Monthly Archives: March 2021
Netflix’s Cowboy Bebop Live-Action Series Wraps Filming
Netflix's live-action Cowboy Bebop series has finished filming its first season, according to one of the series' actors.
Daniella Pineda, who is set to play Faye Valentine in the series, announced the first season has finished filming in an Instagram post on Wednesday (via Funimation).
"I’m coming back on the air to say.....Season 1 of COWBOY BEBOP is finally, finished," Pineda wrote. "Gonna dip again but will return after these messages."
The first season began filming way back around summer 2019. About five episodes of the series completed shooting when production shut down due to a leg injury from series star John Cho, who is playing Spike.
At the time, filming was expected to be halted for 7 to 9 months. Likely as a result of COVID-19, it ended up being a full year before cameras were rolling again.
[widget path="global/article/imagegallery" parameters="albumSlug=every-character-and-actor-in-netflixs-cowboy-bebop-series&captions=true"]
Netflix has so far greenlit a 10-episode first season for Cowboy Bebop, which currently does not have a release date. Six more cast members were recently announced to be part of the project, including who's playing Chalmers and Ana.
Cowboy Bebop is joining the trend of live-action anime adaptations in the works, including One Piece, Akira and Naruto.
[ignvideo url="https://www.ign.com/videos/2018/11/29/netflixs-cowboy-bebop-needs-to-get-these-things-right"]
Anybody looking for more traditional anime suggestions should check out IGN's list of the best anime series on Netflix right now.
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Petey Oneto is a freelance writer for IGN.
Netflix’s Cowboy Bebop Live-Action Series Wraps Filming
Netflix's live-action Cowboy Bebop series has finished filming its first season, according to one of the series' actors.
Daniella Pineda, who is set to play Faye Valentine in the series, announced the first season has finished filming in an Instagram post on Wednesday (via Funimation).
"I’m coming back on the air to say.....Season 1 of COWBOY BEBOP is finally, finished," Pineda wrote. "Gonna dip again but will return after these messages."
The first season began filming way back around summer 2019. About five episodes of the series completed shooting when production shut down due to a leg injury from series star John Cho, who is playing Spike.
At the time, filming was expected to be halted for 7 to 9 months. Likely as a result of COVID-19, it ended up being a full year before cameras were rolling again.
[widget path="global/article/imagegallery" parameters="albumSlug=every-character-and-actor-in-netflixs-cowboy-bebop-series&captions=true"]
Netflix has so far greenlit a 10-episode first season for Cowboy Bebop, which currently does not have a release date. Six more cast members were recently announced to be part of the project, including who's playing Chalmers and Ana.
Cowboy Bebop is joining the trend of live-action anime adaptations in the works, including One Piece, Akira and Naruto.
[ignvideo url="https://www.ign.com/videos/2018/11/29/netflixs-cowboy-bebop-needs-to-get-these-things-right"]
Anybody looking for more traditional anime suggestions should check out IGN's list of the best anime series on Netflix right now.
[poilib element="accentDivider"]
Petey Oneto is a freelance writer for IGN.
Toys R Us Is Coming Back, Again: New Owner Plans to Open Stores in North America
Toys R Us is looking to mount another comeback. The retail chain is planning to open stores in North America again under the new ownership of WHP Global, a New York-based brand management company.
WHP announced Monday in a press release that it has acquired a controlling interest in Tru Kids, the parent company of Toys R Us, Babies R Us and Geoffrey the Giraffe brands.
"We're in the brand business, and Toys R Us is the single most credible, trusted and beloved toy brand in the world," WHP chairman and CEO Yehuda Shmidman said. "We're coming off a year where toys are just on fire... and for Toys R Us, the U.S. is really a blank canvas."
[ignvideo url="https://www.ign.com/videos/2018/10/02/toys-r-us-comes-back-from-the-dead"]
Shmidman laid out a plan for Toys R Us stores to reopen in North America sometime ahead of this coming holiday season. These locations could take the form of flagships, pop-ups, airport shops or mini-stores within other retailers, according to the company's early plans.
Toys R Us originally closed its 700 final stores in North America in June 2018, nine months after the retailer filed for Chapter 11 bankruptcy. Though their presence has diminished domestically, Toys R Us and Babies R Us together still have over 900 branded stores across 25 countries worldwide. WHP claims that the Toys R Us brand generates more than $2 billion in retail sales.
[widget path="global/article/imagegallery" parameters="albumSlug=every-amiibo-ever&captions=true"]
Since the retailer's original closures, Tru Kids has attempted to revitalize the Toys R Us brand. The company launched two pop-up Toys R Us locations in Houston, TX and Paramus, NJ during the holiday season in 2019. These stores were intended to reinvent the retailer's brand, offering more open floorspace to allow consumers to test products hands-on. Both locations shuttered as a result of bad foot traffic, a problem that was exacerbated by the COVID-19 pandemic.
For more about Toys R Us, read how the retailer came to define a generation's childhood.
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J. Kim Murphy is a freelance entertainment writer.
(Photo by Leon Neal/Getty Images)
Toys R Us Is Coming Back, Again: New Owner Plans to Open Stores in North America
Toys R Us is looking to mount another comeback. The retail chain is planning to open stores in North America again under the new ownership of WHP Global, a New York-based brand management company.
WHP announced Monday in a press release that it has acquired a controlling interest in Tru Kids, the parent company of Toys R Us, Babies R Us and Geoffrey the Giraffe brands.
"We're in the brand business, and Toys R Us is the single most credible, trusted and beloved toy brand in the world," WHP chairman and CEO Yehuda Shmidman said. "We're coming off a year where toys are just on fire... and for Toys R Us, the U.S. is really a blank canvas."
[ignvideo url="https://www.ign.com/videos/2018/10/02/toys-r-us-comes-back-from-the-dead"]
Shmidman laid out a plan for Toys R Us stores to reopen in North America sometime ahead of this coming holiday season. These locations could take the form of flagships, pop-ups, airport shops or mini-stores within other retailers, according to the company's early plans.
Toys R Us originally closed its 700 final stores in North America in June 2018, nine months after the retailer filed for Chapter 11 bankruptcy. Though their presence has diminished domestically, Toys R Us and Babies R Us together still have over 900 branded stores across 25 countries worldwide. WHP claims that the Toys R Us brand generates more than $2 billion in retail sales.
[widget path="global/article/imagegallery" parameters="albumSlug=every-amiibo-ever&captions=true"]
Since the retailer's original closures, Tru Kids has attempted to revitalize the Toys R Us brand. The company launched two pop-up Toys R Us locations in Houston, TX and Paramus, NJ during the holiday season in 2019. These stores were intended to reinvent the retailer's brand, offering more open floorspace to allow consumers to test products hands-on. Both locations shuttered as a result of bad foot traffic, a problem that was exacerbated by the COVID-19 pandemic.
For more about Toys R Us, read how the retailer came to define a generation's childhood.
[poilib element="accentDivider"]
J. Kim Murphy is a freelance entertainment writer.
(Photo by Leon Neal/Getty Images)
Ghost of Tsushima: Combat ‘Hands-Down’ Most Difficult Feature to Add, Sucker Punch Co-Founder Says
According to Sucker Punch co-founder Brian Fleming, the most difficult feature to implement in Ghost of Tsushima “hands-down” was combat. Fleming went into detail about how perfecting this key component was a six-year-long journey for the team that was absolutely crucial to get right.
Fleming appeared at the GDC Showcase this week for a virtual Ask Me Anything (AKA) session to talk about the studio’s hit game Ghost of Tsushima. Fleming was asked early on in the session which feature was the most difficult for Sucker Punch to implement, to which Fleming responded without hesitation that it was combat.
“Easy answer and the answer is combat. The combat system was something that the team that worked on that — the handful of programmers and designers and animators — you know they worked nonstop for six years and built multiple versions of it with multiple approaches.”
[widget path="global/article/imagegallery" parameters="albumSlug=every-sucker-punch-game-review&captions=true"]
In Ghost of Tsushima, players control Jin who starts out as a samurai but over the course of the game learns to fight using stealth. Ghost of Tsushima’s combat reflects this by incorporating both stealth combat and a unique sword dual system for more aggressive and straightforward combat. Fleming says combat, along with travel, was such a central aspect of Ghost of Tsushima that implementing a system that worked with Tsushima’s vast open-world while still being challenging and unique, was a constant challenge for the developers. “The combat system along with a few other systems... they’re kind of the center of everything,” says Fleming. “They have to work in every situation, they have to work in every lighting situation, they have to work in every terrain, they have to work in every strange mode the game might be in — combat could potentially break out in.” This also meant that there was no room to cheat the system, as some developers may have to as a natural part of game development (just look at how developers struggle with doors.) “It was an elusive, nonstop effort over literally a six-year journey continuing to work on that. I think the results were good but it was a long, difficult road.” [ignvideo url="https://www.ign.com/videos/2020/05/14/ghost-of-tsushima-gameplay-exploring-tsushima"] Fleming shared some other stories about Ghost of Tsushima’s development, including working with PlayStation’s Shuhei Yoshida to get the authenticity of the setting right, and how the seamless load times were a result of good programming and data management. The virtual GDC Showcase will continue all week with more talks from developers behind games like Demon’s Souls and Spider-Man, so stay tuned for more news from IGN. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Ghost of Tsushima: Combat ‘Hands-Down’ Most Difficult Feature to Add, Sucker Punch Co-Founder Says
According to Sucker Punch co-founder Brian Fleming, the most difficult feature to implement in Ghost of Tsushima “hands-down” was combat. Fleming went into detail about how perfecting this key component was a six-year-long journey for the team that was absolutely crucial to get right.
Fleming appeared at the GDC Showcase this week for a virtual Ask Me Anything (AKA) session to talk about the studio’s hit game Ghost of Tsushima. Fleming was asked early on in the session which feature was the most difficult for Sucker Punch to implement, to which Fleming responded without hesitation that it was combat.
“Easy answer and the answer is combat. The combat system was something that the team that worked on that — the handful of programmers and designers and animators — you know they worked nonstop for six years and built multiple versions of it with multiple approaches.”
[widget path="global/article/imagegallery" parameters="albumSlug=every-sucker-punch-game-review&captions=true"]
In Ghost of Tsushima, players control Jin who starts out as a samurai but over the course of the game learns to fight using stealth. Ghost of Tsushima’s combat reflects this by incorporating both stealth combat and a unique sword dual system for more aggressive and straightforward combat. Fleming says combat, along with travel, was such a central aspect of Ghost of Tsushima that implementing a system that worked with Tsushima’s vast open-world while still being challenging and unique, was a constant challenge for the developers. “The combat system along with a few other systems... they’re kind of the center of everything,” says Fleming. “They have to work in every situation, they have to work in every lighting situation, they have to work in every terrain, they have to work in every strange mode the game might be in — combat could potentially break out in.” This also meant that there was no room to cheat the system, as some developers may have to as a natural part of game development (just look at how developers struggle with doors.) “It was an elusive, nonstop effort over literally a six-year journey continuing to work on that. I think the results were good but it was a long, difficult road.” [ignvideo url="https://www.ign.com/videos/2020/05/14/ghost-of-tsushima-gameplay-exploring-tsushima"] Fleming shared some other stories about Ghost of Tsushima’s development, including working with PlayStation’s Shuhei Yoshida to get the authenticity of the setting right, and how the seamless load times were a result of good programming and data management. The virtual GDC Showcase will continue all week with more talks from developers behind games like Demon’s Souls and Spider-Man, so stay tuned for more news from IGN. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Nintendo Switch: Standalone Blue-and-Yellow Fortnite Joy-Cons on the Way
Nintendo has revealed a new Fortnite-themed Joy-Con set and it's available later this Summer.
The Joy-Con set includes a new blue Joy-Con with a signature Fortnite "F" on the back of it and a new yellow Joy-Con with the face of Peely the Banana on it. The Joy-Con controllers include 500 V-Bucks and the Fleet Force bundle and it will be available for purchase on June 4.
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At the time of this writing, preorders are not yet available. As far as in-game cosmetics go and what the Fleet Force bundle actually includes, it unlocks a new glider and what appears to be a set of special pickaxes. A price has not yet been announced for the new Joy-Con, but a similar limited-edition Joy-Con has sold for the usual $79.99.
The company revealed a special edition Switch console with matching Joy-Con last year based on Fortnite and while this newly-announced pair of Joy-Con might seem similar, they're slightly different. This time, the left Joy-Con is blue while the right is yellow and unlike the Fortnite Switch edition Joy-Con, this set's blue controller doesn't feature the battle bus. This set's yellow Joy-Con does feature the face of Peely the Banana, though, which wasn't found on last year's yellow Fortnite Joy-Con.
For more about Fortnite on the Nintendo Switch, be sure to read this story about last year's limited edition Fortnite Switch bundle and then read about how Fortnite was downloaded on nearly half of all Switch consoles worldwide. If you aren't already playing the game on Switch, check out our guide on how to download Fortnite on the Nintendo Switch, and then check out IGN's running list of all special edition Joy-Con after that.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Nintendo Switch: Standalone Blue-and-Yellow Fortnite Joy-Cons on the Way
Nintendo has revealed a new Fortnite-themed Joy-Con set and it's available later this Summer.
The Joy-Con set includes a new blue Joy-Con with a signature Fortnite "F" on the back of it and a new yellow Joy-Con with the face of Peely the Banana on it. The Joy-Con controllers include 500 V-Bucks and the Fleet Force bundle and it will be available for purchase on June 4.
[widget path="global/article/imagegallery" parameters="albumSlug=fortnite-nintendo-switch-joy-con-fleet-force-bundle&captions=true"]
At the time of this writing, preorders are not yet available. As far as in-game cosmetics go and what the Fleet Force bundle actually includes, it unlocks a new glider and what appears to be a set of special pickaxes. A price has not yet been announced for the new Joy-Con, but a similar limited-edition Joy-Con has sold for the usual $79.99.
The company revealed a special edition Switch console with matching Joy-Con last year based on Fortnite and while this newly-announced pair of Joy-Con might seem similar, they're slightly different. This time, the left Joy-Con is blue while the right is yellow and unlike the Fortnite Switch edition Joy-Con, this set's blue controller doesn't feature the battle bus. This set's yellow Joy-Con does feature the face of Peely the Banana, though, which wasn't found on last year's yellow Fortnite Joy-Con.
For more about Fortnite on the Nintendo Switch, be sure to read this story about last year's limited edition Fortnite Switch bundle and then read about how Fortnite was downloaded on nearly half of all Switch consoles worldwide. If you aren't already playing the game on Switch, check out our guide on how to download Fortnite on the Nintendo Switch, and then check out IGN's running list of all special edition Joy-Con after that.
[poilib element="accentDivider"]
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Undertale Comes to Xbox via Game Pass, Includes New Dog Slot Machine
Undertale, the 2015 indie darling about making friends with (or murdering) goofy monsters, is finally coming to Xbox via Xbox Game Pass tomorrow, with some platform-exclusive features to boot.
In a blog post today, it was announced that Undertale would be available on Xbox One, Series X, and Series S beginning March 16 via Game Pass, having already been available for PC on the Microsoft store for sometime (as well as Switch, PS4, PS Vita, and PC via Steam).
However, the Xbox version of Undertale will have some unique content, similar to how the Switch and PlayStation versions have, respectively, an extra boss fight and a way to spend in-game gold to unlock trophies -- both located in a secret "Dog Shrine" location.
[ignvideo url="https://www.ign.com/videos/2018/11/09/deltarune-theories-and-connections-to-undertale"]
In the Xbox version, this content appears to be another version of the Dog Shrine, this time with a slot machine in it.
Undertale's developer, Toby Fox, has been relatively quiet over the last few years while he works on his next project, a game that seems to be linked to Undertale somehow entitled Deltarune. The first chapter of Deltarune is currently available for free on PC, PS4, and Switch, but no news as to when the rest of the game will appear has been offered yet. However, Sans (from Undertale) was added to Super Smash Bros. in the form of a Mii Fighter back in 2019, delighting fans.
We gave Undertale a perfect score in our review, praising its storytelling, attention to detail, and humanity.
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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Undertale Comes to Xbox via Game Pass, Includes New Dog Slot Machine
Undertale, the 2015 indie darling about making friends with (or murdering) goofy monsters, is finally coming to Xbox via Xbox Game Pass tomorrow, with some platform-exclusive features to boot.
In a blog post today, it was announced that Undertale would be available on Xbox One, Series X, and Series S beginning March 16 via Game Pass, having already been available for PC on the Microsoft store for sometime (as well as Switch, PS4, PS Vita, and PC via Steam).
However, the Xbox version of Undertale will have some unique content, similar to how the Switch and PlayStation versions have, respectively, an extra boss fight and a way to spend in-game gold to unlock trophies -- both located in a secret "Dog Shrine" location.
[ignvideo url="https://www.ign.com/videos/2018/11/09/deltarune-theories-and-connections-to-undertale"]
In the Xbox version, this content appears to be another version of the Dog Shrine, this time with a slot machine in it.
Undertale's developer, Toby Fox, has been relatively quiet over the last few years while he works on his next project, a game that seems to be linked to Undertale somehow entitled Deltarune. The first chapter of Deltarune is currently available for free on PC, PS4, and Switch, but no news as to when the rest of the game will appear has been offered yet. However, Sans (from Undertale) was added to Super Smash Bros. in the form of a Mii Fighter back in 2019, delighting fans.
We gave Undertale a perfect score in our review, praising its storytelling, attention to detail, and humanity.
[poilib element="accentDivider"]
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.