Monthly Archives: February 2021
Zack Snyder Reveals How Justice League Ends
Zack Snyder Reveals How Justice League Ends
Justice League: Snyder Always Wanted Joker in Batman’s Knightmare
Justice League: Snyder Always Wanted Joker in Batman’s Knightmare
Zack Snyder Reveals 2 of Justice League’s Chapter Titles
"There was a couple things. It was always to be completed as one theatrical release, because it was made as a four-hour film. Now, remember, the film is chaptered anyway. It's like, part one, 'Don't Count On It Batman', and then about 40 minutes later – I forget exactly – part two, 'The Age of Heroes', and then on and on.
"That was the way the film was created just in my mind as the way it was easily digestible. There was so much and I just felt like this kind of chapters as you went forward was really the best way to absorb it. It was always going to be finished as a single film but then I thought, 'Oh, it might be fun to break it up.' But that just got complicated and everyone started to get nervous about whether or not it was contractually this or that.
"I said, you know what? It's fine. The four hours, it's a great way to watch the movie, and it's easy to pause and go hit the potty or pick up some popcorn or whatever, whatever you got to do, because it does have those chapters."
[ignvideo url="https://www.ign.com/videos/2021/02/27/zack-snyders-justice-league-the-mother-box-origins-exclusive-clip-ign-fan-fest-2021"] Snyder also put it more simply, saying that fans "would've been mad if they had to wait weeks" for an episodic Justice League to be completed. Asked if the film's runtime was now locked in, Snyder said it was "100% done", and explained that, "It's a little over four hours. I think it's four hours and a few minutes with the titles." HBO Max confirmed to IGN that the exact running time of Zack Snyder's Justice League is 4 hours and 2 minutes. After originally announcing that Zack Snyder's Justice League would be released as a four-part series, we've since learned that it will be a single movie. Snyder previously made clear that he shot the movie in a structure of six chapters, which appears to be how we'll see it at release. That movie will include around two-and-a-half hours of never-before-seen footage, comprised of "four or five minutes of additional photography", original footage from the theatrical release, and elements that ended up on the cutting room floor. It also won't include a "single frame" from Joss Whedon's Justice League reshoots. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] There's much more to come from IGN Fan Fest - including all the other new details Zack Snyder revealed about the Justice League Snyder Cut. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Zack Snyder Reveals 2 of Justice League’s Chapter Titles
"There was a couple things. It was always to be completed as one theatrical release, because it was made as a four-hour film. Now, remember, the film is chaptered anyway. It's like, part one, 'Don't Count On It Batman', and then about 40 minutes later – I forget exactly – part two, 'The Age of Heroes', and then on and on.
"That was the way the film was created just in my mind as the way it was easily digestible. There was so much and I just felt like this kind of chapters as you went forward was really the best way to absorb it. It was always going to be finished as a single film but then I thought, 'Oh, it might be fun to break it up.' But that just got complicated and everyone started to get nervous about whether or not it was contractually this or that.
"I said, you know what? It's fine. The four hours, it's a great way to watch the movie, and it's easy to pause and go hit the potty or pick up some popcorn or whatever, whatever you got to do, because it does have those chapters."
[ignvideo url="https://www.ign.com/videos/2021/02/27/zack-snyders-justice-league-the-mother-box-origins-exclusive-clip-ign-fan-fest-2021"] Snyder also put it more simply, saying that fans "would've been mad if they had to wait weeks" for an episodic Justice League to be completed. Asked if the film's runtime was now locked in, Snyder said it was "100% done", and explained that, "It's a little over four hours. I think it's four hours and a few minutes with the titles." HBO Max confirmed to IGN that the exact running time of Zack Snyder's Justice League is 4 hours and 2 minutes. After originally announcing that Zack Snyder's Justice League would be released as a four-part series, we've since learned that it will be a single movie. Snyder previously made clear that he shot the movie in a structure of six chapters, which appears to be how we'll see it at release. That movie will include around two-and-a-half hours of never-before-seen footage, comprised of "four or five minutes of additional photography", original footage from the theatrical release, and elements that ended up on the cutting room floor. It also won't include a "single frame" from Joss Whedon's Justice League reshoots. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] There's much more to come from IGN Fan Fest - make sure to check out our full Fan Fest schedule for everything we've got for you, from Godzilla vs. Kong to Deathloop. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.State of Decay 2 Devs Apologize and Explain Confusing ‘Nazi Punching’ Trait
Tensions over a confusing in-game character trait’s effects have left at least one State of Decay 2 fan feeling burned by developer Undead Labs, who has now issued an apology and clarification, PC Gamer reports.
Steam Marines developer James Seow had been innocuously tweeting about their experience playing State of Decay 2 for the past month, until they discovered one of their characters possessed the “punched nazis” trait. The gist of the trait is that the character is quick to resolve conflicts with physical violence, particularly when arguments arise from strongly held convictions.
Materially, the trait just adds a damage bonus and makes your character more irritable to others and was flagged as a negative trait.
As Undead Labs refined State of Decay 2 post-release, that trait became less and less nuanced. All arguments between characters had ended up being categorized under one umbrella, making any strongly held belief, no matter how ideologically different, penalized the same.
Noticing this, Seow tweeted at both the Undead Labs and State of Decay 2 Twitter accounts asking why the game had “Nazi shit” in it. Seow was soon blocked by both Undead Labs' and the State of Decay 2 Twitter accounts.
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-games-to-play-on-xbox-series-xs&captions=true"]Undead Labs tweeted Thursday that the blocking of Seow was the result of auto-blocking software that was inflamed by negative comments regarding Black History Month.
Undead Labs continued by saying the “punched nazis” trait was created long before State of Decay 2’s 2018 release date and was never intended to be a negative trait.
“One designer actually told us firsthand stories about punching Nazis in the underground music scene,” Undead Labs tweeted. “We loved it and boom, the trait was born. It was designed as an overall positive trait with a skill bonus — it grants four stars of Fighting experience, and also made the character more likely to argue passionately for their beliefs. We figured someone punching Nazis in a mosh pit is going to have some strong feelings.”
State of Decay 2’s morale system, which came later in development, altered the readout of the trait’s text to highlight the damage bonus as a positive and the propensity for arguments as an exclusively negative.
“So today, this trait has a positive skill bonus (white text) and red text in the UI due to the likelihood of arguing,” Undead Labs tweeted. “It’s been that way for years and we never realized how confusing that looks until tonight. It’s not common, we have over 1300 traits.”
Undead Labs concluded by saying their next hotfix will address the issue by making the trait only have the positive damage bonus and remove the “irritable towards other people” sub-trait.
Now that we know it, we’re fixing it. We’re removing the negative Morale effect from the trait and it will only have its positive effect on Fighting experience going forward (that has never changed). This change will be in an upcoming hotfix ( how it will appear before & after) pic.twitter.com/URDlsq6RuJ
— State Of Decay 2 (@StateOfDecay) February 25, 2021
“We think it's better overall for no one to think of it as a negative trait ever again,” Undead Labs replied to one Twitter user.
IGN has reached out to Seow for comment, but Seow says on Twitter that Undead Labs reached out to them via a private message.
“[I] woulda accepted the design explanation and ‘we'll fix this’ eight days ago, sounds very corporate damage control to me now,” Seow tweeted. “Glad it only took a week of me and other people yelling.”
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/shambler for IGN.State of Decay 2 Devs Apologize and Explain Confusing ‘Nazi Punching’ Trait
Tensions over a confusing in-game character trait’s effects have left at least one State of Decay 2 fan feeling burned by developer Undead Labs, who has now issued an apology and clarification, PC Gamer reports.
Steam Marines developer James Seow had been innocuously tweeting about their experience playing State of Decay 2 for the past month, until they discovered one of their characters possessed the “punched nazis” trait. The gist of the trait is that the character is quick to resolve conflicts with physical violence, particularly when arguments arise from strongly held convictions.
Materially, the trait just adds a damage bonus and makes your character more irritable to others and was flagged as a negative trait.
As Undead Labs refined State of Decay 2 post-release, that trait became less and less nuanced. All arguments between characters had ended up being categorized under one umbrella, making any strongly held belief, no matter how ideologically different, penalized the same.
Noticing this, Seow tweeted at both the Undead Labs and State of Decay 2 Twitter accounts asking why the game had “Nazi shit” in it. Seow was soon blocked by both Undead Labs' and the State of Decay 2 Twitter accounts.
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-games-to-play-on-xbox-series-xs&captions=true"]Undead Labs tweeted Thursday that the blocking of Seow was the result of auto-blocking software that was inflamed by negative comments regarding Black History Month.
Undead Labs continued by saying the “punched nazis” trait was created long before State of Decay 2’s 2018 release date and was never intended to be a negative trait.
“One designer actually told us firsthand stories about punching Nazis in the underground music scene,” Undead Labs tweeted. “We loved it and boom, the trait was born. It was designed as an overall positive trait with a skill bonus — it grants four stars of Fighting experience, and also made the character more likely to argue passionately for their beliefs. We figured someone punching Nazis in a mosh pit is going to have some strong feelings.”
State of Decay 2’s morale system, which came later in development, altered the readout of the trait’s text to highlight the damage bonus as a positive and the propensity for arguments as an exclusively negative.
“So today, this trait has a positive skill bonus (white text) and red text in the UI due to the likelihood of arguing,” Undead Labs tweeted. “It’s been that way for years and we never realized how confusing that looks until tonight. It’s not common, we have over 1300 traits.”
Undead Labs concluded by saying their next hotfix will address the issue by making the trait only have the positive damage bonus and remove the “irritable towards other people” sub-trait.
Now that we know it, we’re fixing it. We’re removing the negative Morale effect from the trait and it will only have its positive effect on Fighting experience going forward (that has never changed). This change will be in an upcoming hotfix ( how it will appear before & after) pic.twitter.com/URDlsq6RuJ
— State Of Decay 2 (@StateOfDecay) February 25, 2021
“We think it's better overall for no one to think of it as a negative trait ever again,” Undead Labs replied to one Twitter user.
IGN has reached out to Seow for comment, but Seow says on Twitter that Undead Labs reached out to them via a private message.
“[I] woulda accepted the design explanation and ‘we'll fix this’ eight days ago, sounds very corporate damage control to me now,” Seow tweeted. “Glad it only took a week of me and other people yelling.”
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/shambler for IGN.Mortal Kombat Trailer Breaks Record Previously Held by Deadpool 2 and Logan
Mortal Kombat was created by Midway in 1992. The series quickly spawned two film adaptations with Mortal Kombat in 1995 and its sequel Mortal Kombat: Annihilation in 1997. Mortal Kombat 11, the latest entry in the video game series, was released in 2019 and was named IGN's best fighting game of the year. For more about the upcoming movie, take a look at a who's who of the cast to get familiar with the actors taking on these iconic characters. Mortal Kombat will debut in theaters and on HBO Max (for 31 days) on April 16. [poilib element="accentDivider"] J. Kim Murphy is a freelance entertainment writer.Because of our fans, Mortal Kombat became the most viewed red band trailer of all time. #MortalKombatMovie pic.twitter.com/JTrRGorb8N
— Mortal Kombat Movie (@MKMovie) February 25, 2021
Mortal Kombat Trailer Breaks Record Previously Held by Deadpool 2 and Logan
Mortal Kombat was created by Midway in 1992. The series quickly spawned two film adaptations with Mortal Kombat in 1995 and its sequel Mortal Kombat: Annihilation in 1997. Mortal Kombat 11, the latest entry in the video game series, was released in 2019 and was named IGN's best fighting game of the year. For more about the upcoming movie, take a look at a who's who of the cast to get familiar with the actors taking on these iconic characters. Mortal Kombat will debut in theaters and on HBO Max (for 31 days) on April 16. [poilib element="accentDivider"] J. Kim Murphy is a freelance entertainment writer.Because of our fans, Mortal Kombat became the most viewed red band trailer of all time. #MortalKombatMovie pic.twitter.com/JTrRGorb8N
— Mortal Kombat Movie (@MKMovie) February 25, 2021