Monthly Archives: February 2021
Disneyland Still Closed, But California Adventure Partially Reopening for Limited-Time Event
In a move I can only assume is meant to bring life to a very particular Simpsons joke, Disney’s California Adventure theme park is temporarily re-opening for a “limited-time ticket experience" starting some time in mid-March.
In a memo sent out to Disney employees, Disneyland president Ken Potrock announced that 1,000 Disneyland employees will return to work sometime in mid-March for the event, Good Morning America reports. It's unclear how many park attendees Disney is planning for.
Don’t expect to visit the Haunted Mansion or Pirates of the Caribbean, though. Disneyland rides and attractions will not be open during the event.
Instead, the event will focus on “world-famous food and beverage offerings from around the resort, the latest merchandise and unique, carefully crafted entertainment experiences." And Disneyland will still be closed due to California’s restrictions on theme parks and other large events during the COVID-19 pandemic.
[widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"]"While that is clearly not all we want to accomplish, it’s a start," Potrock said. "Teams are working as we speak to start recalling identified Cast in the coming weeks."
Potrock also stated that Disney California Adventure will operate with “limited capacity and enhanced safety measures” and be “offered multiple days a week.” Potrock has previously had harsh words for California governor Gavin Newsom, who has kept theme parks in the state largely closed during the COVID-19 pandemic, while Florida has allowed Disney World to remain open.
Disney recently shuttered its annual pass program due to the impact of the pandemic, promising to refund customers and return with new membership options once parks can resume regular business. Even with about 1,000 employees returning to Disney California Adventure, Disney is still laying off an estimated 32,000 employees by mid-2021.
[caption id="attachment_247099" align="alignnone" width="720"] ANAHEIM, CA - NOVEMBER 19: Ramona Rodriguez and Jacqueline Montanez walk along the Grizzly Peak Airfield inside Disney California Adventure Park in Anaheim, CA, on Thursday, November 19, 2020. The Disneyland Resort opened some retail and dining in the park as an extension of the Downtown Disney District. (Photo by Jeff Gritchen/MediaNews Group/Orange County Register via Getty Images)[/caption]After Newsom lifted California’s stay-at-home order in January, outdoor dining was allowed to resume in Downtown Disney.
It’s been almost a full year since Disneyland and California Adventure closed. The park shut its doors on March 14, 2020, and Anaheim has proven to be one of California’s hotbeds of COVID-19 cases.
According to Anaheim.net, Anaheim currently has seen almost 40,000 cases of COVID-19, with five deaths reported on February 8. A total of 621 Anaheim residents have died due to complications arising from COVID-19. California as a state has seen more than 3 million COVID-19 cases, with more than 44,000 reported deaths.
Disney is also expected to announce its quarterly earnings report later this week, in what will be the most up-to-date snapshot of the park’s financial situation.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.Terraria Devs: Google Boycott Includes Future Games, but Not Existing Ones
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EA Acquires Glu Mobile for $2.1 Billion, One of the Biggest Gaming Acquisitions Ever
Electronic Arts will acquire mobile game studio Glu Mobile for a weighty $2.1 billion, the companies announced Monday, making it one of the most costly video game acquisitions in history.
Glu Mobile is, as the name implies, a mobile game development studio with a few heavy-hitting franchises to its name: Diner Dash, Disney Sorceror’s Arena, WWE Universe, TapSports Baseball ‘20, Kim Kardashian Hollywood, Deer Hunter, and others.
EA is demonstrating a clear interest in developing their mobile game business with the acquisition. Glu Mobile reports their game catalog has earned more than $1.32 billion in bookings over the past year. EA states that their reasoning for acquiring Glu Mobile includes growing their mobile games portfolio into sports, RPG, lifestyle, casual, and “midcore” games.
[ignvideo url="https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition"]As part of the deal, Glu Mobile is getting access to EA’s global licensing and distribution capabilities. Glu Mobile’s experience in monetizing sports and casual games is also a point of interest for EA.
“Our acquisition of Glu combines amazing teams and deeply-engaging products to create a mobile games leader with proven expertise across many fast-growing genres,” said Andrew Wilson, CEO of Electronic Arts. “Mobile continues to grow as the biggest gaming platform in the world, and with the addition of Glu’s games and talent, we’re doubling the size of our mobile business. With a deep IP portfolio and an expanding global audience, we’ll deliver more exciting experiences for our players and drive further growth for Electronic Arts.”
The acquisition brings Glu Mobile’s 500 game developers (and approximately 800 total employees) under EA’s umbrella.
EA is on a recent tear with game studio acquisitions. The company defeated Take-Two Interactive to acquire DiRT developer Codemasters in January for $1.2 billion.While the acquisition is dwarfed by a few considerably larger grabs, it still stands as one of the most expensive of all time. According to Statista, Tencent acquired Clash Royale developer Supercell for $8.6 billion. Microsoft acquired ZeniMax Media (parent company to Bethesda, id Software, Arkane, MachineGames, and Tango) in 2020 for $7.5 billion. Activision acquired Candy Crush developer King for $5.9 billion in 2016, while Microsoft acquired Minecraft developer Mojang for $2.5 billion for 2014.
EA’s acquisition of Glu Mobile places it above other business deals like Facebook’s acquisition of Oculus VR ($2 billion), Zynga’s acquisition of Peak ($1.8 billion), and Bandai’s acquisition of Namco.
[ignvideo url="https://www.ign.com/videos/2020/09/21/xboxbethesda-deal-what-it-means-for-ps5-ign-daily-fix"]EA previously purchased Plants vs. Zombies and Bejeweled developer Popcap games for $750 million in 2012. Adjusted for inflation, EA has spent roughly double that amount for Glu Mobile. Popcap’s acquisition eventually brought us Plants vs. Zombies: Garden Warfare 1 and 2, and Plants vs. Zombies: Battle for Neighborville.
The Glu Mobile acquisition is expected to close on June 30, 2021, subject to all necessary approvals.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/easily acquired for IGN.GTA 5 and GTA Online Just Had Their Best Year Since Launch
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X-Men: Viggo Mortensen Reveals Why He Turned Down Playing Wolverine
Actor Viggo Mortensen revealed that he turned down the role of the X-Men’s Wolverine thanks in part to his son Henry.
On an episode of the Happy Sad Confused podcast (via MovieWeb), Mortensen detailed how an early meeting with 20th Century Fox and director Bryan Singer colored his thoughts on potentially being locked into a superhero role for years to come. Besides his own personal misgivings, Mortensen’s young son Henry, a fan of the X-Men, noted how different Singer’s incarnation of the superhero group looked.
"The thing that bothered me at the time was just the commitment of endless movies of that same character over and over,” Mortensen said. “I was nervous about that. And also there were some things... I mean they straightened most of them out, but I did take Henry to the meeting I had with the director as my sort of good luck charm and guide. In the back of my mind, I was thinking he could learn something, too, because I did let Henry read the script and he goes 'This is wrong, that's not how it is.'"
[ignvideo url="https://www.ign.com/videos/2021/02/05/marvels-wandavision-just-introduced-the-mcus-strangest-ever-cameo-ign-news"]Singer eventually asked Henry if he was familiar with Wolverine, Mortensen said.
“And he goes 'yeah, but he doesn't look like this,' And all of a sudden the director is falling all over himself and then the rest of the meeting was him explaining in detail to Henry why he was taking certain liberties,” Mortensen said. “We walked out of there, and Henry asks if he will change the things he told him about, and I say I don't think so. I'm not going to do it anyway, because I'm not sure I want to be doing this for years, and then a couple of years later I'm doing three Lord Of The Rings [films] so who knows."
[widget path="global/article/imagegallery" parameters="albumSlug=marvel-museum-collection-exclusive-preview&captions=true"]While three Lord of the Rings movies is quite the project, it ended up being far less of an ask than what Wolverine actor Hugh Jackman got over the course of seven (technically eight) X-Men movies, most of which focused on Wolverine as the central lead. It's well-known that Jackman wasn't the first choice to play Wolverine, but call it a happy accident, considering Jackman is easily the most lauded and popular part of the X-Men film franchise.
Mortensen even turned down a role in the Hobbit trilogy prior to that franchise’s filming way back in 2008. The actor is definitely the type to be careful with his role selection, typically appearing in only one to two movies per year. His most recent major appearance in 2019’s Green Book (alongside Mahershala Ali) earned him an Oscar Award nomination for best actor. He most recently made his directorial debut for 2020’s Falling, starring Mortensen as a gay man caring for his dementia-ridden homophobic father.
Now that Disney owns 20th Century Fox, the future of the X-Men franchise has been a popular question considering the MCU made it all the way to Avengers: Endgame with nary a mutant. You can read our thoughts on what WandaVision latest twists and turns might mean for the future of the MCU. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/strider for IGN.