Monthly Archives: May 2021
Martin Freeman: Jim Carrey’s Man on the Moon Method Acting is ‘Narcissistic Bollocks’
Overwatch 2: New PvP Changes, Monte Carlo Map, and Everything Announced From the New Livestream
Today, Blizzard hosted a new Overwatch 2 livestream with a bunch of new details on the upcoming sequel.
While the biggest news was arguably changing PvP team compositions, there were plenty of other new details. Below are some of the biggest details we learned from today’s Overwatch 2 stream.
Overwatch 2 PvP Teams Will be 5v5, Not 6v6
As reported earlier, Blizzard has announced that Overwatch 2 will introduce 5-member PvP teams, down from the 6-person teams introduced in the first Overwatch. Along with the smaller team sizes, tanks will be adjusted so that they are more like brawlers in a fight, rather than stationary shields. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-gameplay-overview-trailer"] Furthermore, each class will receive a new passive ability to complement their abilities. Tanks will have knockback reduction and reduce ultimate charge gain when taking damage from enemies; Damage heroes will get a movement speed bonus, and Support will self-heal when they don't take damage for an extended period of time.Overwatch 2 - New Monte Carlo Map Revealed
Blizzard also revealed a new map during today's stream called Monte Carlo. Based on the luxury vacation destination, the fictional version of Monte Carlo is very much like its real-life counterpart, where beautiful buildings are situated on steep hills. It is still very much a luxury destination but given the slight futuristic makeover of Overwatch.Assault Will be Removed From Competitive Play
Assault is a mode where an attacking team and defending team vie for contested Capture Points on a map. Attacking teams will have a set time to capture a point while a defending team must stop them, and the two teams will switch off.
While Assault will still be available in Custom, it will be removed from Quick Play, which is being designed to be similar to Competitive.
Blizzard Is Working on More Push Maps Than Just Toronto
Push is an upcoming game mode where both teams will play a game of tug-of-war using a robot that will be pushed in the direction of whichever team is losing. Blizzard has revealed it is working on more Push maps other than the upcoming Toronto map.
During the live stream Blizzard revealed Rome will be a Push map.
[ignvideo url="https://www.ign.com/videos/2021/05/20/overwatch-2-toronto-push-gameplay"]
Overwatch 2 - Blizzard Is Experimenting With New Modes Beyond Push, Too
As part of the discussion about removing the Assault game mode, Blizzard explained that it is constantly experimenting with new game modes, aside from Push. No word yet on what those maps could look like, but Blizzard is looking for ways to fill the void left by Assault while also giving players even more variety.
Keller hinted at least one more new game mode that he is excited to talk about soon.
Overwatch 2 - Not All Maps are Tied to Story Mode
Blizzard has already shown off new maps such as New York, Toronto, Rome, and Monte Carlo. But Blizzard says more maps are in the works aside from these initial four.
Blizzard also says these maps aren’t necessarily locations that will be present in the story mode and that some maps may be designed for their own sake.
Overwatch 2 - Gameplay and Design Changes
- Overwatch 2 will update the HUD and feature an improved UI.
- The healer UI now shows the portrait of the hero you're healing.
- Weapons will feel more visceral with a better sound system, animation, and feedback.
- Overwatch 2 will continue to add new hero 2.0 looks, which are updated designs for every hero in the roster.
- Various character reworks.
- Zarya now has two charges for her bubble.
- Movement acceleration for heroes has been very slightly slowed in Overwatch 2.
- Overhealth and overshield will be combined into a single bar.
- Blizzard is looking at improving crowd control mechanics, but this is still a work-in-progress.
- Associate Art Director Dion Rogers teases some cosmetic customization.
Jeff Kaplan Tribute
As caught by Polygon, the New York map in Overwatch 2 has a fun tribute to former Overwatch director Jeff Kaplan. Eagle-eyed viewers will see that New York has a store called Jephs Corner Pizza. "Jeph" is a reference to a 2017 tweet about the new Starbucks that opened on Blizzard's Irvine, California campus where the baristas mistakenly spelled Jeff Kaplan's name as "Jeph."For more check out IGN's past Overwatch 2 coverage including 55 details revealed during BlizzConline, and our big interview with former Overwatch director Jeff Kaplan. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Starbucks opened on campus today. This made my morning. pic.twitter.com/lDDiVpaGBm
— Jeremy Craig (@Jaerock83) May 12, 2017
Serial Game Studio Buyer Embracer Is in ‘Late Stages’ of Acquiring 20 More Companies
Overwatch 2 PvP Will Now be 5v5, Not 6v6
Final Fantasy 14 Players Pay Tribute to Berserk Creator Kentaro Miura
Videos began to emerge online of players lining up in main cities around Final Fantasy 14 dressed in Dark Knight gear as an homage to Miura's Berserk inspirations. The Dark Knight class uses the large sword as its primary weapon and many of its story-related armor sets are dark fantasy-inspired. In the main city of Ul'dah, the line of players dressed in Dark Knight gear was so long that the MMO struggled to load properly. [ignvideo url="https://www.ign.com/videos/2015/04/13/final-fantasy-14-heavensward-opening-cinematic"] Miura died at the age of 54 of acute aortic dissection. Young Animal Comics, which publishes Berserk, issued a statement writing, "We would like to express our utmost respect and gratitude to Dr. Miura's painting work and pray for his soul." [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Balmung/Crystal in #FFXIV showing their respects for this man by lining up their Dark Knight jobs. https://t.co/xbcpLmKmRY pic.twitter.com/aTvYQMfP6i
— Pimpy Shortstocking (@PimpyLala) May 20, 2021
Hocus Pocus 2 Arrives on Disney Plus in 2022 with Original Cast
GTA Online: Claim the Panther Statue in Cayo Perico, Triple Motor Wars Rewards, and More
Ratchet & Clank: Rift Apart’s Extensive Accessibility Features List Revealed
Ratchet & Clank: Rift Apart Accessibility Features
Gameplay- Difficulty
- Rookie Recruit – Perfect for beginners.
- Rebel Agent – A balanced choice for more experienced players.
- Resistance Leader – For those who seek a greater challenge.
- Renegade Legend – For those who wish to battle the most brutal foes.
- Disable Tutorials – Disable all tutorials
- Fire Mode
- Default - Weapons fire depending on weapon type. May require button taps, holds, and/or releases.
- Hold – Weapons fire repeatedly on button Hold. Slow firing, low ammo weapons such as grenades will remain Single Fire.
- Toggle - Weapons fire repeatedly when toggled on and will continue firing until toggled off. Slow firing, low ammo weapons such as grenades will remain Single Fire.
- Aim Mode - Sets the Aim action as either toggled on/off or a button hold.
- Aim Assist
- Default - Automatically adjusts the camera speed and reticle to help keep the target in the center of the screen.
- Strong - Increased aim assist.
- Auto Aim – Turns the camera towards the nearest enemy when firing.
- Lock On - Automatically targets and locks onto an enemy when aiming.
- Melee Mode - Sets Melee action as either toggled on/off or a button tap.
- Weapon Wheel Mode - Sets Weapon Wheel action as either toggled on/off or a button hold.
- Off-Screen Ledge Guard - Prevents inadvertently falling off on-screen ledges.
- *Auto Glide - Automatically glide whenever you're in the air.
- Hoverboot Auto-Pump - Automatically pumps to max speed when using the Hoverboots.
- *Sprint/Hoverboot Mode - Sets Hoverboot action as either toggled on/off or a button hold. Functions as Sprint before Hoverboots are acquired.
- Swing Mode - Sets SWING action as either toggled on/off or a button hold.
- *Speetle Boost Mode - Sets Speetle Boost action as either toggled on/off or a button hold.
- Flight Assist - Automatically levels out during flight sequences.
- HDR - Enable High Dynamic Range (HDR). Provides an enhanced experience with boosted contrast and color range. Only available on compatible TVs.
- Brightness - Adjust the brightness. The 0 setting is the darkest and 100 is the brightest.
- Contrast - Adjust the contrast intensity of the image. The 0 setting is the lowest and 10 setting is the highest.
- Contrast Options – Enable various shader and high contrast options to help with visibility. Use presets or customize each setting individually.
- High Contrast Background - Enable a high contrast background for assistance with visual clarity of some elements.
- Hero Shader - Apply a solid single-color shader on the Hero to improve visibility.
- Enemy Shader
- Interactable Shader - Apply a solid single-color shader on interactable elements to improve visibility. This includes weapon vendor, traversal objects, Speetles, health and ammo crates, and computer consoles.
- Hazard Shader - Apply a solid single-color shader on hazards to improve visibility. This includes explosive crates and other things that may cause damage.
- Collectible Shader - Apply a solid single-color shader on collectible items to improve visibility. This includes items like Raritanium, Spy Bots, and Gold Bolts.
- Motion Blur - Adjust the blurring effect created by camera motion and fast moving objects. Lower settings have less blur, while higher settings have more apparent blur.
- Depth of Field - Turn ON or OFF the blurring effect for objects that are out of focus with the camera. When enabled, the farther away an object is from the camera's focusing point, the less sharpness in detail it will have.
- Chromatic Aberration - Enable Chromatic Aberration. Provides a filmic effect where colors appear slightly shifted and out of focus at the image's corners.
- Film Grain - Adjust the intensity of the film grain visual effect. The 0 setting is the lowest and 10 setting is the highest.
- Fullscreen Effects - Turn ON or OFF fullscreen visual effects during gameplay such as lens flare, heat shimmer, on camera rain droplets, and gas effects.
- Screen Shake - Turns camera shake ON or OFF during gameplay.
- Waypoint Display – Display Waypoints on screen with a button press or always on.
- Rift Tether Prompts - Display icon button prompts on Rift Tethers.
- Icon and Prompt Size - Set the size of in-world waypoints, icons, and prompts.
- UI Parallaxing - When turned OFF, Heads-Up Display (HUD) and Pause Menu elements will stay in place on-screen.
- Center Dot - Enable a persistent center dot on the center of the screen. This is replaced by weapon reticles and is hidden during cinematics.
- Emphasis Text Color - Set the color for emphasized text.
- Aim Arc Color - Sets the color of the arc indicator for throwables and weapons.
- Target Arc Color - Sets the color of the arc indicator for throwables/weapons when highlighting a target.
- Controller Remapping - Fully Customize your control scheme or choose between presets.
- Simplified Traversal - Moves all traversal actions to a single button input. This includes Rift Tether, Swingshot, Phantom Dash, and Hoverboots.
- Shortcuts 1 - 4 - Choose an action to map the corresponding shortcut slot.
- Shortcut Options
- Photo Mode - Press to launch directly into Photo Mode.
- Toggle Contrast Options - Toggle 'Contrast Options' in the Accessibility section of the Options Menu.
- *Show Objective - Press to show your objective and waypoint icons.
- Game Speed Options – Press to play the game at 70%, 50% or 30%. Game speed will automatically return to 100% when the button is pressed again or entering a cutscene.
- Weapon Quick Select - Equip the weapon assigned to this shortcut. Weapons can be assigned to the shortcut buttons via the Weapons Menu.
- Melee Combo - Press to perform a 3-hit melee combo.
- Melee Slam – Press to jump and then slam down with your melee weapon.
- Melee Throw – Press to throw your melee weapon.
- Auto Glide - Press to toggle ON the ability to automatically Glide whenever you're in the air. Press again to toggle OFF.
- Invert up/down - Inverts Up and Down on the camera controls.
- Invert left/right - Inverts Left and Right on the camera controls.
- Invert Flight up/down - Inverts Up and Down on the flight camera controls.
- Invert Flight left/right - Inverts Left and Right on the flight camera controls.
- Flight Stick - Choose whether to use the Left or Right Stick for flight controls.
- Camera Sensitivity - Adjust the camera control sensitivity. Lower settings move the camera more slowly, while higher settings move the camera more quickly.
- Vibration Setting
- Experiential - All vibrations are enabled; feel everything from the wind blowing through your hair to the gravel underneath your feet.
- Functional - Only vibrations that provide useful cues for gameplay are enabled: taking damage, collecting health or ammo, etc.
- Off - Controller vibration is disabled.
- Vibration Intensity - Adjust the overall intensity of controller vibrations.
- Adaptive Triggers
- Experiential - Feel vibration and resistance on the L2 and R2 buttons to match the action of the game.
- Functional - Lowers L2 and R2 button resistance and disables L2 and R2 button vibration.
- Off - L2 and R2 button vibration and resistance are disabled.
- Master Volume - Adjust the overall volume of the game.
- Music Volume - Adjust the volume of the game's music.
- Speech Volume - Adjust the volume of the game's dialogue.
- SFX Volume - Adjust the volume of the sound effects (SFX) while in-game.
- UI Volume - Adjust the volume of the sound effects (SFX) while in the game's menus.
- Audio Balance - Balances audio output between the right and left channels.
- Midnight Mode - Reduce the range between the quietest and loudest sounds. Not available when Audio Output Device is set to Headphones.
- Controller Speaker- Allow certain sounds to play through the controller speaker.
- Controller Speaker Volume - Adjust the volume of the audio that plays through the controller speaker.