Monthly Archives: March 2021
Marvel’s Avengers Developer Clarifies XP Progression Changes, Fans Remain Unconvinced
To fix this, Marvel’s Avengers will begin increasing the amount of XP required to level up starting at around level 25. The required XP will increase the closer players get to level 50, which is the current max level. Crystal Dynamics says players looking to max their characters quickly can try and grind before March 18, when the update is set to go live.
As for cosmetics, Marvel’s Avengers is getting rid of random cosmetics entirely. Starting today, random cosmetic item drops will be temporarily removed and they’ll re-appear later in the cosmetic vendor and can be purchased through Units. On the r/PlayAvengers subreddit, players are somewhat divided on the XP rework. Some argue that characters don’t even begin to feel good to play until level 50 and that adding more grind to progression isn’t a solution. Others say this change will only impact new players and that easing them into characters through a longer progression will breed more familiarity with the game’s systems. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-marvel-superhero-game-review&captions=true"] Crystal Dynamics has shared some of the changes coming to the native next-gen version of Marvel’s Avengers on PS5, including native 4K resolution or 60FPS checkerboard 4K (in performance mode) as well as improved load times, higher-resolution textures, and more. Check out the full next-gen details here. You can also find out everything about Operation Hawkeye - Future Imperfect here, or check out IGN’s Avengers review here. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Artifact: Valve Stops Development on Struggling Card Game
Valve has officially stopped development on Artifact, its struggling collectible card game based on the DOTA universe.
Valve made the announcement Thursday, citing poor player count following the game’s launch in 2018 and subsequent reboot, Artifact 2.0 beta.
“While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time,” the Artifact team writes. “As such, we've made the tough decision to stop development on the Artifact 2.0 Beta.”
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-valve-game-review&captions=true"]For those Artifact players still hanging on (or for those who never gave it a shot), Valve is making both versions of Artifact free for all, and players will be able to access all cards for free. Card packs will no longer be available to purchase.
For players who purchased card packs in Artifact Classic in the past, they’ll see their cards converted into special Collector’s Edition versions, which will remain marketable between players. That said, marketplace integration is being removed from the game. Players who previously paid for the base game of Artifact will continue to receive Collector’s Edition cards for playing, while players who got Artifact for free will not. Players can read full details here.
“We're grateful to all Artifact players, and particularly to those who were able to help us tune and refine what would become Artifact Foundry,” the Artifact team writes. “The team feels this is the approach that best serves the community. We're proud of the work we've done on both games and excited about delivering them to a much larger audience of gamers.”
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-reviewed-games-of-2020&captions=true"]Artifact’s failure to gain traction proved to be a massive disappointment for Valve, even to co-founder Gabe Newell. In an interview on IGN First, Newell said he and Valve looked to Artifact and other failed projects as valuable learning experiences. Valve’s next project, DOTA Underlords (a streamlined version of the popular Auto Chess mod) managed to beat Artifact’s player count in two hours.
[ignvideo url="https://www.ign.com/videos/2020/03/18/ign-first-half-life-alyx-gabe-newell-interview"]
Artifact managed to review fairly well, but players criticized it for its card monetization, with booster packs costing $2 a piece. Players could also earn cards via draft modes, but were required to use event tickets, which also cost money. Shortly before the launch of Artifact 2.0, Valve announced its reboot would be earned through gameplay rather than sold for money.
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Joseph Knoop is a writer/producer/ancient artifact for IGN.
Artifact: Valve Stops Development on Struggling Card Game
Valve has officially stopped development on Artifact, its struggling collectible card game based on the DOTA universe.
Valve made the announcement Thursday, citing poor player count following the game’s launch in 2018 and subsequent reboot, Artifact 2.0 beta.
“While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time,” the Artifact team writes. “As such, we've made the tough decision to stop development on the Artifact 2.0 Beta.”
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-valve-game-review&captions=true"]For those Artifact players still hanging on (or for those who never gave it a shot), Valve is making both versions of Artifact free for all, and players will be able to access all cards for free. Card packs will no longer be available to purchase.
For players who purchased card packs in Artifact Classic in the past, they’ll see their cards converted into special Collector’s Edition versions, which will remain marketable between players. That said, marketplace integration is being removed from the game. Players who previously paid for the base game of Artifact will continue to receive Collector’s Edition cards for playing, while players who got Artifact for free will not. Players can read full details here.
“We're grateful to all Artifact players, and particularly to those who were able to help us tune and refine what would become Artifact Foundry,” the Artifact team writes. “The team feels this is the approach that best serves the community. We're proud of the work we've done on both games and excited about delivering them to a much larger audience of gamers.”
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-reviewed-games-of-2020&captions=true"]Artifact’s failure to gain traction proved to be a massive disappointment for Valve, even to co-founder Gabe Newell. In an interview on IGN First, Newell said he and Valve looked to Artifact and other failed projects as valuable learning experiences. Valve’s next project, DOTA Underlords (a streamlined version of the popular Auto Chess mod) managed to beat Artifact’s player count in two hours.
[ignvideo url="https://www.ign.com/videos/2020/03/18/ign-first-half-life-alyx-gabe-newell-interview"]
Artifact managed to review fairly well, but players criticized it for its card monetization, with booster packs costing $2 a piece. Players could also earn cards via draft modes, but were required to use event tickets, which also cost money. Shortly before the launch of Artifact 2.0, Valve announced its reboot would be earned through gameplay rather than sold for money.
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Joseph Knoop is a writer/producer/ancient artifact for IGN.
A Space Hurricane Above the North Pole Was Raining Charged Electrons
A Space Hurricane Above the North Pole Was Raining Charged Electrons
GTA Online: Claim Double Rewards in Tons of Modes, PlayStation Plus Bonuses, and Much More
GTA Online: Claim Double Rewards in Tons of Modes, PlayStation Plus Bonuses, and Much More
Star Trek: Picard, Discovery and Strange New Worlds Getting Starship Collectibles
Star Trek: Picard, Discovery and Strange New Worlds Getting Starship Collectibles
Animal Crossing’s Community Is Mario-Making Amazing Mushroom Kingdom Creations
Mario courses like this don't just pop up overnight -- literally -- in Animal Crossing. All the Mario items are available through a separate tab of the Nook Shopping app, but the app limits you to ordering five items a day. Which means if you want to make elaborate courses like this, you need to time travel...a lot. Some players have used custom patterns on the ground to theme their outdoor levels in creative ways, like this area reminiscent of sky levels:AC is a Mario platformer game now#AnimalCrossing #ACNH pic.twitter.com/OpMVI6wYfL
— doom desire (@doom_mori) March 1, 2021
marvel at my mario world. #AnimalCrossing #ACNH #NintendoSwitch pic.twitter.com/QR3ftkWxTB — Danielle Dungeonrunner (@D_Dungeonrunner) March 2, 2021Or this amazing rendition of Rainbow Road:
レインボーロードを再現してみた#マリオカート8dx #マリオ家具 #どうぶつの森 #AnimalCrossing #ACNH #NintendoSwitch pic.twitter.com/L55JG3qch5 — Beluz/ベルヅ (@Beluz_kintere) March 1, 2021Or even a Mario Party recreation:
A recreation of the Lucky Space Event from "Mario Party 8" in New Horizons style ^o^ #AnimalCrossing #ACNH #NintendoSwitch pic.twitter.com/kdaC231KIe — (@Mettuar30) March 2, 2021Players aren't just making amazing outdoor courses -- there are also some really wonderful indoor set-ups being done in people's houses using the floor and wallpaper sets along with the Mario furniture items.
I have all the mario stuff!! #AnimalCrossing #ACNH #NintendoSwitch pic.twitter.com/0rYxMnto8Q — KittyPie (@Ash_KittyPie) March 3, 2021A few creators have gone beyond just recreating Mario 2D levels, and have used custom design prints to put together recreations of fan-favorite 3D spaces, like Peach's Castle: Some clever players aren't using the Mario items specifically to make Mario stages, but rather are getting clever with items like the Warp Pipes and floating blocks. The Warp Pipes, for instance, make island transit easier in ways that allow for interesting or beautiful designs that weren't possible before, given that they only take up about one "square" of space, while a ramp can take up several. Others noticed that the floating blocks can be used to make tunnels -- again, a feature that wasn't possible with the items and features available in the game previously. There are lots of other beautiful creations incorporating the Mario items, including several gorgeous mushroom forests and this clever use of Warp Pipes that appear to have ended up in the wrong video game entirely:
Meanwhile, a few people are just using the Mario costumes to make "Mario" do goofy things in the Animal Crossing universe:Made use of the new Mario pipes https://t.co/AAv3ZmLh1P pic.twitter.com/gtp1aVSKZs
— John Edwards (@EuclidianBoxes) March 2, 2021
Mario routine #AnimalCrossing #ACNH #NintendoSwitch pic.twitter.com/caqB7D0krh
— Rikrio (@RikrioTastroff) March 3, 2021
Finally, multiple creators have noticed that at least one popular Mario character seems to have been left out of the costuming options for this update: Waluigi. A few folks have tried to give the tennis-playing antagonist an appearance with custom clothing designs, and are using those designs to let their disappointment be known via meme format, like this one: Sorry, Waluigi. Maybe next time? (Please, Nintendo!) [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.Smash Bros. players: Buff Mario! Buff Mario: #AnimalCrossing #ACNH #NintendoSwitch pic.twitter.com/LeMwYREzIk
— Phøx McMint #BLM (@Phox_McMint) March 4, 2021