Monthly Archives: May 2021
PSA: Mass Effect Legendary Edition Won’t Be On Game Pass
If you hoped EA and Xbox’s recent partnership on Game Pass meant you might be able to play Mass Effect Legendary Edition on the subscription service, we have some bad news. An EA community manager has confirmed that the only subscription service it's available on is EA Play Pro.
If you’re a Game Pass Ultimate subscriber, you’ve instead automatically got a basic EA Play membership, which gets you a 10% discount on games in addition to access to the EA Play game library. You can of course still purchase Mass Effect Legendary Edition on the usual digital or retail storefronts.
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Keep in mind that EA Play Pro is also a PC-exclusive membership, so if you’ve only got consoles around the house, you’re similarly out of luck. EA Play Pro is available for $15 a month, which gets you access to all the latest EA PC games at launch.
Still, it’s possible that Mass Effect Legendary Edition may come to Game Pass in the future. FIFA 21 similarly debuted on EA Play Pro, but landed on Game Pass a mere six months later. That’ll depend entirely on EA’s plans for the remastered trilogy, though.
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“[Mass Effect Legendary Edition coming to Game Pass is] certainly a possibility, though I'm not aware of any current plans or a timeframe for anything beyond EA Play Pro access at this point,” EA said.
Still on the fence about whether or not to pick up the Mass Effect remaster? You might have to stay there a little while longer for IGN’s review. EA provided review codes on Monday, so reviews editor Dan Stapleton is still cracking through the massive RPG franchise, just not at the expense of his *checks notes* family? You can check out his very, very early off-the-cuff impressions in the link above.
In the meantime, check out the 10 biggest changes in Mass Effect Legendary Edition, or what comes in each pre-order edition. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.Shang-Chi and the Legend of the Ten Rings Releasing Exclusively to Theaters For 45 Days
Disney Plus Hits 103 Million Subscribers, But Questions Remain
Disney added just a few more million subscribers to Disney+ over the last couple of months, totaling just over 103 million, which executives will likely have to address on the company's earnings call later today.
As people in the United States start to venture out again, questions about what's next for Disney are likely to come up on the call. Disney is preparing for movies to be released in theaters again (Cruella, Black Widow), more attendees at parks (Disneyand is open and Avengers Campus is just about ready to debut), and sports are basically back (good news for ESPN). New shows like WandaVision and Falcon and the Winter Soldier are keeping people's attention — but are they still driving subscriber growth? Are the rainclouds that hovered over nearly every single one of Disney’s sectors are beginning to lift, or is it still too early to tell?
"We’re pleased to see more encouraging signs of recovery across our businesses, and we remain focused on ramping up our operations while also fueling long-term growth for the company,” Bob Chapek, CEO of Disney said in a press release. “This is clearly reflected in the reopening of our theme parks and resorts, increased production at our studios, the continued success of our streaming services, and the expansion of our unrivaled portfolio of multiyear sports rights deals for ESPN and ESPN+."
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The most magical place on Earth
There’s no question that Disney has faced a tough year. While some of its competitors were able to lean on the strengths of their parent companies (both WarnerMedia and NBCUniversal are subsidiaries of AT&T and Comcast respectively, which saw broadband and mobile usage increase over the pandemic), Disney couldn't. Two of the company’s top revenue drivers, Parks and Studios, took the biggest hit. Executives pointed to Disney+’s exponential growth as a highlight, and while there’s no question the speed of scaling is impressive, streaming isn’t yet a super profitable business.
Everything comes back to theme parks. In pre-pandemic times, the parks were Disney’s biggest revenue driver. By Disney’s third fiscal quarter in 2020 (ending in late June 2020), Disney saw its Parks revenue drop by 85 percent. Disney only recorded $983 million for the quarter compared to $6.58 billion the year before. By October 2020, as more people started to venture out to parks (including Disney World in Florida) albeit within a limited capacity, revenue grew slightly. Disney brought in $2.5 billion, but that was still a 61% drop from the year before, which saw $6.66 billion in revenue.
As of this quarter, Disney is seeing some return to life. The company recorded $3.2 billion in parks revenue. Still down from the same time period last year, but better than recent quarters.
For Disney executives, an increase is an increase. As vaccination rates continue to rise, and with new incentives for families and fans to visit parks (including Avengers Campus), executives are pointing toward the future for even stronger revenue growth. It may still be some time before Disney is hitting pre-pandemic numbers at its parks as capacity restrictions and general consumer hesitance is still in place, but as cases decline and as vaccination rates climb, Parks may once again become a big form of revenue.
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Figuring out how to get more people into the parks comes back to what Disney does best — content. Jungle Cruise, for example, is a live-action movie starring Dwayne Johnson and Emily Blunt based on a theme park ride of the same name. Much like Pirates of the Caribbean, part of developing a film or series based on a theme park ride is encouraging fans to then purchase tickets to the park and enjoy said ride.Content is king
On that note, Disney executives are going to have to answer questions about how they’re approaching theatrical exclusives versus hybrid releases. Just before today’s earnings, Dwayne Johnson confirmed Jungle Cruise would hit theaters and Disney+ as a Premier Access title (meaning it’ll cost subscribers an extra $30) on the same day. This is the same strategy Disney has used with Mulan, Raya and the Last Dragon, Cruella, and Black Widow.
Previously, CEO Bob Chapek referred to the decision to release some films through a hybrid distribution model as dependent on “what our slate of titles are and whether we think that we need to put something on the service for those particular guests or whether this is something that we could use as another data point in our exploration of Premier Access same date with theatrical.” Or, more simply, movies that Disney executives think people will pay for on Disney+ instead of using a “free” film to entice more subscribers to sign up, like Soul.
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What does this mean for big tentpole titles down the road like Shang-Chi and the Legend of the Ten Rings? The theatrical business is still crucial to Disney; arguably, it is the most crucial for Disney out of all the studios. Disney films are also the most crucial for theatrical exhibitors like AMC, making up more than 50% of all global box office revenue in 2019. How are executives thinking about streaming exclusives, hybrids, and theatrical only movies going forward?
This is especially true when the average revenue per user (ARPU) on the Disney+ side is $3.99, down from $5.63 the year before.
It's not all doom and gloom. For the last year, Disney has proven its streaming strategy is working. More subscribers are being added every quarter, Disney has a robust line of new shows (including several from Marvel and Star Wars) hitting Disney+ throughout the year. Disney is also making deals to make ESPN+ and Hulu more appealing to customers, including bringing FX titles to Hulu and looking out for more sport leagues licensing opportunities to satiate cord cutters desires.
But if Disney+ growth is beginning to slow, there are questions that need to be answered. Executives just need to help analysts, investors, and fans understand how all of Disney's various sections fit together together as life approaches some form of normalcy again. Hopefully, many of these questions will be answered during today's call.
Returnal’s Systems Are Hindering Auto-Save, Housemarque Says
Paralyzed Man Uses His Mind to Form Real-Time Sentences
Dave Bautista Says He Turned Down Fast and Furious to Pitch a Gears of War Movie
It’s no secret that actor Dave Bautista really, really wants to play Marcus Fenix in a Gears of War movie, but it may not be entirely clear just how bad he wants it. In an interview with Collider, Bautista says that he turned down an offer from Universal to play a role in a Fast & The Furious movie in order to promote a Gears of War adaptation.
"I don’t make any pretense about it,” Bautista said. “I had a chance to get a meeting at WB, they were talking to me about this and that and I said 'hey, let’s talk about Bane.' That happened to me one other time in my career. They wanted to talk to me about Fast and the Furious, and I said 'I’m not interested, let’s talk about [Gears of War character] Marcus Fenix.’”
[ignvideo url="https://www.ign.com/videos/2018/09/08/dave-bautista-responds-to-ign-comments"]Bautista later added that he thinks Universal was “a little put off,” but that he didn’t regret taking his shot.
“I don’t mean to offend anybody,” Bautista said. “I’m not putting down anything else, I’m just saying [Gears] is way more interesting to me. I don’t want to pretend like I’m actually interested in something I’m not when there’s something I’m actually really excited about that you guys have under control. ‘Would you consider me for that?’ I don’t think there’s any harm in that. I’m not trying to step on anybody else’s toes, I’m just saying like this is what I love and I’m seriously passionate about this. ‘I can do a good job for you guys on this.’”
[ignvideo url="https://www.ign.com/videos/2021/04/14/fast-furious-9-michelle-rodriguez-and-john-cena-on-giant-magnets-and-flying-cars"]The Gears of War movie has wallowed in development hell since 2007, with writers coming and going from the project until ownership transferred over to Universal. Bautista has lobbied for the position of the COG soldier Marcus Fenix for so long that the actor was actually added to Gears 5 as a playable multiplayer character.
While the Gears of War movie shows no recent signs of life, it can’t be understated that turning down a Fast & The Furious job simply to badger Universal again is no small decision. The Fate of the Furious surpassed $1 billion at the box office as of mid-2017, and F9 stars one of Bautista’s old WWE coworkers John Cena in a starring role as the brother of Vin Diesel’s Dominic Toretto. [poilib element="accentDivider"]Knives Out 2 Casts WandaVision’s Kathryn Hahn
As the cast for Knives Out 2 continues to grow, production is scheduled to begin filming this summer in Greece. Check out IGN's full WandaVision review (mostly spoiler-free) for our thoughts on the last mystery Hahn found herself in.
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Matt T.M. Kim is IGN's News Editor.
(Photo by Jemal Countess/Getty Images for IFP)