Monthly Archives: February 2021
Mass: Effect Legendary Edition May Release Date Announced
Mass Effect 3 Extended Cut Ending Is ‘Part of the Canon’ in Legendary Edition
Quantic Dream’s David Cage Discusses New Montreal Studio and Unannounced Game
The Relationship Between Quantic Dream Montreal and Paris
Quantic Dream games have been lauded for innovations in technology and visual storytelling. As such, there’s often a long time between the release of Quantic Dream titles. Cage says that despite opening a new, “human-sized” studio, the goal isn't simply to make games faster: “With this opening, we are following a long-term vision to seek the best and most experienced talents having specific expertise, people who are passionate and want to work on innovative and ambitious AAA games. Our goal is not to expand, nor accelerate cadence and become a 'factory' with this new studio.” D’Astous agreed, adding, “Time and schedule are obviously an important factor in developing AAA games, but please do not think by adding a second studio we will cut the dev phase in two. The ambition of our next game is great and we will release it when it is ready, as we have all other games that were released from Quantic Dream.” [ignvideo url="https://www.ign.com/videos/2017/12/09/detroit-become-human-gameplay-demo"] Rather than two studios, D’Astous says Montreal and Paris are “one unified body located in two regional hubs.” As such, the two offices will collaborate on “the same new unannounced AAA title.” “We have structured the relationship between the two entities so that they work together as one team with a distinctive core perimeter on both sides in order to build this project together,” D’Astous says. Something that helped the process of collaboration — not just between Montreal and Paris, but all Quantic Dream developers — were the new COVID-19 protocols that allowed the studio to recruit new talent who didn’t want to live in Paris but can still collaborate with the studio remotely.Quantic Dream Goes Multi-Platform
In 2020, Quantic Dream announced that after 12 years the studio will no longer be make PlayStation exclusive games, instead returning to multi-platform development. Although developing for a single platform allowed the developers to focus on optimizing for one piece of hardware and controller, Cage says the studio’s internal tools and pipelines were using their PC engine, so multi-platform development is not new. The challenge is actually in next-gen game development, which Cage says requires new pipelines and new tech. “This is the reason why we keep investing in our infrastructure… we are always looking for the best talent to reinforce our R&D department, which today is 60 staff strong. We also secured funding to compete with the best AAA studios in the world.” As part of this commitment, Cage says Quantic Dream renewed its motion capture studio, added a 7.1 surround sound studio, and is building a high-end photogrammetry studio. [ignvideo url="https://www.ign.com/videos/2016/03/01/heavy-rain-official-launch-trailer"] When asked what about next-gen tech Cage finds exciting to work with, he says that it’s actually lighting which excited him the most. “As cinema showed, [lighting] is a language by itself. Hardware always had heavy constraints that altered the quality of real-time rendering, but it feels like the present generation of consoles will see a real gap in this area with new features like ray-tracing.” Other focuses include improved AI, dynamic destruction, more interactive environments, and even increased crowd sizes. “We’ve reached a point where the limits will be the imagination of the developers,” Cage says.Quantic Dream’s Unannounced AAA Game
But what about the new unannounced AAA game? Will it be a similar narrative-style game as past Quantic Dream games? Details are being kept hidden, but Cage tells IGN that he and the developers are interested in new genres and directions. “As a designer, my professional journey made me discover that I really enjoy telling interactive stories in which players are the heroes, that creating emotion in a game is something challenging and fascinating, that I love to create meaningful experiences questioning players’ moral values... But I also believe that there are other ways of telling moving and emotional stories that we haven’t tried out yet, and I am really interested in exploring new directions.” At 51 years old, Cage says he is not at the stage in his career where he wants to “milk the cow, and just make more games in the style that we created in the past.” [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-quantic-dream-review&captions=true"] “Each game has its own language, its own voice, and repeating things that worked in the past is not necessarily a good recipe to move forward,” says Cage. “You can expect a continuity in our intentions, but we also want to continue experimenting and trying new ideas. This is what our team really likes, and I think what our fans also expect from us.” D’Astous says that with the studio’s next game, “we hope, will demonstrate our ongoing pursuit to craft superior-quality and innovative games enjoyed by millions.”As a Third-Party Publisher
Quantic Dream also announced in 2019 that it will work as a publisher as well as a developer. Guillaume de Fondaumière says the Montreal location will help Quantic Dream set up a publishing presence in North America so that the studio can release both internal and third-party titles worldwide. “We are interested in publishing games in any genre, as long as they are original and creative, and that they stand out,” says de Fondaumière. “We offer these studios funding and publishing capability, of course, but most importantly perhaps, also creative and development support, access to our infrastructure and expertise in different technical and artistic fields, and much more.” Quantic Dream is already working with Jo-Mei studio on Sea of Solitude: The Director’s Cut and Red Thread Games on Dustborn.Fostering a Healthy Studio Culture
In 2018, investigative reports alleged that Quantic Dream’s Paris office fostered a toxic corporate culture. One of the most damning allegations was from the studio’s head of IT who filed a complaint that claimed photoshopped images of employees featuring racist, sexist, and homophobic elements were created by some staff and distributed around the office. After the matter was brought to a Parisian labor tribunal, the Paris Labor Court awarded the former employee €7,000 who was photoshopped doing a Nazi salute. In a statement, Quantic Dream said the fine was for a “security obligation,” and not over any deterioration in working conditions for the employee. Though Le Monde quoted the judge in the tribunal chastising Quantic Dream’s management for “remaining passive in the face of this more than questionable practice[.]” [ignvideo url="https://www.ign.com/videos/2018/01/15/quantic-dream-under-fire-over-inappropriate-studio-culture-ign-news"] When asked how Quantic Dream will foster a healthy work environment in its new studio, Cage first said that “all allegations about our studio have been indisputably proven wrong by verifiable facts, independent audits, the French Labor Court, state agencies, independent journalistic investigations, and by our employees themselves.” Cage says Quantic Dream has built a diverse team who are also shareholders in the company, owning 10% of the capital – a benefit that will be extended to its Montreal employees. Nevertheless, Cage says that the employees at Quantic Dream have a variety of tools to build a healthy work environment. There are dedicated representatives who accept any issue anonymously, and there is a third-party anonymous investigation into the company every year. As for the new studio, Cage says there will be a dedicated human resource team “operating locally whose mission is to specifically ensure that any workplace issues that may arise are dealt with in a swift and professional manner.” Management will also undergo harassment training in both Paris and Montreal “to be best prepared, to better know, to identify, and to best react to such incidents, if they ever were to happen at our studio.” "We are very proud of our team spirit, our collaborators are very attached to the studio, its ambition, its projects, its culture of excellence through passion, and work through friendships,” Cage says. “These are some of the values that we will share with our studio in Montreal.” [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.Justice Society: World War II – Exclusive Trailer Debut
"Justice Society: World War II finds modern-day Barry Allen – prior to the formation of the Justice League – discovering he can run even faster than he imagined, and that milestone results in his first encounter with the Speed Force. The Flash is promptly launched into the midst of a raging battle – primarily between Nazis and a team of Golden Age DC Super Heroes known as The Justice Society of America. Led by Wonder Woman, the group includes Hourman, Black Canary, Hawkman, Steve Trevor and the Golden Age Flash, Jay Garrick. The Flash quickly volunteers to assist his fellow heroes in tipping the scales of war in their favor, while the team tries to figure out how to send him home. But it won’t be easy as complications and emotions run deep in this time-skipping World War II thriller."
Justice Society: World War II's voice ensemble is led by Stana Katic and Matt Bomer, who made their DC Universe Movies debuts starring opposite each other as Lois Lane and Superman in the 2013 film Superman: Unbound. As you can see from the full cast list below, Katic and Bomer are not reprising their Superman roles in Justice Society: World War II:- Stana Katic (Castle) as Wonder Woman
- Matt Bomer (Doom Patrol) as The Flash
- Elysia Rotaru (Arrow) as Black Canary
- Chris Diamantopoulos (Silicon Valley) as Steve Trevor
- Omid Abtahi (American Gods, The Mandalorian) as Hawkman
- Matthew Mercer (Critical Role, Overwatch) as Hourman
- Armen Taylor (JoJo’s Bizarre Adventure: Golden Wind) as Jay Garrick
- Liam McIntyre (The Flash, Spartacus, Justice League Dark: Apokolips War) as Aquaman
- Geoffrey Arend (Batman: Hush) as Charles Halstead/Advisor
- Ashleigh LaThrop (The Handmaid’s Tale) as Iris West
- Keith Ferguson (Overwatch) as Dr. Fate
- Darin De Paul (Overwatch, Mortal Kombat Legends: Scorpion’s Revenge) as Franklin Delano Roosevelt
Destiny 2: Season of The Chosen Adds New Battlegrounds Mode
FIFA 21 Coming to Stadia in March, EA Extends Exclusive UEFA License
Nintendo Reportedly Canceled a Zelda Netflix Series After It Leaked
PlayStation Wrap Up Returns With Your 2020 PS5 and PS4 Gaming Stats
Scientists Have Taught Spinach to Send Emails When They Detect Landmines
Length of spinach's email. vs Content in spinach's email. pic.twitter.com/ZB1JoMHMZT
— Ólafur Waage (@olafurw) February 2, 2021
Have your spinach email my spinach and we’ll set something up pic.twitter.com/kdee9tUerM
— charles entertainment cheese (@jmurffff) February 2, 2021
This year is stressful enough, I refuse to get emails from salad pic.twitter.com/s5eiLlcTZi
— James Felton (@JimMFelton) February 2, 2021
For more technological developments and real-world discoveries, read about a new "cyborg" technology that is now one step closer to becoming a reality, find out more about Microsoft's patent filing to create chatbots that imitate dead people, and then check out this study about how brains process visual communication in films. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Pressures really ramping up on my grandma to learn how to use her iPad now that spinach is sending emails
— Matilda Boseley (@MatildaBoseley) February 2, 2021
Perfect Dark Design Director Leaves The Initiative
"The team has the vision and talent to knock the game and franchise out of the park," Murray tweeted in regards to the future of the project, noting that the reveal trailer still gives him goosebumps. Interestingly, Murray points out that, when he joined The Initiative, he wasn't aware that the team would be working on a Perfect Dark game. Murray says that the silver lining of this is that he will get to experience Perfect Dark as a fan on launch day. The Perfect Dark reboot project was announced in December of 2020 during The Game Awards and is promising to deliver an "eco sci-fi" first-person shooter. You can learn more about the game in our coverage of its reveal. Santa Monica-based studio The Initiative was revealed by Microsoft in 2018 and famously described as looking for 'AAAA' standards in job listings. The development team is currently being led by Darrell Gallagher, a veteran of Rockstar Games, Crystal Dynamics and Activision where he worked on games such as GTA IV and Tomb Raider. God of War Lead Producer Brian Westergaard and Red Dead Redemption Lead Writer Christian Cantamessa are also working at The Initiative, most likely contributing to Perfect Dark. It's part of Microsoft's growing roster of studios following its recent acquisition of Zenimax Media. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.After two wild years helping start @TheInitiative @Xbox and rebooting #PerfectDark, it's time for me to say a tearful and bittersweet goodbye to my team at The Initiative. (1/5) pic.twitter.com/LIY9AQDyTV
— Drew Murray (@PlaidKnuckles) February 1, 2021