Monthly Archives: February 2021

System Shock 2 VR Officially Announced

System Shock 2: Enhanced Edition is getting a fully playable VR mode. IGN can exclusively reveal that Nightdive Studios is working on the fully-fleshed VR mode complete with its own VR-focused development team. It began when Nightdive Studios posted a tweet in January showing Nightdive Studios CEO Stephen Kick using a VR controller to play System Shock 2. The tweet served as a hint at what Nightdive Studios was already looking into for its enhanced version of the sequel, which was whether or not VR could work for System Shock 2. “During the process of reverse-engineering the missing libraries for System Shock 2, we had an opportunity to play around with the idea of creating a standalone VR version,” says Kick in an interview with IGN. “And so we brought on an [VR] expert to look about the cod and give us a brief idea of what kind of things we could do.” [ignvideo url="https://www.ign.com/videos/2016/03/15/system-shock-enhanced-edition-official-pre-alpha-gameplay-trailer"] With this blueprint, Nightdive found that there was a solid enough foundation in System Shock 2 to begin fleshing out a full VR version. Kick says System Shock 2 Enhanced Edition will be fully playable in VR along with the game’s multiplayer mode. So co-op can be played in VR in cross-platform, where one player can be in VR and another can play on a standard PC. Kick was also clear that VR isn’t just a tacked-on extra, but a fully-fleshed out feature. Nightdive is working with an outline on how to create a “really remarkable, built from the ground up VR experience.” [widget path="global/article/imagegallery" parameters="albumSlug=system-shock-enhanced-edition-screenshots&captions=true"] Nightdive cites the immersive potential of VR as one of the main reasons for pursuing this dedicated mode for System Shock 2: Enhanced Edition. “When you’re in VR, you’re the one actually swinging the weapons, you’re reloading [the guns] yourself, you’re not just hitting a button and having the character reload the gun automatically.” The team has been studying other VR games and one title that has set a bar for immersion is Half-Life: Alyx, which Nightdive says is a big inspiration. “[Half-Life: Alyx has] just become essential in creating that feeling that you’re there… Things like being able to pick up items from a distance is something that was really important in Half-Life: Alyx, and it’s something you’ll be able to do in System Shock VR as well.”

Currently, System Shock 2 VR is in the prototype stage, so the VR version will not be released alongside System Shock 2: Enhanced Edition, which is planned to be released alongside Nightdive’s full remake of System Shock.

[poilib element="accentDivider"] Matt T.M. Kim is News Editor for IGN.

System Shock 2 VR Officially Announced

System Shock 2: Enhanced Edition is getting a fully playable VR mode. IGN can exclusively reveal that Nightdive Studios is working on the fully-fleshed VR mode complete with its own VR-focused development team. It began when Nightdive Studios posted a tweet in January showing Nightdive Studios CEO Stephen Kick using a VR controller to play System Shock 2. The tweet served as a hint at what Nightdive Studios was already looking into for its enhanced version of the sequel, which was whether or not VR could work for System Shock 2. “During the process of reverse-engineering the missing libraries for System Shock 2, we had an opportunity to play around with the idea of creating a standalone VR version,” says Kick in an interview with IGN. “And so we brought on an [VR] expert to look about the cod and give us a brief idea of what kind of things we could do.” [ignvideo url="https://www.ign.com/videos/2016/03/15/system-shock-enhanced-edition-official-pre-alpha-gameplay-trailer"] With this blueprint, Nightdive found that there was a solid enough foundation in System Shock 2 to begin fleshing out a full VR version. Kick says System Shock 2 Enhanced Edition will be fully playable in VR along with the game’s multiplayer mode. So co-op can be played in VR in cross-platform, where one player can be in VR and another can play on a standard PC. Kick was also clear that VR isn’t just a tacked-on extra, but a fully-fleshed out feature. Nightdive is working with an outline on how to create a “really remarkable, built from the ground up VR experience.” [widget path="global/article/imagegallery" parameters="albumSlug=system-shock-enhanced-edition-screenshots&captions=true"] Nightdive cites the immersive potential of VR as one of the main reasons for pursuing this dedicated mode for System Shock 2: Enhanced Edition. “When you’re in VR, you’re the one actually swinging the weapons, you’re reloading [the guns] yourself, you’re not just hitting a button and having the character reload the gun automatically.” The team has been studying other VR games and one title that has set a bar for immersion is Half-Life: Alyx, which Nightdive says is a big inspiration. “[Half-Life: Alyx has] just become essential in creating that feeling that you’re there… Things like being able to pick up items from a distance is something that was really important in Half-Life: Alyx, and it’s something you’ll be able to do in System Shock VR as well.”

Currently, System Shock 2 VR is in the prototype stage, so the VR version will not be released alongside System Shock 2: Enhanced Edition, which is planned to be released alongside Nightdive’s full remake of System Shock.

[poilib element="accentDivider"] Matt T.M. Kim is News Editor for IGN.

Nvidia’s RTX 3060 GPU Release Date Announced

Nvidia has announced that its midrange RTX 3060 graphics card will be released on February 25.

Customers will be able to order the RTX 3060 from retailers starting at 9 AM PT/ 12 PM ET that day. No Founder’s Edition of the 3060 is planned, according to The Verge.

[widget path="global/article/imagegallery" parameters="albumSlug=nvidia-ces-2021-geforce-rtx-3060&captions=true"]

The RTX 3060 will cost you $329, making it significantly more affordable than the RTX 3060 Ti ($399) or the much more powerful 30-series GPUs, the top of which (the RTX 3090) goes for $1,499.

Utilizing Nvidia’s Ampere architecture, the RTX 3060 has 12GB of GDDR6 memory with 13 Shader TFLOPS, 25 RT TFLOPS, and 101 Tensor TFLOPS. At $329, the RTX 3060 should allow price-conscious PC gamers to build a rig that rivals or possibly even beats the PS5 or Xbox Series X for roughly the same price.

[widget path="global/article/imagegallery" parameters="albumSlug=nvidia-ces-2021-geforce-30-series-laptops&captions=true"]

If you’re more of a laptop gamer, don’t worry about being left in the dust. Nvidia also recently revealed 30-series RTX cards for mobile machines, bringing the power of the 3060, 3070, and 3080 to laptops.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/clinging to his AMD Fury for IGN.

Nvidia’s RTX 3060 GPU Release Date Announced

Nvidia has announced that its midrange RTX 3060 graphics card will be released on February 25.

Customers will be able to order the RTX 3060 from retailers starting at 9 AM PT/ 12 PM ET that day. No Founder’s Edition of the 3060 is planned, according to The Verge.

[widget path="global/article/imagegallery" parameters="albumSlug=nvidia-ces-2021-geforce-rtx-3060&captions=true"]

The RTX 3060 will cost you $329, making it significantly more affordable than the RTX 3060 Ti ($399) or the much more powerful 30-series GPUs, the top of which (the RTX 3090) goes for $1,499.

Utilizing Nvidia’s Ampere architecture, the RTX 3060 has 12GB of GDDR6 memory with 13 Shader TFLOPS, 25 RT TFLOPS, and 101 Tensor TFLOPS. At $329, the RTX 3060 should allow price-conscious PC gamers to build a rig that rivals or possibly even beats the PS5 or Xbox Series X for roughly the same price.

[widget path="global/article/imagegallery" parameters="albumSlug=nvidia-ces-2021-geforce-30-series-laptops&captions=true"]

If you’re more of a laptop gamer, don’t worry about being left in the dust. Nvidia also recently revealed 30-series RTX cards for mobile machines, bringing the power of the 3060, 3070, and 3080 to laptops.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/clinging to his AMD Fury for IGN.

Twitch Investigating Bug That Won’t Allow Autistic Users to Self-Identify in Profiles

Multiple streamers are reporting issues with being able to self-identify as autistic in their Twitch profiles using certain words, but Twitch says it's looking into the issue. Yesterday, D&I consultant and streamer Shanodin highlighted the issue on Twitter, pointing out that they couldn't seem to include the word "autistic" in their Twitch "about" profile section. Writer and streamer Laura Kate Dale followed up shortly later after also experiencing the issue and testing different combinations of words, narrowing the issue down to a seeming problem with Twitch's automod flagging the word "autistic" when it is used as one of the first words in a profile under certain conditions. IGN tested this and confirmed Dale's observations, with certain combinations of descriptors including the word "autistic" being automatically rejected while others were permitted. In a separate conversation with IGN, Dale noted that the issue didn't appear to be tied to automod settings across the platform, and was rather specific only to user profiles. We reached out to Twitch to ask if this was a deliberate move or if it was, as Dale posited, an accidental trip of the automod. A Twitch spokesperson offered the following reply: “We have been experimenting with the use of Automod across user profiles and bios as part of our ongoing work to help keep our community safe from harassment. Our intent is not to preclude people from self-identifying, and we'll be updating our systems in the coming weeks with this feedback in mind.” [ignvideo url="https://www.ign.com/videos/2021/01/07/twitch-removes-pogchamp-emote-following-tweets-by-gooteks-ign-news"] Twitch has recently been making an effort to crack down on harassment across its platform, including implementing a new policy as of January 22 that included stricter rules on using targeted or hateful language, including flagging words that can be used in a neutral manner (for instance, "virgin") but are also frequently used as insults. It also recently removed the former face of the popular "PogChamp" emote after Ryan 'Gootecks' Gutierrez appeared to encourage further violence at an insurgency on Capital Hill in January. Users will vote on a new face for the PogChamp emote today. Update: This article was updated after publication to include a tweet from Shanodin. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Twitch Investigating Bug That Won’t Allow Autistic Users to Self-Identify in Profiles

Multiple streamers are reporting issues with being able to self-identify as autistic in their Twitch profiles using certain words, but Twitch says it's looking into the issue. Yesterday, D&I consultant and streamer Shanodin highlighted the issue on Twitter, pointing out that they couldn't seem to include the word "autistic" in their Twitch "about" profile section. Writer and streamer Laura Kate Dale followed up shortly later after also experiencing the issue and testing different combinations of words, narrowing the issue down to a seeming problem with Twitch's automod flagging the word "autistic" when it is used as one of the first words in a profile under certain conditions. IGN tested this and confirmed Dale's observations, with certain combinations of descriptors including the word "autistic" being automatically rejected while others were permitted. In a separate conversation with IGN, Dale noted that the issue didn't appear to be tied to automod settings across the platform, and was rather specific only to user profiles. We reached out to Twitch to ask if this was a deliberate move or if it was, as Dale posited, an accidental trip of the automod. A Twitch spokesperson offered the following reply: “We have been experimenting with the use of Automod across user profiles and bios as part of our ongoing work to help keep our community safe from harassment. Our intent is not to preclude people from self-identifying, and we'll be updating our systems in the coming weeks with this feedback in mind.” [ignvideo url="https://www.ign.com/videos/2021/01/07/twitch-removes-pogchamp-emote-following-tweets-by-gooteks-ign-news"] Twitch has recently been making an effort to crack down on harassment across its platform, including implementing a new policy as of January 22 that included stricter rules on using targeted or hateful language, including flagging words that can be used in a neutral manner (for instance, "virgin") but are also frequently used as insults. It also recently removed the former face of the popular "PogChamp" emote after Ryan 'Gootecks' Gutierrez appeared to encourage further violence at an insurgency on Capital Hill in January. Users will vote on a new face for the PogChamp emote today. Update: This article was updated after publication to include a tweet from Shanodin. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Captain Marvel 2: Zawe Ashton Is Reportedly Set to Play the Villain

Velvet Buzzsaw's Zawe Ashton is reportedly set to play the villain in Captain Marvel 2. As reported by Deadline, Ashton will join Brie Larson in the sequel to the 2019 MCU film that will be directed by Candyman's Nia DaCosta. [caption id="attachment_247283" align="aligncenter" width="720"]Zawe Ashton Zawe Ashton (Image credit: Frazer Harrison/Getty Images)[/caption] Megan McDonnell, who is a story editor on Disney+'s WandaVision, wrote the script for the sequel that will also see Ms. Marvel star Iman Vellani- who will play Kamala Khan - and WandaVision's Teyonah Parris (Monica Rambeau!) on board. Captain Marvel 2 is currently set to be released in theaters on November 11, 2022 and will follow both Thor: Love and Thunder and Black Panther 2. Ant-Man and the Wasp: Quanumania and The Guardians of the Galaxy Holiday Special are also slated for 2022, but have no specific date yet. In our review of Captain Marvel, we said it "can be a bit on-the-nose at times, and occasionally has to fast-track its exposition in ways that can feel slightly clunky, but what it lacks in grace it makes up for in charm. Brie Larson's stellar performance gives Carol Danvers a vibrant, joyful life that will fit right into the future of the MCU, whatever that future may hold." [ignvideo url="https://www.ign.com/videos/2019/07/21/marvels-phase-4-panel-blew-our-minds-comic-con-2019"] For more on Captain Marvel, check out why we think Monica Rambeau may be the most underrated Avenger and where Captain Marvel falls on our list of The MCU's Infinity Saga Movies Ranked Worst to Best. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Captain Marvel 2: Zawe Ashton Is Reportedly Set to Play the Villain

Velvet Buzzsaw's Zawe Ashton is reportedly set to play the villain in Captain Marvel 2. As reported by Deadline, Ashton will join Brie Larson in the sequel to the 2019 MCU film that will be directed by Candyman's Nia DaCosta. [caption id="attachment_247283" align="aligncenter" width="720"]Zawe Ashton Zawe Ashton (Image credit: Frazer Harrison/Getty Images)[/caption] Megan McDonnell, who is a story editor on Disney+'s WandaVision, wrote the script for the sequel that will also see Ms. Marvel star Iman Vellani- who will play Kamala Khan - and WandaVision's Teyonah Parris (Monica Rambeau!) on board. Captain Marvel 2 is currently set to be released in theaters on November 11, 2022 and will follow both Thor: Love and Thunder and Black Panther 2. Ant-Man and the Wasp: Quanumania and The Guardians of the Galaxy Holiday Special are also slated for 2022, but have no specific date yet. In our review of Captain Marvel, we said it "can be a bit on-the-nose at times, and occasionally has to fast-track its exposition in ways that can feel slightly clunky, but what it lacks in grace it makes up for in charm. Brie Larson's stellar performance gives Carol Danvers a vibrant, joyful life that will fit right into the future of the MCU, whatever that future may hold." [ignvideo url="https://www.ign.com/videos/2019/07/21/marvels-phase-4-panel-blew-our-minds-comic-con-2019"] For more on Captain Marvel, check out why we think Monica Rambeau may be the most underrated Avenger and where Captain Marvel falls on our list of The MCU's Infinity Saga Movies Ranked Worst to Best. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Justice League Snyder Cut Footage Teases Black Suit Superman, Darkseid

Update: Snyder has released another tease ahead of the new  Zack Snyder's Justice League trailer coming this weekend. The latest tease offers a brief glimpse at Darkseid in the film, and he appears to not be alone with some other foes flanking him in an intriguing new glimpse. The latest trailer for the film will debut on Feb. 14 ahead of the film's March 18 release on HBO Max. Original story follows: [poilib element="accentDivider"] As Zack Snyder's Justice League draws nearer, we've gotten more teases of everything new Snyder is bringing to his version of the film, and the latest tease offers another look at Superman in his black suit. The latest tease, which you can watch below, offers a brief snippet of what fans can expect from the new trailer, which is set to premiere on Sunday, February 14. Among the footage is Steppenwolf, the Batmobile, and Superman clad in his black suit, shooting heat vision at someone off screen. The tease comes shortly after we got new photos of Jared Leto's Joker and his new look in Justice League and after Snyder confirmed the date for the new trailer with a glimpse at Victor Stone's life before becoming Cyborg. [ignvideo url="https://www.ign.com/videos/release-date-new-posters-confirmed-format-for-justice-league-snyder-cut"] Zack Snyder's Justice League is set to hit HBO Max on March 18 and will be R-rated in this new version. But if you're looking for more of the film ahead of its release, be sure to stay tuned to IGN Fan Fest later this month, where Zack Snyder will be answering our and your questions about the film. As for what the new cut of the film will bring, it reportedly will include about 150 minutes of unseen footage, of which "about four minutes or five minutes [are] additional photography." [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Six Days In Fallujah Publisher Insists the Game Is Not a US Army Recruiting Tool

Six Days in Fallujah is not a US Army recruiting tool, according to the publisher of the game, Victura. Six Days in Fallujah is a tactical shooter based on the events that took place in 2004 during the Second Battle of Fallujah in Iraq, and a revival of a game originally announced (and abandoned) in 2009. Its reannouncement caused hot debate, and raised questions about its use as a potential recruiting tool for the US armed forces. The game's new publisher, Victura, insists the game is not associated with the US government, and will not be used in recruiting. Victura did, however, speak to over 100 marines, soldiers, and Iraqi civilians in the making of the game. "The US government is not involved in making the game, nor are there any plans to use it for recruiting," Victura says in a FAQ. "The Marines, Soldiers, and Iraqi civilians who've helped us participated as private citizens, and the game is being financed independently." [widget path="global/article/imagegallery" parameters="albumSlug=six-days-in-fallujah-screenshots&captions=true"] Elsewhere in the FAQ, Victura says it is helping service members outside of the game's development. "A portion of the proceeds from Six Days will be donated to organizations supporting coalition service members who have been most affected by the war on terror," the FAQ answer reads. "Our focus will be on those whom traditional relief efforts are not yet reaching. Marines, soldiers, and civilians who've helped us create the game will be deeply involved in directing these donations." This resurrected version of Six Days in Fallujah has been in the works at Victura since 2016 with Tamte, former Halo and Destiny lead developer, Jaime Griesemer, and Halo's original composer, Marty O'Donnell, who is providing the music for the game. Other numerous ex-Bungie staff make up Highwire Games, another studio on the project. Victura says more details on the game will be released in the coming weeks. The US Army has previously received criticism for its recruitment tactics in the video game world. After turning to esports, the Army subsequently halted its activities on Twitch after it was reprimanded for sending viewers to a recruitment page allegedly disguised as a giveaway. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes