Monthly Archives: February 2021
One of Stadia’s Only First-Party Games Is Broken, and No Seems to Know Who Can Fix It
Tom Holland Describes How He Messed Up His Star Wars Audition
Vampire: The Masquerade – Bloodlines 2 Developer Removed, Game Delayed Out of 2021
Facebook to Reverse Australian News Ban
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Luke is Games Editor at IGN's Sydney office. You can find him on Twitter sporadically @MrLukeReilly.NASA’s Perseverance Rover Captures Sights and Sounds From Mars
We Almost Got an Entire Daft Punk Music Game
With iconic DJ duo Daft Punk having announced their break up, plenty of fans are asking what could have been. One such fan is Q Entertainment producer James Mielke, who took to Twitter to reflect on how the team almost got to make a Lumines music game with Daft Punk.
Originally pitched as “Daft Punk Lumines,” Mielke and Q Entertainment had managed to get the project greenlit by Ubisoft in 2010. By this time, Daft Punk had already become a household name in electronic music circles – and would only grow bigger with the release of the Tron Legacy soundtrack and Random Access Memories album.
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Mielke originally wrote about the project’s genesis in a 2012 Gamasutra blog post, describing how his journey to reboot the Lumines franchise (originally a PSP launch title) brought him into contact with Daft Punk.
“What I wanted to do was put the player in the cockpit of Daft Punk's pyramid-shaped DJ booth that they tour with, and – as Daft Punk – rock the crowd by performing big combos in Lumines,” Mielke wrote. “Everything in the game was going to be Daft Punkified, from the HUD, to the soundtrack, to the bassy aural ambience found on their 2007 Alive live album, to the special effects, real-time lighting, bouncing 3D crowd, etc.”
Despite having already met Q Entertainment creative director Tetsuya Mizuguchi (and being fans of Mizuguchi’s work on Rez), a few roadblocks kept Daft Punk from being able to commit to the project. According to Mielke, the DJs didn’t want to use old music, had just wrapped up production on Tron Legacy, and were beginning work on Random Access Memories in between Adidas and Star Wars collaborations. This forced Q Entertainment to move on in a different direction with what eventually became Lumines Electronic Symphony.
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"[Daft Punk] were big fans of Rez, so that basically gave us an "in" to talk to them," Mielkes told IGN. "Ubisoft was very active in engaging them, too, and the conversation was definitely friendly. Their manager at Daft Arts, Paul, informed us that while they were big fans of Mizuguchi-san's work, that they didn't want to do just any nostalgia trip. Of course had they wanted to, they surely could have done so by that point."
"But having met Mizuguchi-san, they were very open to a collaboration provided the timing worked for them and if the concept defied expectations. Unfortunately Q Entertainment didn't live long enough to see that to fruition. I'm glad to have even just had a conversation with them about a collaboration, though, even if it was by proxy. I could appreciate that then, and even moreso now. When you're as in demand as Daft Punk, why do just anything when you can do the most amazing things instead? If I had known this ahead of time, I would have designed something a lot crazier.
"I'm hopeful that they'll eventually reunite. I can already imagine how cool the teaser video would be. But thinking about how uncompromising they were in their career, I wouldn't be surprised if they disappear much like the old rave group The KLF once did."
For Mielke, Daft Punk's impact on music and culture goes way, way beyond simply making some bangin' tracks. "Maybe they were chipping away at stuff and just decided it wasn't interesting anymore," Mielkes said. "Deadmau5, Marshmello, even Squarepusher are all rocking helmets these days. When everyone starts doing what you've been doing for decades, maybe it just wasn't cool anymore, and if anything, Daft Punk were always cool." Despite the distinct lack of Daft Punk tracks, IGN gave Lumines Electronic Symphony a nine out of 10, calling it fun and addictive. Daft Punk didn't totally miss the video game train, though. The duo provided 11 original mixes of their catalog for 2009's DJ Hero. [ignvideo url="https://www.ign.com/videos/2009/09/15/dj-hero-xbox-360-trailer-daft-punk-trailer"]Oh, well. At least we’ll always have Derezzed.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/human after all for IGN.It Felt Like Everyone Celebrated Zelda’s 35th Anniversary Except Nintendo
Happy 35th, The Legend of Zelda, my favorite game series of all time! This overture was performed at E3 2011 for the 25th anniversary. It speaks volumes that the best game in the series hadn't even been dreamed up back then. Can't wait to see what's next! https://t.co/7ndZ2xbqp3
— Peer Schneider (@PeerIGN) February 21, 2021
Now, it's very important to remember that we are still in the middle of the COVID-19 pandemic and that plans have obviously been impacted by it. Another important thing/date to consider is March 31, 2021. This appears to be the date that the Super Mario Bros. 35th anniversary celebration will come to a close. This will also be the time that Super Mario 3D All-Stars will seemingly be removed from the Nintendo eShop and when Super Mario Bros. 35 becomes unplayable. [ignvideo url="https://www.ign.com/videos/2017/03/02/the-legend-of-zelda-breath-of-the-wild-review"] It may very well be that Nintendo is waiting for Mario's party to end before jumping into one for The Legend of Zelda. That being said, it should also be mentioned that 2021 is the 35th anniversary of Metroid and the already teased 25th anniversary of Pokemon, which falls on February 27, 2021. Will we get a themed Nintendo Direct to celebrate Pokemon this week? Will we hear more of the much-anticipated Metroid Prime 4 this year? Only time will tell. If we look at Nintendo's past, it hasn't always celebrated a franchise's anniversary on the exact date. For example, The Legend of Zelda's 30th anniversary wasn't fully unveiled until around September 2016, when it was revealed that special Zelda amiibo were on the way and that Skyward Sword was available on the Wii U eShop. While we may yet not know Nintendo's full plans, or whether we've seen them already, The Legend of Zelda is obviously very important to them and remains so, given the anticipation for Breath of the Wild's sequel. But for now, everyone is celebrating The Legend of Zelda's meaningful anniversary, and we hope to celebrate 35 more years and beyond. [ignvideo url="https://www.ign.com/videos/2019/06/11/zelda-breath-of-the-wild-sequel-reveal-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Happy #Zelda35th! Let’s remember how happy we were when this Breath of the Wild trailer dropped and we realized the game was coming out in 2 months pic.twitter.com/q724MkaZsm
— Gene Park (@GenePark) February 21, 2021
Epic Gives Away 1,000 V-Bucks As Part of Fortnite Loot Box Settlement
Analogue Says Pocket Pre-Orders Are Coming Again With Added Bot Protection
If you missed out on pre-ordering Analogue’s Pocket gaming handheld, good news: Additional pre-orders are coming, and Analogue says it’s implementing bot and scalper protections to help ward off resellers.
In a new post, Analogue laid out their plans for 2021 pre-orders.
Analogue says they’re implementing “robust” bot protection, and all orders placed using bots will be cancelled and inventory will be reallocated to real customers. For human scalpers, Analogue says they’ll be working with eBay to monitor for accounts selling access to a pre-order, which is against eBay’s terms of service, and cancel them.
[widget path="global/article/imagegallery" parameters="albumSlug=analogue-pocket-8-new-images&captions=true"]“The current global state of affairs has resulted in consequences that have affected the worldwide supply chain and this has temporarily slowed our ability to keep many of our products in stock (Super Nt, Mega Sg) and reduced production capacity for Pocket,” Analogue stated. “We are aware that many users are frustrated that Pocket pre-orders sold out quickly and both Super Nt and Mega Sg are currently unavailable.”
Analogue says it’s also taking measures to avoid experiencing shipping calculator errors, which delayed some shipments and prevented some people from completing orders.
You can sign up for pre-order notifications on Analogue’s site.
[widget path="global/article/imagegallery" parameters="albumSlug=analogue-pocket-13-images-of-the-new-handheld&captions=true"]The Analogue Pocket is effectively a modern reimagining of the Nintendo Game Boy. Featuring a sleek, minimalist design (like a Game Boy as envisioned by a PS4 designer), the Pocket is compatible with 2,780 Game Boy, Game Boy Color, and Game Boy Advance cartridges. It also works with cartridge adaptors for Game Gear, Neo Geo Pocket, Atari Lynx, and others. Though it has 10 times the resolution of a Game Boy screen, the Pocket can also utilize an “Original Display Mode” to replicate the original game’s look. As if that weren’t enough, the Pocket also features its own music creation and game design software. You can read our full preview here.
The first wave of Analogue Pocket handhelds is due to start shipping in May 2021.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/game boy for IGN.