Monthly Archives: March 2021

Lola Bunny Lives in the World of Wonder Woman in Space Jam: A New Legacy

In Space Jam: A New Legacy, Lola Bunny has found some new, powerful friends in an unexpected place: The Wonder Woman universe. In an interview with Entertainment Weekly, director Malcolm D. Lee says that Lola Bunny will initially appear in A New Legacy hanging out with the Amazons from Wonder Woman, just one of multiple WB film property worlds that will be on display in the new Space Jam story. Lola will initially be reluctant to rejoin her old basketball team despite being their best player. "We wanted to meet her with the Amazons, trying to find greener pastures for herself," said Lee. "As she says in the movie, there's more to her than just being a Tune." [ignvideo url="https://www.ign.com/videos/2019/03/27/star-trek-discoverys-sonequa-martin-green-joins-space-jam"] This comes as part of a larger move to reconsider Lola's character after two and a half decades, with Lee also saying he wants to make her less defined by her sexuality, as she was in the original film. "This is 2021," he said. "It's important to reflect the authenticity of strong, capable female characters. [Lola] probably has the most human characteristics of the Tunes; she doesn't have a thing like a carrot or a lisp or a stutter. So we reworked a lot of things, not only her look, like making sure she had an appropriate length on her shorts and was feminine without being objectified, but gave her a real voice. "For us, it was, let's ground her athletic prowess, her leadership skills, and make her as full a character as the others." Space Jam: A New Legacy just saw its first images revealed earlier this week, including LeBron James in action as well as a 3D animated Bugs Bunny. It's planned for a simultaneous streaming release on HBO Max and in theatres on July 16. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.  

Pringles’ Newest Flavour Tastes Like an Extinct Animal… From Halo: Reach

Pringles' latest flavor is based on the Moa Burger from the planet Reach. If you aren't familiar with that particular planet or flavor, it may be because it is based on a flightless bird/delicacy from 2010's Halo: Reach. Halo's Twitter account announced the surprising collaboration with Pringles, revealing that Moa Burger is a limited-edition flavor that is now being sold exclusively at Walmart. Evl2nRkXUAEdzZVNot only do Moa appear in Halo: Reach, there is also an in-game advertisement for the Moa Burger that those on Reach were able to enjoy. Furthermore, players who kill seven Moa in Halo: Reach's Winter Contingency mission can earn the Keep It Clean achievement. While the timing of this new flavor may be a little strange, its important to remember that Halo: Infinite would already have been released had it not been delayed past is Holiday 2020 release window. A delay does more than just upset those who really wish to play a game, but it also impacts marketing schedules that are planned months or years in advance. We've already seen such other examples in the wild as Halo Infinite Monster Energy cans that give 2XP bonuses to a game that is still in development. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-step-inside-cinematic-teaser"] While these Pringles cans don't appear to include any special codes, they may hint that Moa will be one of the many wildlife that players will be able to encounter in the open-world of Halo Infinite when it is released in Fall 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Pringles’ Newest Flavour Tastes Like an Extinct Animal… From Halo: Reach

Pringles' latest flavor is based on the Moa Burger from the planet Reach. If you aren't familiar with that particular planet or flavor, it may be because it is based on a flightless bird/delicacy from 2010's Halo: Reach. Halo's Twitter account announced the surprising collaboration with Pringles, revealing that Moa Burger is a limited-edition flavor that is now being sold exclusively at Walmart. Evl2nRkXUAEdzZVNot only do Moa appear in Halo: Reach, there is also an in-game advertisement for the Moa Burger that those on Reach were able to enjoy. Furthermore, players who kill seven Moa in Halo: Reach's Winter Contingency mission can earn the Keep It Clean achievement. While the timing of this new flavor may be a little strange, its important to remember that Halo: Infinite would already have been released had it not been delayed past is Holiday 2020 release window. A delay does more than just upset those who really wish to play a game, but it also impacts marketing schedules that are planned months or years in advance. We've already seen such other examples in the wild as Halo Infinite Monster Energy cans that give 2XP bonuses to a game that is still in development. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-step-inside-cinematic-teaser"] While these Pringles cans don't appear to include any special codes, they may hint that Moa will be one of the many wildlife that players will be able to encounter in the open-world of Halo Infinite when it is released in Fall 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Razer Reveals $200 Smart Glasses With Wireless Audio

Fresh off of announcing a face mask with RGB lights, gaming peripheral maker Razer has announced its first pair of smart glasses with wireless audio, the Razer Anzu, priced at $200. Check out the gallery below for a first look.

[widget path="global/article/imagegallery" parameters="albumSlug=razer-anzu-smart-glasses&captions=true"]

Like other blue light glasses, the Razer Anzu protects the wearer from 35% of eyestrain-inducing blue light, as well as a secondary pair of 99% UVA/UVB sunglass lenses. On the less typical side, the Anzu glasses also feature touch controls and open-ear Bluetooth audio at a low 60ms latency. The touch controls let wearers change and pause music tracks and media, manage calls (including an omnidirectional mic), and activate smartphone assistants. If you’re finicky about audio quality, EQ adjustments can be made from the relevant Android or iOS apps.

Razer says the Anzu will last five hours on a single battery charge, but when it’s folded up and not in use, it can last up to two weeks on standby power.

The frame itself is water-resistant, meaning splashes from workouts and moderate weather shouldn’t be a problem.

[widget path="global/article/imagegallery" parameters="albumSlug=razer-ces-2021-project-hazel&captions=true"]

The Razer Anzu glasses are available in rectangular or round frames, each in two sizes, and weighs a lightweight 48g. Sadly, we imagine having no fancy RGB lighting weighed (quite literally) on Razer designers.

You can order the Razer Anzu Smart Glasses on Razer’s official site. If you're in the market for a better audio experience when gaming, check out IGN's top gaming headsets. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Razer Reveals $200 Smart Glasses With Wireless Audio

Fresh off of announcing a face mask with RGB lights, gaming peripheral maker Razer has announced its first pair of smart glasses with wireless audio, the Razer Anzu, priced at $200. Check out the gallery below for a first look.

[widget path="global/article/imagegallery" parameters="albumSlug=razer-anzu-smart-glasses&captions=true"]

Like other blue light glasses, the Razer Anzu protects the wearer from 35% of eyestrain-inducing blue light, as well as a secondary pair of 99% UVA/UVB sunglass lenses. On the less typical side, the Anzu glasses also feature touch controls and open-ear Bluetooth audio at a low 60ms latency. The touch controls let wearers change and pause music tracks and media, manage calls (including an omnidirectional mic), and activate smartphone assistants. If you’re finicky about audio quality, EQ adjustments can be made from the relevant Android or iOS apps.

Razer says the Anzu will last five hours on a single battery charge, but when it’s folded up and not in use, it can last up to two weeks on standby power.

The frame itself is water-resistant, meaning splashes from workouts and moderate weather shouldn’t be a problem.

[widget path="global/article/imagegallery" parameters="albumSlug=razer-ces-2021-project-hazel&captions=true"]

The Razer Anzu glasses are available in rectangular or round frames, each in two sizes, and weighs a lightweight 48g. Sadly, we imagine having no fancy RGB lighting weighed (quite literally) on Razer designers.

You can order the Razer Anzu Smart Glasses on Razer’s official site. If you're in the market for a better audio experience when gaming, check out IGN's top gaming headsets. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Control Developer’s Games for Epic are Set in a ‘Shared Universe’

Two of Remedy Entertainment's games will be set in a shared universe, with one being a AAA title and the other being something of a smaller experience. This news comes by way of an interview Gamesindustry.biz held with Remedy CEO, Tero Virtala, who explained what Remedy's multiple development teams are working on. There are four teams in total working on five different games and one of those four teams is working on two titles funded by Epic Games. [widget path="global/article/imagegallery" parameters="albumSlug=control-awe-dlc-screenshot&captions=true"] "When we were focused on just creating one single story, I don't think we were utilising enough of all the hard work we did on creating the backgrounds for these worlds," Virtala told Gamesindustry.biz. "With Control, we took the first step in giving players more reasons to spend more time in the world, explore them and that's been successful." "With the project we're doing with Epic, it's in a world we want players to spend more time in," he continued. "There's more opportunities to explore the world and the brand than in one single game." Neither of these Epic-funded games have been officially announced, although they are set to release on console and PC. [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] Remedy's Control team is working on its next game while also working on ports for new services. Another team is working on the single-player campaign for Crossfire X and a third team is working on a live-service, co-op multiplayer title called Vanguard. The fourth and final team at Remedy is the team working on the two Epic-funded games. Virtala told Gamesindustry.biz that while each of these five games are quite different, they will be designed around Remedy's core strengths, which are "creating immersive gaming worlds, meaningful characters, and different types of stories, all combined with action gameplay." The CEO said those core strengths are "the foundation of building long-lasting game franchises." For more Remedy, read about how the team had a record financial year in 2020 without releasing a single game and then read about how the studio is working on a game set in the Control and Alan Wake connected universe. Check out why IGN picked Control as the game of the year for 2019 and then read IGN's full thoughts on the game in our Control review after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Control Developer’s Games for Epic are Set in a ‘Shared Universe’

Two of Remedy Entertainment's games will be set in a shared universe, with one being a AAA title and the other being something of a smaller experience. This news comes by way of an interview Gamesindustry.biz held with Remedy CEO, Tero Virtala, who explained what Remedy's multiple development teams are working on. There are four teams in total working on five different games and one of those four teams is working on two titles funded by Epic Games. [widget path="global/article/imagegallery" parameters="albumSlug=control-awe-dlc-screenshot&captions=true"] "When we were focused on just creating one single story, I don't think we were utilising enough of all the hard work we did on creating the backgrounds for these worlds," Virtala told Gamesindustry.biz. "With Control, we took the first step in giving players more reasons to spend more time in the world, explore them and that's been successful." "With the project we're doing with Epic, it's in a world we want players to spend more time in," he continued. "There's more opportunities to explore the world and the brand than in one single game." Neither of these Epic-funded games have been officially announced, although they are set to release on console and PC. [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] Remedy's Control team is working on its next game while also working on ports for new services. Another team is working on the single-player campaign for Crossfire X and a third team is working on a live-service, co-op multiplayer title called Vanguard. The fourth and final team at Remedy is the team working on the two Epic-funded games. Virtala told Gamesindustry.biz that while each of these five games are quite different, they will be designed around Remedy's core strengths, which are "creating immersive gaming worlds, meaningful characters, and different types of stories, all combined with action gameplay." The CEO said those core strengths are "the foundation of building long-lasting game franchises." For more Remedy, read about how the team had a record financial year in 2020 without releasing a single game and then read about how the studio is working on a game set in the Control and Alan Wake connected universe. Check out why IGN picked Control as the game of the year for 2019 and then read IGN's full thoughts on the game in our Control review after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

WandaVision Finale Crashed Disney+ For Some

Some Disney+ subscribers experienced crashes while watching the season finale of WandaVision in the hours following its release. [ignvideo url="https://www.ign.com/videos/2021/03/03/wandavision-director-reveals-secrets-of-scarlet-witchs-origin"] The crashes appear largely isolated to those on the West Coast of America, where fans will have been tuning in to watch WandaVision from midnight PT. This localisation can be seen on the maps provided by Downdetector, a sister site of IGN that tracks technical issues at websites, game services, and streaming platforms. The site also notes a spike in reports from around the time the episode was made available. Some affected viewers took to social media to complain, posting images of the error message displayed.

Fans have posted to Twitter in previous weeks about their frustrations with Disney+ instability, which appears to have affected some people’s attempts to view WandaVision and other shows on the platform in previous weeks. But with this week being the season finale of WandaVision, many will have wanted a hassle-free experience.

For more from WandaVision, check out our season finale review, but make sure you watch the show beforehand to avoid spoilers. For something less spoilery, take a look at what the show’s director has to say about Vision’s much-debated line about grief.

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Matt Purslow is IGN's UK News and Entertainment Writer. 

WandaVision Finale Crashed Disney+ For Some

Some Disney+ subscribers experienced crashes while watching the season finale of WandaVision in the hours following its release. [ignvideo url="https://www.ign.com/videos/2021/03/03/wandavision-director-reveals-secrets-of-scarlet-witchs-origin"] The crashes appear largely isolated to those on the West Coast of America, where fans will have been tuning in to watch WandaVision from midnight PT. This localisation can be seen on the maps provided by Downdetector, a sister site of IGN that tracks technical issues at websites, game services, and streaming platforms. The site also notes a spike in reports from around the time the episode was made available. Some affected viewers took to social media to complain, posting images of the error message displayed.

Fans have posted to Twitter in previous weeks about their frustrations with Disney+ instability, which appears to have affected some people’s attempts to view WandaVision and other shows on the platform in previous weeks. But with this week being the season finale of WandaVision, many will have wanted a hassle-free experience.

For more from WandaVision, check out our season finale review, but make sure you watch the show beforehand to avoid spoilers. For something less spoilery, take a look at what the show’s director has to say about Vision’s much-debated line about grief.

[poilib element="accentDivider"]

Matt Purslow is IGN's UK News and Entertainment Writer. 

Fan Turns Colin Trevorrow’s Leaked Star Wars Episode 9 Script Into a Comic

Star Wars fan Andrew Winegarner has created a comic book adaptation of Colin Trevorrow's Star Wars Episode IX script "Duel of the Fates." In a recent Twitter post, Winegarner announced that he had been working on the project for "the past year." He shared a link to the webcomic adaptation that he created after first illustrating two of his favorite scenes from Trevorrow and Derek Connolly's leaked Episode IX script, involving battles between Rey and Hattaska Ren on Bonadan, and Ren against Vader on Remnicore. After creating these initial comic strips, Winegarner took the rest of the story to the drawing board as he went on to create seven issues of his webcomic adaptation of Duel of the Fates. The first issue is fully colorized whilst the later issues feature black-and-white scenes, as the creator continues to fill out the details and bring the axed script to life. "Like many fans, I was disappointed with The Rise of Skywalker, a retread of Return of the Jedi that didn't seem to follow the trajectory of the story set up in The Force Awakens and The Last Jedi," Winegarner explained. "I was thrilled that Colin Trevorrow & Derek Connolly's Duel of the Fates leaked, both the script and amazing pre-production artwork, which I incorporate into my adaptation." [ignvideo url="https://www.ign.com/videos/2020/01/24/star-wars-colin-trevorrow-confirms-duel-of-the-fates-leak-is-real-as-new-concept-art-surfaces"] The leaked Duel of the Fates script opens in a time when the First Order has all but completely dominated the galaxy. Communication between planets has been cut off, leading the Resistance to hijack a Star Destroyer and launch a surprise attack on Coruscant in order to activate a hidden Jedi beacon that can pierce the First Order's communication blockade and rally the Resistance's allies. Trevorrow confirmed that the leaked script was legitimate after concept art from his axed version of Episode IX surfaced online last year. The artwork depicted Force Ghost Luke Skywalker blocking Kylo Ren's lightsaber with his hand, Rey using a double-bladed lightsaber to battle Ren, C-3PO comforting his severely damaged sidekick R2-D2, and General Leia Organa delivering a message to BB-8. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] The Rise of Skywalker turned out to be completely different from Trevorrow's version of Episode IX, and ultimately JJ Abrams' version received mixed reviews from fans of the franchise, with some wishing that the movie had been split across two episodes. Even so, the final chapter in the long-spanning saga successfully managed to attract an audience as it crossed over $1 billion at the global box office. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter