Monthly Archives: May 2021
Adult Swim Announces Aqua Teen Hunger Force, Metalocalypse, and Venture Bros. Movies
Guerilla Collective Digital Showcase Returns in June
Guerrilla Collective 2021: Confirmed Developers and Publishers
- 2Awesome Studio (Rainswept)
- 505 Games (Control, Bloodstained)
- Akupara Games (Mutazione)
- All in! Games (Ghostrunner)
- Goblinz Studio (Banners of Ruin)
- Fellow Traveller (Genesis Noir)
- Good Shepherd (Monster Train)
- Grafitti Games (Turnip Boy Commits Tax Evasion)
- Humble Games (TemTem)
- Headup Games (Bridge Constructor)
- Hypetrain Digital (Breathedge)
- Innersloth (Among Us)
- tinyBuild (Hello Neighbor)
- Neon Doctrine (Doors of Insanity)
- Perfect World (Torchlight III)
- Raw Fury (Call of the Sea)
- Superhot (Superhot)
- Thunderful (Lonely Mountains: Downhill)
- Versus Evil (The Banner Saga)
- Whitethorn Games (Calico)
Guerilla Collective Digital Showcase Returns in June
Guerrilla Collective 2021: Confirmed Developers and Publishers
- 2Awesome Studio (Rainswept)
- 505 Games (Control, Bloodstained)
- Akupara Games (Mutazione)
- All in! Games (Ghostrunner)
- Goblinz Studio (Banners of Ruin)
- Fellow Traveller (Genesis Noir)
- Good Shepherd (Monster Train)
- Grafitti Games (Turnip Boy Commits Tax Evasion)
- Humble Games (TemTem)
- Headup Games (Bridge Constructor)
- Hypetrain Digital (Breathedge)
- Innersloth (Among Us)
- tinyBuild (Hello Neighbor)
- Neon Doctrine (Doors of Insanity)
- Perfect World (Torchlight III)
- Raw Fury (Call of the Sea)
- Superhot (Superhot)
- Thunderful (Lonely Mountains: Downhill)
- Versus Evil (The Banner Saga)
- Whitethorn Games (Calico)
Control Developer Confirms It’s Started Work on Another New Game
Control Developer Confirms It’s Started Work on Another New Game
Hood: Outlaws & Legends Review – Petty Theft
On paper, Hood: Outlaws and Legends has a lot going for it. It's a competitive riff on the co-op multiplayer heist game where two teams of four merry men and women simultaneously attempt to unlock a vault and extract a giant chest of gold. Its stealthy race to elude computer-controlled knights and rival players rarely plays out with the grace implied by the concept. More often, the competition for keys, chests, and respawn points devolve into protracted brawls that showcase Hood's clumsy combat, rather than dynamic stealth. Throw in some confusing UI, easily exploitable stealth-kill mechanics, and myriad small design flaws, and Hood's execution fails to deliver the goods it's promised.
Each match in Hood has four phases. First, someone needs to steal the vault key from the invincible (but generally unaware) Sheriff. Second, you find and open the vault. Third, someone carries the chest to one of a few extraction points on the map. Once the chest is locked in, one or two players use a winch to lift the chest while the others defend them. The “other team,” meanwhile, has opportunities to disrupt the mission to try and acquire the key or chest for themselves. With both teams naturally meeting at a few key locations, you have plenty of opportunities to surprise and overtake the objective.
In this idealized version of the game, the match is a coordinated stealth run, where each character uses their unique skills to advance the mission or help their teammates. Each of the four characters theoretically has a role to play: Marianne, the stealthiest fighter, moves quickly and has abilities that let her steal the key or assassinate enemies discreetly. Robin's bow allows him to take out enemies from afar. Little John can lift gates and move the chest quickly. Tooke is a solid backup fighter with a wide-reaching melee attack and a healing ability. Though some of these skills make certain characters well-suited to different tasks, there's no moment where you need a specific character and their skills. This opens the door for players to choose characters based on their playstyles, but also minimizes the importance of class-based play around the heist itself.
Continue Reading at GameSpotHood: Outlaws & Legends Review – Petty Theft
On paper, Hood: Outlaws and Legends has a lot going for it. It's a competitive riff on the co-op multiplayer heist game where two teams of four merry men and women simultaneously attempt to unlock a vault and extract a giant chest of gold. Its stealthy race to elude computer-controlled knights and rival players rarely plays out with the grace implied by the concept. More often, the competition for keys, chests, and respawn points devolve into protracted brawls that showcase Hood's clumsy combat, rather than dynamic stealth. Throw in some confusing UI, easily exploitable stealth-kill mechanics, and myriad small design flaws, and Hood's execution fails to deliver the goods it's promised.
Each match in Hood has four phases. First, someone needs to steal the vault key from the invincible (but generally unaware) Sheriff. Second, you find and open the vault. Third, someone carries the chest to one of a few extraction points on the map. Once the chest is locked in, one or two players use a winch to lift the chest while the others defend them. The “other team,” meanwhile, has opportunities to disrupt the mission to try and acquire the key or chest for themselves. With both teams naturally meeting at a few key locations, you have plenty of opportunities to surprise and overtake the objective.
In this idealized version of the game, the match is a coordinated stealth run, where each character uses their unique skills to advance the mission or help their teammates. Each of the four characters theoretically has a role to play: Marianne, the stealthiest fighter, moves quickly and has abilities that let her steal the key or assassinate enemies discreetly. Robin's bow allows him to take out enemies from afar. Little John can lift gates and move the chest quickly. Tooke is a solid backup fighter with a wide-reaching melee attack and a healing ability. Though some of these skills make certain characters well-suited to different tasks, there's no moment where you need a specific character and their skills. This opens the door for players to choose characters based on their playstyles, but also minimizes the importance of class-based play around the heist itself.
Continue Reading at GameSpot