Monthly Archives: March 2021
Rocket League Season 3 Release Date Announced
Rocket League Season 3 is set to begin on April 7, 2021 and will feature both NASCAR and Formula 1 bundles.
Psyonix released a new trailer that gives a glimpse of the new season and the cars featured in the NASCAR and F1 bundles, which are set to be available in early May and mid-May, respectively.
Alongside these new cars celebrating NASCAR and Formula 1, the Rocket League team is also adding a "speed demon" of its own in the Tyranno. This new "master of dash with a Dominus hitbox" is part of the Season 3 Rocket Pass, which will get a full reveal next week. Season 3 will also see a newly redesigned DFH Stadium (Circuit), which has been "outfitted with a track and all the pageantry found trackside during a championship Sunday." This arena will be added to the Casual and Competitive Playlists, Private Matches, and Freeplay at the start of Season 3. This news follows Psyonix's reveal of Rocket League Sideswipe, a new standalone game for mobile that allows players to compete in two-minute 1v1 or 2v2 matches using touchscreen controls that will "be familiar to veteran players; while being intuitive for newcomers." [ignvideo url="https://www.ign.com/videos/2021/03/25/rocket-league-sideswipe-alpha-gameplay-trailer"] For more on Rocket League, check out the new visual options the game added to Neon Fields after reports of seizures, and how achieving 120 FPS is a "minor patch" on Xbox Series X/S, but a "full native port" on PS5. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Start your engines! Season 3 hits the starting line on April 7. Get ready to celebrate the art of racing, featuring DFH Stadium, plus new cars, items, Challenges and more. Plus, @NASCAR and @F1 will also be speeding onto the track in May!
Learn more: https://t.co/6pPEbtQrripic.twitter.com/mRLG4U2tax — Rocket League (@RocketLeague) March 27, 2021
Anthem Director Jonathan Warner Departs BioWare After Nearly 10 Years
Anthem's game director Jonathan Warner has left BioWare after nearly 10 years at the studio.
Warner announced the news on Twitter alongside a gif of the spinning top from Inception.
"So, today is my last day at BioWare," Warner wrote. "I'm moving on to do new things. BioWare has been home to my grateful heart for nearly 10 years and I want to wish them all the best. [Dragon Age, Mass Effect, and Star Wars: The Old Republic] are in good hands and I can't wait to play from this side of the screen. #ThankYou #BioWare"
[ignvideo url="https://www.ign.com/videos/2021/02/25/anthems-cancellation-is-the-right-call"]
Warner's decision to leave arrives a bit over a month after BioWare officially announced that it would be stopping development on Anthem Next.
Anthem had a rough launch when it was released in 2019, and BioWare revealed it had plans to overhaul Anthem to improve the game's core loop and systems like loot, quests, and social elements. Unfortunately, with the onset of the COVID-19 pandemic and the studio's desire to focus on Dragon Age and Mass Effect, that plan was never realized.
This is another departure of note for BioWare, and follows last year's news that Casey Hudson, the general manager of BioWare, and Mark Darrah, the executive producer on Dragon Age 4, were also leaving the studio.
[ignvideo url="https://www.ign.com/videos/2021/03/02/mass-effect-dragon-age-and-anthem-biowares-future-comes-into-focus-unlocked-484"]
Despite these changes, EA CEO Andrew Wilson said in 2020 that he was "very, very confident" in the studio's future, a future that includes Dragon Age 4, the Mass Effect Legendary Edition, and the next entry in the Mass Effect series.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Anthem Director Jonathan Warner Departs BioWare After Nearly 10 Years
Anthem's game director Jonathan Warner has left BioWare after nearly 10 years at the studio.
Warner announced the news on Twitter alongside a gif of the spinning top from Inception.
"So, today is my last day at BioWare," Warner wrote. "I'm moving on to do new things. BioWare has been home to my grateful heart for nearly 10 years and I want to wish them all the best. [Dragon Age, Mass Effect, and Star Wars: The Old Republic] are in good hands and I can't wait to play from this side of the screen. #ThankYou #BioWare"
[ignvideo url="https://www.ign.com/videos/2021/02/25/anthems-cancellation-is-the-right-call"]
Warner's decision to leave arrives a bit over a month after BioWare officially announced that it would be stopping development on Anthem Next.
Anthem had a rough launch when it was released in 2019, and BioWare revealed it had plans to overhaul Anthem to improve the game's core loop and systems like loot, quests, and social elements. Unfortunately, with the onset of the COVID-19 pandemic and the studio's desire to focus on Dragon Age and Mass Effect, that plan was never realized.
This is another departure of note for BioWare, and follows last year's news that Casey Hudson, the general manager of BioWare, and Mark Darrah, the executive producer on Dragon Age 4, were also leaving the studio.
[ignvideo url="https://www.ign.com/videos/2021/03/02/mass-effect-dragon-age-and-anthem-biowares-future-comes-into-focus-unlocked-484"]
Despite these changes, EA CEO Andrew Wilson said in 2020 that he was "very, very confident" in the studio's future, a future that includes Dragon Age 4, the Mass Effect Legendary Edition, and the next entry in the Mass Effect series.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
San Diego Comic-Con Planning In-Person Convention During Thanksgiving Weekend
San Diego Comic-Con 2021 is set to return as an in-person event this Thanksgiving weekend.
Despite a previous announcement that Comic-Con International: San Diego was cancelling its 2021 convention in light of the ongoing COVID-19 pandemic, the company today revealed its revised plans to hold an in-person show from November 26-28, 2021.
Comic-Con International is hoping that, by fall, "conditions will permit larger public gatherings."
[widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"]
This upcoming event, which will be known as Comic-Con Special Edition, will be the first in-person convention produced by the organization since Comic-Con 2019, and the first since the onset of the COVID-19 pandemic.
In addition to highlighting "all the great elements that make Comic-Con such a popular event each year," the company is also hopeful to "generate much needed revenue not only for the organization but also for local businesses and the community."
“While we have been able to pivot from in-person gatherings to limited online events, the loss of revenue has had an acute impact on the organization as it has with many small businesses, necessitating reduced work schedules and reduction in pay for employees, among other issues,” said David Glanzer, spokesperson for the nonprofit organization. “Hopefully this event will shore up our financial reserves and mark a slow return to larger in-person gatherings in 2022.”
[ignvideo url="https://www.ign.com/videos/2020/04/17/san-diego-comic-con-2020-cancelled"]
Further details, including badge cost, attendance capacity, and related information, are still being finalized and will be revealed in the future.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
San Diego Comic-Con Planning In-Person Convention During Thanksgiving Weekend
San Diego Comic-Con 2021 is set to return as an in-person event this Thanksgiving weekend.
Despite a previous announcement that Comic-Con International: San Diego was cancelling its 2021 convention in light of the ongoing COVID-19 pandemic, the company today revealed its revised plans to hold an in-person show from November 26-28, 2021.
Comic-Con International is hoping that, by fall, "conditions will permit larger public gatherings."
[widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"]
This upcoming event, which will be known as Comic-Con Special Edition, will be the first in-person convention produced by the organization since Comic-Con 2019, and the first since the onset of the COVID-19 pandemic.
In addition to highlighting "all the great elements that make Comic-Con such a popular event each year," the company is also hopeful to "generate much needed revenue not only for the organization but also for local businesses and the community."
“While we have been able to pivot from in-person gatherings to limited online events, the loss of revenue has had an acute impact on the organization as it has with many small businesses, necessitating reduced work schedules and reduction in pay for employees, among other issues,” said David Glanzer, spokesperson for the nonprofit organization. “Hopefully this event will shore up our financial reserves and mark a slow return to larger in-person gatherings in 2022.”
[ignvideo url="https://www.ign.com/videos/2020/04/17/san-diego-comic-con-2020-cancelled"]
Further details, including badge cost, attendance capacity, and related information, are still being finalized and will be revealed in the future.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Monster Hunter Rise: April 2021 Free Update Adds Apex Rathalos and Chameleos
Monster Hunter Rise's first free title update will arrive in late April and will add Chameleos, Apex Rathalos, an unlocked "Hunter Rank" cap, and more.
Capcom revealed the details of Title Update Ver. 2.0 in a blog post, while also hinting that some additional monsters and a "few other related features" will be added as well.
Apex Rathalos appears to be part of a Rampage hunt, which are a blend between traditional Monster Hunter gameplay and a tower defense game. Apex monsters, like the Apex Arzuros, are super strong versions of monsters that sometimes cap off these challenges.
Title Update Ver. 3.0 was also teased and, while it currently has no release window, it promises to "feature additional monsters as well as an additional ending to the Monster Hunter Rise story arc." In our Monster Hunter Rise review, we said that it "mixes classic Monster Hunter ideas with some of World’s best improvements and a whole bunch of clever new mechanics of its own." For more on Monster Hunter Rise, check out our full Wiki guide to learn how to become a better hunter, 24 things Monster Hunter Rise doesn't tell you, and our full beginner's guide if you are new to the series. [ignvideo url="https://www.ign.com/videos/2021/03/23/monster-hunter-rise-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Withstand the Rampage and gear up to save Kamura Village!
Apex Rathalos swoops into #MHRise with Title Update Ver. 2.0, late April. pic.twitter.com/q26F6oc9d9 — Monster Hunter (@monsterhunter) March 26, 2021
Monster Hunter Rise: April 2021 Free Update Adds Apex Rathalos and Chameleos
Monster Hunter Rise's first free title update will arrive in late April and will add Chameleos, Apex Rathalos, an unlocked "Hunter Rank" cap, and more.
Capcom revealed the details of Title Update Ver. 2.0 in a blog post, while also hinting that some additional monsters and a "few other related features" will be added as well.
Apex Rathalos appears to be part of a Rampage hunt, which are a blend between traditional Monster Hunter gameplay and a tower defense game. Apex monsters, like the Apex Arzuros, are super strong versions of monsters that sometimes cap off these challenges.
Title Update Ver. 3.0 was also teased and, while it currently has no release window, it promises to "feature additional monsters as well as an additional ending to the Monster Hunter Rise story arc." In our Monster Hunter Rise review, we said that it "mixes classic Monster Hunter ideas with some of World’s best improvements and a whole bunch of clever new mechanics of its own." For more on Monster Hunter Rise, check out our full Wiki guide to learn how to become a better hunter, 24 things Monster Hunter Rise doesn't tell you, and our full beginner's guide if you are new to the series. [ignvideo url="https://www.ign.com/videos/2021/03/23/monster-hunter-rise-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Withstand the Rampage and gear up to save Kamura Village!
Apex Rathalos swoops into #MHRise with Title Update Ver. 2.0, late April. pic.twitter.com/q26F6oc9d9 — Monster Hunter (@monsterhunter) March 26, 2021
100 Days Since Cyberpunk 2077 Was Removed from the PS Store, and Mysteries Still Remain
Today marks the 100th day since Cyberpunk 2077 was removed from the PlayStation Store after its ignominious launch – and the plans for relisting the game for sale on PS4 and PS5 remain as hazy as they did when the announcement was first made, with both Sony and CD Projekt Red notably silent on the issue.
As a quick refresher, Cyberpunk 2077 launched with huge performance issues, particularly on last-gen consoles, and Sony subsequently announced the decision to remove Cyberpunk 2077 from sale on PlayStation consoles late on December 17, 2020.
In an initial statement, Sony offered refunds for the game and added, "[Sony Interactive Entertainment] will also be removing Cyberpunk 2077 from PlayStation Store until further notice." That implied that the decision was Sony's, but a later statement from CD Projekt Red said that the decision had come out of a "discussion" with Sony about refunds. We've never heard definitively whose decision it was to remove the game from sale.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-for-xbox-one-and-playstation-4-review"]
No specific reasoning was given for the game's removal either (for reference, it was never removed on Xbox, but refunds were extended), although speculation suggests that the decision allowed for Sony's somewhat restrictive refund policies to be worked around. Whatever the underlying cause, the removal was a totally unprecedented move for a game as high-profile as Cyberpunk, and brought with it a number of other questions, most of which remain unanswered more than three months later.
Chief among those questions are, "When will it return to sale, and what will it take for that to happen?" Neither Sony or CD Projekt have discussed specific answers to those questions since December, with the closest we've gotten coming from that CDPR statement: "We are working hard to bring Cyberpunk 2077 back to PlayStation Store as soon as possible."
IGN contacted both Sony and CD Projekt Red ahead of the milestone date to ask about the plans for having the game relisted, and received no reply from either party, despite multiple requests.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-whats-new-in-night-city-patch-12-part-1-trailer"]
In terms of clues, the best we have to go on is CD Projekt Red's previously stated roadmap for updates to the game. When it first apologised for the state of the launch version, CD Projekt set a timeline including two major patches, which, taken together "should fix the most prominent problems gamers are facing on last-gen consoles." The second of those patches, version 1.2 was subsequently delayed after a cyberattack on the studio, but we have recently heard about its changes, meaning it is likely close. It's possible that, if the last-gen versions are deemed up to scratch, the game could be returned to sale on PlayStation once the patch arrives.
However, it may also be that Sony will choose to hold a relisting until the game is updated on PS5 as well. A next-gen version of the game - bringing it closer to the PC release - is planned for the second half of 2021, with free upgrades to those who bought the game on last-gen. It's possible Sony (or CD Projekt Red) would want to relist the game once it's in what should be its final form.
That there's speculation about this at all is fairly astonishing. That CD Projekt Red would remain silent about when players can buy its marquee game again on the world's biggest gaming platform, and that Sony wouldn't want to tell customers when a game that, despite huge controversy, already sold more than 13 million copies would be back on its storefront seems, frankly, odd. Cyberpunk's development and release has, of course, been an unpredictable journey already, but the lack of details in this chapter of that story is unusual, even among the rest. Whether it speaks to corporate cageyness, disputes between the two sides, or other issues that haven't been made public is impossible to guess.
That silence makes it hard to predict where we go from here – we could see the game return to sale tomorrow, or we could see it take another 100 days. There has, quite simply, never been a case quite like this in gaming before – here's hoping it's been enough of a lesson to stop it happening again.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
100 Days Since Cyberpunk 2077 Was Removed from the PS Store, and Mysteries Still Remain
Today marks the 100th day since Cyberpunk 2077 was removed from the PlayStation Store after its ignominious launch – and the plans for relisting the game for sale on PS4 and PS5 remain as hazy as they did when the announcement was first made, with both Sony and CD Projekt Red notably silent on the issue.
As a quick refresher, Cyberpunk 2077 launched with huge performance issues, particularly on last-gen consoles, and Sony subsequently announced the decision to remove Cyberpunk 2077 from sale on PlayStation consoles late on December 17, 2020.
In an initial statement, Sony offered refunds for the game and added, "[Sony Interactive Entertainment] will also be removing Cyberpunk 2077 from PlayStation Store until further notice." That implied that the decision was Sony's, but a later statement from CD Projekt Red said that the decision had come out of a "discussion" with Sony about refunds. We've never heard definitively whose decision it was to remove the game from sale.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-for-xbox-one-and-playstation-4-review"]
No specific reasoning was given for the game's removal either (for reference, it was never removed on Xbox, but refunds were extended), although speculation suggests that the decision allowed for Sony's somewhat restrictive refund policies to be worked around. Whatever the underlying cause, the removal was a totally unprecedented move for a game as high-profile as Cyberpunk, and brought with it a number of other questions, most of which remain unanswered more than three months later.
Chief among those questions are, "When will it return to sale, and what will it take for that to happen?" Neither Sony or CD Projekt have discussed specific answers to those questions since December, with the closest we've gotten coming from that CDPR statement: "We are working hard to bring Cyberpunk 2077 back to PlayStation Store as soon as possible."
IGN contacted both Sony and CD Projekt Red ahead of the milestone date to ask about the plans for having the game relisted, and received no reply from either party, despite multiple requests.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-whats-new-in-night-city-patch-12-part-1-trailer"]
In terms of clues, the best we have to go on is CD Projekt Red's previously stated roadmap for updates to the game. When it first apologised for the state of the launch version, CD Projekt set a timeline including two major patches, which, taken together "should fix the most prominent problems gamers are facing on last-gen consoles." The second of those patches, version 1.2 was subsequently delayed after a cyberattack on the studio, but we have recently heard about its changes, meaning it is likely close. It's possible that, if the last-gen versions are deemed up to scratch, the game could be returned to sale on PlayStation once the patch arrives.
However, it may also be that Sony will choose to hold a relisting until the game is updated on PS5 as well. A next-gen version of the game - bringing it closer to the PC release - is planned for the second half of 2021, with free upgrades to those who bought the game on last-gen. It's possible Sony (or CD Projekt Red) would want to relist the game once it's in what should be its final form.
That there's speculation about this at all is fairly astonishing. That CD Projekt Red would remain silent about when players can buy its marquee game again on the world's biggest gaming platform, and that Sony wouldn't want to tell customers when a game that, despite huge controversy, already sold more than 13 million copies would be back on its storefront seems, frankly, odd. Cyberpunk's development and release has, of course, been an unpredictable journey already, but the lack of details in this chapter of that story is unusual, even among the rest. Whether it speaks to corporate cageyness, disputes between the two sides, or other issues that haven't been made public is impossible to guess.
That silence makes it hard to predict where we go from here – we could see the game return to sale tomorrow, or we could see it take another 100 days. There has, quite simply, never been a case quite like this in gaming before – here's hoping it's been enough of a lesson to stop it happening again.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.