Monthly Archives: April 2021
Microsoft Puts Pressure on Steam by Increasing Revenue Share by 18% for PC Developers
Halo Infinite Will Support Cross-Play and Cross-Progression
Returnal Is a Great PS5 Exclusive
Returnal Review – Live Die Repeat
Returnal is a hard game to pin down. On the one hand, it is very much a pastiche of existing game genres: Play one run and you will see how it very clearly draws elements from roguelikes, Souls-likes, metroidvanias, action-platformers, bullet hell shooters, and horror games. But while it borrows from all those genres, its unique flow ensures that its chaotic shooting galleries and creepy storytelling feel decidedly new. A shifting, but not jarring pace, an unpredictable narrative, tough-as-nails gameplay, and a constant sense of ambient terror--Returnal's many moving parts coalesce into a rare shooter that grabs you with its mechanics and its story and never lets go, seducing you with its challenges and a foreboding sense of dread every step of the way.
When you start Returnal, interstellar scout Selene Vassos crash-lands on an alien planet, Atropos, which is broadcasting a mysterious signal. Stranded, Selene makes some startling discoveries on the planet, including the game's titular trait: When she dies, Selene "returns" to the site of the crash, seemingly unharmed. To explain much more would give away too much: You want to know as little about Returnal and its story as you can going in.
Yes, "return" is in the name, which is a not-subtle-not to Returnal’s run-based structure. It falls into the broader definition of a roguelite--Selene starts each run from the crash site but holds a few key upgrades and one of two in-game currencies from run to run. Everything else, including her weapon, "artifacts" that provide passive upgrades, and consumables like healing items disappear with each death. Selene wanders through the procedurally arranged and populated landscapes of Atropos hoarding gear, upgrading her health and weapon level (called proficiency), and gunning down the planet's strange-looking, tentacle-wiggling creatures, all of which want you dead.
Continue Reading at GameSpotReturnal Review – Live Die Repeat
Returnal is a hard game to pin down. On the one hand, it is very much a pastiche of existing game genres: Play one run and you will see how it very clearly draws elements from roguelikes, Souls-likes, metroidvanias, action-platformers, bullet hell shooters, and horror games. But while it borrows from all those genres, its unique flow ensures that its chaotic shooting galleries and creepy storytelling feel decidedly new. A shifting, but not jarring pace, an unpredictable narrative, tough-as-nails gameplay, and a constant sense of ambient terror--Returnal's many moving parts coalesce into a rare shooter that grabs you with its mechanics and its story and never lets go, seducing you with its challenges and a foreboding sense of dread every step of the way.
When you start Returnal, interstellar scout Selene Vassos crash-lands on an alien planet, Atropos, which is broadcasting a mysterious signal. Stranded, Selene makes some startling discoveries on the planet, including the game's titular trait: When she dies, Selene "returns" to the site of the crash, seemingly unharmed. To explain much more would give away too much: You want to know as little about Returnal and its story as you can going in.
Yes, "return" is in the name, which is a not-subtle-not to Returnal’s run-based structure. It falls into the broader definition of a roguelite--Selene starts each run from the crash site but holds a few key upgrades and one of two in-game currencies from run to run. Everything else, including her weapon, "artifacts" that provide passive upgrades, and consumables like healing items disappear with each death. Selene wanders through the procedurally arranged and populated landscapes of Atropos hoarding gear, upgrading her health and weapon level (called proficiency), and gunning down the planet's strange-looking, tentacle-wiggling creatures, all of which want you dead.
Continue Reading at GameSpotMultiple MCU Movies Yet to Be Announced, Says Falcon and Winter Soldier Showrunner
PS5 Is the Most Popular Console To Develop For, Survey Suggests
Monster Hunter World: The Board Game Adds Poogie Figure for Kickstarter Backers
Monster Hunter World: The Board Game has seen massive success on Kickstarter, and developer Steamforged Games is adding a limited edition Poogie miniature for some Kickstarter backers to celebrate.
IGN can exclusively reveal that a Kickstarter-exclusive, limited-edition figure of Poogie – the well-known little pig present throughout Monster Hunter’s history – will be included in rewards for all Core Pledge and All-In Pledge backers of Monster Hunter World: The Board Game “to say thanks to those who’ve backed the project so it can come to life,” said Charlotte Cloud, Steamforged Games' PR manager.
See an exclusive image of the Poogie miniature and other beautiful, exclusive renders of Monster Hunter World: The Board Game figures in the slideshow below!
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The official tabletop adaptation of Capcom’s Monster Hunter: World is being crowdfunded on Kickstarter until Friday, April 30 with a goal of $208,120, which was met in just ten minutes. Monster Hunter World: The Board Game currently has over $4 million pledged from more than 16,000 backers at time of writing.
Monster Hunter World: The Board Game is a cooperative arena combat board game with an open world, and includes figures for different hunters wielding a variety of weapons from Bow to Great Sword, as well as figures and stats for a variety of well-known monsters straight from the video game. You can download a work-in-progress version of Monster Hunter World: The Board Game’s ruleset here.
An Entry Pledge will get backers the Ancient Forest base set with monsters like Rathalos, while a Core Pledge grants the additional Wildspire Waste standalone core set with four more (extra large) monster miniatures, plus the Kickstarter exclusive Kulu-Ya-Ku. The All-In Pledge grants backers all-of-the-above, plus three Elder Dragon expansions, and even more.
As for Poogie’s role in the board game, Steamforged Games took inspiration directly from the video game. You can pet the Poogie as one of three Downtime Activities during each campaign day. The rulebook reads: “Pet the Poogie; some believe this brings you luck, others believe this is a myth.”Steamforged Games is also responsible for developing Horizon Zero Dawn: The Board Game, Resident Evil 2: The Board Game, and more video game-inspired tabletop adventures.
[poilib element="accentDivider"] Casey DeFreitas is an Editor at IGN and avid Monster Hunter and Dungeon (& Dragons) delver. Catch her on Twitter @ShinyCaseyDIncredible Time Loop Adventure Outer Wilds Could Be Getting DLC
— Mobius Digital Games (@Mobius_Games) April 28, 2021The Eye is a major location in Outer Wilds, which implies we could be seeing a return to the game's constantly-resetting solar system – although those who've finished the game will know that's a potentially... complicated idea. Outer Wilds was one of IGN's nominees for game of the year for 2019, and we named it the best adventure game of that year. It went onto win numerous awards, including the BAFTA for best game. Needless to say fans, including myself, are very excited at the prospect of more Outer Wilds. It remains to be seen when we'll hear more but, given that today's Ratchet and Clank-focused State of Play broadcast will include updates on two indie games, it could even be fairly soon. [ignvideo url="https://www.ign.com/videos/outer-wilds-developers-react-to-10-minute-speedrun"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.