Monthly Archives: February 2021

GDC Going All-Digital for Second Year Due to COVID-19

The Game Developers Conference will be fully digital for the second year in a row, manager Katie Stern announced Thursday.

GDC 2021 will provide a familiar lineup of educational and business-focused presentations from developers, the Game Developers Choice Awards and Independent Games Festival awards ceremonies, plus some new attractions. Rather than the event taking place during a single week, conference organizers are planning content that will run through the year.

The GDC Masterclass (March 4 - 5), introduced last fall, is a series of one or two-day workshops that provide hands-on training on challenges in the games industry, as opposed to the more hands-off presentations.

The GDC Showcase (March 15 - 19) will be free-to-attend digital event, featuring lectures, Ask-Me-Anything sessions with developers, interactive panels, podcasts, and more.

In addition to all the new material, the actual GDC 2021, including the familiar series of event-exclusive lectures on game development and business, will take place from July 19 - 23.

Additional GDC-branded events are also planned for later in 2021, with Stern promising more info in the future. Conference organizers are also still planning to publish their annual State of the Game Industry survey, which provides data on industry employment, technology and business trends, as well as diversity and accessibility measures.

 [ignvideo url="https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition"]

The Game Developers Conference (along with PAX East) was one of the first games industry events during 2020 to suffer the effects of COVID-19 shutdowns. With major companies like Sony, Microsoft, Epic Games, and others pulling out due to safety concerns, the 2020 event was eventually postponed and converted into an all-digital event. The event remains one of the largest gatherings of industry workers, drawing in more than 29,000 people in 2019.

Conference organizers also published a report after last year’s event cancellation, detailing how industry workers felt the COVID-19 pandemic had impacted their work. The report found that one in three developers had their game delayed due to the pandemic. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/guy who cries at every GDC for IGN.

GDC Going All-Digital for Second Year Due to COVID-19

The Game Developers Conference will be fully digital for the second year in a row, manager Katie Stern announced Thursday.

GDC 2021 will provide a familiar lineup of educational and business-focused presentations from developers, the Game Developers Choice Awards and Independent Games Festival awards ceremonies, plus some new attractions. Rather than the event taking place during a single week, conference organizers are planning content that will run through the year.

The GDC Masterclass (March 4 - 5), introduced last fall, is a series of one or two-day workshops that provide hands-on training on challenges in the games industry, as opposed to the more hands-off presentations.

The GDC Showcase (March 15 - 19) will be free-to-attend digital event, featuring lectures, Ask-Me-Anything sessions with developers, interactive panels, podcasts, and more.

In addition to all the new material, the actual GDC 2021, including the familiar series of event-exclusive lectures on game development and business, will take place from July 19 - 23.

Additional GDC-branded events are also planned for later in 2021, with Stern promising more info in the future. Conference organizers are also still planning to publish their annual State of the Game Industry survey, which provides data on industry employment, technology and business trends, as well as diversity and accessibility measures.

 [ignvideo url="https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition"]

The Game Developers Conference (along with PAX East) was one of the first games industry events during 2020 to suffer the effects of COVID-19 shutdowns. With major companies like Sony, Microsoft, Epic Games, and others pulling out due to safety concerns, the 2020 event was eventually postponed and converted into an all-digital event. The event remains one of the largest gatherings of industry workers, drawing in more than 29,000 people in 2019.

Conference organizers also published a report after last year’s event cancellation, detailing how industry workers felt the COVID-19 pandemic had impacted their work. The report found that one in three developers had their game delayed due to the pandemic. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/guy who cries at every GDC for IGN.

NASA’s Perseverance Rover Has Successfully Landed on Mars

NASA's Perseverance rover has successfully landed on Mars. After more than six months of speeding toward the Red Planet at 12,000 miles per hour, the rover has touched down safely on Mars. The rover landed at approximately 3:56 p.m. EST/12:56 p.m. PST today on Mars' Jezero Crater. Perseverance joins four other rovers on Mars: Sojourner, Spirit, Opportunity, and Curiosity. [caption id="attachment_2475406" align="alignnone" width="720"]Photo Credit: NASA Photo Credit: NASA[/caption] Curiosity landed on Mars on August 6, 2012, and for over a year — since the end of Spirit and Opportunity's mission in 2019 — it has been the only rover on the planet with an active mission. It will continue its mission of determining if Mars ever had the right environmental conditions to support small life forms known as microbes. It will now be joined by Perseverance whose mission is to "address high-priority science goals for Mars exploration, including key questions about the potential for life on Mars," according to NASA. Perseverance will not only seek signs of habitable conditions for life on Mars, but it will search for signs of "past microbial life" as well. It is equipped with a special drill that can collect core samples of "the most promising rocks and soils" and set them aside in a cache on Mars for a potential return to Earth in a future mission. The rover's mission also gives NASA scientists opportunities to gather information about future human expeditions to Mars. "These [opportunities] include testing a method for producing oxygen from the Martian atmosphere, identifying other resources such as subsurface water, improving landing techniques, and characterizing weather, dust, and other potential environmental conditions that could affect future astronauts living and working on Mars," NASA's Perseverance mission page reads. [widget path="global/article/imagegallery" parameters="albumSlug=cosmos-possible-worlds-gallery&captions=true"] Associate administrator for the Science Mission Directorate at NASA Headquarters, Thomas Zurbuchen, said the Perseverance mission shared the scope of the Perseverance's mission on Mars. "Perseverance is NASA's most ambitious Mars rover mission yet, focused scientifically on finding out whether there was ever any life on Mars in the past," Zurbuchen said. "To answer this question, the landing team will have its hands full getting us to the Jezero Crater — the most challenging Martian terrain ever targeted for a landing." [caption id="attachment_2475428" align="alignnone" width="720"]Photo Credit: NASA Photo Credit: NASA[/caption] The landing team was fortunately successful and Perseverance is now live and getting to work on the Red Planet. Here's an approximate timeline of how Perseverance's landing went, according to NASA.  
  • Cruise Stage Separation: NASA's Ingenuity Mars Helicopter, which was attached to Perseverance and responsible for flying the rover through space, detached itself at approximately 3:38 p.m. EST.
  • Atmospheric Entry: Perseverance hit the top of Mars' atmosphere at approximately 3:48 p.m. EST at 12,100 miles per hour/19,500 kilometers per hour.
  • Peak Heating: The bottom of Perseverance hit its peak temperature of 2,370 degrees Fahrenheit/1,300 degrees Celsius, at approximately 3:49 p.m. EST as a result of the friction it endured flying through the atmosphere.
  • Parachute Deployment: Perseverance deployed its parachute at 3:53 p.m. EST.
  • Heat. Shield SeparationThe protective heat shield on the bottom of Perseverance detached roughly 20 seconds after its parachute was deployed. This detachment was done to allow the rover to begin using its radar to determine how far away it is from the surface of Mars.
  • Back Shell Separation: The back shell of the entry capsule that is attached to Perseverance's parachute separated from the rover at approximately 3:54 p.m. EST. At this point, the rover began to use rockets to slow down its speed and fly to the landing site.
  • Touchdown: Perseverance successfully landed on Mars at approximately 3:56 p.m. at a speed of about 1.7 miles per hour/2.7 kilometers per hour.
  Perseverance was launched on July 30, 2020, and landed on Mars on February 18, 2021. It's expected to stay on the planet for at least one Mars Year, which is the equivalent of 687 Earth days. The first thing the rover did was send a picture back to NASA on Earth. Additional photos from a higher-quality camera will be sent at a later time. Here's the first picture it sent: [caption id="attachment_2475440" align="alignnone" width="720"]Photo Credit: NASA Photo Credit: NASA[/caption] If you were one of the 10.9 million people who submitted your name to Nasa back in March of last year, your name is aboard Perseverance and roving around Mars right now. For more Mars, read about how researchers are trying to turn the Red Planet green and then check out this story about new ideas researchers have about how Mars might have formed. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. His name is aboard Perseverance and he is so happy today because space is the best. You can follow him on Twitter @LeBlancWes

NASA’s Perseverance Rover Has Successfully Landed on Mars

NASA's Perseverance rover has successfully landed on Mars. After more than six months of speeding toward the Red Planet at 12,000 miles per hour, the rover has touched down safely on Mars. The rover landed at approximately 3:56 p.m. EST/12:56 p.m. PST today on Mars' Jezero Crater. Perseverance joins four other rovers on Mars: Sojourner, Spirit, Opportunity, and Curiosity. [caption id="attachment_2475406" align="alignnone" width="720"]Photo Credit: NASA Photo Credit: NASA[/caption] Curiosity landed on Mars on August 6, 2012, and for over a year — since the end of Spirit and Opportunity's mission in 2019 — it has been the only rover on the planet with an active mission. It will continue its mission of determining if Mars ever had the right environmental conditions to support small life forms known as microbes. It will now be joined by Perseverance whose mission is to "address high-priority science goals for Mars exploration, including key questions about the potential for life on Mars," according to NASA. Perseverance will not only seek signs of habitable conditions for life on Mars, but it will search for signs of "past microbial life" as well. It is equipped with a special drill that can collect core samples of "the most promising rocks and soils" and set them aside in a cache on Mars for a potential return to Earth in a future mission. The rover's mission also gives NASA scientists opportunities to gather information about future human expeditions to Mars. "These [opportunities] include testing a method for producing oxygen from the Martian atmosphere, identifying other resources such as subsurface water, improving landing techniques, and characterizing weather, dust, and other potential environmental conditions that could affect future astronauts living and working on Mars," NASA's Perseverance mission page reads. [widget path="global/article/imagegallery" parameters="albumSlug=cosmos-possible-worlds-gallery&captions=true"] Associate administrator for the Science Mission Directorate at NASA Headquarters, Thomas Zurbuchen, said the Perseverance mission shared the scope of the Perseverance's mission on Mars. "Perseverance is NASA's most ambitious Mars rover mission yet, focused scientifically on finding out whether there was ever any life on Mars in the past," Zurbuchen said. "To answer this question, the landing team will have its hands full getting us to the Jezero Crater — the most challenging Martian terrain ever targeted for a landing." [caption id="attachment_2475428" align="alignnone" width="720"]Photo Credit: NASA Photo Credit: NASA[/caption] The landing team was fortunately successful and Perseverance is now live and getting to work on the Red Planet. Here's an approximate timeline of how Perseverance's landing went, according to NASA.  
  • Cruise Stage Separation: NASA's Ingenuity Mars Helicopter, which was attached to Perseverance and responsible for flying the rover through space, detached itself at approximately 3:38 p.m. EST.
  • Atmospheric Entry: Perseverance hit the top of Mars' atmosphere at approximately 3:48 p.m. EST at 12,100 miles per hour/19,500 kilometers per hour.
  • Peak Heating: The bottom of Perseverance hit its peak temperature of 2,370 degrees Fahrenheit/1,300 degrees Celsius, at approximately 3:49 p.m. EST as a result of the friction it endured flying through the atmosphere.
  • Parachute Deployment: Perseverance deployed its parachute at 3:53 p.m. EST.
  • Heat. Shield SeparationThe protective heat shield on the bottom of Perseverance detached roughly 20 seconds after its parachute was deployed. This detachment was done to allow the rover to begin using its radar to determine how far away it is from the surface of Mars.
  • Back Shell Separation: The back shell of the entry capsule that is attached to Perseverance's parachute separated from the rover at approximately 3:54 p.m. EST. At this point, the rover began to use rockets to slow down its speed and fly to the landing site.
  • Touchdown: Perseverance successfully landed on Mars at approximately 3:56 p.m. at a speed of about 1.7 miles per hour/2.7 kilometers per hour.
  Perseverance was launched on July 30, 2020, and landed on Mars on February 18, 2021. It's expected to stay on the planet for at least one Mars Year, which is the equivalent of 687 Earth days. The first thing the rover did was send a picture back to NASA on Earth. Additional photos from a higher-quality camera will be sent at a later time. Here's the first picture it sent: [caption id="attachment_2475440" align="alignnone" width="720"]Photo Credit: NASA Photo Credit: NASA[/caption] If you were one of the 10.9 million people who submitted your name to Nasa back in March of last year, your name is aboard Perseverance and roving around Mars right now. For more Mars, read about how researchers are trying to turn the Red Planet green and then check out this story about new ideas researchers have about how Mars might have formed. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. His name is aboard Perseverance and he is so happy today because space is the best. You can follow him on Twitter @LeBlancWes

Nvidia Makes RTX 3060 GPUs Less Attractive for Cryptocurrency Miners

Ever since cryptocurrency mining became a hot business, miners have gobbled up the best GPUs in order to boost their output, making it more difficult to find and purchase said GPUs. Thankfully, Nvidia has announced its upcoming RTX 3060 GPU will feature new software drivers that makes it less desirable for cryptocurrency miners, while also launching a new GPU dedicated to mining.

Nvidia says that RTX 3060 GPUs, releasing February 25, will come with software drivers that detect when the GPU is using the Ethereum cryptocurrency mining algorithm. The GPU will limit the hash rate (the measuring unit for how fast a GPU is processing cryptocurrency), making the GPU about 50% less effective for miners.

Nvidia CMP is the company’s answer for miners, featuring various upgrades that make it more effective at specifically mining cryptocurrency. It’s essentially the computing strength of a GPU without the graphics.

cmp (1)

“CMP products — which don’t do graphics — are sold through authorized partners and optimized for the best mining performance and efficiency,” Nvidia said. “They don’t meet the specifications required of a GeForce GPU and, thus, don’t impact the availability of GeForce GPUs to gamers.”

CMP also lacks display outputs and has a lower peak voltage output, improving its mining efficiency.

[widget path="global/article/imagegallery" parameters="albumSlug=nvidia-ces-2021-geforce-rtx-3060&captions=true"]

“With CMP, we can help miners build the most efficient data centers while preserving GeForce RTX GPUs for gamers,” Nvidia said.

Crypto miners, scalpers, and just generally strong demand have made it incredibly difficult to find 30-series GPUs, like the highly coveted RTX 3080, since September of last year. When Bitcoin and Etherium value skyrocketed last October, with Bitcoin reaching heights of $20,000 per Bitcoin, that GPU demand increased even further, according to Tom's Hardware. Nvidia has previously stated in January that availability for its 30-series GPUs will remain low for the coming months.

Demand for the RTX 3060, Nvidia’s most affordable 30-series card at $329, will likely continue the trend. Nvidia’s plans for mobile 30-series GPUs may assuage that issue, but it’ll come at the cost of purchasing an entire gaming laptop.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN. Mine his feelings on Twitter.

Nvidia Makes RTX 3060 GPUs Less Attractive for Cryptocurrency Miners

Ever since cryptocurrency mining became a hot business, miners have gobbled up the best GPUs in order to boost their output, making it more difficult to find and purchase said GPUs. Thankfully, Nvidia has announced its upcoming RTX 3060 GPU will feature new software drivers that makes it less desirable for cryptocurrency miners, while also launching a new GPU dedicated to mining.

Nvidia says that RTX 3060 GPUs, releasing February 25, will come with software drivers that detect when the GPU is using the Ethereum cryptocurrency mining algorithm. The GPU will limit the hash rate (the measuring unit for how fast a GPU is processing cryptocurrency), making the GPU about 50% less effective for miners.

Nvidia CMP is the company’s answer for miners, featuring various upgrades that make it more effective at specifically mining cryptocurrency. It’s essentially the computing strength of a GPU without the graphics.

cmp (1)

“CMP products — which don’t do graphics — are sold through authorized partners and optimized for the best mining performance and efficiency,” Nvidia said. “They don’t meet the specifications required of a GeForce GPU and, thus, don’t impact the availability of GeForce GPUs to gamers.”

CMP also lacks display outputs and has a lower peak voltage output, improving its mining efficiency.

[widget path="global/article/imagegallery" parameters="albumSlug=nvidia-ces-2021-geforce-rtx-3060&captions=true"]

“With CMP, we can help miners build the most efficient data centers while preserving GeForce RTX GPUs for gamers,” Nvidia said.

Crypto miners, scalpers, and just generally strong demand have made it incredibly difficult to find 30-series GPUs, like the highly coveted RTX 3080, since September of last year. When Bitcoin and Etherium value skyrocketed last October, with Bitcoin reaching heights of $20,000 per Bitcoin, that GPU demand increased even further, according to Tom's Hardware. Nvidia has previously stated in January that availability for its 30-series GPUs will remain low for the coming months.

Demand for the RTX 3060, Nvidia’s most affordable 30-series card at $329, will likely continue the trend. Nvidia’s plans for mobile 30-series GPUs may assuage that issue, but it’ll come at the cost of purchasing an entire gaming laptop.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN. Mine his feelings on Twitter.

Little Nightmares 2 Review

About an hour into Little Nightmares II, I found a toy duck resting on a hardwood floor. It was the kind of carved, wooden plaything that kids drag around on a piece of twine, with wheels where the real waterfowl's webbed feet would be. A dim spotlight from somewhere above shone on its reflective wings. Behind it, there was an oaky barrier, formed from leaning one table against another--too tall for my character, a tiny child named Mono, to climb. When I approached, the floorboard the duck was sitting on sunk into the floor. I turned to run just as a metal light fixture swung down from the ceiling, smashing me into the barrier and killing me.

Once the checkpoint reset, I tried again, attempting to quickly run away from the floorboard before the pendulum fell. No dice. Again, it smashed me against the wall.

"I wonder if I can..." I thought, eyeing the nearby toy, "...duck."

Continue Reading at GameSpot

Little Nightmares 2 Review

About an hour into Little Nightmares II, I found a toy duck resting on a hardwood floor. It was the kind of carved, wooden plaything that kids drag around on a piece of twine, with wheels where the real waterfowl's webbed feet would be. A dim spotlight from somewhere above shone on its reflective wings. Behind it, there was an oaky barrier, formed from leaning one table against another--too tall for my character, a tiny child named Mono, to climb. When I approached, the floorboard the duck was sitting on sunk into the floor. I turned to run just as a metal light fixture swung down from the ceiling, smashing me into the barrier and killing me.

Once the checkpoint reset, I tried again, attempting to quickly run away from the floorboard before the pendulum fell. No dice. Again, it smashed me against the wall.

"I wonder if I can..." I thought, eyeing the nearby toy, "...duck."

Continue Reading at GameSpot

Outriders: Full Details of February 25’s Demo Revealed

Outriders is getting a free demo on February 25, and it will include all four classes, six character slots, crossplay, and so much more. Furthermore, all of your progress can transfer over to the full game. Square Enix and People Can Fly revealed the details of the upcoming demo in a thread on Twitter, confirming that all players on PS5, PS4, Xbox Series X/S, Xbox One, and PC (Steam & streaming with NVIDIA GeForce NOW) will be able to try Outriders for free, even without purchasing or pre-ordering the game. While Outriders will be releasing on Google Stadia on the same day as the other platforms, no demo will be made available on the streaming service. [ignvideo url="https://www.ign.com/videos/2020/08/06/outriders-video-preview"] Additionally, this demo has no time limit, either for playing or for accessing it, and it is planned to remain live even past Outriders' release date of April 1, 2021. The demo will go live on February 25, 2021, at 9am PT/12pm ET/5pm GMT. You can find an expanded list of demo release times here. Pre-loading is not currently planned for the demo, but it was revealed that it will be a minimum of 22 GB on consoles and 24 GB on PC. Crossplay will be available, but it will be in beta form and will need to be manually enabled via the settings menu. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-delay-announced-in-2021&captions=true"] Players will be able to experience Outriders' prologue and opening chapter, meaning that gear and enemies will be the early game variants. As you progress further in the story, both gear and the enemies will become "more twisted, exotic, and powerful." The demo will end at the showdown with Gauss, the "first rival Altered who may be even more dangerous than you." After you defeat Gauss, you will unlock more side missions that allow you to continue to explore the world. As previously mentioned, the demo will include all four classes and six character slots, which will allow for players to test out each different type of class without having to delete a previous one. Character levels are capped to level seven. Once the max level is reached, players will earn the fourth ability for their class and will unlock two skill points that can be used in the game's skill tree. [ignvideo url="https://www.ign.com/videos/2020/12/11/outriders-the-game-awards-trailer"] World Tiers are Outriders' dynamic difficulty system and the demo will let players progress up to World Tier 5. At Level 5, the "chance for higher rarity gear is increased, but the drop chance for Legendary Gear is still extremely low." Resources will be capped at a "(generous) amount in order to safegaurd balancing for when you go into the main game." Resources are used in Outriders' crafting system, but can also be traded to earn better gear from the game armorers. The crafting system unlocks past where the demo ends, but players will be able to save their resources for when/if they buy the full game. Those who do wish to purchase the game will be able to transfer their progress "if you play the main game on the same platform account (Platforms are PlayStation/Xbox/Steam)." Unfortunately, progress will not transfer between the demo on Steam and the full game on the Epic Games Store. While the demo will not have any achievements or trophies, "your in-game accolades will transfer along with your regular progress." [ignvideo url="https://www.ign.com/videos/2020/10/12/outriders-7-things-we-know-so-far"] For those looking to stream the Outriders demo, there will be no restrictions. However, a trailer plays at the end of the demo that does contain licensed music, which could cause issues if not muted or otherwise. For more on Outriders, which we said feels like what happens when Mass Effect meets Diablo, check out how this game was four years in the making for People Can Fly, how mods change the gameplay, and seven things we know so far about Outriders. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Outriders: Full Details of February 25’s Demo Revealed

Outriders is getting a free demo on February 25, and it will include all four classes, six character slots, crossplay, and so much more. Furthermore, all of your progress can transfer over to the full game. Square Enix and People Can Fly revealed the details of the upcoming demo in a thread on Twitter, confirming that all players on PS5, PS4, Xbox Series X/S, Xbox One, and PC (Steam & streaming with NVIDIA GeForce NOW) will be able to try Outriders for free, even without purchasing or pre-ordering the game. While Outriders will be releasing on Google Stadia on the same day as the other platforms, no demo will be made available on the streaming service. [ignvideo url="https://www.ign.com/videos/2020/08/06/outriders-video-preview"] Additionally, this demo has no time limit, either for playing or for accessing it, and it is planned to remain live even past Outriders' release date of April 1, 2021. The demo will go live on February 25, 2021, at 9am PT/12pm ET/5pm GMT. You can find an expanded list of demo release times here. Pre-loading is not currently planned for the demo, but it was revealed that it will be a minimum of 22 GB on consoles and 24 GB on PC. Crossplay will be available, but it will be in beta form and will need to be manually enabled via the settings menu. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-delay-announced-in-2021&captions=true"] Players will be able to experience Outriders' prologue and opening chapter, meaning that gear and enemies will be the early game variants. As you progress further in the story, both gear and the enemies will become "more twisted, exotic, and powerful." The demo will end at the showdown with Gauss, the "first rival Altered who may be even more dangerous than you." After you defeat Gauss, you will unlock more side missions that allow you to continue to explore the world. As previously mentioned, the demo will include all four classes and six character slots, which will allow for players to test out each different type of class without having to delete a previous one. Character levels are capped to level seven. Once the max level is reached, players will earn the fourth ability for their class and will unlock two skill points that can be used in the game's skill tree. [ignvideo url="https://www.ign.com/videos/2020/12/11/outriders-the-game-awards-trailer"] World Tiers are Outriders' dynamic difficulty system and the demo will let players progress up to World Tier 5. At Level 5, the "chance for higher rarity gear is increased, but the drop chance for Legendary Gear is still extremely low." Resources will be capped at a "(generous) amount in order to safegaurd balancing for when you go into the main game." Resources are used in Outriders' crafting system, but can also be traded to earn better gear from the game armorers. The crafting system unlocks past where the demo ends, but players will be able to save their resources for when/if they buy the full game. Those who do wish to purchase the game will be able to transfer their progress "if you play the main game on the same platform account (Platforms are PlayStation/Xbox/Steam)." Unfortunately, progress will not transfer between the demo on Steam and the full game on the Epic Games Store. While the demo will not have any achievements or trophies, "your in-game accolades will transfer along with your regular progress." [ignvideo url="https://www.ign.com/videos/2020/10/12/outriders-7-things-we-know-so-far"] For those looking to stream the Outriders demo, there will be no restrictions. However, a trailer plays at the end of the demo that does contain licensed music, which could cause issues if not muted or otherwise. For more on Outriders, which we said feels like what happens when Mass Effect meets Diablo, check out how this game was four years in the making for People Can Fly, how mods change the gameplay, and seven things we know so far about Outriders. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.