Monthly Archives: April 2021

A Very Lucky Valheim Speedrunner Beat Every Boss in Just 90 Minutes

A Valheim player has managed to pull off the game’s fastest speedrun to date. Thanks in part to a bit of shockingly good luck. YouTuber NickRawcliffe managed to defeat all five of Valheim’s bosses in under 90 minutes, about 47 minutes faster than the previous record.

That might not sound like a particularly fast time for a video game speedrun, but NickRawcliffe did it in a survival game that features randomly generated biomes and boss locations spread out around a massive map. Under more normal circumstances, NickRawcliffe might have also been expected to go from a level one starting character and grind to something stronger. Thanks to the Valheim community’s rules for speedrunning, players can actually use a fully leveled up character. The challenge comes in actually finding the bosses, many of whom require very particular circumstances to actually spawn.

valheim 1

“NG+ means New Game Plus which means any character can be taken in with any skill levels (100 max),” Speedrun.com says. “Any items that can normally be found in game can be taken into the run (no items that can only be gained from cheats).”

It’s a very difficult and time-consuming task, even with NickRawcliffe managing to kill the first boss, the electric Stag god Eikthyr, in one hit. After that, NickRawcliffe tracked down the gelatinous Bonemass boss through a swamp biome. That’s easier said than done, usually requiring a ton of sailing. Then you have to find a crypt, and that crypt needs to contain Bonemass’ runestone marker. Plenty of players will go through swamp biomes without ever finding a crypt, and even finding a crypt is no guarantee that the boss’ runestone will spawn. It’s annoying, but challenging in the way survival games often are.

valheim 2

NickRawcliffe then set off to find the dragon Moder, who spawns in tricky mountain biomes that give Skyrim’s hills a run for their money. Again, it requires finding a rune marker that actually points out her location.

The best moment of the entire speedrun is when NickRawcliffe stumbles onto the spawn zone of the final boss Yagluth. Normally, Yagluth requires you to find a runestone marker to learn his actual location like other bosses. Instead, at the 1:18:30 mark, NickRawcliffe actually just spots it on the horizon off a goblin-filled coast.

[ignvideo url="https://www.ign.com/videos/2021/04/15/valheim-first-person-mod-showcase"]

It’s possible that NickRawcliffe’s speedrun will be beaten in the future, but it’ll take that person an incredible amount of luck and hard work.

If you want to get good at Valheim’s blend of randomly generated Viking survival and combat, check out our wiki section for guides on things like how to stay warm, how to tame animals, and everything you need to know about building in Valheim. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/wordsmith for IGN.

A Very Lucky Valheim Speedrunner Beat Every Boss in Just 90 Minutes

A Valheim player has managed to pull off the game’s fastest speedrun to date. Thanks in part to a bit of shockingly good luck. YouTuber NickRawcliffe managed to defeat all five of Valheim’s bosses in under 90 minutes, about 47 minutes faster than the previous record.

That might not sound like a particularly fast time for a video game speedrun, but NickRawcliffe did it in a survival game that features randomly generated biomes and boss locations spread out around a massive map. Under more normal circumstances, NickRawcliffe might have also been expected to go from a level one starting character and grind to something stronger. Thanks to the Valheim community’s rules for speedrunning, players can actually use a fully leveled up character. The challenge comes in actually finding the bosses, many of whom require very particular circumstances to actually spawn.

valheim 1

“NG+ means New Game Plus which means any character can be taken in with any skill levels (100 max),” Speedrun.com says. “Any items that can normally be found in game can be taken into the run (no items that can only be gained from cheats).”

It’s a very difficult and time-consuming task, even with NickRawcliffe managing to kill the first boss, the electric Stag god Eikthyr, in one hit. After that, NickRawcliffe tracked down the gelatinous Bonemass boss through a swamp biome. That’s easier said than done, usually requiring a ton of sailing. Then you have to find a crypt, and that crypt needs to contain Bonemass’ runestone marker. Plenty of players will go through swamp biomes without ever finding a crypt, and even finding a crypt is no guarantee that the boss’ runestone will spawn. It’s annoying, but challenging in the way survival games often are.

valheim 2

NickRawcliffe then set off to find the dragon Moder, who spawns in tricky mountain biomes that give Skyrim’s hills a run for their money. Again, it requires finding a rune marker that actually points out her location.

The best moment of the entire speedrun is when NickRawcliffe stumbles onto the spawn zone of the final boss Yagluth. Normally, Yagluth requires you to find a runestone marker to learn his actual location like other bosses. Instead, at the 1:18:30 mark, NickRawcliffe actually just spots it on the horizon off a goblin-filled coast.

[ignvideo url="https://www.ign.com/videos/2021/04/15/valheim-first-person-mod-showcase"]

It’s possible that NickRawcliffe’s speedrun will be beaten in the future, but it’ll take that person an incredible amount of luck and hard work.

If you want to get good at Valheim’s blend of randomly generated Viking survival and combat, check out our wiki section for guides on things like how to stay warm, how to tame animals, and everything you need to know about building in Valheim. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/wordsmith for IGN.

This Amazing Real-Life Hoverboard Would Make Even Marty McFly Jealous

The world of Back to the Future may be closer than we think, as a person was recently seen floating through the streets of an urban city on a hoverboard that would make even Marty McFly jealous. As reported by Futurism, this video was shared by Buitengebieden on Twitter alongside the text "This man is living in 2030!", and it shows a person on a quadcopter-looking hoverboard/drone gliding past traffic, restaurants, shops, apartments and more. As noted by TMZ, this impressive flying device looks to be sold from a company called Omni Hoverboards and, while they are not quite ready for the public yet, they may eventually come with a price tag of up to $20,000. Omni Hoverboard claims to be "the first flying hoverboard" and its mark-1 prototype "achieved a Guinness record by traveling a total distance of 275.9m." The previous record was 50m. [ignvideo url="https://www.ign.com/videos/2021/04/27/footage-of-a-real-life-hoverboard"] According to the Guinness World Records video, this hoverboard was created by a Canadian named Catalin Alexandru Duru and can be controlled by your feet for a stable flight experience. That was back in 2015, and this new model will surely have seen improvements and appears to be in testing in urban areas. While no release date has been given, the dreams of being like Marty McFly in Back to the Future Part II or gliding through a town like the Silver Surfer may be closer to reality than ever. There have been other examples of hoverboards making headlines, like one from Lexus and a Back to the Future-inspired one that Tony Hawk has taken a ride on, but this looks to be a big step up in hoverboard technology. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

This Amazing Real-Life Hoverboard Would Make Even Marty McFly Jealous

The world of Back to the Future may be closer than we think, as a person was recently seen floating through the streets of an urban city on a hoverboard that would make even Marty McFly jealous. As reported by Futurism, this video was shared by Buitengebieden on Twitter alongside the text "This man is living in 2030!", and it shows a person on a quadcopter-looking hoverboard/drone gliding past traffic, restaurants, shops, apartments and more. As noted by TMZ, this impressive flying device looks to be sold from a company called Omni Hoverboards and, while they are not quite ready for the public yet, they may eventually come with a price tag of up to $20,000. Omni Hoverboard claims to be "the first flying hoverboard" and its mark-1 prototype "achieved a Guinness record by traveling a total distance of 275.9m." The previous record was 50m. [ignvideo url="https://www.ign.com/videos/2021/04/27/footage-of-a-real-life-hoverboard"] According to the Guinness World Records video, this hoverboard was created by a Canadian named Catalin Alexandru Duru and can be controlled by your feet for a stable flight experience. That was back in 2015, and this new model will surely have seen improvements and appears to be in testing in urban areas. While no release date has been given, the dreams of being like Marty McFly in Back to the Future Part II or gliding through a town like the Silver Surfer may be closer to reality than ever. There have been other examples of hoverboards making headlines, like one from Lexus and a Back to the Future-inspired one that Tony Hawk has taken a ride on, but this looks to be a big step up in hoverboard technology. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A World of Darkness Cinematic Universe is Under Development

Shadow and Bone writer, Eric Heisserer, is teaming up with Christine Boylan, whose television credits include Netflix's The Punisher, Once Upon a Time, and more to create a World of Darkness cinematic universe. The success of franchises like the Marvel Cinematic Universe has led to the creation of many a new cinematic universe and World of Darkness is the latest to join in on the connected-universe fun. Heisserer, Boylan, and Hivemind, the production company behind Netflix's Witcher series and The Expanse, have partnered with Paradox Interactive to "develop the acclaimed World of Darkness story universe for film and television." [ignvideo url="https://www.ign.com/videos/2021/04/21/shadow-and-bone-season-1-review"] "The World of Darkness story universe is deliberately and unapologetically inclusive and diverse," Boylan said in a press release about the announcement. "It has always made a point of including equal gendered characters, protagonists, and antagonists of every race, and representation of all creeds — bringing a female and diverse audience to gaming like nothing prior." Boylan goes on to say that the World of Darkness games and its fandom are "a place where women, POC, and the LGBTQI community feel welcome" and she's very proud to be able to help bring these stories to life on the silver and television screen. Heisserer says the legacy of these stories are ahead of their time in that they offered issues and perspectives ignored by other games. The World of Darkness, as it were,  launched in 1991 with the tabletop RPG known as Vampire: The Masquerade, which later went on to become a video game series as well in the form of 2004's Vampire: The Masquerade — Bloodlines. A sequel to that game, Vampire: The Masquerade — Bloodlines 2, has been in development for quite some time and it was expected to release this year, but it has since been delayed out of 2021. [ignvideo url="https://www.ign.com/videos/2020/05/07/vampire-the-masquerade-bloodlines-2-next-gen-announcement-trailer"] Following the success of the tabletop Vampires game in 1991, the World of Darkness was expanded upon with properties like Werewolf: The Apocalypse, Mage: The Ascension, Orpheus, and Hunter: The Reckoning. Today, the World of Darkness "encompasses two decades of globally popular video games, virtual reality, card and board games, comic books, novels, as well as original tabletop roleplaying games." "World of Darkness stories combine genre elements that have traditionally been separated — such as horror, science fiction, and fantasy — into a single universe of mystery and intrigue that play out among its many supernatural factions," the press release reads. "Its protagonists are very clearly monsters, but their stories are anything but simplistic, exploring complex moral situations that challenge us to examine our own world more critically." Heisserer, Boylan, Hivemind, and Paradox Interactive will be exploring these monsters and stories in the form of interconnected movies and television sometime in the future. It's unknown when the first movie or TV series will debut at this time. [ignvideo url="https://www.ign.com/videos/2020/06/13/vampire-the-masquerade-bloodlines-2-damsel-trailer"] While waiting for the World of Darkness cinematic universe to begin, catch up on the latest of Vampire: The Masquerade — Bloodlines 2, which recently had its developer, Hardsuit Labs, removed from the game and then read about the layoffs Hardsuit Labs underwent following all of that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

A World of Darkness Cinematic Universe is Under Development

Shadow and Bone writer, Eric Heisserer, is teaming up with Christine Boylan, whose television credits include Netflix's The Punisher, Once Upon a Time, and more to create a World of Darkness cinematic universe. The success of franchises like the Marvel Cinematic Universe has led to the creation of many a new cinematic universe and World of Darkness is the latest to join in on the connected-universe fun. Heisserer, Boylan, and Hivemind, the production company behind Netflix's Witcher series and The Expanse, have partnered with Paradox Interactive to "develop the acclaimed World of Darkness story universe for film and television." [ignvideo url="https://www.ign.com/videos/2021/04/21/shadow-and-bone-season-1-review"] "The World of Darkness story universe is deliberately and unapologetically inclusive and diverse," Boylan said in a press release about the announcement. "It has always made a point of including equal gendered characters, protagonists, and antagonists of every race, and representation of all creeds — bringing a female and diverse audience to gaming like nothing prior." Boylan goes on to say that the World of Darkness games and its fandom are "a place where women, POC, and the LGBTQI community feel welcome" and she's very proud to be able to help bring these stories to life on the silver and television screen. Heisserer says the legacy of these stories are ahead of their time in that they offered issues and perspectives ignored by other games. The World of Darkness, as it were,  launched in 1991 with the tabletop RPG known as Vampire: The Masquerade, which later went on to become a video game series as well in the form of 2004's Vampire: The Masquerade — Bloodlines. A sequel to that game, Vampire: The Masquerade — Bloodlines 2, has been in development for quite some time and it was expected to release this year, but it has since been delayed out of 2021. [ignvideo url="https://www.ign.com/videos/2020/05/07/vampire-the-masquerade-bloodlines-2-next-gen-announcement-trailer"] Following the success of the tabletop Vampires game in 1991, the World of Darkness was expanded upon with properties like Werewolf: The Apocalypse, Mage: The Ascension, Orpheus, and Hunter: The Reckoning. Today, the World of Darkness "encompasses two decades of globally popular video games, virtual reality, card and board games, comic books, novels, as well as original tabletop roleplaying games." "World of Darkness stories combine genre elements that have traditionally been separated — such as horror, science fiction, and fantasy — into a single universe of mystery and intrigue that play out among its many supernatural factions," the press release reads. "Its protagonists are very clearly monsters, but their stories are anything but simplistic, exploring complex moral situations that challenge us to examine our own world more critically." Heisserer, Boylan, Hivemind, and Paradox Interactive will be exploring these monsters and stories in the form of interconnected movies and television sometime in the future. It's unknown when the first movie or TV series will debut at this time. [ignvideo url="https://www.ign.com/videos/2020/06/13/vampire-the-masquerade-bloodlines-2-damsel-trailer"] While waiting for the World of Darkness cinematic universe to begin, catch up on the latest of Vampire: The Masquerade — Bloodlines 2, which recently had its developer, Hardsuit Labs, removed from the game and then read about the layoffs Hardsuit Labs underwent following all of that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

LittleBigPlanet Developers Break Silence With Update on Ongoing Server Woes

LittleBigPlanet's current developers want you to know that that they're still working on its recurring server problems, you'll just have to wait a bit longer. Early today, LittleBigPlanet's official Twitter account posted the following update: "Some of you may have noticed that the servers have been online intermittently over the last week. This is whilst we test the new security updates we’ve put in place. Rest assured we are still working on resuming the service fully as soon as we can." The tweet included the "#saveLBP" hashtag that has been used by fans to advocate for LittleBigPlanet on Twitter. As IGN reported earlier this week, LittleBigPlanet has been suffering from major server problems that have effectively made the game unplayable. What's more, all three games are tied together, meaning that issues with one game affects all of them. The servers were first taken down on March 12 while LittleBigPlanet's developers investigated "technical issues." s[ignvideo url="https://www.ign.com/videos/2020/11/24/sackboy-a-big-adventure-review"] The previous update from LittleBigPlanet's official Twitter account on April 16 said that developers were "making progress," but otherwise asked fans to sit tight. Today's update says much the same, though it does offer a bit more clarity on what exactly is happening in LittleBigPlanet. Meanwhile fans are carefully monitoring server availability on Discord and other social media platforms. First released in 2008, LittleBigPlanet earned acclaim for its unique level design tools, which allowed fans to create and share a wide variety of game types. Outside of a Sackboy spinoff released last year, the series has been largely dormant since LittleBigPlanet 3 released on PS4 and PS3 in 2014. Nevertheless, its cult community lives on. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN.

LittleBigPlanet Developers Break Silence With Update on Ongoing Server Woes

LittleBigPlanet's current developers want you to know that that they're still working on its recurring server problems, you'll just have to wait a bit longer. Early today, LittleBigPlanet's official Twitter account posted the following update: "Some of you may have noticed that the servers have been online intermittently over the last week. This is whilst we test the new security updates we’ve put in place. Rest assured we are still working on resuming the service fully as soon as we can." The tweet included the "#saveLBP" hashtag that has been used by fans to advocate for LittleBigPlanet on Twitter. As IGN reported earlier this week, LittleBigPlanet has been suffering from major server problems that have effectively made the game unplayable. What's more, all three games are tied together, meaning that issues with one game affects all of them. The servers were first taken down on March 12 while LittleBigPlanet's developers investigated "technical issues." s[ignvideo url="https://www.ign.com/videos/2020/11/24/sackboy-a-big-adventure-review"] The previous update from LittleBigPlanet's official Twitter account on April 16 said that developers were "making progress," but otherwise asked fans to sit tight. Today's update says much the same, though it does offer a bit more clarity on what exactly is happening in LittleBigPlanet. Meanwhile fans are carefully monitoring server availability on Discord and other social media platforms. First released in 2008, LittleBigPlanet earned acclaim for its unique level design tools, which allowed fans to create and share a wide variety of game types. Outside of a Sackboy spinoff released last year, the series has been largely dormant since LittleBigPlanet 3 released on PS4 and PS3 in 2014. Nevertheless, its cult community lives on. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN.

Hasbro’s Transformers Generations Shattered Glass Megatron Preorders Available Now

Hasbro's next iteration of Megatron is available right now, and it's completely the opposite of what you might expect from the Decepticon leader. The Transformers Generations Shattered Glass Megatron is neither a handgun nor a tank, as you might expect, but his alt-mode is instead a highly armed spaceship. This change in his design aligns perfectly with the Shattered Glass alternate Transformers reality, where the Decepticons and Autobots have changed places. Decepticons take the role of the good guys versus the Autobots, now playing the aggressors. Check out the image gallery below to see the Shattered Glass Megatron figure: [widget path="global/article/imagegallery" parameters="albumSlug=transformers-generations-shattered-glass-megatron-figure&captions=true"] The new Shattered Glass universe was revealed during Hasbro Fan Fest earlier this month, and is a special, limited collection set in an alternate reality. The story behind the mirror universe is explained in a special "5-issue IDW Shattered Glass miniseries" comic. The Shattered Glass figures sold through Hasbro Pulse each include a single part of the story with a special variant cover. Transformers Generations Shattered Glass Megatron preorders are live right now at Hasbro Pulse. The figure costs $29.99 and has a shipping estimate of October 1. Last month Hasbro announced the return of the Transformers Beast Wars figures from the 1990s, complete with period-authentic packaging. [poilib element="accentDivider"] Seth Macy is IGN's Executive Editor, IGN Commerce, and just wants to be your friend.

Hasbro’s Transformers Generations Shattered Glass Megatron Preorders Available Now

Hasbro's next iteration of Megatron is available right now, and it's completely the opposite of what you might expect from the Decepticon leader. The Transformers Generations Shattered Glass Megatron is neither a handgun nor a tank, as you might expect, but his alt-mode is instead a highly armed spaceship. This change in his design aligns perfectly with the Shattered Glass alternate Transformers reality, where the Decepticons and Autobots have changed places. Decepticons take the role of the good guys versus the Autobots, now playing the aggressors. Check out the image gallery below to see the Shattered Glass Megatron figure: [widget path="global/article/imagegallery" parameters="albumSlug=transformers-generations-shattered-glass-megatron-figure&captions=true"] The new Shattered Glass universe was revealed during Hasbro Fan Fest earlier this month, and is a special, limited collection set in an alternate reality. The story behind the mirror universe is explained in a special "5-issue IDW Shattered Glass miniseries" comic. The Shattered Glass figures sold through Hasbro Pulse each include a single part of the story with a special variant cover. Transformers Generations Shattered Glass Megatron preorders are live right now at Hasbro Pulse. The figure costs $29.99 and has a shipping estimate of October 1. Last month Hasbro announced the return of the Transformers Beast Wars figures from the 1990s, complete with period-authentic packaging. [poilib element="accentDivider"] Seth Macy is IGN's Executive Editor, IGN Commerce, and just wants to be your friend.