a 9 Year-Old
Fast and Furious 9’s Magnet Plane Stunt Was Dreamed Up By a 9 Year-Old
Assassin’s Creed Valhalla: Wrath Of The Druids DLC Review
The Assassin's Creed franchise has typically relied on its story-based DLC to enhance the narrative of its games. This is usually done in one of two ways: As a means of filling in obvious holes within a game's plot (like Assassin's Creed II's Bonfire of the Vanities), or as a method of continuing a protagonist's story to further explain how they connect to other games in the series (like Odyssey's Legacy of the First Blade). The first of Assassin's Creed Valhalla's two post-launch story-driven DLCs, Wrath of the Druids, doesn't fit into either camp. Without much tying it back to the main story of Valhalla or the franchise as a whole, the DLC doesn't quite serve a distinct purpose and it's worse off for it.
In Wrath of the Druids, Eivor receives a letter from her cousin Barid saying that he wishes to see her again--as it happens, he's become king of Dublin, a major port town in Ireland. Upon arrival in Ireland, Eivor learns that Barid seeks to protect his crown by securing the trust of soon-to-be High-King of Ireland Flann Sinna, a man who desires to unite all of the country--whether they be Catholic or druid--under his rule. Eivor agrees to aid her cousin, also teaming up with shrewd economic chief Azar to increase Dublin's financial standing and by working with the mysterious bard and poetess Ciara to stop the Children of Danu, a cult hellbent on preserving the druid people by destroying the increasingly Catholic leaders of Ireland.
Tonally, this story feels odd. Though Wrath of the Druids releases months after Valhalla, its story is clearly meant to fit somewhere within the main game's campaign, not take place afterwards. The ideal power level for the DLC is 55, making it a great story to play mid-way through Valhalla in order to strengthen Eivor if you ever need to. But Valhalla doesn't have any obvious holes in its campaign, so Wrath of the Druids' story is structured to fit into it anywhere. Thus, there's very little momentum or character growth in this particular story arc. As I played the DLC after having completed Valhalla's campaign, it actually felt like Eivor had regressed in her development, saying and agreeing to things that didn't track with the Eivor I had come to create over the course of the main campaign--she didn't feel like my Eivor.
Continue Reading at GameSpotAssassin’s Creed Valhalla: Wrath Of The Druids DLC Review
The Assassin's Creed franchise has typically relied on its story-based DLC to enhance the narrative of its games. This is usually done in one of two ways: As a means of filling in obvious holes within a game's plot (like Assassin's Creed II's Bonfire of the Vanities), or as a method of continuing a protagonist's story to further explain how they connect to other games in the series (like Odyssey's Legacy of the First Blade). The first of Assassin's Creed Valhalla's two post-launch story-driven DLCs, Wrath of the Druids, doesn't fit into either camp. Without much tying it back to the main story of Valhalla or the franchise as a whole, the DLC doesn't quite serve a distinct purpose and it's worse off for it.
In Wrath of the Druids, Eivor receives a letter from her cousin Barid saying that he wishes to see her again--as it happens, he's become king of Dublin, a major port town in Ireland. Upon arrival in Ireland, Eivor learns that Barid seeks to protect his crown by securing the trust of soon-to-be High-King of Ireland Flann Sinna, a man who desires to unite all of the country--whether they be Catholic or druid--under his rule. Eivor agrees to aid her cousin, also teaming up with shrewd economic chief Azar to increase Dublin's financial standing and by working with the mysterious bard and poetess Ciara to stop the Children of Danu, a cult hellbent on preserving the druid people by destroying the increasingly Catholic leaders of Ireland.
Tonally, this story feels odd. Though Wrath of the Druids releases months after Valhalla, its story is clearly meant to fit somewhere within the main game's campaign, not take place afterwards. The ideal power level for the DLC is 55, making it a great story to play mid-way through Valhalla in order to strengthen Eivor if you ever need to. But Valhalla doesn't have any obvious holes in its campaign, so Wrath of the Druids' story is structured to fit into it anywhere. Thus, there's very little momentum or character growth in this particular story arc. As I played the DLC after having completed Valhalla's campaign, it actually felt like Eivor had regressed in her development, saying and agreeing to things that didn't track with the Eivor I had come to create over the course of the main campaign--she didn't feel like my Eivor.
Continue Reading at GameSpotOriginal Xbox Dashboard Now Available on Xbox Series X|S
When the Xbox was first released in 2001, there has been a growing nostalgia for Microsoft's first game console. The original "Duke" controller, for example, was comically large when it first came out but now is a cherished bit of gaming memorabilia. Hyperkin recently re-released the Duke controller and IGN spoke with Seamus Blackley, who was one of the original members of the Xbox team, to talk about it. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] Something else about the original Xbox that you might not know is that the boot screen, the one where a neon green blob is generated by some machines, has been lost forever. But that's because there is no original "video," the boot screen and logo are all generated algorithmically in real-time. Other improvements to the Xbox Series X|S coming in May's update include even faster Quick Resume times, passthrough audio options, and even stronger family controls for gamers with kids. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor. Blogroll image: Xbox.Xbox insiders can now access the original Xbox dashboard animation as a dynamic background called "The Original" pic.twitter.com/Nvh6D8iw2X
— Tom Warren (@tomwarren) May 11, 2021
Regina King Will Direct Bitter Root, a Comic Book Movie Set in the Harlem Renaissance
QuakeCon 2021 Returns As a Digital-Only Event This Summer
Bethesda's decision to keep QuakeCon digital this year out of safety concerns is admirable. Especially since Texas currently has fairly lax COVID-19 restrictions on businesses and loosened mask mandates (wearing a mask in gatherings is still strongly encouraged). Full details, streaming lineups, charity opportunities, and more will be announced at a later date, according to Bethesda. In 2020, QuakeCon was one of the many convention casualties of the pandemic. After announcing there would be no physical event in Texas that year, Bethesda pivoted to a digital-only event where the company announced updates for Doom Eternal, Elder Scrolls Online, and Fallout 76. Who knows what's in store for this year's digital event, especially after Microsoft acquired Bethesda and parent company ZeniMax for $7.5 billion. Since then Microsoft and ZeniMax's many studios, which include id Software, have kept quiet on their next plans. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] All we know is that Bethesda is still hard at work on Starfield, while Arkane and Tango Gameworks are working on Deathloop and Ghostwire: Tokyo, respectively. Other digital-only conferences this year include PAX, Comic-Con, E3, and more. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.We can’t wait to get back to Dallas with our QuakeCon family, but for the continued safety of our staff, the volunteers, and the community, this year’s QuakeCon will once again be a digital-only event. We’ll have all the Peace, Love, and Rockets – remotely – August 19-21. pic.twitter.com/8EaM7EY5Sv
— QuakeCon (@QuakeCon) May 11, 2021
Sega Is Mostly Okay With Sonic Fan Games
Asked if it was okay to accept fan donations, she admitted that it was a tricky grey areas, and suggested that it was "normally best to avoid if possible." Fan response was very positive overall, with many of them praising Sega for its stance. Sega has benefitted from working with fan artists in the past. Christian Whitehead, an artist and programmer who played a large part in the development of Sonic Mania, produced a proof-of-concept port of Sonic CD for iPhone. Sega responded by partnering with Whitehead to create an official version that was eventually released on iPhone, Android, and Xbox 360. Its stance comes in marked contrast to other companies. Nintendo is well-known for issuing cease-and-desist orders to popular fan projects. Other companies will also commonly shut down major projects, usually ports or fan tributes. They include Chrono Trigger: Crimson Echoes, a nifty piece of interactive fan-fiction that was shutdown just weeks before release. [widget path="global/article/imagegallery" parameters="albumSlug=sonic-the-hedgehog-a-visual-history-of-segas-mascot&captions=true"] It's nice that Sega is taking a soft stance toward fan games, since there haven't been many new Sonic games to fill the gap recently. More Sonic games are expected this year, with a Sonic Colors Remaster being leaked last month, but otherwise most of the Sonic news has surrounded the upcoming movie sequel. It is Sonic the Hedgehog's 30th anniversary, though, so expect more news soon.Hey Sonic fans - I appreciate you all reaching out with concerns over fan games and monetization!
So long as no profit is involved, there is usually* no issue with y'all using our blue boy to hone your art and dev skills. *((for legal reasons I can't promise all content is ok)) — Katie - MiniKitty (@KatieChrz) May 10, 2021