Monthly Archives: May 2021
LEGO Reveals Its Biggest Ever Marvel Set
LEGO has been no stranger to making massive sets based off huge IP (looking at you Star Wars Death Star), but today it has revealed its biggest Marvel set yet: the Daily Bugle.
Announced today, the set is a new interpretation of the Daily Bugle office building, the famous New York newspaper where Peter Parker works under editor J. Jonah Jameson.
Not only is this set the biggest Marvel set ever produced, it is also the tallest, standing at an impressive 82cm tall and featuring 3,772 pieces. The set features three floors of the offices, as well as the front street and back alley, where a variety of villains are up to no good. Even better, the set is built in a modular fashion, meaning that walls and floors can be easily removed to get to different parts of the set.
[widget path="global/article/imagegallery" parameters="albumSlug=lego-daily-bugle-36-images-of-the-biggest-marvel-set&captions=true"]
The set includes a whopping 25 minifigures, including some of Marvel’s greatest New York superheroes and villains like Spider-Man (obviously), Mysterio, Spider-Gwen, Venom, Doctor Octopus, and exclusive Blade and Daredevil minifigures.
The Daily Bugle office first featured in the Amazing Spider-Man comics all the way back in 1963, and has been a mainstay of the series ever since. Set Designer Mark John Stafford, commented, “I was seven years old when I was given my first Spider-man comic and I have always had an image of creating a LEGO model of the Daily Bugle and having Spidey and his Amazing Friends in conflict with his various enemies.
"One of my favourite elements is the Green Goblin flying inside the building through the window. Being able to design a moment of frozen action like this in a LEGO set has always been a dream and I finally got to make it happen!"
[ignvideo url="https://www.ign.com/videos/2021/02/25/spider-man-no-way-home-what-the-title-reveals-about-the-mcu-sequel"]
Per a press release, the LEGO Daily Bugle set will be released on May 26 for LEGO VIP members, and June 1 for everyone else. It comes in at £274.99 / $299.99 USD.
In other Spider-Man news, Andrew Garfield called the No Way Home casting rumours "hilarious", and Disney has reached a new deal with Sony to bring the Spider-Man movies to Disney+.
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Liam Wiseman is a Freelance News Writer for IGN, and loves him some Spider-Man. You can follow him on Twitter @liamthewiseman
LEGO Reveals Its Biggest Ever Marvel Set
LEGO has been no stranger to making massive sets based off huge IP (looking at you Star Wars Death Star), but today it has revealed its biggest Marvel set yet: the Daily Bugle.
Announced today, the set is a new interpretation of the Daily Bugle office building, the famous New York newspaper where Peter Parker works under editor J. Jonah Jameson.
Not only is this set the biggest Marvel set ever produced, it is also the tallest, standing at an impressive 82cm tall and featuring 3,772 pieces. The set features three floors of the offices, as well as the front street and back alley, where a variety of villains are up to no good. Even better, the set is built in a modular fashion, meaning that walls and floors can be easily removed to get to different parts of the set.
[widget path="global/article/imagegallery" parameters="albumSlug=lego-daily-bugle-36-images-of-the-biggest-marvel-set&captions=true"]
The set includes a whopping 25 minifigures, including some of Marvel’s greatest New York superheroes and villains like Spider-Man (obviously), Mysterio, Spider-Gwen, Venom, Doctor Octopus, and exclusive Blade and Daredevil minifigures.
The Daily Bugle office first featured in the Amazing Spider-Man comics all the way back in 1963, and has been a mainstay of the series ever since. Set Designer Mark John Stafford, commented, “I was seven years old when I was given my first Spider-man comic and I have always had an image of creating a LEGO model of the Daily Bugle and having Spidey and his Amazing Friends in conflict with his various enemies.
"One of my favourite elements is the Green Goblin flying inside the building through the window. Being able to design a moment of frozen action like this in a LEGO set has always been a dream and I finally got to make it happen!"
[ignvideo url="https://www.ign.com/videos/2021/02/25/spider-man-no-way-home-what-the-title-reveals-about-the-mcu-sequel"]
Per a press release, the LEGO Daily Bugle set will be released on May 26 for LEGO VIP members, and June 1 for everyone else. It comes in at £274.99 / $299.99 USD.
In other Spider-Man news, Andrew Garfield called the No Way Home casting rumours "hilarious", and Disney has reached a new deal with Sony to bring the Spider-Man movies to Disney+.
[poilib element="accentDivider"]
Liam Wiseman is a Freelance News Writer for IGN, and loves him some Spider-Man. You can follow him on Twitter @liamthewiseman
Sony Files Patent for Betting Service That Could Accept Bitcoin or In-Game Items
Sony Interactive Entertainment has filed a patent for a platform that would allow users to bet on esports using physical currency, bitcoin, or even in-game items.
According to a listing on PatentScope, Sony initially filed the patent in 2019, but has only published it this month. The patent itself suggests a system where viewers of livestreamed esports events, such as fighting game tournaments, would be able to bet on the outcome of matches whilst watching the action play out in real time. The system would work via a user interface overlay that could be brought up over the stream in order for the user to place their bets.
[ignvideo url="https://www.ign.com/videos/2020/04/16/ps5-stock-to-be-limited-in-first-year-says-report-ign-news"]
Bets placed could seemingly come in many forms, with the patent mentioning that "Wagers may be pecuniary, e.g., money or bitcoin, or may be non-pecuniary, e.g., game assets, digital rights, and virtual currency." That implies that you could earn and then bet, in-game currency, or even in-game items using the system. It's also possible that wagering "digital rights" could point to bets using NFTs (non-fungible tokens) in games.
Odds for those wagers would be determined via machine learning, based off either the play history of the competing players, or their performance in the current match. Interestingly, the patent was not exclusively focused on Playstation, as it also references “game consoles such as Sony PlayStation or a game console made by Microsoft or Nintendo or other manufacturer virtual reality (VR) headsets, augmented reality (AR) headsets, portable televisions (e.g. smart TVs, Internet-enabled TVs), portable computers such as laptops and tablet computers, and other mobile devices including smart phones”. This suggests that if the service does become real, it could be brought to platforms beyond Playstation.
The company also recently completed its joint purchase of Evo, the largest fighting game tournament in the world, so this patent could be directly tied to the service being used in conjunction with Evo. Last year, Evo was cancelled following allegations of abuse regarding the organiser Joey Cueller, with large fighting game developers Capcom and NetherRealm pulling out of the contest in solidarity with the victims.
[ignvideo url="https://www.ign.com/videos/2021/03/18/playstation-buys-evo-fighting-game-championship-series-ign-news"]
Sony has been busy filing a lot of patents recently, with the platform holder also planning a help system for struggling gamers, and a system that could allow older games to be retroactively patched with trophy support.
Patents are regularly filed by games companies, with many of them never amounting to anything, so it’s worth bearing that in mind. But with Playstation 5 shortages set to continue into 2022, Sony might well be looking for a new way to bring fans into the esports community.
Cryptocurrency has appeared in the news a lot recently, as earlier this month, Tesla CEO Elon Musk announced that his company SpaceX would send a Dogecoin funded rocket to space next year. And at the start of the year, a programmer had managed to lock himself out of $240 million worth of Bitcoin by forgetting his password. If you're still confused by what Bitcoin is, check out our guide.
[ignvideo url="https://www.ign.com/videos/2021/03/19/what-sony-buying-evo-championship-series-means-for-playstation-ign-now"]
[poilib element="accentDivider"]
Liam Wiseman is a Freelance Writer for IGN.
Sony Files Patent for Betting Service That Could Accept Bitcoin or In-Game Items
Sony Interactive Entertainment has filed a patent for a platform that would allow users to bet on esports using physical currency, bitcoin, or even in-game items.
According to a listing on PatentScope, Sony initially filed the patent in 2019, but has only published it this month. The patent itself suggests a system where viewers of livestreamed esports events, such as fighting game tournaments, would be able to bet on the outcome of matches whilst watching the action play out in real time. The system would work via a user interface overlay that could be brought up over the stream in order for the user to place their bets.
[ignvideo url="https://www.ign.com/videos/2020/04/16/ps5-stock-to-be-limited-in-first-year-says-report-ign-news"]
Bets placed could seemingly come in many forms, with the patent mentioning that "Wagers may be pecuniary, e.g., money or bitcoin, or may be non-pecuniary, e.g., game assets, digital rights, and virtual currency." That implies that you could earn and then bet, in-game currency, or even in-game items using the system. It's also possible that wagering "digital rights" could point to bets using NFTs (non-fungible tokens) in games.
Odds for those wagers would be determined via machine learning, based off either the play history of the competing players, or their performance in the current match. Interestingly, the patent was not exclusively focused on Playstation, as it also references “game consoles such as Sony PlayStation or a game console made by Microsoft or Nintendo or other manufacturer virtual reality (VR) headsets, augmented reality (AR) headsets, portable televisions (e.g. smart TVs, Internet-enabled TVs), portable computers such as laptops and tablet computers, and other mobile devices including smart phones”. This suggests that if the service does become real, it could be brought to platforms beyond Playstation.
The company also recently completed its joint purchase of Evo, the largest fighting game tournament in the world, so this patent could be directly tied to the service being used in conjunction with Evo. Last year, Evo was cancelled following allegations of abuse regarding the organiser Joey Cueller, with large fighting game developers Capcom and NetherRealm pulling out of the contest in solidarity with the victims.
[ignvideo url="https://www.ign.com/videos/2021/03/18/playstation-buys-evo-fighting-game-championship-series-ign-news"]
Sony has been busy filing a lot of patents recently, with the platform holder also planning a help system for struggling gamers, and a system that could allow older games to be retroactively patched with trophy support.
Patents are regularly filed by games companies, with many of them never amounting to anything, so it’s worth bearing that in mind. But with Playstation 5 shortages set to continue into 2022, Sony might well be looking for a new way to bring fans into the esports community.
Cryptocurrency has appeared in the news a lot recently, as earlier this month, Tesla CEO Elon Musk announced that his company SpaceX would send a Dogecoin funded rocket to space next year. And at the start of the year, a programmer had managed to lock himself out of $240 million worth of Bitcoin by forgetting his password. If you're still confused by what Bitcoin is, check out our guide.
[ignvideo url="https://www.ign.com/videos/2021/03/19/what-sony-buying-evo-championship-series-means-for-playstation-ign-now"]
[poilib element="accentDivider"]
Liam Wiseman is a Freelance Writer for IGN.
Mass Effect: Legendary Edition Addresses One the Series’ Bigger Controversies
Mass Effect: Legendary Edition updates a lot of elements from the trilogy, some big, some small – and one little change addresses one of the series' biggest controversies.
Spoilers follow for Mass Effect 3 – proceed at your peril!
[ignvideo url="https://www.ign.com/videos/2021/05/13/mass-effect-legendary-edition-the-10-biggest-changes"]
One of the ever-present characters throughout the original Mass Effect trilogy was Tali'Zorah, a quarian party member who – like the rest of her race – cannot remove her suit and helmet due to an acute risk of disease. That means, throughout the three games, players are never shown what a quarian looks like – that is unless players choose to romance Tali.
In Mass Effect 3, romancing Tali leads to a scene in which Commander Shephard looks at a photograph of an unmasked Tali. In the original version of the game, fans were disappointed to find that, after all three games, the image was a Photoshopped version of a stock image depicting Miss England '05 winner Hammasa Kohistani. The reaction was strong enough for Tali's photo to make it onto IGN's list of Mass Effect 3 controversies.
As part of its many updates, however, the new Legendary Edition has quietly altered the image, now depicting an actual unmasked Tali using in-engine visuals. As pointed out by MaxGoods on Reddit and confirmed by many others, the image shows a very human-looking face (albeit for almost all-white eyes) underneath the quarian helmet.
Fans have reacted mostly positively to the change. Superspicycurry37 wrote: "This is the ONE thing I wanted them to change if they were going to change nothing else. I'm glad it was this." Like many, Max_Crultak26 thought the image was perhaps a little too human, but approved of the change: "In my headcanon some quarians are purple or pale red with lines, and others like Tali are purple with freckles (and tree-like lines) But still the image is cool".
It's one of many changes – many of them formally unannounced – made in Legendary Edition, which bundles all three original games together into one huge package. It's so huge that you'll need to wait a little longer for our review. If you're already playing, we have a Mass Effect walkthrough, a Mass Effect 2 walkthrough, and, you guessed it, a Mass Effect 3 walkthrough. If you specifically want to find out how to see the new image of Tali yourself, here's our Mass Effect 3 romance guide.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Mass Effect: Legendary Edition Addresses One the Series’ Bigger Controversies
Mass Effect: Legendary Edition updates a lot of elements from the trilogy, some big, some small – and one little change addresses one of the series' biggest controversies.
Spoilers follow for Mass Effect 3 – proceed at your peril!
[ignvideo url="https://www.ign.com/videos/2021/05/13/mass-effect-legendary-edition-the-10-biggest-changes"]
One of the ever-present characters throughout the original Mass Effect trilogy was Tali'Zorah, a quarian party member who – like the rest of her race – cannot remove her suit and helmet due to an acute risk of disease. That means, throughout the three games, players are never shown what a quarian looks like – that is unless players choose to romance Tali.
In Mass Effect 3, romancing Tali leads to a scene in which Commander Shephard looks at a photograph of an unmasked Tali. In the original version of the game, fans were disappointed to find that, after all three games, the image was a Photoshopped version of a stock image depicting Miss England '05 winner Hammasa Kohistani. The reaction was strong enough for Tali's photo to make it onto IGN's list of Mass Effect 3 controversies.
As part of its many updates, however, the new Legendary Edition has quietly altered the image, now depicting an actual unmasked Tali using in-engine visuals. As pointed out by MaxGoods on Reddit and confirmed by many others, the image shows a very human-looking face (albeit for almost all-white eyes) underneath the quarian helmet.
Fans have reacted mostly positively to the change. Superspicycurry37 wrote: "This is the ONE thing I wanted them to change if they were going to change nothing else. I'm glad it was this." Like many, Max_Crultak26 thought the image was perhaps a little too human, but approved of the change: "In my headcanon some quarians are purple or pale red with lines, and others like Tali are purple with freckles (and tree-like lines) But still the image is cool".
It's one of many changes – many of them formally unannounced – made in Legendary Edition, which bundles all three original games together into one huge package. It's so huge that you'll need to wait a little longer for our review. If you're already playing, we have a Mass Effect walkthrough, a Mass Effect 2 walkthrough, and, you guessed it, a Mass Effect 3 walkthrough. If you specifically want to find out how to see the new image of Tali yourself, here's our Mass Effect 3 romance guide.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Edge of Tomorrow 2 Script Is ‘Amazing’ But It Might Never Happen
Emily Blunt has revealed there was once an "amazing script" for Edge of Tomorrow 2, but now she doesn't know whether they can actually make it happen.
During a recent interview with Entertainment Weekly, Blunt, who starred alongside Tom Cruise in the original 2014 sci-fi action flick, shared an update on the long-anticipated sequel that has been stuck in development for a very long time. Unfortunately, the update she provided didn't seem overly optimistic as she expressed uncertainty over the movie's future and whether they'll be able to get it off the ground.
"That was an amazing script, but I just don't know what the future holds for it," she told the outlet about the potential follow-up film, which was once titled "Life Die Repeat and Repeat" as an extension of the first movie's tagline. "I did read a script that was in really great shape, but it's just a matter of if that can even happen now. I don't have the straight answer on that one."
[ignvideo url="https://www.ign.com/videos/2019/03/01/tom-cruise-and-emily-blunt-expected-for-edge-of-tomorrow-2"]
Joe Shrapnel and Anna Waterhouse were initially tasked with penning the script for Edge of Tomorrow 2, but over the years a number of screenwriters have come and go. Jez Butterworth, who co-wrote the first film, took a stab at rewriting the script for the sequel after Shrapnel and Waterhouse, and in 2019, Matthew Robinson was tapped to further develop it.
Director Doug Liman confirmed in October that the script had been completed and that both Blunt and Cruise would be reprising their roles for the sequel, however, the possibility of it actually coming together is starting to look less likely now. Blunt told Howard Stern on his Sirius XM show last week that she thinks the movie might even be "too expensive" to ever get made.
"Honestly, I think the movie is probably too expensive," she said. "I just don't know how we're going to do it. I think that it's hard to align everyone's schedules. I would love it. Doug Liman would love it. Tom would love it. We'd all love to do it. But I think until we figure out what's going on with the industry – I think we need to figure out what is the next roadmap for the kinds of films that people want to make?"
[ignvideo url="https://www.ign.com/videos/2014/05/30/how-games-have-influenced-edge-of-tomorrow"]
Adapted from the 2004 Japanese novel All You Need Is Kill by Hiroshi Sakurazaka, Edge of Tomorrow was generally well-received by critics and was ultimately considered a box-office success.
The movie revolved around Cruise as Major William Cage, a PR officer forced to join a landing operation against an alien invasion. After being killed in combat, he becomes stuck in a time loop that sees him start the previous day over and over again. Cage ultimately works with Blunt's Rita Vrataski to improve his fighting skills and attempt to overcome the invaders.
IGN awarded Edge of Tomorrow a 7.5 score, calling Cruise a "pretty much bullet-proof" actor, making the fact that he dies multiple times in the movie "intriguing," though we also noted that while "the set-up is a strong one, the pay-off is disappointing, making for a high-concept action picture that's somewhat less than the sum of its parts."
[widget path="global/article/imagegallery" parameters="albumSlug=2021-movies-preview&captions=true"]
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Edge of Tomorrow 2 Script Is ‘Amazing’ But It Might Never Happen
Emily Blunt has revealed there was once an "amazing script" for Edge of Tomorrow 2, but now she doesn't know whether they can actually make it happen.
During a recent interview with Entertainment Weekly, Blunt, who starred alongside Tom Cruise in the original 2014 sci-fi action flick, shared an update on the long-anticipated sequel that has been stuck in development for a very long time. Unfortunately, the update she provided didn't seem overly optimistic as she expressed uncertainty over the movie's future and whether they'll be able to get it off the ground.
"That was an amazing script, but I just don't know what the future holds for it," she told the outlet about the potential follow-up film, which was once titled "Life Die Repeat and Repeat" as an extension of the first movie's tagline. "I did read a script that was in really great shape, but it's just a matter of if that can even happen now. I don't have the straight answer on that one."
[ignvideo url="https://www.ign.com/videos/2019/03/01/tom-cruise-and-emily-blunt-expected-for-edge-of-tomorrow-2"]
Joe Shrapnel and Anna Waterhouse were initially tasked with penning the script for Edge of Tomorrow 2, but over the years a number of screenwriters have come and go. Jez Butterworth, who co-wrote the first film, took a stab at rewriting the script for the sequel after Shrapnel and Waterhouse, and in 2019, Matthew Robinson was tapped to further develop it.
Director Doug Liman confirmed in October that the script had been completed and that both Blunt and Cruise would be reprising their roles for the sequel, however, the possibility of it actually coming together is starting to look less likely now. Blunt told Howard Stern on his Sirius XM show last week that she thinks the movie might even be "too expensive" to ever get made.
"Honestly, I think the movie is probably too expensive," she said. "I just don't know how we're going to do it. I think that it's hard to align everyone's schedules. I would love it. Doug Liman would love it. Tom would love it. We'd all love to do it. But I think until we figure out what's going on with the industry – I think we need to figure out what is the next roadmap for the kinds of films that people want to make?"
[ignvideo url="https://www.ign.com/videos/2014/05/30/how-games-have-influenced-edge-of-tomorrow"]
Adapted from the 2004 Japanese novel All You Need Is Kill by Hiroshi Sakurazaka, Edge of Tomorrow was generally well-received by critics and was ultimately considered a box-office success.
The movie revolved around Cruise as Major William Cage, a PR officer forced to join a landing operation against an alien invasion. After being killed in combat, he becomes stuck in a time loop that sees him start the previous day over and over again. Cage ultimately works with Blunt's Rita Vrataski to improve his fighting skills and attempt to overcome the invaders.
IGN awarded Edge of Tomorrow a 7.5 score, calling Cruise a "pretty much bullet-proof" actor, making the fact that he dies multiple times in the movie "intriguing," though we also noted that while "the set-up is a strong one, the pay-off is disappointing, making for a high-concept action picture that's somewhat less than the sum of its parts."
[widget path="global/article/imagegallery" parameters="albumSlug=2021-movies-preview&captions=true"]
[poilib element="accentDivider"]
Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Amazon’s New World to Have Paid Items that are ‘Exclusively Cosmetic’ at Launch
Amazon's New World is set to have paid items that are "exclusively cosmetic in nature" at launch, and quality of life items and a battle pass-style program may come later.
Studio director Rich Lawrence took to Twitter to respond to questions from the community regarding New World's Alpha patch notes that discuss the in-game storefront. He reassured fans that this store is to "create an outlet for players who find enough value in store items that they are happy to purchase them."
[ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-hands-on-with-the-amrine-excavation-expedition"]
He promises the plan isn't, and never will be, to "create a feeling that store items are necessary to enjoy the game." All players, according to Lawrence, will be able to enjoy the full game experience without ever having to purchase anything.
When New World launches in August 2021, all store items will be "exclusively cosmetic in nature." The current storefront in Alpha is simply a test, and none of the selections or their indicated costs are final. Alpha testers are encouraged to provide feedback on the items in the store to help determine whether or not they are added to the live game.
In the future, the team is planning on testing "quality of life items for mechanics like rested XP and fast travel, both obtainable in-game and purchasable in the store." The release of these items will be determined by "how players progress in the months after launch."
[ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-this-is-aeternum-trailer"]
The goal with all these items is "that they not offer an advantage that imbalances the game."
Lawrence also revealed that the team is contemplating, but has not finalized, a "battle pass" style program that would "combine store items on a periodic basis." This feature would be tested ahead of time to "ensure it provides strong value without disrupting gameplay for those not participating."
Even further beyond that would be the "possibility of optional expansions, which would have a separate cost."
[widget path="global/article/imagegallery" parameters="albumSlug=new-world-may-2021-screenshots&captions=true"]
We recently got hands-on with the Amrine Excavation, one of New World's six dungeon expeditions, and in 2020 we got to check out its massive 50v50 PvP war battles.
For more on Amazon Game Studios and New World, check out the report that details struggles, "bro culture," mismanagement, and cancelled projects at the studio.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Amazon’s New World to Have Paid Items that are ‘Exclusively Cosmetic’ at Launch
Amazon's New World is set to have paid items that are "exclusively cosmetic in nature" at launch, and quality of life items and a battle pass-style program may come later.
Studio director Rich Lawrence took to Twitter to respond to questions from the community regarding New World's Alpha patch notes that discuss the in-game storefront. He reassured fans that this store is to "create an outlet for players who find enough value in store items that they are happy to purchase them."
[ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-hands-on-with-the-amrine-excavation-expedition"]
He promises the plan isn't, and never will be, to "create a feeling that store items are necessary to enjoy the game." All players, according to Lawrence, will be able to enjoy the full game experience without ever having to purchase anything.
When New World launches in August 2021, all store items will be "exclusively cosmetic in nature." The current storefront in Alpha is simply a test, and none of the selections or their indicated costs are final. Alpha testers are encouraged to provide feedback on the items in the store to help determine whether or not they are added to the live game.
In the future, the team is planning on testing "quality of life items for mechanics like rested XP and fast travel, both obtainable in-game and purchasable in the store." The release of these items will be determined by "how players progress in the months after launch."
[ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-this-is-aeternum-trailer"]
The goal with all these items is "that they not offer an advantage that imbalances the game."
Lawrence also revealed that the team is contemplating, but has not finalized, a "battle pass" style program that would "combine store items on a periodic basis." This feature would be tested ahead of time to "ensure it provides strong value without disrupting gameplay for those not participating."
Even further beyond that would be the "possibility of optional expansions, which would have a separate cost."
[widget path="global/article/imagegallery" parameters="albumSlug=new-world-may-2021-screenshots&captions=true"]
We recently got hands-on with the Amrine Excavation, one of New World's six dungeon expeditions, and in 2020 we got to check out its massive 50v50 PvP war battles.
For more on Amazon Game Studios and New World, check out the report that details struggles, "bro culture," mismanagement, and cancelled projects at the studio.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.