Monthly Archives: March 2021

PAX East 2021 Cancelled, Organisers ‘Cautiously Optimistic’ for PAX West and PAX Unplugged

PAX organisers ReedPop and Penny Arcade have announced that PAX East 2021 has been cancelled. “In light of ongoing public health concerns, ReedPop and Penny Arcade will not hold PAX East this year,” the companies said in a statement. [ignvideo url="https://www.ign.com/videos/2020/12/17/the-biggest-games-coming-in-2021"] As an alternative, another PAX Online convention will be held July 15-18, and an Indie Showcase will take place between now and then. ReedPop promise further details will be made available soon. “We will only move forward with a live PAX once we are confident the show will be safe for everyone,” the statement reads. It states that both ReedPop and Penny Arcade are “cautiously optimistic” that it will be adequately safe to hold PAX West and PAX Unplugged as live events, on September 3-6 and December 10-12, respectively. While quarantine measures and vaccination roll-out plans remain a work in progress, it’s likely that many video game events will be cancelled again in 2021, or at least moved into the digital space. ESA has already confirmed that E3 2021 will be a digital event this year. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Cyberpunk 2077 1.2 Patch Fixes One of the Game’s Best/Worst Typos

Cyberpunk 2077's 1.2 patch notes are huge, with literally hundreds of changes listed, which means the little details can easily get lost. One of the smaller changes did catch our eye, however – the game's most visible typo will finally be fixed by the update, which arrived for PC and consoles today. Shortly after release, players (including IGN's own Mitchell Saltzman, below) began noticing that a frankly enormous sign in Cyberpunk's open world misspelled the name of Night City, the game's main location. As you drove out of the south side of town, you pass through a border checkpoint emblazoned with the phrase, "LEAVING NIGTH CITY". Fans on Twitter, Reddit, and beyond quickly picked up on the odd spelling. Some even questioned whether it might be deliberate – not as far-fetched an idea as it might seem, given that the developers have said one alleged typo is actually an intentional play on words. In the case of the Nigth City sign, however, the most recent patch notes have made clear that it was not intentional after all, and will be seeing a fix. In the Environment and Levels section of the notes, a small note reads, "Fixed the misspelled Leaving Night City sign." If you haven't already, it might be time to head to the tunnel and take a selfie with the sign, as it's about to be consigned to the Recycle Bin of history. If you need to find it, check out our interactive Cyberpunk 2077 map – it's right by the Border Checkpoint fast travel point. As we said, it marks one small note in an avalanche of changes seemingly coming with the long-awaited 1.2 patch for the game. CD Projekt Red has previously said that this patch would "fix the most prominent problems gamers are facing on last-gen consoles," after the game launched with major issues, particularly for PS4 and Xbox One. Whether it then returns to the PS Store after more than 100 days remains an unanswered question. [ignvideo url="https://www.ign.com/videos/2021/03/29/cyberpunk-2077-12-patch-notes-released-includes-hundreds-of-changes-ign-news"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and any typos in this story are 100% intentional and for comic effect. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Cyberpunk 2077 1.2 Patch Fixes One of the Game’s Best/Worst Typos

Cyberpunk 2077's 1.2 patch notes are huge, with literally hundreds of changes listed, which means the little details can easily get lost. One of the smaller changes did catch our eye, however – the game's most visible typo will finally be fixed by the update, which arrived for PC and consoles today. Shortly after release, players (including IGN's own Mitchell Saltzman, below) began noticing that a frankly enormous sign in Cyberpunk's open world misspelled the name of Night City, the game's main location. As you drove out of the south side of town, you pass through a border checkpoint emblazoned with the phrase, "LEAVING NIGTH CITY". Fans on Twitter, Reddit, and beyond quickly picked up on the odd spelling. Some even questioned whether it might be deliberate – not as far-fetched an idea as it might seem, given that the developers have said one alleged typo is actually an intentional play on words. In the case of the Nigth City sign, however, the most recent patch notes have made clear that it was not intentional after all, and will be seeing a fix. In the Environment and Levels section of the notes, a small note reads, "Fixed the misspelled Leaving Night City sign." If you haven't already, it might be time to head to the tunnel and take a selfie with the sign, as it's about to be consigned to the Recycle Bin of history. If you need to find it, check out our interactive Cyberpunk 2077 map – it's right by the Border Checkpoint fast travel point. As we said, it marks one small note in an avalanche of changes seemingly coming with the long-awaited 1.2 patch for the game. CD Projekt Red has previously said that this patch would "fix the most prominent problems gamers are facing on last-gen consoles," after the game launched with major issues, particularly for PS4 and Xbox One. Whether it then returns to the PS Store after more than 100 days remains an unanswered question. [ignvideo url="https://www.ign.com/videos/2021/03/29/cyberpunk-2077-12-patch-notes-released-includes-hundreds-of-changes-ign-news"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and any typos in this story are 100% intentional and for comic effect. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Dungeons & Dragons Massive Tiamat Miniature Announced

Today, WizKids has revealed to IGN it is developing its largest TTRPG miniature to date, an absolutely massive, game-scale premium model of Tiamat, the five-headed fiendish goddess, mother, and queen of chromatic dragons. Slated to hit store shelves in September of this year and available for pre-order in the WizKids online shop, the miniature will be priced "under $400" with more details to come, and tower over your player characters, monster miniatures, most of your terrain pieces, and likely some small pets at 28.9 inches (73.4 cm) wide, 14.6 inches (37.1 cm) tall, and 16.8 inches (42.8 cm) long, supported by a 200mm clear round base. This new miniature will be the largest officially licensed, playable representation of the classic Dungeons & Dragons antagonist since her earliest incarnation by D&D co-creator Gary Gygax back in 1975. [ignvideo url="https://www.ign.com/videos/2021/03/29/dungeons-dragons-tiamat-premium-miniature-render-preview"]

Get a glimpse of the newly revealed Tiamat premium miniature by WizKids from every angle in the preview video above.

Speaking with IGN, WizKids executive producer of RPGs, Patrick O'Hagan, shared insight about what it took to bring the classic Dungeons & Dragons tyrant to life like never before. "Tiamat was so much fun for us to bring to life as so many people are familiar with this classic D&D entity and can envision how she looks with her unique, five-headed form. This version of Tiamat will be the largest mini we have ever worked on." "There are so many challenges to doing something on this scale – the components, the weight, the size, and the engineering of her use," O'Hagan said. "Remember she isn’t just a statue – we want folks to play with her on their tables! Ultimately these challenges weighted against what we felt was a price fans were willing to pay for her." [poilib element="quoteBox" parameters="excerpt=Remember%20she%20isn%E2%80%99t%20just%20a%20statue%20%E2%80%93%20we%20want%20folks%20to%20play%20with%20her%20on%20their%20tables!"] But there's more to capturing the essence of such an emblematic creature than sheer size, as O'Hagan revealed. Her chaotic and savage multi-color-headed form is both a literal and symbolic representation of the classic chromatic dragons—red, green, blue, black, and white—so sculpting those defining qualities was important. "We want to bring the books to life and create realistic, to scale minis that bring terror, as with Tiamat, along with laughter and joy to people’s game tables. We want to show action and movement," O'Hagan said. "The iconic image of her coming out of the portal from Tyranny of Dragons is so amazing we wanted to take that and bring it to people’s tables. We felt it time to truly showcase Tiamat and give her the spotlight to shine in all her epic glory, focusing on her size and overall wild nature that so many love about her."

[widget path="global/article/imagegallery" parameters="albumSlug=wizkids-dungeons-dragons-tiamat-premium-miniature-gallery&captions=true"]

Check out the final concept renders of the upcoming Tiamat premium miniature by WizKids to see what it will look like on your table.

No stranger to massive TTRPG miniatures, WizKids has steadily released a line of incredibly large, and incredibly detailed miniatures designed to dominate the table, including the recently released gargantuan ancient white dragon Arveiaturace, the Walking Statue of Waterdeep, and the imposing terrain centerpiece simply called The Tower. And while the premium Tiamat miniature will be the largest creature the company has created thus far, WizKids is committed to bringing many more of Dungeons & Dragons' most iconic elements to life, and the game table. "We have been working with [Dungeons & Dragons developer Wizards of the Coast] for the last seven years with the launch of [Dungeons & Dragons Fifth Edition]. In the last year, we have really been pushing the envelope to bring the most iconic elements of D&D to player’s tabletops: Adult & Gargantuan Dragons, The Falling Star, The D&D Tower, the Yawning Portal. "We are dedicated to bringing those D&D moments to the tabletop community. You can imagine we have a full slate for the next three years in the works. We work closely with Wizards of the Coast on all of our product launches. We want to ensure that as they create new fantastical experiences, we support these, as well as dive into the back catalog for the things that we haven’t created yet...". [poilib element="accentDivider"] Brandin Tyrrel is IGN's Manager of Editorial Events. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.

Dungeons & Dragons Massive Tiamat Miniature Announced

Today, WizKids has revealed to IGN it is developing its largest TTRPG miniature to date, an absolutely massive, game-scale premium model of Tiamat, the five-headed fiendish goddess, mother, and queen of chromatic dragons. Slated to hit store shelves in September of this year and available for pre-order in the WizKids online shop, the miniature will be priced "under $400" with more details to come, and tower over your player characters, monster miniatures, most of your terrain pieces, and likely some small pets at 28.9 inches (73.4 cm) wide, 14.6 inches (37.1 cm) tall, and 16.8 inches (42.8 cm) long, supported by a 200mm clear round base. This new miniature will be the largest officially licensed, playable representation of the classic Dungeons & Dragons antagonist since her earliest incarnation by D&D co-creator Gary Gygax back in 1975. [ignvideo url="https://www.ign.com/videos/2021/03/29/dungeons-dragons-tiamat-premium-miniature-render-preview"]

Get a glimpse of the newly revealed Tiamat premium miniature by WizKids from every angle in the preview video above.

Speaking with IGN, WizKids executive producer of RPGs, Patrick O'Hagan, shared insight about what it took to bring the classic Dungeons & Dragons tyrant to life like never before. "Tiamat was so much fun for us to bring to life as so many people are familiar with this classic D&D entity and can envision how she looks with her unique, five-headed form. This version of Tiamat will be the largest mini we have ever worked on." "There are so many challenges to doing something on this scale – the components, the weight, the size, and the engineering of her use," O'Hagan said. "Remember she isn’t just a statue – we want folks to play with her on their tables! Ultimately these challenges weighted against what we felt was a price fans were willing to pay for her." [poilib element="quoteBox" parameters="excerpt=Remember%20she%20isn%E2%80%99t%20just%20a%20statue%20%E2%80%93%20we%20want%20folks%20to%20play%20with%20her%20on%20their%20tables!"] But there's more to capturing the essence of such an emblematic creature than sheer size, as O'Hagan revealed. Her chaotic and savage multi-color-headed form is both a literal and symbolic representation of the classic chromatic dragons—red, green, blue, black, and white—so sculpting those defining qualities was important. "We want to bring the books to life and create realistic, to scale minis that bring terror, as with Tiamat, along with laughter and joy to people’s game tables. We want to show action and movement," O'Hagan said. "The iconic image of her coming out of the portal from Tyranny of Dragons is so amazing we wanted to take that and bring it to people’s tables. We felt it time to truly showcase Tiamat and give her the spotlight to shine in all her epic glory, focusing on her size and overall wild nature that so many love about her."

[widget path="global/article/imagegallery" parameters="albumSlug=wizkids-dungeons-dragons-tiamat-premium-miniature-gallery&captions=true"]

Check out the final concept renders of the upcoming Tiamat premium miniature by WizKids to see what it will look like on your table.

No stranger to massive TTRPG miniatures, WizKids has steadily released a line of incredibly large, and incredibly detailed miniatures designed to dominate the table, including the recently released gargantuan ancient white dragon Arveiaturace, the Walking Statue of Waterdeep, and the imposing terrain centerpiece simply called The Tower. And while the premium Tiamat miniature will be the largest creature the company has created thus far, WizKids is committed to bringing many more of Dungeons & Dragons' most iconic elements to life, and the game table. "We have been working with [Dungeons & Dragons developer Wizards of the Coast] for the last seven years with the launch of [Dungeons & Dragons Fifth Edition]. In the last year, we have really been pushing the envelope to bring the most iconic elements of D&D to player’s tabletops: Adult & Gargantuan Dragons, The Falling Star, The D&D Tower, the Yawning Portal. "We are dedicated to bringing those D&D moments to the tabletop community. You can imagine we have a full slate for the next three years in the works. We work closely with Wizards of the Coast on all of our product launches. We want to ensure that as they create new fantastical experiences, we support these, as well as dive into the back catalog for the things that we haven’t created yet...". [poilib element="accentDivider"] Brandin Tyrrel is IGN's Manager of Editorial Events. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.

Evil Genius 2: World Domination Review

Building a criminal empire isn't all fun and games, you know. In Evil Genius 2, the sequel/reboot of the 2004 cult classic strategy game, running a casino and super-secret volcano lair with a doomsday device takes vision… and the ability to manage an army of minions. It's a management sim that requires careful planning and timing; you need to build a base that runs like a well-oiled machine that can mint the resources you'll need to conquer the globe. To succeed where every Bond villain has failed, the base needs to double as a labyrinth of wild traps like shark pits and laser walls that can keep nosy secret agents from bringing too much heat down on you. Though aspects of the game can feel like they're at cross-purposes from time to time, Evil Genius 2's goofy, lighthearted vision perfectly captures a cartoony retro spy vibe that lets you revel in pretending you're the ultimate evil boss.

Taking advantage of nearly 20 years of technological advances since the original, Evil Genius 2 makes good on the promise of making a Bond Villain simulator. The art, music, and style channel the cartoon camp of ‘60s and ‘70s spy movies and TV. In cutscenes, the Genius banters with rival villains and super spies or berates his minions, who maintain a sheepish, aww-shucks attitude. All of this paints the Genius' rise to power as a fun, free-wheeling romp. The swanky lounge soundtrack, punctuated by dramatic musical cues likewise feels like it's pulled out of the early-era Bond that permeates every pore of the game.

The '60s and '70s spy-movie vibe permeates every aspect of Evil Genius 2 to great effect.
The '60s and '70s spy-movie vibe permeates every aspect of Evil Genius 2 to great effect.

You can feel it most acutely in the characters. Though you are the mastermind, there are actually many Evil Geniuses. At the start of the game you can choose one of four to be your avatar. From the gold-obsessed Maximilian to the metal-armed Russian General Red Ivan, the geniuses all have the larger-than-life international crime syndicate boss look and feel. You can also recruit "henchmen," unique lieutenants with similar powers and Bond villain personas. Lastly, each region of the world has a singular Super Agent who can disrupt your base pretty handily and deliver some of that crucial hero-villain banter.

Continue Reading at GameSpot

Evil Genius 2: World Domination Review

Building a criminal empire isn't all fun and games, you know. In Evil Genius 2, the sequel/reboot of the 2004 cult classic strategy game, running a casino and super-secret volcano lair with a doomsday device takes vision… and the ability to manage an army of minions. It's a management sim that requires careful planning and timing; you need to build a base that runs like a well-oiled machine that can mint the resources you'll need to conquer the globe. To succeed where every Bond villain has failed, the base needs to double as a labyrinth of wild traps like shark pits and laser walls that can keep nosy secret agents from bringing too much heat down on you. Though aspects of the game can feel like they're at cross-purposes from time to time, Evil Genius 2's goofy, lighthearted vision perfectly captures a cartoony retro spy vibe that lets you revel in pretending you're the ultimate evil boss.

Taking advantage of nearly 20 years of technological advances since the original, Evil Genius 2 makes good on the promise of making a Bond Villain simulator. The art, music, and style channel the cartoon camp of ‘60s and ‘70s spy movies and TV. In cutscenes, the Genius banters with rival villains and super spies or berates his minions, who maintain a sheepish, aww-shucks attitude. All of this paints the Genius' rise to power as a fun, free-wheeling romp. The swanky lounge soundtrack, punctuated by dramatic musical cues likewise feels like it's pulled out of the early-era Bond that permeates every pore of the game.

The '60s and '70s spy-movie vibe permeates every aspect of Evil Genius 2 to great effect.
The '60s and '70s spy-movie vibe permeates every aspect of Evil Genius 2 to great effect.

You can feel it most acutely in the characters. Though you are the mastermind, there are actually many Evil Geniuses. At the start of the game you can choose one of four to be your avatar. From the gold-obsessed Maximilian to the metal-armed Russian General Red Ivan, the geniuses all have the larger-than-life international crime syndicate boss look and feel. You can also recruit "henchmen," unique lieutenants with similar powers and Bond villain personas. Lastly, each region of the world has a singular Super Agent who can disrupt your base pretty handily and deliver some of that crucial hero-villain banter.

Continue Reading at GameSpot

Star Wars: Obi-Wan Kenobi Cast Revealed, Starts Shooting in April

Star Wars: Obi-Wan Kenobi, the Disney+ show following the journey of the galaxy's beloved Jedi Master, starts shooting this April. Joining this announcement, Disney and LucasFilm have revealed the show's principle cast members. Heading up the cast is, of course, Ewan McGregor as Obi-Wan. He's joined by Hayden Christensen, who will once again take up the role of Darth Vader. In addition to these headliners, Obi-Wan Kenobi will star Moses Ingram, Joel Edgerton, Bonnie Piesse, Kumail Nanjiani, Indira Varma, Rupert Friend, O’Shea Jackson Jr., Sung Kang, Simone Kessell, and Benny Safdie. While all of the newly-announced actors' roles remain unannounced, Joel Edgerton and Bonnie Piesse played Uncle Owen and Aunt Beru in the prequel trilogy, and so will presumably be reprising those roles for the show. [caption id="attachment_2493024" align="alignnone" width="1000"]The Obi-Wan Kenobi cast (Source: StarWars.com). The Obi-Wan Kenobi cast (Source: StarWars.com).[/caption] The show will take place 10 years after Star Wars: Revenge of the Sith, and so follows the events of Anakin Skywalker falling further to the dark side and becoming the Sith Lord Darth Vader. No further details on the plot have been revealed. Obi-Wan Kenobi will be directed by Deborah Chow, who directed two episodes of The Mandalorian Season 1; The Sin and The Reckoning. The show will be executive produced by Kathleen Kennedy, Michelle Rejwan, Deborah Chow, Ewan McGregor, and writer Joby Harold. For more from the many worlds of Star Wars, check out how Obi-Wan is set to be a "standalone season", and why Liam Neeson hasn't been asked to play Qui-Gon Jinn. Check out Obi-Wan's greatest moments too. And if you want a sneak peek at what Uncle Owen could be like in the show, watch our (definitely not silly) video of him reading a Star Wars script written by IGN. [ignvideo url="https://www.ign.com/videos/2020/08/11/obi-wan-kenobi-the-greatest-jedi-of-all-time"] [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Star Wars: Obi-Wan Kenobi Cast Revealed, Starts Shooting in April

Star Wars: Obi-Wan Kenobi, the Disney+ show following the journey of the galaxy's beloved Jedi Master, starts shooting this April. Joining this announcement, Disney and LucasFilm have revealed the show's principle cast members. Heading up the cast is, of course, Ewan McGregor as Obi-Wan. He's joined by Hayden Christensen, who will once again take up the role of Darth Vader. In addition to these headliners, Obi-Wan Kenobi will star Moses Ingram, Joel Edgerton, Bonnie Piesse, Kumail Nanjiani, Indira Varma, Rupert Friend, O’Shea Jackson Jr., Sung Kang, Simone Kessell, and Benny Safdie. While all of the newly-announced actors' roles remain unannounced, Joel Edgerton and Bonnie Piesse played Uncle Owen and Aunt Beru in the prequel trilogy, and so will presumably be reprising those roles for the show. [caption id="attachment_2493024" align="alignnone" width="1000"]The Obi-Wan Kenobi cast (Source: StarWars.com). The Obi-Wan Kenobi cast (Source: StarWars.com).[/caption] The show will take place 10 years after Star Wars: Revenge of the Sith, and so follows the events of Anakin Skywalker falling further to the dark side and becoming the Sith Lord Darth Vader. No further details on the plot have been revealed. Obi-Wan Kenobi will be directed by Deborah Chow, who directed two episodes of The Mandalorian Season 1; The Sin and The Reckoning. The show will be executive produced by Kathleen Kennedy, Michelle Rejwan, Deborah Chow, Ewan McGregor, and writer Joby Harold. For more from the many worlds of Star Wars, check out how Obi-Wan is set to be a "standalone season", and why Liam Neeson hasn't been asked to play Qui-Gon Jinn. And if you want a sneak peek at what Uncle Owen could be like in the show, watch our (definitely not silly) video of him reading a Star Wars script written by IGN. [ignvideo url="https://www.ign.com/videos/2020/08/11/obi-wan-kenobi-the-greatest-jedi-of-all-time"] [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

EA Sports PGA Tour Announced

EA has announced EA Sports PGA Tour, a new “next-gen” golf game, is currently in development. The game will be the first created as part of a new, long-term deal signed with PGA Tour, and will be built on EA’s established Frostbite engine. EA Sports PGA Tour will allow players to build virtual careers and visit many of the most famous golf courses around the world. Also featured will be some of the most famous golf players in the professional world, who players will be able to test their skills against. [ignvideo url="https://www.ign.com/videos/2015/07/15/rory-mcilroy-pga-tour-video-review"] “Our team of passionate golf fans is meticulously recreating the world’s top courses such as Pebble Beach, and we can’t wait to give fans the opportunity to compete on some of the most iconic PGA TOUR courses and win the FedExCup,” said Cam Webber, EA Sports executive vice president and general manager. EA promise that further details about EA Sports PGA Tour will be revealed in the coming weeks, and that within the coming months a release date will be announced. While PGA Tour will feature famous pro golfers, Tiger Woods will not be one of them; 2K recently signed a multi-year exclusivity deal with Woods. The golfer was previously the face of EA’s long-running Tiger Woods’ PGA Tour series, but the contract between him and EA concluded in 2013. The series then became Rory McIlroy PGA Tour in 2015, and EA Sports PGA Tour will be the new incarnation of this long-running series. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.