Monthly Archives: April 2021

Capcom Reveals Source of Last Year’s Ransomware Attack

Hackers were able to gain access to Capcom's internal servers via an old VPN device, Capcom revealed in a new update posted to the publisher's official blog. The subsequent attack allowed hackers to make off with more than 1TB of sensitive information, including source code, planned release schedules, and other data. The attack also compromised the information of more than 15,000 people, though Capcom says no credit card information was sent. Capcom provided the helpful diagram below to show how the attack was carried out:

Capcom Hack Diagram

Capcom partly blamed the ongoing COVID-19 pandemic for the conditions leading to the ransomware attack.
According to the IT specialists, unauthorized access to the Company's internal network was acquired in October 2020 through a cyberattack carried out on an older backup VPN (Virtual Private Network) device that had been maintained at its North American subsidiary (Capcom U.S.A., Inc.). At that time, the Capcom Group, including the North American subsidiary, had already introduced a different, new model of VPN devices; however, due to the growing burden on the Company's network stemming from the spread of COVID-19 in the State of California, where this North American subsidiary is located, one of the aforementioned older VPN devices remained solely at this North American subsidiary as an emergency backup in case of communication issues, and it became the target of the attack. The device in question has already been removed from the network at this time.
The attack first began on November 1, 2020, with Capcom publicly announcing the event just a few days later. Former Capcom employees described being frustrated with the company's lack of communication, calling the request for info a "one-way street." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-resident-evil-bosses&captions=true"] Capcom says it has since taken measures to prevent further attacks, including reverifying the safety of all VPN devices. The publisher has also reached out to those with compromised information to discuss the incident further. "Capcom would once again like to reiterate its deepest apologies for any complications or concerns caused by the incident," Capcom wrote. "As a company that handles digital content, it is treating this incident with the utmost seriousness, and will take the appropriate action to address any requests or directions provided by law enforcement and other relevant authorities in each country." [poilib element="accentDivider"] Kat Bailey is IGN's Senior News Editor.

Capcom Reveals Source of Last Year’s Ransomware Attack

Hackers were able to gain access to Capcom's internal servers via an old VPN device, Capcom revealed in a new update posted to the publisher's official blog. The subsequent attack allowed hackers to make off with more than 1TB of sensitive information, including source code, planned release schedules, and other data. The attack also compromised the information of more than 15,000 people, though Capcom says no credit card information was sent. Capcom provided the helpful diagram below to show how the attack was carried out:

Capcom Hack Diagram

Capcom partly blamed the ongoing COVID-19 pandemic for the conditions leading to the ransomware attack.
According to the IT specialists, unauthorized access to the Company's internal network was acquired in October 2020 through a cyberattack carried out on an older backup VPN (Virtual Private Network) device that had been maintained at its North American subsidiary (Capcom U.S.A., Inc.). At that time, the Capcom Group, including the North American subsidiary, had already introduced a different, new model of VPN devices; however, due to the growing burden on the Company's network stemming from the spread of COVID-19 in the State of California, where this North American subsidiary is located, one of the aforementioned older VPN devices remained solely at this North American subsidiary as an emergency backup in case of communication issues, and it became the target of the attack. The device in question has already been removed from the network at this time.
The attack first began on November 1, 2020, with Capcom publicly announcing the event just a few days later. Former Capcom employees described being frustrated with the company's lack of communication, calling the request for info a "one-way street." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-resident-evil-bosses&captions=true"] Capcom says it has since taken measures to prevent further attacks, including reverifying the safety of all VPN devices. The publisher has also reached out to those with compromised information to discuss the incident further. "Capcom would once again like to reiterate its deepest apologies for any complications or concerns caused by the incident," Capcom wrote. "As a company that handles digital content, it is treating this incident with the utmost seriousness, and will take the appropriate action to address any requests or directions provided by law enforcement and other relevant authorities in each country." [poilib element="accentDivider"] Kat Bailey is IGN's Senior News Editor.

Nier Automata’s Controversial Steam Version Is Getting an Update

Nier Automata's controversial Steam version is getting an upgrade patch, although what this patch will do and when it will release is still unknown. It's been weeks since the release of the Xbox Game Pass for PC version of Nier: Automata and it didn't take long for fans to realize that this version's improvements seemingly bypassed the Steam version, which notably had so many problems that fans stepped in to fix some themselves. Players have asked for fixes for the Steam version essentially since its release in 2019, and the decidedly-better Xbox Game Pass version further highlighted those issues. [widget path="global/page/imagecomparison" parameters="comparisons=%7B%22comparisons%22%3A%5B%7B%22caption%22%3A%22%22%2C%22images%22%3A%5B%7B%22id%22%3A%2260537850e4b0539dd111eed8%22%2C%22label%22%3A%22Nier%3A%20Automata%20-%20Steam%22%7D%2C%7B%22id%22%3A%2260537810e4b07e1466dfb07e%22%2C%22label%22%3A%22Nier%3A%20Automata%20-%20Xbox%20Game%20Pass%22%7D%5D%7D%5D%7D"] After weeks of silence since the release of the Xbox Game Pass for PC version of the game, the official NieR Series Twitter account has announced that an upgrade patch is on the way. As you can see in the tweet above, it's unknown what this upgrade patch will fix or change, and it doesn't seem like a release date is in sight. However, just the news that a patch is on the way has fans feeling good about what's to come, as seen in the reaction tweets below. Hundreds of other tweets like the ones above can be found in the replies to the upgrade patch announcement tweet and while some are expressing their annoyance with how long it's taken a patch to hit the Steam version, the overarching sentiment is one of excitement. Over on the game's subreddit, Redditors are expressing their excitement with the news while also taking guesses at why the patch might be happening now. "A patch for the Steam version could've been in development for a while, but they just did the Game Pass version first," Redditor Eloymm said. "Specifically, considering that the Nier remaster is coming out soon, it would make sense that they want their other popular game to be updated so it might have been in the plans for a while. We'll never know really. That being said, better late than never." [ignvideo url="https://www.ign.com/videos/2021/03/29/nier-replicant-ver-122474487139-the-final-preview"] While waiting for this upgrade patch to hit the Steam version of Nier: Automata, check out this story breaking down the differences between the Steam version and the Windows Store version. If you're excited for NieR Replicant ver.1.22474487139..., check out the game's opening movie and then read our thoughts on the game in IGN's final preview for it. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Nier Automata’s Controversial Steam Version Is Getting an Update

Nier Automata's controversial Steam version is getting an upgrade patch, although what this patch will do and when it will release is still unknown. It's been weeks since the release of the Xbox Game Pass for PC version of Nier: Automata and it didn't take long for fans to realize that this version's improvements seemingly bypassed the Steam version, which notably had so many problems that fans stepped in to fix some themselves. Players have asked for fixes for the Steam version essentially since its release in 2019, and the decidedly-better Xbox Game Pass version further highlighted those issues. [widget path="global/page/imagecomparison" parameters="comparisons=%7B%22comparisons%22%3A%5B%7B%22caption%22%3A%22%22%2C%22images%22%3A%5B%7B%22id%22%3A%2260537850e4b0539dd111eed8%22%2C%22label%22%3A%22Nier%3A%20Automata%20-%20Steam%22%7D%2C%7B%22id%22%3A%2260537810e4b07e1466dfb07e%22%2C%22label%22%3A%22Nier%3A%20Automata%20-%20Xbox%20Game%20Pass%22%7D%5D%7D%5D%7D"] After weeks of silence since the release of the Xbox Game Pass for PC version of the game, the official NieR Series Twitter account has announced that an upgrade patch is on the way. As you can see in the tweet above, it's unknown what this upgrade patch will fix or change, and it doesn't seem like a release date is in sight. However, just the news that a patch is on the way has fans feeling good about what's to come, as seen in the reaction tweets below. Hundreds of other tweets like the ones above can be found in the replies to the upgrade patch announcement tweet and while some are expressing their annoyance with how long it's taken a patch to hit the Steam version, the overarching sentiment is one of excitement. Over on the game's subreddit, Redditors are expressing their excitement with the news while also taking guesses at why the patch might be happening now. "A patch for the Steam version could've been in development for a while, but they just did the Game Pass version first," Redditor Eloymm said. "Specifically, considering that the Nier remaster is coming out soon, it would make sense that they want their other popular game to be updated so it might have been in the plans for a while. We'll never know really. That being said, better late than never." [ignvideo url="https://www.ign.com/videos/2021/03/29/nier-replicant-ver-122474487139-the-final-preview"] While waiting for this upgrade patch to hit the Steam version of Nier: Automata, check out this story breaking down the differences between the Steam version and the Windows Store version. If you're excited for NieR Replicant ver.1.22474487139..., check out the game's opening movie and then read our thoughts on the game in IGN's final preview for it. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Blizzard Arcade Collection Adds Two More Games With New Update

Blizzard has announced it is adding two more classic games to the Blizzard Arcade Collection, released earlier this year as part of BlizzConline. The Blizzard Arcade Collection grows by two after adding Lost Vikings 2 and RPM Racing to the mix. Players who already own the collection will receive the two new titles through a free update. The two games will join existing titles like Lost Vikings, Rock N Roll Racing, and Blackthorne. Lost Vikings 2 is a direct sequel to The Lost Vikings focusing again on the three heroes Erik, Baleog, and Olaf in a new adventure. The sequel adds new powers, new characters, and more puzzles to tackle as the three vikings find their way home. [ignvideo url="https://www.ign.com/videos/2021/02/19/blizzard-arcade-collection-reveal-trailer"] RPM Racing is a prequel to Rock N Roll Racing. Fans of Rock N Roll Racing will see familiar elements like different cars, modular upgrades, isometric perspective, and career progress save function. The new patch also adds some bonus features such as a Streamer Mode for Rock N Roll Racing which includes a 4-player local multiplayer that lets you stream while keeping the MIDI versions of the soundtrack. Presumably, so this doesn't trip up any potential DMCA takedowns. The Museum mode, which includes classic design notes about the games included in the Blizzard Arcade Collection now includes a Design Documents gallery that shows how these games went from initial concepts to full games. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

Blizzard Arcade Collection Adds Two More Games With New Update

Blizzard has announced it is adding two more classic games to the Blizzard Arcade Collection, released earlier this year as part of BlizzConline. The Blizzard Arcade Collection grows by two after adding Lost Vikings 2 and RPM Racing to the mix. Players who already own the collection will receive the two new titles through a free update. The two games will join existing titles like Lost Vikings, Rock N Roll Racing, and Blackthorne. Lost Vikings 2 is a direct sequel to The Lost Vikings focusing again on the three heroes Erik, Baleog, and Olaf in a new adventure. The sequel adds new powers, new characters, and more puzzles to tackle as the three vikings find their way home. [ignvideo url="https://www.ign.com/videos/2021/02/19/blizzard-arcade-collection-reveal-trailer"] RPM Racing is a prequel to Rock N Roll Racing. Fans of Rock N Roll Racing will see familiar elements like different cars, modular upgrades, isometric perspective, and career progress save function. The new patch also adds some bonus features such as a Streamer Mode for Rock N Roll Racing which includes a 4-player local multiplayer that lets you stream while keeping the MIDI versions of the soundtrack. Presumably, so this doesn't trip up any potential DMCA takedowns. The Museum mode, which includes classic design notes about the games included in the Blizzard Arcade Collection now includes a Design Documents gallery that shows how these games went from initial concepts to full games. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

Crusader Kings 3 to Bring Back Same-Sex Marriage Mods After Block

Same-sex marriage mods will return to Crusader Kings 3 in an upcoming update after they were blocked from the game last month. Crusader Kings 3 publisher, Paradox Interactive, told RockPaperShotgun in March that the block on same-sex marriage was intentional, but not done to actively discourage same-sex marriage mods or outright prevent them from the game. The block was made because before the 1.3 update in March, "same-sex concubinage was unintentionally possible to mod in" and while Paradox Interactive wasn't against that, the mods "had the potential to cause a variety of errors." [widget path="global/article/imagegallery" parameters="albumSlug=crusader-kings-3-screenshots&captions=true"] Back when the 1.3 update dropped in March, modders were met with an error that said "Illegal concubinage: <Character> is the same gender as their concubinist, so they can't become a concubine," according to RockPaperShotgun. After reaching out to the publisher about the cause of this error, Paradox Interactive told RockPaperShotgun that the change "was a part of a set of fixes around concubine-related behaviors in the game, leading to buggy outcomes like concubines being assigned to dead people." Paradox said the fix was not made to deliberately stop players from adding same-sex marriage mods to the game. "The issue is that the way some features were implemented in the base game, at this point, make official legal same sex partnerships difficult to mod in without breaking a lot of stuff," Paradox Interactive told RockPaperShotgun. "The CK3 team, and Paradox as a whole, are very conscious of representation in our games, and same-sex lovers have been included in CK3 since launch — but we know this is not the same thing as a formal relationship. This is something we support, since allowing everyone to tell their story is a big part of our values." [ignvideo url="https://www.ign.com/videos/2020/08/31/crusader-kings-3-review"] But this will change soon according to a blog post from Paradox Interactive. "In 1.3, we explicitly restricted it in code as part of fixing a concubine-related bug, believing it'd never been possible at all. Since then, we've made changes to properly support same-sex concubinage, and it will come alongside other modding improvements in 1.3.X." Paradox Interactive says it will support same-sex marriage for mods in the 1.4 update coming after 1.3.X., which isn't the actual name of the update — the blog post says the current name is "due to the exact version number being unknown at this time." Due to "larger technical risks surrounding it, it was not feasible to include that (support for same-sex marriage mods) in 1.3.X," according to the blog post. "We need more time to test it to ensure that this support does not introduce bugs in the vanilla game," the post continues. "We're really looking forward to being able to support more diverse experiences with this mod support." [ignvideo url="https://www.ign.com/videos/6-minutes-of-crusader-kings-3-gameplay"] While same-sex marriage mods aren't currently allowed in Crusader Kings 3, the 1.3.X update, which doesn't yet have a release date, will bring some changes that will make the official support for the mods coming in the 1.4 update possible. While waiting for those updates to drop, check out our thoughts on the game in the official IGN Crusader Kings 3 review and then check out this Crusader Kings 3: Northern Lords release trailer. Watch this Crusader Kings 3: Northern Lords feature breakdown video after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes  

Crusader Kings 3 to Bring Back Same-Sex Marriage Mods After Block

Same-sex marriage mods will return to Crusader Kings 3 in an upcoming update after they were blocked from the game last month. Crusader Kings 3 publisher, Paradox Interactive, told RockPaperShotgun in March that the block on same-sex marriage was intentional, but not done to actively discourage same-sex marriage mods or outright prevent them from the game. The block was made because before the 1.3 update in March, "same-sex concubinage was unintentionally possible to mod in" and while Paradox Interactive wasn't against that, the mods "had the potential to cause a variety of errors." [widget path="global/article/imagegallery" parameters="albumSlug=crusader-kings-3-screenshots&captions=true"] Back when the 1.3 update dropped in March, modders were met with an error that said "Illegal concubinage: <Character> is the same gender as their concubinist, so they can't become a concubine," according to RockPaperShotgun. After reaching out to the publisher about the cause of this error, Paradox Interactive told RockPaperShotgun that the change "was a part of a set of fixes around concubine-related behaviors in the game, leading to buggy outcomes like concubines being assigned to dead people." Paradox said the fix was not made to deliberately stop players from adding same-sex marriage mods to the game. "The issue is that the way some features were implemented in the base game, at this point, make official legal same sex partnerships difficult to mod in without breaking a lot of stuff," Paradox Interactive told RockPaperShotgun. "The CK3 team, and Paradox as a whole, are very conscious of representation in our games, and same-sex lovers have been included in CK3 since launch — but we know this is not the same thing as a formal relationship. This is something we support, since allowing everyone to tell their story is a big part of our values." [ignvideo url="https://www.ign.com/videos/2020/08/31/crusader-kings-3-review"] But this will change soon according to a blog post from Paradox Interactive. "In 1.3, we explicitly restricted it in code as part of fixing a concubine-related bug, believing it'd never been possible at all. Since then, we've made changes to properly support same-sex concubinage, and it will come alongside other modding improvements in 1.3.X." Paradox Interactive says it will support same-sex marriage for mods in the 1.4 update coming after 1.3.X., which isn't the actual name of the update — the blog post says the current name is "due to the exact version number being unknown at this time." Due to "larger technical risks surrounding it, it was not feasible to include that (support for same-sex marriage mods) in 1.3.X," according to the blog post. "We need more time to test it to ensure that this support does not introduce bugs in the vanilla game," the post continues. "We're really looking forward to being able to support more diverse experiences with this mod support." [ignvideo url="https://www.ign.com/videos/6-minutes-of-crusader-kings-3-gameplay"] While same-sex marriage mods aren't currently allowed in Crusader Kings 3, the 1.3.X update, which doesn't yet have a release date, will bring some changes that will make the official support for the mods coming in the 1.4 update possible. While waiting for those updates to drop, check out our thoughts on the game in the official IGN Crusader Kings 3 review and then check out this Crusader Kings 3: Northern Lords release trailer. Watch this Crusader Kings 3: Northern Lords feature breakdown video after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes