Monthly Archives: April 2021

EA Announces Standalone Battlefield Mobile Game

EA has announced that its mobile studio Industrial Toys is working with DICE on a new Battlefield game for mobile devices. The mobile Battlefield game is targeting a 2022 launch date. This untitled mobile Battlefield game is set to be a stand-alone game built from the ground-up to bring the Battlefield "all-out warfare" experience to smartphones and tablets. DICE is still developing a next-gen Battlefield game for PC and consoles. In a new blog post, Oskar Gabrielson General Manager of DICE says that the upcoming mobile Battlefield is finally ready to move forward "after years of prototyping." "Make no mistake, this is a standalone game," Gabrielson writes. "A completely different game from the one we're making for console and PC, designed specifically for the mobile platform." He says this will be a "fully-fledged, skill-based" game that is now entering a testing period. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-battlefield-review&captions=true"] Hallmarks of a Battlefield game include highly destructible environments, massive player counts, and vehicles so here's hoping these elements make the jump to this mobile Battlefield. As for the next-gen Battlefield game, Gabrielson offered a small update. The upcoming game is in development at DICE with help from Criterion and DICE LA to help create this "shared vision for the game." A tech team in Gothenburg is also improving the underlying technology for the game. "We're in daily playtesting mode right now: polishing, balancing, and making the best possible Battlefield game we can," Gabrielson writes. "I can tell you it is a bold step. It has everything we love about Battlefield – and takes all of it to the next level. Epic scale. All-out military warfare. Crazy, unexpected moments. Game-changing destruction. Massive battles, packed with more players and mayhem than ever before. All brought to life with the power of next-gen consoles and PCs." Battlefield has typically been an annual franchise for EA, but following Battlefield 5 DICE took the series back to the drawing board and announced it would take an extra year before releasing the next Battlefield game. It is currently set to be released in the fiscal year 2022, which is between April 2021 and March 2022. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

Nier Replicant Review – Carrying The Weight Of The World

If Nier: Automata was about discovering your humanity in a world devoid of life, Nier Replicant is about a world desperately fighting to preserve what humanity it has left, and often failing to do so. Those you fight for, fight with, and fight against--and you, the protagonist--all have a stake and responsibility in the plight. There's an ever-present melancholy that hangs over the violent world of Nier, and the more you fight on, the more you understand just how tragic human life can be. It's tempting to wallow in sorrow, but once you've seen Nier Replicant's conclusions in their entirety, you'll come to cherish its moments of warmth as well.

For better or worse, Nier Replicant preserves much of the original experience from its 2010 release (based on the Japanese version with the brother protagonist as opposed to the Western release's father lead). The story, characters, scenarios, and structure remain intact, and this remaster includes some significant gameplay and visual improvements in addition to an essential piece of new story content that expands the original narrative. This is an action-RPG with slick combat, reminiscent of Automata, but suffers from the antiquated design philosophies it adheres to. However, Nier Replicant is here to make you feel something, and it does so in a fashion very few games can pull off.

Series creator Yoko Taro has a penchant for toying with player expectations, saying just enough to lead you on before hitting you with wild revelations that leave you sinking in your seat. It was Nier's strongest suit back in the day, and still is with this remaster. The game starts off in a modern-day Tokyo that's been destroyed and invaded by ethereal creatures called Shades, then thrusts you over 1,000 years into a future medieval civilization that's barely scraping by. Both the protagonist and his sister Yonah are almost exactly as they were in that mysterious intro, seemingly unchanged by the passage of time. So right from the jump, questions start to fill your head, and the desire for answers grows increasingly urgent as you press on.

Continue Reading at GameSpot

Nier Replicant Review – Carrying The Weight Of The World

If Nier: Automata was about discovering your humanity in a world devoid of life, Nier Replicant is about a world desperately fighting to preserve what humanity it has left, and often failing to do so. Those you fight for, fight with, and fight against--and you, the protagonist--all have a stake and responsibility in the plight. There's an ever-present melancholy that hangs over the violent world of Nier, and the more you fight on, the more you understand just how tragic human life can be. It's tempting to wallow in sorrow, but once you've seen Nier Replicant's conclusions in their entirety, you'll come to cherish its moments of warmth as well.

For better or worse, Nier Replicant preserves much of the original experience from its 2010 release (based on the Japanese version with the brother protagonist as opposed to the Western release's father lead). The story, characters, scenarios, and structure remain intact, and this remaster includes some significant gameplay and visual improvements in addition to an essential piece of new story content that expands the original narrative. This is an action-RPG with slick combat, reminiscent of Automata, but suffers from the antiquated design philosophies it adheres to. However, Nier Replicant is here to make you feel something, and it does so in a fashion very few games can pull off.

Series creator Yoko Taro has a penchant for toying with player expectations, saying just enough to lead you on before hitting you with wild revelations that leave you sinking in your seat. It was Nier's strongest suit back in the day, and still is with this remaster. The game starts off in a modern-day Tokyo that's been destroyed and invaded by ethereal creatures called Shades, then thrusts you over 1,000 years into a future medieval civilization that's barely scraping by. Both the protagonist and his sister Yonah are almost exactly as they were in that mysterious intro, seemingly unchanged by the passage of time. So right from the jump, questions start to fill your head, and the desire for answers grows increasingly urgent as you press on.

Continue Reading at GameSpot

Justice League Dominated Conversation, but Didn’t Drive HBO Max Subscribers

Perhaps the biggest question AT&T executives have to answer when it comes to its WarnerMedia division is whether or not its big HBO Max gamble for 2021 is working.

With Wonder Woman 1984, Godzilla vs Kong, Tom & Jerry, and Zack Snyder’s Justice League all premiering on HBO Max over the last several months, analysts and investors will want to see proof that it’s helping HBO Max grow.

Last quarter, HBO Max and HBO added a combined 2.7 million subscribers, AT&T reported Thursday morning. It's unclear how many subscribers were activations compared to retail (customers who sought out the product and purchased an individual plan instead of upgrading for free) as AT&T is no longer separating the two categories. Combined, there were more than 44.2 million HBO Max and HBO subscribers in the United states, up from 41.5 million at the end of the previous quarter. It represents a total growth of more than 11 million HBO Max and HBO subscribers year over year.

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A “make or break quarter” isn’t a mentality most experts subscribe to because a business plan is so much more than three months. In the eyes of speculators and the media, however, it was the quarter that WarnerMedia had to prove its big HBO Max move worked. Despite launching almost one year ago exactly, HBO Max hasn’t seen Disney’s wild success with Disney+.

It’s not difficult to assuage why. Disney+ had Baby Yoda and an adorable High School Musical spinoff in its first year; plus, big exclusive movies like Mulan and Hamilton. While HBO Max had The Flight Attendant in its first few months, it wasn’t until Wonder Woman 1984, Zack Snyder’s Justice League, and Godzilla vs Kong that HBO Max seemed to pick up steam. Still, a combined 2.7 million subscribers being added isn't breaking any records.

Part of the reason may be that fans who signed up for HBO Max in December to watch Wonder Woman 1984 already had it when Godzilla vs Kong and Justice League debuted. One of Disney+'s biggest subscriber additions came with the debut of Hamilton. It enticed a whole new consumer base to sign up for Disney+. WarnerMedia's big tentpole movies all drove conversation and commanded attention, but that consumer base has pretty big overlapping interests. While the films may have performed well, according to WarnerMedia, they're not enticing those without HBO Max to sign up en masse.

While HBO Max may finally make more sense for some customers, there are still a litany of issues, including getting legacy HBO subscribers (those who use cable) to actually move over to HBO Max.

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Now, this week in particular, the focus will be on HBO Max's growth compared to Netflix's own earnings report. We tend to love the drama that surrounds the colloquial “streaming wars.” There’s a reason war is in the phrase. It’s particularly easy this week to pit WarnerMedia against Netflix.

Except that’s not what’s happening. Nobody is winning because they’re playing two different games. Part of the reason Netflix had a bad quarter is because the company over performed in 2020. Netflix saw historic subscriber additions, didn’t run out of content while other competitors did, and managed to keep people stuck at home entertained week after week.

HBO Max, which launched in May, saw its subscription revenues grow $3.8 billion, which represents a 12.6% growth compared to last year. That's largely because the company moved a number of highly anticipated titles to HBO Max and saw an influx in attention as a result. This comes after a much slower start. But even then, 2.7 million additions isn't five or 10 million. While Netflix and HBO Max are both trying to add as many subscribers as possible, their situations are vastly different. HBO Max is still trying to find its subscriber base; Netflix is trying not to lose them.

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If WarnerMedia’s bet pays off, HBO Max will grow by double digits at minimum over the next year. If that happens for HBO Max, WarnerMedia is doing something right — but it also means that HBO Max hasn’t hit its saturation point. There’s still room to grow increasingly fast because HBO Max can attract tens of millions of subscribers. So, using Justice League, Godzilla vs Kong, Mortal Kombat, and The Matrix 4 become no-brainers. A Deloitte study published last week found that US households will have four streaming services on average. That means there’s an opportunity for HBO Max and Disney+ to scale pretty significantly over the next few years.

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They already have powerful libraries (Star Wars, DC, Lord of the Rings, Marvel, HBO) and a plethora of titles. It’s not hard to see why they’d continue to grow, especially as new shows and films come out, and as WarnerMedia prepares to launch its cheaper, ad-supported version. It’s also true, however, that they’re trying to hit a point that Netflix already hit.

Netflix is already in most American households. The company isn’t losing a troublesome number of subscribers. Executives are already developing strategies for growing in areas they do see potential for growth; more local content in non-English speaking regions, more family oriented series and films, and amazing popular gaming licenses to tap into a global audience.

AT&T’s earnings reiterate that WarnerMedia’s plans for HBO Max are seemingly working; HBO Max is still growing. It’d be concerning if they weren’t. The fact that everything is likely going how WarnerMedia executives expected it to when offering exclusive, highly anticipated content is proof that streaming’s simple model (new titles leads to acquisition while a full library keeps them from canceling) is effective.

The big question is whether HBO Max is growing fast enough. There’s clearly still plenty of work to be done and subscribers to find. Moving massive films to HBO Max and losing out on a good portion of the potential theatrical revenue only works if the streaming service actually starts to generate more than a couple million subscribers a quarter. WarnerMedia wants HBO Max to hit between 67 and 70 million subscribers by the end of 2021. At this rate, we'll see.

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Julia Alexander is IGN's top streaming editor. Have a story tip? DM her on Twitter @loudmouthjulia or request her Signal number by emailing julia_alexander@ziffdavis.com.

PlayStation Boss Says PS5 Generation Will Have More Exclusives

Sony Interactive Entertainment CEO, Jim Ryan, has said that the PS5 will have more exclusive games than any prior generation of PlayStation console. As reported by VGC, Ryan spoke to Japanese financial site Nikkei, and explained that Sony has been investing in first-party game developers, with a goal to make sure the PlayStation has more exclusives than “ever before”. “We have been quietly but steadily investing in high-quality games for PlayStation, and we will make sure that the PS5 generation will have more dedicated software than ever before,” he said. [ignvideo url="https://www.ign.com/videos/2021/04/22/returnal-the-first-17-minutes-of-ps5-gameplay-4k-60fps"] In addition, Ryan also suggested that Sony may seek to acquire more studios in the future, much as it did with Spider-Man developer Insomniac in 2019. “We have repeatedly engaged in mergers and acquisitions, including Insomniac Games in the US,” he said. “We will not rule out that option in the future.” This is a similar tactic to Microsoft, who has significantly ramped up its merger and acquisition strategy for Xbox Game Studios in recent years, even going as far as purchasing Bethesda for $7.5 billion. The PlayStation 5 launched with the platform exclusive Demon’s Souls remake as well as PlayStation family exclusives Sackboy: A Big Adventure and Spider-Man: Miles Morales. It’s been a few months since an exclusive dropped, but that’s soon to change with the arrival of Returnal on April 30 and Ratchet & Clank: Rift Apart in June. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

NASA Has Figured Out How to Extract Oxygen From the Martian Atmosphere

NASA's Mars Perseverance rover has successfully pulled carbon dioxide from the Red Planet's atmosphere and converted it into oxygen. When the Perseverance rover landed on Mars' Jezero Crater back in February, the six-wheeled robot was equipped with a toaster-sized instrument called the Mars Oxygen In-Situ Resource Utilization Experiment (or MOXIE for short). MOXIE was recently used to extract some of the planet's thin, carbon dioxide-rich atmosphere and convert it into pure, breathable oxygen for the very first time. On Wednesday, the US space agency reported the results of the MOXIE demonstration that took place on April 20, the 60th Martian day since the mission began, confirming that the experimental instrument onboard the rover had been successful in its undertaking of producing oxygen from the Martian atmosphere by following a process similar to that of a tree, inhaling carbon dioxide and exhaling oxygen. [caption id="attachment_2503769" align="alignnone" width="720"]Image credit: NASA/JPL-Caltech Image credit: NASA/JPL-Caltech[/caption] MOXIE has demonstrated a way that future explorers might be able to produce oxygen from the Martian atmosphere for propellant and for breathing, though NASA says oxygen generators supporting any potential human missions on Mars would need to be about 100 times larger than the instrument located inside the rover, which is a test model being used as a pilot for the process. According to NASA, MOXIE managed to produce around 5 grams of oxygen during its first activation, which is equivalent to roughly 10 minutes' worth of breathable oxygen for an astronaut. All in all, the device is designed to generate up to 10 grams of oxygen per hour but could potentially be scaled up to provide the oxygen that would be required for vehicles and astronauts to navigate the Red Planet. "This is a critical first step at converting carbon dioxide to oxygen on Mars," said Jim Reuter, associate administrator for STMD. "MOXIE has more work to do, but the results from this technology demonstration are full of promise as we move toward our goal of one day seeing humans on Mars. Oxygen isn't just the stuff we breathe. Rocket propellant depends on oxygen, and future explorers will depend on producing propellant on Mars to make the trip home." [ignvideo url="https://www.ign.com/videos/2021/02/24/nasas-mars-rover-parachute-contained-a-hidden-message-and-its-already-been-decoded-ign-news"] Beyond this initial test of MOXIE, NASA will launch additional trials with the instrument to further assess its capabilities. These trials will be grouped into three phases, with the first being used as a starting point to check out and characterize the functions of the device. The second phase will test MOXIE's performance in varying atmospheric conditions, while the third will try out different operating modes. "MOXIE isn't just the first instrument to produce oxygen on another world," said Trudy Kortes, director of technology demonstrations within STMD. "It's the first technology of its kind that will help future missions 'live off the land,' using elements of another world's environment, also known as in-situ resource utilization. "It's taking regolith, the substance you find on the ground, and putting it through a processing plant, making it into a large structure, or taking carbon dioxide – the bulk of the atmosphere – and converting it into oxygen. This process allows us to convert these abundant materials into useable things: propellant, breathable air, or, combined with hydrogen, water." [widget path="global/article/imagegallery" parameters="albumSlug=sights-and-sounds-of-mars-from-nasas-perseverance-rover&captions=true"] Following a nearly seven-month journey through deep space, NASA's Perseverance rover has been actively searching for signs of habitable conditions and past microbial life on Mars, though it has also been a participant in side missions such as the Ingenuity helicopter's historic flight on the Red Planet. The rover collected data from Ingenuity and transmitted it back to NASA for assessment. After receiving the data downlink, the NASA team confirmed that the Ingenuity helicopter had successfully executed its flight on Mars, with data showing that it had taken off, ascended to around 10ft (three meters) above the surface of Mars, and landed again. The helicopter team will now analyze all of the data and imagery from the flight and formulate a plan for its second experimental test. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Gran Turismo and a Konami Baseball Game Are Now Olympic Sports

The International Olympic Committee has announced the Olympic Virtual Series, a new Olympics event centred on video games. The series will feature five virtual sports, including motorsport via Gran Turismo and baseball via Konami’s eBaseball Powerful Pro Baseball 2020. The Olympic Virtual Series will be made up of five international sporting federations, each of which will be supported by a gaming publisher. [ignvideo url="https://www.ign.com/videos/2017/10/20/gran-turismo-sport-review"] From the world of baseball, the World Baseball Softball Confederation (WBSC) is working with Konami, and competitors will be playing eBaseball Powerful Pro Baseball 2020. Cycling will be represented by Union Cycliste Internationale (UCI), with competitors playing Zwift, a cycling MMO in which players use physical exercise bikes to control their avatar. For competitive sailing, the World Sailing organisation is working with Virtual Regatta SAS and the studio’s sailing race simulator, Virtual Regatta. Fédération Internationale de l'Automobile (FIA) represents the Virtual Series’ motorsport events, which will take place in Polyphony Digital’s Gran Turismo. Finally, the World Rowing Federation’s event is open format. All of the video games included in the Olympic Virtual Series are based on real-world sports, rather than being ‘classic’ esports games such as League of Legends or Counter-Strike. That’s down to the International Olympic Committee’s agenda, which is designed around “encouraging the development of physical and non-physical forms of sports”. [ignvideo url="https://www.ign.com/videos/2017/08/09/esports-could-be-a-part-of-the-2024-olympics"] “The Olympic Virtual Series is a new, unique Olympic digital experience that aims to grow direct engagement with new audiences in the field of virtual sports,” said IOC President, Thomas Bach. “Its conception is in line with Olympic Agenda 2020+5 and the IOC’s Digital Strategy. It encourages sports participation and promotes the Olympic values, with a special focus on youth.” The Olympic Virtual Series event itself will begin on May 13, taking place ahead of the main Olympic Games Tokyo 2020, which was delayed from last year to July 2021 due to the pandemic. If you like your Olympic events virtual, then maybe Mario & Sonic at the Olympic Games Tokyo 2020 is the game for you. Like the OVS, it’s real sports made digital, and allows you to play well ahead of the main Tokyo event itself. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Audi Concept Car’s Headlights Can Project Video Games Onto Walls

Audi has revealed a concept car that can beam video games onto a wall with its headlights. As reported by Tom's Guide, the Audi A6 e-tron is currently in development and will feature special "digital matrix LED headlights" that can project footage and video games. You can see footage of the feature in action as part of this video from carwow. While parked, a user pulls out their smartphone which they can use as a controller for a multiplayer Wipeout-esque spaceship racing game, which is being projected by the car's headlights onto a wall in front of them. [widget path="global/article/imagegallery" parameters="albumSlug=audi-a6-e-tron-headlight-projector-images&captions=true"] Currently, this is a proof of concept, with only the one bespoke game made for the headlights – you won't be playing Doom on your car headlights just yet (although that's probably inevitable given what else Doom works on these days). Audi pitches the feature as a way to give car owners something to do while the A6 e-tron's battery is charging. You can read all of the details about the A6 e-tron in this press release on the Audi website, which also mentions that the game will be "several meters wide" when projected and was developed by internal Audi designers. [ignvideo url="https://www.ign.com/videos/2021/01/28/the-witcher-3-might-run-on-the-new-tesla-model-x-and-model-s"] Alongside the headlights, the concept car also includes projectors built into the sides of each car to create a "stage" for owners to walk across when the doors are opened, while car's rear lights are a strip of OLED elements, which "can also be used to create almost unlimited customizable variations of digital light signatures and dynamic lighting displays that can be adapted to the customer’s personal taste." In other car gaming news, it was recently revealed that Tesla's refreshed Model X and Model S vehicles will have "up to 10 teraflops of processing power," and could potentially run The Witcher 3. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Creator of 1080 Snowboarding Is Making a New VR Snowboarding Game

The creators of 1080 Snowboarding on the Nintendo 64 are back with a new snowboarding game for the modern era. This time, you can shred the slopes in VR with Carve Snowboarding, announced today for the Oculus Quest. Carve Snowboarding is being developed by 1080 creator Giles Goddard and Japanese studio Chuhai Labs. The press release says this is a modern take on the Nintendo 64 classic, and there’s a new trailer you can check out below. [ignvideo url="https://www.ign.com/videos/2021/04/21/carve-snowboarding-gameplay-trailer"] Customize your runs with different boards, gloves, and a soundtrack featuring over 60 songs from indie artists. There are also two modes: Freestyle or Time Attack with a rank system to compete with your friends. While there are some lingering questions like how a snowboarding game can actually work in VR, the trailer shows off tricks you can perform like grinding on rails or doing sick jumps. You can also pet a dog at some point. If you're feeling nostalgic you can read IGN's review of 1080 Snowboarding here which we awarded an 8.6 and Editor's Choice. Carve Snowboarding will be released on the Oculus Quest this summer. Other highlights from today’s event include a deeper dive into Resident Evil 4 VR, which is both a faithful port and expanded VR adaptation of the survival horror classic. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

The Creator of 1080 Snowboarding Is Making a New VR Snowboarding Game

The creators of 1080 Snowboarding on the Nintendo 64 are back with a new snowboarding game for the modern era. This time, you can shred the slopes in VR with Carve Snowboarding, announced today for the Oculus Quest. Carve Snowboarding is being developed by 1080 creator Giles Goddard and Japanese studio Chuhai Labs. The press release says this is a modern take on the Nintendo 64 classic, and there’s a new trailer you can check out below. [ignvideo url="https://www.ign.com/videos/2021/04/21/carve-snowboarding-gameplay-trailer"] Customize your runs with different boards, gloves, and a soundtrack featuring over 60 songs from indie artists. There are also two modes: Freestyle or Time Attack with a rank system to compete with your friends. While there are some lingering questions like how a snowboarding game can actually work in VR, the trailer shows off tricks you can perform like grinding on rails or doing sick jumps. You can also pet a dog at some point. If you're feeling nostalgic you can read IGN's review of 1080 Snowboarding here which we awarded an 8.6 and Editor's Choice. Carve Snowboarding will be released on the Oculus Quest this summer. Other highlights from today’s event include a deeper dive into Resident Evil 4 VR, which is both a faithful port and expanded VR adaptation of the survival horror classic. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.