Monthly Archives: March 2021
PAX East 2021 Cancelled, Organisers ‘Cautiously Optimistic’ for PAX West and PAX Unplugged
Cyberpunk 2077 1.2 Patch Fixes One of the Game’s Best/Worst Typos
In the case of the Nigth City sign, however, the most recent patch notes have made clear that it was not intentional after all, and will be seeing a fix. In the Environment and Levels section of the notes, a small note reads, "Fixed the misspelled Leaving Night City sign." If you haven't already, it might be time to head to the tunnel and take a selfie with the sign, as it's about to be consigned to the Recycle Bin of history. If you need to find it, check out our interactive Cyberpunk 2077 map – it's right by the Border Checkpoint fast travel point. As we said, it marks one small note in an avalanche of changes seemingly coming with the long-awaited 1.2 patch for the game. CD Projekt Red has previously said that this patch would "fix the most prominent problems gamers are facing on last-gen consoles," after the game launched with major issues, particularly for PS4 and Xbox One. Whether it then returns to the PS Store after more than 100 days remains an unanswered question. [ignvideo url="https://www.ign.com/videos/2021/03/29/cyberpunk-2077-12-patch-notes-released-includes-hundreds-of-changes-ign-news"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and any typos in this story are 100% intentional and for comic effect. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Is this a typo, or did I miss some lore that explains how Night City's real name is actually Nigth City? pic.twitter.com/DQgRFrtjGj
— Mitchell Saltzman (@JurassicRabbit) December 16, 2020
Cyberpunk 2077 1.2 Patch Fixes One of the Game’s Best/Worst Typos
In the case of the Nigth City sign, however, the most recent patch notes have made clear that it was not intentional after all, and will be seeing a fix. In the Environment and Levels section of the notes, a small note reads, "Fixed the misspelled Leaving Night City sign." If you haven't already, it might be time to head to the tunnel and take a selfie with the sign, as it's about to be consigned to the Recycle Bin of history. If you need to find it, check out our interactive Cyberpunk 2077 map – it's right by the Border Checkpoint fast travel point. As we said, it marks one small note in an avalanche of changes seemingly coming with the long-awaited 1.2 patch for the game. CD Projekt Red has previously said that this patch would "fix the most prominent problems gamers are facing on last-gen consoles," after the game launched with major issues, particularly for PS4 and Xbox One. Whether it then returns to the PS Store after more than 100 days remains an unanswered question. [ignvideo url="https://www.ign.com/videos/2021/03/29/cyberpunk-2077-12-patch-notes-released-includes-hundreds-of-changes-ign-news"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and any typos in this story are 100% intentional and for comic effect. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Is this a typo, or did I miss some lore that explains how Night City's real name is actually Nigth City? pic.twitter.com/DQgRFrtjGj
— Mitchell Saltzman (@JurassicRabbit) December 16, 2020
Dungeons & Dragons Massive Tiamat Miniature Announced
Get a glimpse of the newly revealed Tiamat premium miniature by WizKids from every angle in the preview video above.
Speaking with IGN, WizKids executive producer of RPGs, Patrick O'Hagan, shared insight about what it took to bring the classic Dungeons & Dragons tyrant to life like never before. "Tiamat was so much fun for us to bring to life as so many people are familiar with this classic D&D entity and can envision how she looks with her unique, five-headed form. This version of Tiamat will be the largest mini we have ever worked on." "There are so many challenges to doing something on this scale – the components, the weight, the size, and the engineering of her use," O'Hagan said. "Remember she isn’t just a statue – we want folks to play with her on their tables! Ultimately these challenges weighted against what we felt was a price fans were willing to pay for her." [poilib element="quoteBox" parameters="excerpt=Remember%20she%20isn%E2%80%99t%20just%20a%20statue%20%E2%80%93%20we%20want%20folks%20to%20play%20with%20her%20on%20their%20tables!"] But there's more to capturing the essence of such an emblematic creature than sheer size, as O'Hagan revealed. Her chaotic and savage multi-color-headed form is both a literal and symbolic representation of the classic chromatic dragons—red, green, blue, black, and white—so sculpting those defining qualities was important. "We want to bring the books to life and create realistic, to scale minis that bring terror, as with Tiamat, along with laughter and joy to people’s game tables. We want to show action and movement," O'Hagan said. "The iconic image of her coming out of the portal from Tyranny of Dragons is so amazing we wanted to take that and bring it to people’s tables. We felt it time to truly showcase Tiamat and give her the spotlight to shine in all her epic glory, focusing on her size and overall wild nature that so many love about her."[widget path="global/article/imagegallery" parameters="albumSlug=wizkids-dungeons-dragons-tiamat-premium-miniature-gallery&captions=true"]
Check out the final concept renders of the upcoming Tiamat premium miniature by WizKids to see what it will look like on your table.
No stranger to massive TTRPG miniatures, WizKids has steadily released a line of incredibly large, and incredibly detailed miniatures designed to dominate the table, including the recently released gargantuan ancient white dragon Arveiaturace, the Walking Statue of Waterdeep, and the imposing terrain centerpiece simply called The Tower. And while the premium Tiamat miniature will be the largest creature the company has created thus far, WizKids is committed to bringing many more of Dungeons & Dragons' most iconic elements to life, and the game table. "We have been working with [Dungeons & Dragons developer Wizards of the Coast] for the last seven years with the launch of [Dungeons & Dragons Fifth Edition]. In the last year, we have really been pushing the envelope to bring the most iconic elements of D&D to player’s tabletops: Adult & Gargantuan Dragons, The Falling Star, The D&D Tower, the Yawning Portal. "We are dedicated to bringing those D&D moments to the tabletop community. You can imagine we have a full slate for the next three years in the works. We work closely with Wizards of the Coast on all of our product launches. We want to ensure that as they create new fantastical experiences, we support these, as well as dive into the back catalog for the things that we haven’t created yet...". [poilib element="accentDivider"] Brandin Tyrrel is IGN's Manager of Editorial Events. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.Dungeons & Dragons Massive Tiamat Miniature Announced
Get a glimpse of the newly revealed Tiamat premium miniature by WizKids from every angle in the preview video above.
Speaking with IGN, WizKids executive producer of RPGs, Patrick O'Hagan, shared insight about what it took to bring the classic Dungeons & Dragons tyrant to life like never before. "Tiamat was so much fun for us to bring to life as so many people are familiar with this classic D&D entity and can envision how she looks with her unique, five-headed form. This version of Tiamat will be the largest mini we have ever worked on." "There are so many challenges to doing something on this scale – the components, the weight, the size, and the engineering of her use," O'Hagan said. "Remember she isn’t just a statue – we want folks to play with her on their tables! Ultimately these challenges weighted against what we felt was a price fans were willing to pay for her." [poilib element="quoteBox" parameters="excerpt=Remember%20she%20isn%E2%80%99t%20just%20a%20statue%20%E2%80%93%20we%20want%20folks%20to%20play%20with%20her%20on%20their%20tables!"] But there's more to capturing the essence of such an emblematic creature than sheer size, as O'Hagan revealed. Her chaotic and savage multi-color-headed form is both a literal and symbolic representation of the classic chromatic dragons—red, green, blue, black, and white—so sculpting those defining qualities was important. "We want to bring the books to life and create realistic, to scale minis that bring terror, as with Tiamat, along with laughter and joy to people’s game tables. We want to show action and movement," O'Hagan said. "The iconic image of her coming out of the portal from Tyranny of Dragons is so amazing we wanted to take that and bring it to people’s tables. We felt it time to truly showcase Tiamat and give her the spotlight to shine in all her epic glory, focusing on her size and overall wild nature that so many love about her."[widget path="global/article/imagegallery" parameters="albumSlug=wizkids-dungeons-dragons-tiamat-premium-miniature-gallery&captions=true"]
Check out the final concept renders of the upcoming Tiamat premium miniature by WizKids to see what it will look like on your table.
No stranger to massive TTRPG miniatures, WizKids has steadily released a line of incredibly large, and incredibly detailed miniatures designed to dominate the table, including the recently released gargantuan ancient white dragon Arveiaturace, the Walking Statue of Waterdeep, and the imposing terrain centerpiece simply called The Tower. And while the premium Tiamat miniature will be the largest creature the company has created thus far, WizKids is committed to bringing many more of Dungeons & Dragons' most iconic elements to life, and the game table. "We have been working with [Dungeons & Dragons developer Wizards of the Coast] for the last seven years with the launch of [Dungeons & Dragons Fifth Edition]. In the last year, we have really been pushing the envelope to bring the most iconic elements of D&D to player’s tabletops: Adult & Gargantuan Dragons, The Falling Star, The D&D Tower, the Yawning Portal. "We are dedicated to bringing those D&D moments to the tabletop community. You can imagine we have a full slate for the next three years in the works. We work closely with Wizards of the Coast on all of our product launches. We want to ensure that as they create new fantastical experiences, we support these, as well as dive into the back catalog for the things that we haven’t created yet...". [poilib element="accentDivider"] Brandin Tyrrel is IGN's Manager of Editorial Events. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.Evil Genius 2: World Domination Review
Building a criminal empire isn't all fun and games, you know. In Evil Genius 2, the sequel/reboot of the 2004 cult classic strategy game, running a casino and super-secret volcano lair with a doomsday device takes vision… and the ability to manage an army of minions. It's a management sim that requires careful planning and timing; you need to build a base that runs like a well-oiled machine that can mint the resources you'll need to conquer the globe. To succeed where every Bond villain has failed, the base needs to double as a labyrinth of wild traps like shark pits and laser walls that can keep nosy secret agents from bringing too much heat down on you. Though aspects of the game can feel like they're at cross-purposes from time to time, Evil Genius 2's goofy, lighthearted vision perfectly captures a cartoony retro spy vibe that lets you revel in pretending you're the ultimate evil boss.
Taking advantage of nearly 20 years of technological advances since the original, Evil Genius 2 makes good on the promise of making a Bond Villain simulator. The art, music, and style channel the cartoon camp of ‘60s and ‘70s spy movies and TV. In cutscenes, the Genius banters with rival villains and super spies or berates his minions, who maintain a sheepish, aww-shucks attitude. All of this paints the Genius' rise to power as a fun, free-wheeling romp. The swanky lounge soundtrack, punctuated by dramatic musical cues likewise feels like it's pulled out of the early-era Bond that permeates every pore of the game.
You can feel it most acutely in the characters. Though you are the mastermind, there are actually many Evil Geniuses. At the start of the game you can choose one of four to be your avatar. From the gold-obsessed Maximilian to the metal-armed Russian General Red Ivan, the geniuses all have the larger-than-life international crime syndicate boss look and feel. You can also recruit "henchmen," unique lieutenants with similar powers and Bond villain personas. Lastly, each region of the world has a singular Super Agent who can disrupt your base pretty handily and deliver some of that crucial hero-villain banter.
Continue Reading at GameSpotEvil Genius 2: World Domination Review
Building a criminal empire isn't all fun and games, you know. In Evil Genius 2, the sequel/reboot of the 2004 cult classic strategy game, running a casino and super-secret volcano lair with a doomsday device takes vision… and the ability to manage an army of minions. It's a management sim that requires careful planning and timing; you need to build a base that runs like a well-oiled machine that can mint the resources you'll need to conquer the globe. To succeed where every Bond villain has failed, the base needs to double as a labyrinth of wild traps like shark pits and laser walls that can keep nosy secret agents from bringing too much heat down on you. Though aspects of the game can feel like they're at cross-purposes from time to time, Evil Genius 2's goofy, lighthearted vision perfectly captures a cartoony retro spy vibe that lets you revel in pretending you're the ultimate evil boss.
Taking advantage of nearly 20 years of technological advances since the original, Evil Genius 2 makes good on the promise of making a Bond Villain simulator. The art, music, and style channel the cartoon camp of ‘60s and ‘70s spy movies and TV. In cutscenes, the Genius banters with rival villains and super spies or berates his minions, who maintain a sheepish, aww-shucks attitude. All of this paints the Genius' rise to power as a fun, free-wheeling romp. The swanky lounge soundtrack, punctuated by dramatic musical cues likewise feels like it's pulled out of the early-era Bond that permeates every pore of the game.
You can feel it most acutely in the characters. Though you are the mastermind, there are actually many Evil Geniuses. At the start of the game you can choose one of four to be your avatar. From the gold-obsessed Maximilian to the metal-armed Russian General Red Ivan, the geniuses all have the larger-than-life international crime syndicate boss look and feel. You can also recruit "henchmen," unique lieutenants with similar powers and Bond villain personas. Lastly, each region of the world has a singular Super Agent who can disrupt your base pretty handily and deliver some of that crucial hero-villain banter.
Continue Reading at GameSpot