Monthly Archives: April 2021

Microsoft Puts Pressure on Steam by Increasing Revenue Share by 18% for PC Developers

Microsoft has announced that it will increase the amount of revenue share that developers receive from sales of PC games on the Microsoft Store. Revealed as part of a new post on Xbox Wire, Microsoft said "As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%." "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so," the post continued. [ignvideo url="https://www.ign.com/videos/2019/10/08/valves-30-cut-is-actually-the-industry-standard"] Revenue share is currently a hot topic in the world of PC gaming. For closing on two decades, Steam has been top dog for PC game digital distribution, but competition with the Epic Game Store over the last few years has stoked the debate about how much money of a game's total selling price should go to developers and how much should go to the platform selling it. Steam and its creator, Valve, has always used a 70/30 split, but pressure is building to provide more money to developers. Microsoft is the latest to add to this pressure; this move will make the Microsoft Store split 88/12. That means Microsoft taking in less than half of what Steam does in fees, a percentage that brings it in-line with the Epic Games Store. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Halo Infinite Will Support Cross-Play and Cross-Progression

Microsoft has announced that Halo Infinite will support multiplayer cross-play and cross-progression across PC (on Microsoft Store and Steam), Xbox One, and Xbox Series X/S. Announced on Xbox Wire, the move is being pitched by Microsoft as a way of "building communities around games, not devices", and will see customisation and game progress follow you across all platforms, as well as let you play with anyone on any available platform. As previously confirmed, multiplayer in Halo Infinite will be free-to-play. Microsoft also revealed that the game will come with some popular PC features, including ultrawide and super ultrawide screen support, triple keybinds, advanced graphics options, and more. [ignvideo url="https://www.ign.com/videos/you-can-knock-enemies-off-the-halo-ring-in-halo-infinite"] It's another move from Microsoft that shows its interest in getting Xbox games onto multiple devices, with Phil Spencer recently going so far as to say console tribalism is “one of the worst things about” the video game industry. Developer 343 is clearly taking a cross-platform version of Halo Infinite seriously, with an engineer recently explaining how the game is being optimised for multiple platforms. After a major delay, Halo Infinite has been looking much better in recent shots, and is set for a Fall 2021 release. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Returnal Is a Great PS5 Exclusive

On this week's episode of Podcast Beyond!, IGN's weekly PlayStation show covering the biggest PS5 and PS4 games and news, host Jonathon Dornbush is joined by Mark Medina and Mitchell Saltzman to discuss Housemarque's PS5 exclusive Returnal. We discuss why Returnal is such a great PS5 exclusive and shows off what the console can do, from the included haptics and 3D audio functionality to fast loading and impressive gameplay. The conversation stays spoiler-free, as we answer viewer and listener questions about Returnal's difficulty, its arcade roots, just how big of an experience it actually is, and much more. Watch the new episode above! [widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps5-games&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let's play! [poilib element="poll" parameters="id=6dd2b926-8863-4080-99b2-d08eb61f67f6"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Returnal Review – Live Die Repeat

Returnal is a hard game to pin down. On the one hand, it is very much a pastiche of existing game genres: Play one run and you will see how it very clearly draws elements from roguelikes, Souls-likes, metroidvanias, action-platformers, bullet hell shooters, and horror games. But while it borrows from all those genres, its unique flow ensures that its chaotic shooting galleries and creepy storytelling feel decidedly new. A shifting, but not jarring pace, an unpredictable narrative, tough-as-nails gameplay, and a constant sense of ambient terror--Returnal's many moving parts coalesce into a rare shooter that grabs you with its mechanics and its story and never lets go, seducing you with its challenges and a foreboding sense of dread every step of the way.

When you start Returnal, interstellar scout Selene Vassos crash-lands on an alien planet, Atropos, which is broadcasting a mysterious signal. Stranded, Selene makes some startling discoveries on the planet, including the game's titular trait: When she dies, Selene "returns" to the site of the crash, seemingly unharmed. To explain much more would give away too much: You want to know as little about Returnal and its story as you can going in.

Yes, "return" is in the name, which is a not-subtle-not to Returnal’s run-based structure. It falls into the broader definition of a roguelite--Selene starts each run from the crash site but holds a few key upgrades and one of two in-game currencies from run to run. Everything else, including her weapon, "artifacts" that provide passive upgrades, and consumables like healing items disappear with each death. Selene wanders through the procedurally arranged and populated landscapes of Atropos hoarding gear, upgrading her health and weapon level (called proficiency), and gunning down the planet's strange-looking, tentacle-wiggling creatures, all of which want you dead.

Continue Reading at GameSpot

Returnal Review – Live Die Repeat

Returnal is a hard game to pin down. On the one hand, it is very much a pastiche of existing game genres: Play one run and you will see how it very clearly draws elements from roguelikes, Souls-likes, metroidvanias, action-platformers, bullet hell shooters, and horror games. But while it borrows from all those genres, its unique flow ensures that its chaotic shooting galleries and creepy storytelling feel decidedly new. A shifting, but not jarring pace, an unpredictable narrative, tough-as-nails gameplay, and a constant sense of ambient terror--Returnal's many moving parts coalesce into a rare shooter that grabs you with its mechanics and its story and never lets go, seducing you with its challenges and a foreboding sense of dread every step of the way.

When you start Returnal, interstellar scout Selene Vassos crash-lands on an alien planet, Atropos, which is broadcasting a mysterious signal. Stranded, Selene makes some startling discoveries on the planet, including the game's titular trait: When she dies, Selene "returns" to the site of the crash, seemingly unharmed. To explain much more would give away too much: You want to know as little about Returnal and its story as you can going in.

Yes, "return" is in the name, which is a not-subtle-not to Returnal’s run-based structure. It falls into the broader definition of a roguelite--Selene starts each run from the crash site but holds a few key upgrades and one of two in-game currencies from run to run. Everything else, including her weapon, "artifacts" that provide passive upgrades, and consumables like healing items disappear with each death. Selene wanders through the procedurally arranged and populated landscapes of Atropos hoarding gear, upgrading her health and weapon level (called proficiency), and gunning down the planet's strange-looking, tentacle-wiggling creatures, all of which want you dead.

Continue Reading at GameSpot

Multiple MCU Movies Yet to Be Announced, Says Falcon and Winter Soldier Showrunner

Marvel has a packed MCU line-up right now, but The Falcon and the Winter Soldier showrunner Malcolm Spellman has hinted that there are many more movies that we don't know about yet. Speaking to Murphy's Multiverse, Spellman, the head writer and showrunner of Disney+ and Marvel's The Falcon and the Winter Soldier, looked beyond the Anthony Mackie-Sebastian Stan team-up series, which recently concluded with its sixth and final episode, to consider what's coming up next in the MCU. In doing so, he revealed that there are actually quite a few projects that still haven't been announced. "I was surprised about how few of the upcoming Marvel movies have been announced," Spellman told the outlet, seemingly referring to everything that is on the MCU horizon for Phase 4 and beyond. He then further indicated that there are some secret Marvel projects in the works, as he noted that "fans will start to become more and more clear as these projects get announced." [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] WandaVision kicked off Phase Four of the Marvel Cinematic Universe at the beginning of the year, and was quickly followed by The Falcon and the Winter Soldier. With those two projects already having cycled through our watchlists, Loki is up next on the docket and will run through June before the first movie in Phase 4 of the MCU, Black Widow, hits theaters and Disney+ Premier Access in July. After that, the movies will keep coming, with Shang-Chi and the Legend of the Ten Rings, Eternals, and Spider-Man: No Way Home all scheduled to be released this year. Doctor Strange in the Multiverse of Madness was originally slated for November 5, 2021, but it got pushed back to March 25, 2022, making it the first MCU movie of next year's fully loaded line-up. Despite so many movies being in the pipeline, a new MCU project was announced just last week. According to reports, Spellman has signed on to write the script for Captain America 4 alongside Falcon staff writer Dalan Musson. Together, they'll develop the fourth Captain America movie, following Captain America: The First Avenger, Captain America: The Winter Soldier, and Captain America: Civil War. Spoilers for The Falcon and the Winter Soldier directly below. [ignvideo url="https://www.ign.com/videos/2021/04/25/falcon-and-winter-soldier-episode-6-how-the-finale-sets-up-captain-america-4-mcu-canon-fodder"] While plot details haven't been revealed, The Falcon and the Winter Soldier finale established a new Captain America in the MCU with Sam Wilson, played by Anthony Mackie, though there are still some loose threads such as John Walker's rogue U.S. Agent and the reveal of Sharon Carter's true identity. Check out our Falcon and Winter Soldier finale review for our thoughts on Sam Wilson's new persona. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5 Is the Most Popular Console To Develop For, Survey Suggests

A new report from Game Developer Conference (GDC) has suggested that the PS5 is the most popular console to develop for, while PC remains the most popular platform with developers overall. GDC’s 2021 State of the Game Industry report is based on a survey of over 3,000 games industry professionals. Of the people polled, 44% said they were most interested in the PlayStation 5 from a developer perspective. That positions it as the most popular console in the survey, ahead of the Nintendo Switch (38%), the Xbox Series X|S (30%). It's also ahead of VR platforms (27%), too. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] While developer interest in the PS5 is significantly higher than the Xbox Series X among those polled, all consoles paled in comparison to the PC, which commands 58% of the vote. GDC's 2020 survey also saw the PC lead the platform pack, which is overall unsurprising considering the continued player interest in PC gaming and the open development nature of the platform. As for the platforms where developer interest is barely there, just 4% said they were interested in PlayStation Now, and only 6% expressed interest for Google Stadia. Xbox’s Project xCloud came in a little higher at 8%, but - at least as this survey goes - it appears that developer appetite for video game streaming is far from high. GDC is usually a major live event of the year, but due to COVID-19 it has been an all-digital event for two years running. GDC frequently run surveys with the industry in order to inform reports on the state of game development, and recently published an examination of how the industry felt the pandemic had impacted their work. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Monster Hunter World: The Board Game Adds Poogie Figure for Kickstarter Backers

Monster Hunter World: The Board Game has seen massive success on Kickstarter, and developer Steamforged Games is adding a limited edition Poogie miniature for some Kickstarter backers to celebrate.

IGN can exclusively reveal that a Kickstarter-exclusive, limited-edition figure of Poogie – the well-known little pig present throughout Monster Hunter’s history – will be included in rewards for all Core Pledge and All-In Pledge backers of Monster Hunter World: The Board Game “to say thanks to those who’ve backed the project so it can come to life,” said Charlotte Cloud, Steamforged Games' PR manager.

See an exclusive image of the Poogie miniature and other beautiful, exclusive renders of Monster Hunter World: The Board Game figures in the slideshow below! 

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The official tabletop adaptation of Capcom’s Monster Hunter: World is being crowdfunded on Kickstarter until Friday, April 30 with a goal of $208,120, which was met in just ten minutes. Monster Hunter World: The Board Game currently has over $4 million pledged from more than 16,000 backers at time of writing.

Monster Hunter World: The Board Game is a cooperative arena combat board game with an open world, and includes figures for different hunters wielding a variety of weapons from Bow to Great Sword, as well as figures and stats for a variety of well-known monsters straight from the video game. You can download a work-in-progress version of Monster Hunter World: The Board Game’s ruleset here.

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An Entry Pledge will get backers the Ancient Forest base set with monsters like Rathalos, while a Core Pledge grants the additional Wildspire Waste standalone core set with four more (extra large) monster miniatures, plus the Kickstarter exclusive Kulu-Ya-Ku. The All-In Pledge grants backers all-of-the-above, plus three Elder Dragon expansions, and even more.

As for Poogie’s role in the board game,  Steamforged Games took inspiration directly from the video game. You can pet the Poogie as one of three Downtime Activities during each campaign day. The rulebook reads: “Pet the Poogie; some believe this brings you luck, others believe this is a myth.”

Steamforged Games is also responsible for developing Horizon Zero Dawn: The Board Game, Resident Evil 2: The Board Game, and more video game-inspired tabletop adventures.

[poilib element="accentDivider"] Casey DeFreitas is an Editor at IGN and avid Monster Hunter and Dungeon (& Dragons) delver. Catch her on Twitter @ShinyCaseyD

Incredible Time Loop Adventure Outer Wilds Could Be Getting DLC

Outer Wilds, the magnificent time-looping adventure game, could be getting DLC titled Echoes of the Eye if a Steam database entry is anything to go by. As pointed out by Simon Carless on Twitter, SteamDB has scraped an entry for 'Outer Wilds - Echoes of the Eye', which is listed with Outer Wilds as a 'parent' entry. That points to this being DLC or an expansion, rather than a full sequel. The entry was last updated today, April 29, meaning there's a chance we'll see a formal reveal soon. Although not a formal confirmation, both publisher Annapurna Interactive and developer Mobius Digital have playfully responded to Carless' tweet: The Eye is a major location in Outer Wilds, which implies we could be seeing a return to the game's constantly-resetting solar system – although those who've finished the game will know that's a potentially... complicated idea. Outer Wilds was one of IGN's nominees for game of the year for 2019, and we named it the best adventure game of that year. It went onto win numerous awards, including the BAFTA for best game. Needless to say fans, including myself, are very excited at the prospect of more Outer Wilds. It remains to be seen when we'll hear more but, given that today's Ratchet and Clank-focused State of Play broadcast will include updates on two indie games, it could even be fairly soon. [ignvideo url="https://www.ign.com/videos/outer-wilds-developers-react-to-10-minute-speedrun"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Lost Soul Aside: Gorgeous ‘Fast-Action’ Game Is Coming to PS5

Lost Soul Aside, the gorgeous 'fast-action' game first announced in 2016, is coming to PlayStation 5. The Lost Soul Aside Twitter account announced the new platform, which joins the game's previously announced PC and PS4 releases. Earlier this week we revealed 17 minutes of gameplay from Lost Soul Aside, which features the main character taking part in intense, Devil May Cry-esque brawls. We first heard of Lost Soul Aside all the way back in 2016. At the time, it was revealed to be in development for PC via Unreal Engine 4, and was being made by just one person, Yang Bing. [ignvideo url="https://www.ign.com/videos/2021/04/27/lost-soul-aside-17-minutes-of-gameplay"] However, it looks like the team has grown beyond just one developer in the years since its announcement, as the UltiZero Games website features a trio of open positions. The studio is looking for a Level Designer, an Animation Designer and a Senior 3D Character Modeller at the moment. Earlier this week, Devil May Cry 5 composer, Cody Matthew Johnson, announced that he's writing music for the game. Lost Soul Aside is inspired by Final Fantasy XV (hence why the main character looks quite  so much like protagonist Noctis Lucis Caelum) and will feature open-world exploration and "challenging combat." We're yet to learn about a release date for the game, but the Twitter account is promoting a Discord fans can join to check in on any updates and learn more about the project. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.