Monthly Archives: April 2021
Ghost of Tsushima, Hades, and TLoU 2 Lead Game Developers Choice Nominations
The nominees for the 2021 Annual Game Developers Choice Awards were announced today. They include huge hitters like The Last of Us Part 2, Ghost of Tsushima, Hades, and more.
The Last of Us Part 2, Ghost of Tsushima, Hades, Animal Crossing: New Horizons, and Half-Life: Alyx were all nominated for Game of the Year. The Last of Us Part 2, Hades, and Ghost of Tsushima, are all tied for the most nominations this year, with six each.
[ignvideo url="https://www.ign.com/videos/2020/12/21/hades-igns-2020-game-of-the-year"]The GDCAs will be available to stream on July 21 at 4:30 PM PST for any Game Developers Conference 2021 pass-holders. GDC, now in its 35th year, is all-digital for a second year in a row from July 19 - 23. The 2020 Game Developers Conference was one of last year’s first games industry events to be canceled due to concerns regarding COVID-19, with most companies pulling their participation.
Any game released in 2020, regardless of platform or medium, was eligible for nomination this year, which is why you'll see Kentucky Route Zero (which started in early 2013) nominated for 2020's best narrative. Nominees and winners are chosen by the International Choice Awards Network, a group of game developers from various parts of the industry.
Read on for nominees for other categories.
BEST AUDIO
Hades (Supergiant Games)
The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
Doom Eternal (id Software / Bethesda Softworks)
Final Fantasy VII: Remake (Square Enix)
Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)
BEST DEBUT
Phasmophobia (Kinetic Games)
Umurangi Generation (Origame Digital / Playism, Origame Digital)
Carrion (Phobia Game Studio / Devolver Digital)
Mortal Shell (Cold Symmetry / Playstack)
Raji: An Ancient Epic (Nodding Heads Games / Super!Com)
BEST DESIGN
Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)
The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
Hades (Supergiant Games)
Animal Crossing: New Horizons (Nintendo EPD/ Nintendo)
Half-Life: Alyx (Valve)
INNOVATION AWARD
Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios)
Dreams (Media Molecule / Sony Interactive Entertainment)
Half-Life: Alyx (Valve)
Fall Guys: Ultimate Knockout (Mediatonic / Devolver Digital)
Hades (Supergiant Games)
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BEST MOBILE GAME
The Pathless (Giant Squid / Annapurna Interactive)
Genshin Impact (miHoYo)
Legends of Runeterra (Riot Games)
Alba: A Wildlife Adventure (ustwo / PID Publishing)
If Found… (Dreamfeel / Annapurna Interactive)
BEST NARRATIVE
Kentucky Route Zero: TV Edition (Cardboard Computer / Annapurna Interactive)
Final Fantasy VII: Remake (Square Enix)
Hades (Supergiant Games)
The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)
BEST TECHNOLOGY
The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
Half-Life: Alyx (Valve)
Dreams (Media Molecule / Sony Interactive Entertainment)
Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)
Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios)
BEST VISUAL ART
Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)
Hades (Supergiant Games)
The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios / iam8bit)
Cyberpunk 2077 (CD Projekt RED / CD Projekt)
BEST VR/AR GAME
The Walking Dead: Saints & Sinners (Skydance Interactive)
Paper Beast (Pixel Reef)
Dreams (Media Molecule / Sony Interactive Entertainment)
Half-Life: Alyx (Valve)
Star Wars: Squadrons (Motive Studios / Electronic Arts)
GAME OF THE YEAR
Animal Crossing: New Horizons (Nintendo EPD/ Nintendo)
The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
Half-Life: Alyx (Valve)
Hades (Supergiant Games)
Ghost of Tsushima (Sucker Punch Productions / Sony Interactive Entertainment)
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and boy does he miss GDC.Apple Introduces AirTags, A Keychain-Sized Locator Device
Apple Introduces AirTags, A Keychain-Sized Locator Device
Apple Announces a New Apple TV 4K, Costs $179
Apple Announces a New Apple TV 4K, Costs $179
Watch the First Trailer for Ted Lasso’s Second Season
Apple TV+ is Apple's streaming service. It costs $4.99 a month, but customers who purchase new Apple products can get a year free.Season 2. July 23. Kindness is making a comeback. #TedLasso
Catch up on Season 1, exclusively on Apple TV+ https://t.co/i2YaFnPLjZ pic.twitter.com/7KN3TMipJ9 — Apple TV (@AppleTV) April 20, 2021
Watch the First Trailer for Ted Lasso’s Second Season
Apple TV+ is Apple's streaming service. It costs $4.99 a month, but customers who purchase new Apple products can get a year free.Season 2. July 23. Kindness is making a comeback. #TedLasso
Catch up on Season 1, exclusively on Apple TV+ https://t.co/i2YaFnPLjZ pic.twitter.com/7KN3TMipJ9 — Apple TV (@AppleTV) April 20, 2021
Overwatch Director Jeff Kaplan Leaves Blizzard Entertainment
Greetings, Overwatch Community, I am leaving Blizzard Entertainment after 19 amazing years. It was truly the honor of a lifetime to have the opportunity to create worlds and heroes for such a passionate audience. I want to express my deep appreciation to everyone at Blizzard who supported our games, our game teams and our players. But I want to say a special thanks to the wonderful game developers that shared in the journey of creation with me. Never accept the world as it appears to be. Always dare to see it for what it could be. I hope you do the same. GG, Jeffrey KaplanDevelopment on Overwatch 2 will continue with assistant director Aaron Keller taking over as the new director on the sequel. Keller previously worked with Kaplan on World of Warcraft. “Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him,” Keller writes in a letter to the community. “I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward.”
[widget path="global/article/imagegallery" parameters="albumSlug=overwatch-2-rome-and-new-york-maps-screenshots&captions=true"]
Kaplan joined Blizzard in 2002 where he started as a designer on World of Warcraft, developing quests for the upcoming MMORPG. He eventually was credited as a game director on WoW. In 2009, Kaplan spearheaded an unannounced project at Blizzard called Titan, a first-person shooter game. Unfortunately, Titan never came together and was officially canceled in 2014. However, Kaplan and members of the Titan team took ideas from the game and redesigned them into a team-based hero shooter now known as Overwatch. Overwatch has been incredibly successful since its launch. With over 50 million players and numerous Game of the Year awards, Overwatch helped reinvigorate the hero shooter genre. Overwatch also spawned off its own dedicated esports series the Overwatch League which spearheaded city-based teams mirroring traditional sports leagues. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-announcement-trailer"] Blizzard is also developing the sequel Overwatch 2, a game designed to introduce a single-player component that fleshes out the beloved heroes of Overwatch. Though new PvP maps and heroes will still be released for both Overwatch 1 and 2. As for the future of Overwatch 2, you can read Keller’s full letter below:Greetings, Overwatch Community, Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him. I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward. I love Overwatch. From our first pieces of concept art, to the first maps we built, to the first time I was able to run around as Tracer (who at that early point shot laser beams out of her eyes), this game has just clicked with me. I love its inspiring, hopeful, beautiful world worth fighting for. I love its characters—larger than life, colorful, powerful, and global. And most of all, I love the fast, fluid gameplay requiring teamwork, situational awareness, and quick decision making. I also recognize that making games at Blizzard has always been a group effort and never about just one point of view. Together with the rest of the team I feel fortunate that we have a deep bench of development and creative leaders, numerous veteran Blizzard artists and designers, and some extremely talented new blood as well—along with tons of support throughout the company for the live game and for Overwatch 2. Speaking of Overwatch 2, development is continuing at a good pace. We have an exceptional vision we’re executing on, the reaction from many of you to the updates we shared at BlizzConline thrilled us, and we have exciting reveals planned for this year and beyond as we ramp to launch. We’ll be sharing more frequent updates about Overwatch 2 progress and new features in the live game with you all very soon. While I have no pretenses about filling Jeff’s shoes, I’m excited to step into the game director role and continue to be part of a team that’s putting all of its heart, talent, and focus into the next iteration of Overwatch, and I’m honored to continue serving this incredible community. -Aaron[poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor
Overwatch Director Jeff Kaplan Leaves Blizzard Entertainment
Greetings, Overwatch Community, I am leaving Blizzard Entertainment after 19 amazing years. It was truly the honor of a lifetime to have the opportunity to create worlds and heroes for such a passionate audience. I want to express my deep appreciation to everyone at Blizzard who supported our games, our game teams and our players. But I want to say a special thanks to the wonderful game developers that shared in the journey of creation with me. Never accept the world as it appears to be. Always dare to see it for what it could be. I hope you do the same. GG, Jeffrey KaplanDevelopment on Overwatch 2 will continue with assistant director Aaron Keller taking over as the new director on the sequel. Keller previously worked with Kaplan on World of Warcraft. “Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him,” Keller writes in a letter to the community. “I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward.”
[widget path="global/article/imagegallery" parameters="albumSlug=overwatch-2-rome-and-new-york-maps-screenshots&captions=true"]
Kaplan joined Blizzard in 2002 where he started as a designer on World of Warcraft, developing quests for the upcoming MMORPG. He eventually was credited as a game director on WoW. In 2009, Kaplan spearheaded an unannounced project at Blizzard called Titan, a first-person shooter game. Unfortunately, Titan never came together and was officially canceled in 2014. However, Kaplan and members of the Titan team took ideas from the game and redesigned them into a team-based hero shooter now known as Overwatch. Overwatch has been incredibly successful since its launch. With over 50 million players and numerous Game of the Year awards, Overwatch helped reinvigorate the hero shooter genre. Overwatch also spawned off its own dedicated esports series the Overwatch League which spearheaded city-based teams mirroring traditional sports leagues. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-announcement-trailer"] Blizzard is also developing the sequel Overwatch 2, a game designed to introduce a single-player component that fleshes out the beloved heroes of Overwatch. Though new PvP maps and heroes will still be released for both Overwatch 1 and 2. As for the future of Overwatch 2, you can read Keller’s full letter below:Greetings, Overwatch Community, Jeff’s been a great leader, mentor, and friend, and he knows how much we’re going to miss him. I’ve been lucky to work alongside him and the rest of the Overwatch team for many years in building something that continues to inspire people all around the world, and I’m honored to carry the torch forward. I love Overwatch. From our first pieces of concept art, to the first maps we built, to the first time I was able to run around as Tracer (who at that early point shot laser beams out of her eyes), this game has just clicked with me. I love its inspiring, hopeful, beautiful world worth fighting for. I love its characters—larger than life, colorful, powerful, and global. And most of all, I love the fast, fluid gameplay requiring teamwork, situational awareness, and quick decision making. I also recognize that making games at Blizzard has always been a group effort and never about just one point of view. Together with the rest of the team I feel fortunate that we have a deep bench of development and creative leaders, numerous veteran Blizzard artists and designers, and some extremely talented new blood as well—along with tons of support throughout the company for the live game and for Overwatch 2. Speaking of Overwatch 2, development is continuing at a good pace. We have an exceptional vision we’re executing on, the reaction from many of you to the updates we shared at BlizzConline thrilled us, and we have exciting reveals planned for this year and beyond as we ramp to launch. We’ll be sharing more frequent updates about Overwatch 2 progress and new features in the live game with you all very soon. While I have no pretenses about filling Jeff’s shoes, I’m excited to step into the game director role and continue to be part of a team that’s putting all of its heart, talent, and focus into the next iteration of Overwatch, and I’m honored to continue serving this incredible community. -Aaron[poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor