Monthly Archives: April 2021

Netflix Won’t ‘Turn the Screws’ on Password Sharing, CEO Says

Netflix "will test many things" as it explores ways to limit account sharing, but CEO Reed Hastings said that whatever the streaming giant releases "has got to feel like it makes sense to consumers." The topic was broached during Netflix's Investor Relations interview today, in which executives were asked if the time was right to "turn the screws" on the password sharing that has become common across the platform. "We will test many things, but we will never roll something out that feels like turning the screws... It has got to feel like it makes sense to consumers, that they understand," Hastings said. [widget path="global/article/imagegallery" parameters="albumSlug=10-best-netflix-anime-series&captions=true"] Chief Operating Officer Greg Peters, for his part, described the recent introduction of an account verification system as a test, "We're going to keep working on accessibility across the countries that we serve, but we also want to ensure that while we're doing that, that we're good at making sure that the people who are using a Netflix account, who are accessing the service, are the ones who are authorized to do so. And that's what this line of testing is about. It's not necessarily a new thing, we've been doing this for a while." Hastings' comments were in response to the introduction of an account authentication feature back in March, in which users were asked to verify their account through text or email. It included the warning, "If you don't live with the owner of this account, you need your own account to keep watching." The feature also included the option to verify later, allowing users to continue without confirming their ownership of the account if they wished. [ignvideo url="https://www.ign.com/videos/2021/04/01/the-biggest-streaming-movie-and-tv-releases-of-april-2021"] Peters said that Netflix is still investigating the "right model" for its customers, and the company doesn't really know the "right place to land" on the subject. He said that Netflix would continue to take an iterative approach based on feedback from subscribers. In the meantime, Netflix has plenty of challenges to deal with as it heads into a sea of competition after a record-breaking year. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN. 

Blizzard Developers and Fans React to Jeff Kaplan’s Departure From Overwatch

After nearly 20 years, Overwatch director Jeff Kaplan has announced that he is leaving Blizzard Entertainment. As soon as this news broke, many from around the internet began sharing their appreciation for his work at Blizzard and how, in some cases, his positivity and passion helped inspire and change the lives of the people he met. Overwatch League Lead Observer Maikol Brito said they were in "pure disbelief" over the departure, and that those who used the phrase "Don't meet you heroes" have never met Jeff Kaplan. Maikol4Principal Designer Craig Morrison, who worked on the cancelled Project Titan with Jeff, shared a story about how, even though he hadn't been at Blizzard for very long, Jeff had his back. Craig   Jeff Kaplan joined Blizzard in 2002 as a designer on World of Warcraft, developing quests for the MMORPG that had yet to be released. He was eventually credited as a game director on World of Warcraft and, in 2009, he was put in charge of the now-cancelled first-person shooter known as Project Titan. Even though Project Titan never saw the light of day, Jeff and many of the team members took the ideas they had for that game, redesigned them, and turned them into the team-based hero shooter we all know now as Overwatch. [ignvideo url="https://www.ign.com/videos/2021/02/23/overwatch-2-jeff-kaplan-answers-our-questions"]

"The Overwatch Community Won't Be the Same Without Him"

Not only did those who worked with Jeff have great things to say about him, but members of the over 50 million strong Overwatch community also took the time to share how important and meaningful his tenure at Blizzard was. While some are a bit worried as to the future of Overwatch, its sequel, and Blizzard without Jeff, none of that stopped them from also saying how much of an impact Jeff had on the game and its players. IGN's Armando Torres shared a video of Jeff Kaplan giving him tips on playing Reinhardt, while saying the Overwatch community won't be the same without him. The Reddit Overwatch community also shared their appreciation for Jeff Kaplan using an iconic Wolverine meme. WolverineAnother Reddit user named /Investandhopefordub said that, without Jeff and the Overwatch team, they wouldn't know who they would be. NiceReddit@timthetatman said that it will be hard to imagine Blizzard without the "absolute legend" that is Jeff Kaplan. TimThe Game Awards' Geoff Keighley wished the best to Jeff Kaplan, who he called "one of our industry's most gifted and passionate designers." Geoff@PharaohOW on Twitter praised Jeff's track record, saying, "20 years and the guy hasn't missed once." Pharoh@Jaymcastello shared a story that when they interviewed Jeff Kaplan, they felt that they were "Doing The Damn Thing which led to me having a lot more confidence in my career & shooting for cooler stuff." Jay@SamitoFPS stated that, while "Jeff Kaplan will go down a Blizzard Legend," the new leadership for Overwatch "will need to make up for the poor direction the game has taken." Samito@PhilReyes_11 said Overwatch will never be the same following Jeff's departure. Phil2 [poilib element="accentDivider"] Jeff Kaplan leaves Blizzard while Overwatch 2 development is still underway. For more on the much anticipated sequel, check out Jeff's answers to questions about Overwatch 2 and 55 new details revealed about that game at BlizzCon 2021. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-announcement-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Blizzard Developers and Fans React to Jeff Kaplan’s Departure From Overwatch

After nearly 20 years, Overwatch director Jeff Kaplan has announced that he is leaving Blizzard Entertainment. As soon as this news broke, many from around the internet began sharing their appreciation for his work at Blizzard and how, in some cases, his positivity and passion helped inspire and change the lives of the people he met. Overwatch League Lead Observer Maikol Brito said they were in "pure disbelief" over the departure, and that those who used the phrase "Don't meet you heroes" have never met Jeff Kaplan. Maikol4Principal Designer Craig Morrison, who worked on the cancelled Project Titan with Jeff, shared a story about how, even though he hadn't been at Blizzard for very long, Jeff had his back. Craig   Jeff Kaplan joined Blizzard in 2002 as a designer on World of Warcraft, developing quests for the MMORPG that had yet to be released. He was eventually credited as a game director on World of Warcraft and, in 2009, he was put in charge of the now-cancelled first-person shooter known as Project Titan. Even though Project Titan never saw the light of day, Jeff and many of the team members took the ideas they had for that game, redesigned them, and turned them into the team-based hero shooter we all know now as Overwatch. [ignvideo url="https://www.ign.com/videos/2021/02/23/overwatch-2-jeff-kaplan-answers-our-questions"]

"The Overwatch Community Won't Be the Same Without Him"

Not only did those who worked with Jeff have great things to say about him, but members of the over 50 million strong Overwatch community also took the time to share how important and meaningful his tenure at Blizzard was. While some are a bit worried as to the future of Overwatch, its sequel, and Blizzard without Jeff, none of that stopped them from also saying how much of an impact Jeff had on the game and its players. IGN's Armando Torres shared a video of Jeff Kaplan giving him tips on playing Reinhardt, while saying the Overwatch community won't be the same without him. The Reddit Overwatch community also shared their appreciation for Jeff Kaplan using an iconic Wolverine meme. WolverineAnother Reddit user named /Investandhopefordub said that, without Jeff and the Overwatch team, they wouldn't know who they would be. NiceReddit@timthetatman said that it will be hard to imagine Blizzard without the "absolute legend" that is Jeff Kaplan. TimThe Game Awards' Geoff Keighley wished the best to Jeff Kaplan, who he called "one of our industry's most gifted and passionate designers." Geoff@PharaohOW on Twitter praised Jeff's track record, saying, "20 years and the guy hasn't missed once." Pharoh@Jaymcastello shared a story that when they interviewed Jeff Kaplan, they felt that they were "Doing The Damn Thing which led to me having a lot more confidence in my career & shooting for cooler stuff." Jay@SamitoFPS stated that, while "Jeff Kaplan will go down a Blizzard Legend," the new leadership for Overwatch "will need to make up for the poor direction the game has taken." Samito@PhilReyes_11 said Overwatch will never be the same following Jeff's departure. Phil2 [poilib element="accentDivider"] Jeff Kaplan leaves Blizzard while Overwatch 2 development is still underway. For more on the much anticipated sequel, check out Jeff's answers to questions about Overwatch 2 and 55 new details revealed about that game at BlizzCon 2021. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-announcement-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Oculus Gaming Showcase April 2021: How to Watch and What to Expect

The first-ever Oculus Gaming Showcase is all set to take place this week and will feature updates on such games as Resident Evil 4 VR, Star Wars: Tales from the Galaxy's Edge, and more. IGN is carrying the stream that will be hosted by Oculus' Ruth Bram and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show. [ignvideo url="https://www.ign.com/videos/2021/04/15/resident-evil-4-vr-announced"]

Oculus Gaming Showcase April 2021 Date and Start Time

The first-ever Oculus Gaming Showcase will take place on April 21, 2021, at 3pm PT/6pm ET/11pm BST and 8am AEST on April 22.

How to Watch the Oculus Gaming Showcase April 2021

IGN plans to carry the Oculus Gaming Showcase stream which means we'll have it available on a variety of platforms. Here’s the full list of places you can watch the Oculus event with us:

What Games to Expect at Oculus Gaming Showcase April 2021

The biggest game we know will make an appearance at the Oculus Gaming Showcase is undoubtedly Resident Evil 4 VR. It was announced at the most recent Resident Evil Showcase and, while we got a glimpse of gameplay, Capcom promised more details will be revealed at the upcoming show. [ignvideo url="https://www.ign.com/videos/2020/10/21/star-wars-tales-from-the-galaxys-edge-official-trailer"] Oculus also announced that Pistol Whip, Lone Echo 2, and Star Wars: Tales from the Galaxy's Edge will be featured alongside never-before-seen footage from unreleased games and "a few surprises." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Oculus Gaming Showcase April 2021: How to Watch and What to Expect

The first-ever Oculus Gaming Showcase is all set to take place this week and will feature updates on such games as Resident Evil 4 VR, Star Wars: Tales from the Galaxy's Edge, and more. IGN is carrying the stream that will be hosted by Oculus' Ruth Bram and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it with us, and what you can expect to see at the show. [ignvideo url="https://www.ign.com/videos/2021/04/15/resident-evil-4-vr-announced"]

Oculus Gaming Showcase April 2021 Date and Start Time

The first-ever Oculus Gaming Showcase will take place on April 21, 2021, at 3pm PT/6pm ET/11pm BST and 8am AEST on April 22.

How to Watch the Oculus Gaming Showcase April 2021

IGN plans to carry the Oculus Gaming Showcase stream which means we'll have it available on a variety of platforms. Here’s the full list of places you can watch the Oculus event with us:

What Games to Expect at Oculus Gaming Showcase April 2021

The biggest game we know will make an appearance at the Oculus Gaming Showcase is undoubtedly Resident Evil 4 VR. It was announced at the most recent Resident Evil Showcase and, while we got a glimpse of gameplay, Capcom promised more details will be revealed at the upcoming show. [ignvideo url="https://www.ign.com/videos/2020/10/21/star-wars-tales-from-the-galaxys-edge-official-trailer"] Oculus also announced that Pistol Whip, Lone Echo 2, and Star Wars: Tales from the Galaxy's Edge will be featured alongside never-before-seen footage from unreleased games and "a few surprises." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Netflix has More Competition Than Ever, and is Ready

After a record breaking 2020, all eyes are on Netflix to see if the company can come close to recreating unprecedented success found during a year when everyone was stuck at home.

This quarter was rougher by comparison, in part because Netflix is beginning to feel the effect of productions shutting down during COVID. If it seemed like there were less Netflix hits over the last few months than in previous years, that's because technically there were. Netflix still reported just under four million new subscribers for its first quarter, however, coming in under analyst and the company's expectations.

The company noted the miss in expectations was "due to the big Covid-19 pull forward in 2020 and a lighter content slate in the first half of this year, due to Covid-19 production delays." While the company finished its first quarter with 208 million paid subscriptions, which is up 14% year over year, it fell short of the previous 210 million paid subscriptions prediction. As the company heads into the second half of the year, Netflix executives are expecting subscriber growth to increase as shows come back. Still, Netflix is advising investors to expect about one million net adds next quarter compared to 10 million the year before.

If we examine Netflix and the streaming industry as pre- and post-2020, the biggest change is an influx of competition. Up until late 2019 and the debut of Disney+, Netflix didn’t have any real competition in the subscription video on demand (SVOD, which simply means a streaming service you pay monthly or annually for) space. Hulu wasn’t really a threat, and Amazon Prime Video was grouped in with the overarching Amazon machine. Netflix’s biggest threat, as co-CEO Reed Hastings often said, was Fortnite, YouTube, and sleep.

Or, blatantly, Netflix was competing with other time sinks that people were finding quality entertainment in for free.

[ignvideo url="https://www.ign.com/videos/2021/01/13/anime-coming-to-netflix-in-2021"]

Now, Netflix has those same competitors, but a flurry of new ones: Disney+, HBO Max, Peacock, Discovery+, Paramount+, Tubi, and arguably the biggest time sink, TikTok. While Disney+ and HBO Max aren’t going to wipe out Netflix’s business by any means, executives will have to innovate new ways to keep people’s attention and continue growing subscribers. It’s something far easier said than done.

Competition impact is already visible. Two years ago, Netflix commanded about 65% of global platform demand share across all digital originals. Those are a lot of trade words that simply mean Netflix saw the most demand from audiences looking for new programming. In turn, that translated to consistent sign ups. Maybe people talked about The Handmaid’s Tale or Marvelous Ms. Maisel, but Netflix’s originals were constant conversation. Fast forward to 2021, however, and Netflix’s command has slipped to 50%. Why? Simple. It's that tiny Baby Yoda, Kong taking on Godzilla, and a pleasant football coach named Ted Lasso trying his best in England.

There are more originals than ever before. Every company is trying to demand your attention, and there are only so many hours in the day. If a company can command people's time and enjoyment, it makes the cost of a subscription more justifiable. Some competitors have obvious advantages. A new Marvel or Star Wars show is going to own people’s attention online every Friday (and into the weekend). Highly anticipated films like Mortal Kombat, Zack Snyder’s Justice League, Wonder Woman 1984, Godzilla vs Kong, and Dune will direct customers to HBO Max. Netflix’s obvious advantage is quantity; spending $18 billion a year on content will always help, but it’s not about how much you spend, it’s where you spend it.

[widget path="global/article/imagegallery" parameters="albumSlug=netflixs-the-witcher-season-2-photos&captions=true"]

Netflix doesn’t have built in franchises, but it’s getting there. Bridgerton saw 82 million households tune into the show within the first four weeks. (Or, at least two minutes of one episode, according to Netflix’s measurement for a stream.) The show has remained at the top of Nielsen’s most watched streaming programming in the United States for weeks on end. Ginny and Georgia, Lupin, Yes Date, and We Can Be Heroes all saw tens of millions of streams, according to Netflix.

On the horizon, Netflix has a number of shows that could become the next big thing. Shadow and Bone, Jupiter’s Legacy, Sweet Tooth, and Cowboy Bebop are some of the new series, while popular favorites like Ozark, The Witcher, and Dead to Me are all returning for new seasons, too. Add in Umbrella Academy, Stranger Things, Money Heist, and unscripted series like The Circle, and Netflix is doing just fine.

Look, Netflix isn’t at any risk of becoming a forgotten platform that will see droves of people cancel their subscriptions. But there’s still a question about how to spend $18 billion. If someone gave you the choice between buying Iron Man or buying something like Iron Man, you’d probably buy Iron Man. There are plenty of things like Iron Man, but only one has Tony Stark. The “like Iron Man” space becomes cluttered with junk — fast.

[ignvideo url="https://www.ign.com/videos/2021/02/26/netflixs-shadow-and-bone-official-teaser-trailer-ign-fan-fest-2021"]

It’s extremely difficult to create a franchise. Netflix has done it a few times, but there’s a reason the company is partnering with Ubisoft for an Assassin’s Creed series, and The Witcher was an obvious choice. Those are Iron Man. Other companies create shows that feel like The Witcher, but aren't. For everything else, Bridgerton and Stranger Things are the ultimate goals. They’re shows that feel new in an overtly crowded space and, to tie everything together, they demand attention from people who are bouncing around between a dozen different entertainment platforms.

Finding those diamonds in the rough is, again, easier said than done. If Netflix can command attention, they can command monthly subscriptions. And if they can command monthly subscriptions at a high rate (meaning people aren’t canceling en masse), they can increase prices slightly from time to time and boost their revenue. This can only happen if demand stays high and people are willing to pay.

That was simpler to accomplish when there wasn't a horde of massive conglomerates releasing quality entertainment, and looking to take some of Netflix's customers time. Trying to determine how to continue growing Netflix in the United States, at a time when the platform has almost hit max saturation (anyone who wants Netflix would have Netflix by now), is about to become more of an issue, too. The solution is in line with the other half of streaming's equation: how do you keep customers when it's easy to cancel every month and there are a plethora of options?

Regardless, Netflix is still Netflix — it’s still the streaming service that I open first and foremost when I switch on the television. It’s just that HBO Max and Disney+ are eating way more of my time; time that would have belonged to Netflix just two years ago.

 [poilib element="accentDivider"] Julia Alexander is IGN's top streaming editor. Have a story tip? DM her on Twitter @loudmouthjulia or request her Signal number by emailing julia_alexander@ziffdavis.com.

Netflix has More Competition Than Ever, and is Ready

After a record breaking 2020, all eyes are on Netflix to see if the company can come close to recreating unprecedented success found during a year when everyone was stuck at home.

This quarter was rougher by comparison, in part because Netflix is beginning to feel the effect of productions shutting down during COVID. If it seemed like there were less Netflix hits over the last few months than in previous years, that's because technically there were. Netflix still reported just under four million new subscribers for its first quarter, however, coming in under analyst and the company's expectations.

The company noted the miss in expectations was "due to the big Covid-19 pull forward in 2020 and a lighter content slate in the first half of this year, due to Covid-19 production delays." While the company finished its first quarter with 208 million paid subscriptions, which is up 14% year over year, it fell short of the previous 210 million paid subscriptions prediction. As the company heads into the second half of the year, Netflix executives are expecting subscriber growth to increase as shows come back. Still, Netflix is advising investors to expect about one million net adds next quarter compared to 10 million the year before.

If we examine Netflix and the streaming industry as pre- and post-2020, the biggest change is an influx of competition. Up until late 2019 and the debut of Disney+, Netflix didn’t have any real competition in the subscription video on demand (SVOD, which simply means a streaming service you pay monthly or annually for) space. Hulu wasn’t really a threat, and Amazon Prime Video was grouped in with the overarching Amazon machine. Netflix’s biggest threat, as co-CEO Reed Hastings often said, was Fortnite, YouTube, and sleep.

Or, blatantly, Netflix was competing with other time sinks that people were finding quality entertainment in for free.

[ignvideo url="https://www.ign.com/videos/2021/01/13/anime-coming-to-netflix-in-2021"]

Now, Netflix has those same competitors, but a flurry of new ones: Disney+, HBO Max, Peacock, Discovery+, Paramount+, Tubi, and arguably the biggest time sink, TikTok. While Disney+ and HBO Max aren’t going to wipe out Netflix’s business by any means, executives will have to innovate new ways to keep people’s attention and continue growing subscribers. It’s something far easier said than done.

Competition impact is already visible. Two years ago, Netflix commanded about 65% of global platform demand share across all digital originals. Those are a lot of trade words that simply mean Netflix saw the most demand from audiences looking for new programming. In turn, that translated to consistent sign ups. Maybe people talked about The Handmaid’s Tale or Marvelous Ms. Maisel, but Netflix’s originals were constant conversation. Fast forward to 2021, however, and Netflix’s command has slipped to 50%. Why? Simple. It's that tiny Baby Yoda, Kong taking on Godzilla, and a pleasant football coach named Ted Lasso trying his best in England.

There are more originals than ever before. Every company is trying to demand your attention, and there are only so many hours in the day. If a company can command people's time and enjoyment, it makes the cost of a subscription more justifiable. Some competitors have obvious advantages. A new Marvel or Star Wars show is going to own people’s attention online every Friday (and into the weekend). Highly anticipated films like Mortal Kombat, Zack Snyder’s Justice League, Wonder Woman 1984, Godzilla vs Kong, and Dune will direct customers to HBO Max. Netflix’s obvious advantage is quantity; spending $18 billion a year on content will always help, but it’s not about how much you spend, it’s where you spend it.

[widget path="global/article/imagegallery" parameters="albumSlug=netflixs-the-witcher-season-2-photos&captions=true"]

Netflix doesn’t have built in franchises, but it’s getting there. Bridgerton saw 82 million households tune into the show within the first four weeks. (Or, at least two minutes of one episode, according to Netflix’s measurement for a stream.) The show has remained at the top of Nielsen’s most watched streaming programming in the United States for weeks on end. Ginny and Georgia, Lupin, Yes Date, and We Can Be Heroes all saw tens of millions of streams, according to Netflix.

On the horizon, Netflix has a number of shows that could become the next big thing. Shadow and Bone, Jupiter’s Legacy, Sweet Tooth, and Cowboy Bebop are some of the new series, while popular favorites like Ozark, The Witcher, and Dead to Me are all returning for new seasons, too. Add in Umbrella Academy, Stranger Things, Money Heist, and unscripted series like The Circle, and Netflix is doing just fine.

Look, Netflix isn’t at any risk of becoming a forgotten platform that will see droves of people cancel their subscriptions. But there’s still a question about how to spend $18 billion. If someone gave you the choice between buying Iron Man or buying something like Iron Man, you’d probably buy Iron Man. There are plenty of things like Iron Man, but only one has Tony Stark. The “like Iron Man” space becomes cluttered with junk — fast.

[ignvideo url="https://www.ign.com/videos/2021/02/26/netflixs-shadow-and-bone-official-teaser-trailer-ign-fan-fest-2021"]

It’s extremely difficult to create a franchise. Netflix has done it a few times, but there’s a reason the company is partnering with Ubisoft for an Assassin’s Creed series, and The Witcher was an obvious choice. Those are Iron Man. Other companies create shows that feel like The Witcher, but aren't. For everything else, Bridgerton and Stranger Things are the ultimate goals. They’re shows that feel new in an overtly crowded space and, to tie everything together, they demand attention from people who are bouncing around between a dozen different entertainment platforms.

Finding those diamonds in the rough is, again, easier said than done. If Netflix can command attention, they can command monthly subscriptions. And if they can command monthly subscriptions at a high rate (meaning people aren’t canceling en masse), they can increase prices slightly from time to time and boost their revenue. This can only happen if demand stays high and people are willing to pay.

That was simpler to accomplish when there wasn't a horde of massive conglomerates releasing quality entertainment, and looking to take some of Netflix's customers time. Trying to determine how to continue growing Netflix in the United States, at a time when the platform has almost hit max saturation (anyone who wants Netflix would have Netflix by now), is about to become more of an issue, too. The solution is in line with the other half of streaming's equation: how do you keep customers when it's easy to cancel every month and there are a plethora of options?

Regardless, Netflix is still Netflix — it’s still the streaming service that I open first and foremost when I switch on the television. It’s just that HBO Max and Disney+ are eating way more of my time; time that would have belonged to Netflix just two years ago.

 [poilib element="accentDivider"] Julia Alexander is IGN's top streaming editor. Have a story tip? DM her on Twitter @loudmouthjulia or request her Signal number by emailing julia_alexander@ziffdavis.com.

MLB The Show 21 Review – Batter Up

MLB The Show 21 has made headlines this year for what it's done off the field of play. In an unprecedented move, the Sony-developed title is now available on Microsoft consoles, signalling the end of 15 years of PlayStation exclusivity. It's a monumental shift for a series that's also making its debut on next-gen consoles, and MLB The Show 21 maintains the series' high bar of excellence once the ball's in play. Away from the diamond, however, there are a number of missing features and questionable decisions that take some of the shine off an otherwise fantastic game of baseball.

The card collecting mode, Diamond Dynasty, is the basis for most of these dubious decisions, particularly in regards to Road to the Show (RttS). MLB The Show 21's career mode still revolves around the core idea of creating a player and taking them from the minor leagues through to the majors, but the structure of the mode has been significantly reworked. Your created Ballplayer is now a single unified entity that functions much like the NBA 2K series' MyPlayer. This Ballplayer, with all the improvements you make to their attributes, also carries over into Diamond Dynasty, where they can be inserted into the starting lineup alongside current players and legends of the sport. It's a solid idea on paper, but the execution severely hampers RttS in a few major areas.

For one, having a single Ballplayer limits your options since you're unable to create more than one distinct character. You can still create multiple saves to make characters who play in different positions, but you're stuck using the exact same player in each. On top of this, there's also a new loadout system that allows you to create multiple custom loadouts. Each one features one main archetype and up to two perks that improve certain attributes while slightly decreasing others. This change appears to be geared towards another new addition, which gives you the option to play as a two-way player similar to Shohei Ohtani. For games when you're hitting and playing the field, you might select a loadout with perks based around improving your contact, power, and arm accuracy; on days when you're pitching, you might opt for another loadout with pitching-centric perks.

Continue Reading at GameSpot

MLB The Show 21 Review – Batter Up

MLB The Show 21 has made headlines this year for what it's done off the field of play. In an unprecedented move, the Sony-developed title is now available on Microsoft consoles, signalling the end of 15 years of PlayStation exclusivity. It's a monumental shift for a series that's also making its debut on next-gen consoles, and MLB The Show 21 maintains the series' high bar of excellence once the ball's in play. Away from the diamond, however, there are a number of missing features and questionable decisions that take some of the shine off an otherwise fantastic game of baseball.

The card collecting mode, Diamond Dynasty, is the basis for most of these dubious decisions, particularly in regards to Road to the Show (RttS). MLB The Show 21's career mode still revolves around the core idea of creating a player and taking them from the minor leagues through to the majors, but the structure of the mode has been significantly reworked. Your created Ballplayer is now a single unified entity that functions much like the NBA 2K series' MyPlayer. This Ballplayer, with all the improvements you make to their attributes, also carries over into Diamond Dynasty, where they can be inserted into the starting lineup alongside current players and legends of the sport. It's a solid idea on paper, but the execution severely hampers RttS in a few major areas.

For one, having a single Ballplayer limits your options since you're unable to create more than one distinct character. You can still create multiple saves to make characters who play in different positions, but you're stuck using the exact same player in each. On top of this, there's also a new loadout system that allows you to create multiple custom loadouts. Each one features one main archetype and up to two perks that improve certain attributes while slightly decreasing others. This change appears to be geared towards another new addition, which gives you the option to play as a two-way player similar to Shohei Ohtani. For games when you're hitting and playing the field, you might select a loadout with perks based around improving your contact, power, and arm accuracy; on days when you're pitching, you might opt for another loadout with pitching-centric perks.

Continue Reading at GameSpot

Shin Megami Tensei 3 Nocturne HD Remaster Capped at 30fps on PC

Despite featuring several visual upgrades, Shin Megami Tensei 3: Nocturn HD Remaster will reportedly run at a locked 30 frames per second on PC.

In a video posted by RPG Site staff writer Josh Torres, Shin Megami Tensei 3: Nocturn HD Remaster can be seen running at 30 FPS.

I've touched a bit of Shin Megami Tensei: Nocturne's upcoming PC port on Steam. Sad to report that it is indeed capped at 30fps. I've taken a small slice of gameplay footage at the very beginning of the game with a Steam FPS counter at the top left (sorry that it's super small). pic.twitter.com/FRGrMJoF89

— HDKirin (@HD_Kirin) April 20, 2021
Shin Megami fans hoping that Nocturn HD Remaster’s visual upgrades would include a 60 FPS frame rate are sure to be disappointed, but it’s not necessarily unexpected. The PS2 RPG was released originally in 2003, and with the HD Remaster also releasing on Nintendo Switch, it could simply come down to budgetary decisions not to pursue a different performance goal for another platform. Some older games (even less old ones like Bloodborne) were also built with 30 FPS locked frame rates, and traditional efforts to mod in a 60 FPS cap hilariously resulted in the game running at double-speed, like a maniacal Benny Hill sketch. It took some serious modding from Lance McDonald to make a game like Bloodborne run at a proper 60 FPS. [ignvideo url="https://www.ign.com/videos/2021/04/20/shin-megami-tensei-iii-nocturne-hd-remaster-factions-and-choices-trailer"]

Shin Megami Tensei 3: Nocturn HD Remaster is due out on PS4, Switch, PC, and PC via Steam on May 25, 2021. Fans who order the Digital Deluxe Edition will receive the game on May 21, four days earlier than the standard edition.

The HD Remaster includes remastered 3D models and backgrounds, new difficulty settings, the ability to save wherever you want, voiceovers for Japanese and English, an alternate branch with Radio Kuzunoha, and other changes.

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Devil May Cry’s Dante will also be available as a paid DLC character. If you found the original game incredibly hard to beat, Atlus is adding a "Merciful Mode" after release. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.