Monthly Archives: January 2021

Vicarious Visions Reportedly Brought Into Blizzard to Work on Diablo 2 Remake

Following the news that Vicarious Visions has been merged into Blizzard Entertainment, a new report says that the studio was brought into Blizzard to work on on the Diablo franchise, including a planned remake of Diablo 2. As reported by Bloomberg, Vicarious Visions, the studio behind such games as Tony Hawk's Pro Skater 1+2 and Crash Bandicoot N. Sane Trilogy, has been working with Blizzard since last year, even though the announcement of its merger was only made today, January 22. Up until 2020, the Diablo 2 remake was set to be developed by Blizzard's Team 1, which is located at its Irvine, California campus and was the go-to group for reworking classic games. Its latest title, Warcraft III: Reforged, was not received positively and currently has a 59 on review aggregate site Metacritic, which also happens to be Blizzard's lowest score to date. IGN gave Warcraft III: Reforged a 7/10, saying it "is an uninspiring remaster, but Warcraft 3 itself is still a great game nearly two decades later." [ignvideo url="https://www.ign.com/videos/2020/06/22/original-diablo-2-creators-share-thoughts-on-rumored-diablo-2-remaster-ign-unfiltered"] Internal documents reviewed by Bloomberg pin the game's failures on "poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors." One example given was that, following the game's reveal in November 2018, it began taking pre-orders for 2019 before letting most of the development team know of the release window. Blizzard and Team 1 obviously didn't want to make the same mistakes with the much-anticipated Diablo 2 remaster, and following a "postmortem," Blizzard ended up pulling the remaster from the team and putting the division behind Diablo IV in charge. Vicarious Visions is also said to be working on this project, which is or was known as Diablo II: Resurrected. In October 2020, Blizzard reorganized the entire division known as Team 1 and members of the team were given opportunities to interview for other positions within the company. Those who did not find a position were eventually let go, while others chose to leave for independent studios like Frost Giant Inc., and DreamHaven Inc., the latter of which was started by Blizzard co-founder and former CEO Mike Morhaime. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-blizzard-game-review&captions=true"] Prior to Warcraft III: Reforged, Team 1 was responsible for both Heroes of the Storm and StarCraft 2. In 2018, Blizzard began scaling down development of Heroes of the Storm, and StarCraft 2 also recently ended content development. For those still playing Warcraft III: Reforged or waiting for any updates, a spokesperson for the company said it is "still committed to updates in support of the community." A report in 2020 stated that the long rumored Diablo 2 remaster was scheduled to arrive in that same year, and it's possible these development shifts and the impact of the COVID-19 pandemic contributed to its internal delay. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Heroes Reborn: Is Marvel Resurrecting its Infamous ’90s Reboot?

1996's Heroes Reborn is among the more infamous Marvel Comics crossovers of the '90s, but that apparently isn't stopping the publisher from capitalizing on the project's 25th anniversary. Marvel has released a series of teaser images hinting at a new spin on the Heroes Reborn concept. So far Marvel has released eight teaser images, all drawn by Carlos Pacheco (Ultimate Avengers). You can check out the slideshow gallery to see all the teasers revealed to date: [widget path="global/article/imagegallery" parameters="albumSlug=heroes-reborn-marvel-teases-the-return-of-an-infamous-crossover&captions=true"] For those not familiar with the original Heroes Reborn, the crossover was Marvel's short-lived attempt at rebooting the Avengers and Fantastic Four franchises. Following the events of the Onslaught crossover, the world believed both teams had sacrificed their lives to stop the all-powerful villain. But in truth, Franklin Richards used his powers to create a new pocket universe where his friends could lead new lives with no memory of the world they left behind. Relaunched titled like Avengers, Fantastic Four, Captain America and Iron Man effectively restarted their respective characters' stories from square one, sometimes introducing significant changes to established origins. Heroes Reborn was also notable because Marvel - which was in the throes of bankruptcy at the time - outsourced production on the various books to Jim Lee's Wildstorm Productions and Rob Liefeld's Extreme Studios. Naturally, this change didn't last, and the various heroes were folded back into the regular Marvel Universe the following year with memories restored. Marvel has revisited the Heroes Reborn universe a handful of times since, most notably in 2006's Onslaught Reborn. It remains to be seen how the new Heroes Reborn is meant to connect to the original, if at all. The teasers seem to suggest this will be a brand new story that shares little in common with its predecessor other than name. This Heroes Reborn instead seems to be set in a world where the lives of many heroes and villains have taken different paths. For example, we see what looks to be a powerless Peter Parker photographing Spider-Woman for the Daily Bugle, a version of Alpha Flight with Wolverine still a member and Shaman playing the role of Sorcerer Supreme, Phil Coulson running for President and Ben Grimm and Reed Richards serving as members of SHIELD. Though in other cases it appears as though this project will combine multiple characters into one (a la 2018's Infinity Wars), with Doctor Doom wielding the powers of Juggernaut and an apparent hybrid of Scarlet Witch and Enchantress. Marvel is promising full details on the new Heroes Reborn next week, so we'll keep you updated as we learn more. Whatever this new project is, it'll most likely kick off in April 2021. [ignvideo url="https://www.ign.com/videos/2021/01/04/what-to-expect-from-marvel-in-2021"] We already have at least one alternate reality Marvel story to look forward to in April. Spider-Man: Spider's Shadow is a What If-style limited series that explores a world where Peter Parker becomes Venom instead of Eddie Brock. That also happens to be the month Donny Cates and Ryan Stegman are wrapping up their Venom run with the Venom #200 anniversary special. Be sure to check out IGN's full breakdown of what to expect from Marvel in 2021. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Heroes Reborn: Is Marvel Resurrecting its Infamous ’90s Reboot?

1996's Heroes Reborn is among the more infamous Marvel Comics crossovers of the '90s, but that apparently isn't stopping the publisher from capitalizing on the project's 25th anniversary. Marvel has released a series of teaser images hinting at a new spin on the Heroes Reborn concept. So far Marvel has released eight teaser images, all drawn by Carlos Pacheco (Ultimate Avengers). You can check out the slideshow gallery to see all the teasers revealed to date: [widget path="global/article/imagegallery" parameters="albumSlug=heroes-reborn-marvel-teases-the-return-of-an-infamous-crossover&captions=true"] For those not familiar with the original Heroes Reborn, the crossover was Marvel's short-lived attempt at rebooting the Avengers and Fantastic Four franchises. Following the events of the Onslaught crossover, the world believed both teams had sacrificed their lives to stop the all-powerful villain. But in truth, Franklin Richards used his powers to create a new pocket universe where his friends could lead new lives with no memory of the world they left behind. Relaunched titled like Avengers, Fantastic Four, Captain America and Iron Man effectively restarted their respective characters' stories from square one, sometimes introducing significant changes to established origins. Heroes Reborn was also notable because Marvel - which was in the throes of bankruptcy at the time - outsourced production on the various books to Jim Lee's Wildstorm Productions and Rob Liefeld's Extreme Studios. Naturally, this change didn't last, and the various heroes were folded back into the regular Marvel Universe the following year with memories restored. Marvel has revisited the Heroes Reborn universe a handful of times since, most notably in 2006's Onslaught Reborn. It remains to be seen how the new Heroes Reborn is meant to connect to the original, if at all. The teasers seem to suggest this will be a brand new story that shares little in common with its predecessor other than name. This Heroes Reborn instead seems to be set in a world where the lives of many heroes and villains have taken different paths. For example, we see what looks to be a powerless Peter Parker photographing Spider-Woman for the Daily Bugle, a version of Alpha Flight with Wolverine still a member and Shaman playing the role of Sorcerer Supreme, Phil Coulson running for President and Ben Grimm and Reed Richards serving as members of SHIELD. Though in other cases it appears as though this project will combine multiple characters into one (a la 2018's Infinity Wars), with Doctor Doom wielding the powers of Juggernaut and an apparent hybrid of Scarlet Witch and Enchantress. Marvel is promising full details on the new Heroes Reborn next week, so we'll keep you updated as we learn more. Whatever this new project is, it'll most likely kick off in April 2021. [ignvideo url="https://www.ign.com/videos/2021/01/04/what-to-expect-from-marvel-in-2021"] We already have at least one alternate reality Marvel story to look forward to in April. Spider-Man: Spider's Shadow is a What If-style limited series that explores a world where Peter Parker becomes Venom instead of Eddie Brock. That also happens to be the month Donny Cates and Ryan Stegman are wrapping up their Venom run with the Venom #200 anniversary special. Be sure to check out IGN's full breakdown of what to expect from Marvel in 2021. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Cyberpunk 2077: Patch 1.1 Is Now Available on PC, Consoles, and Stadia

CD Projekt Red has released Patch 1.1 for Cyberpunk 2077 on PC, consoles, and Stadia. As detailed on Cyberpunk.net, this update's big focus is on stability improvements. As noted on Twitter, this update "lays the groundwork for the upcoming patches." Memory usage improvements in various systems within the game are part of this patch, and should improve "characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more." [ignvideo url="https://www.ign.com/videos/2021/01/21/cyberpunk-2077s-current-state-before-patch-11-patch-106-performance-review"] There have also been various crash fixes related to, among others, "loading saves, game opening/closing, and Point of No Return." Many fixes for Quests and the Open World are detailed (which you can see below), as well as others for UI, Visual, Achievements, and more. Those on PlayStation 4 and Xbox One are experiencing the most issues in Cyberpunk 2077, and Patch 1.1 looks to fix crash issues on PS4 and "Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S." [ignvideo url="https://www.ign.com/videos/2021/01/20/cyberpunk-2077-reviews-one-month-later-the-review-crew"] The full Patch 1.1 notes are as follows; Stability Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
Xbox-specific
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
For more on Cyberpunk 2077, check out what Johnny Silverhand may have looked like pre-Keanu Reeves, CD Projekt's response to a report about the fake E3 demo and developmental issues, and how the Cyberpunk 2077 next-gen update won't be released until the "second half" of 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077: Patch 1.1 Is Now Available on PC, Consoles, and Stadia

CD Projekt Red has released Patch 1.1 for Cyberpunk 2077 on PC, consoles, and Stadia. As detailed on Cyberpunk.net, this update's big focus is on stability improvements. As noted on Twitter, this update "lays the groundwork for the upcoming patches." Memory usage improvements in various systems within the game are part of this patch, and should improve "characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more." [ignvideo url="https://www.ign.com/videos/2021/01/21/cyberpunk-2077s-current-state-before-patch-11-patch-106-performance-review"] There have also been various crash fixes related to, among others, "loading saves, game opening/closing, and Point of No Return." Many fixes for Quests and the Open World are detailed (which you can see below), as well as others for UI, Visual, Achievements, and more. Those on PlayStation 4 and Xbox One are experiencing the most issues in Cyberpunk 2077, and Patch 1.1 looks to fix crash issues on PS4 and "Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S." [ignvideo url="https://www.ign.com/videos/2021/01/20/cyberpunk-2077-reviews-one-month-later-the-review-crew"] The full Patch 1.1 notes are as follows; Stability Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
Xbox-specific
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
For more on Cyberpunk 2077, check out what Johnny Silverhand may have looked like pre-Keanu Reeves, CD Projekt's response to a report about the fake E3 demo and developmental issues, and how the Cyberpunk 2077 next-gen update won't be released until the "second half" of 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

GameStop Stock Surges to Record Highs As Investors Battle Redditors

Something weird is happening with GameStop stock in that it’s currently trading at an all-time high. But this isn’t a sign that GameStop has miraculously turned its fortunes around overnight. Instead, the stock surge is a result of a very strange confluence of opposing stock traders and dare I say, stock trolling. The video game retail chain saw its stocks jump to an all-time high of $76.76 per share today. Compared to last year when shares were trending as low as $3 a share. The 80% surge today from its already upward trending $43 per share opening price forced GameStop to temporarily halt trading according to Bloomberg. How did this happen? GameStop’s stock (traded as GME) has been trending upward all January. But behind the scenes, the reasoning for the jump has less to do with GameStop’s actual business performances and more to do with a fight between short-sellers like Citron Research and the subreddit r/WallStreetBets. [widget path="global/article/imagegallery" parameters="albumSlug=gamestop-in-the-news-timeline&captions=true"] Short selling is a strategy where an investor will borrow stock in exchange for an IOU. They can then sell the stock for a set price, let’s say 20 shares for $400. That stock could then lose value, and the investor can buy back 20 shares for $300. They’ll then return the 20 shares back to the original stock owner and pocket the extra $100. Several firms have shorted GameStop, including Citron Research, a short-seller specializing in bets that companies will fail. The idea wasn’t far-fetched given the spate of GameStop’s bad news ranging from store closures to the general health of stores during the COVID-19 pandemic. On the opposing “side” so to speak are users of the subreddit WallStreetBets and finance influencers on TikTok (or FinTok) who, through a combination of chaotic investing and savvy, predicted investors would try and short GameStop stock and made moves to profit from it. [caption id="attachment_2464452" align="alignnone" width="863"]Source: Google, captured by IGN. Source: Google, captured by IGN.[/caption] There were also signs the market became somewhat more optimistic for GameStop after it promoted Ryan Cohen, co-founder of pet retail empire Chewy, as a board member. Cohen has spoken publicly about plans to turn GameStop into some kind of digital retail leader. Redditors and others moved ahead of short-sellers by buying GameStop stock early when it was incredibly cheap. As short sellers moved to “cover” their short by buying back the stock they needed to return to their lenders, prices began to climb, forcing the short sellers to accelerate their buying, which in turn continued to drive up stock prices, creating a short squeeze. Basically, it set off a chain reaction of short-sellers trying to cut any of their losses by purchasing more GameStop stock, which drove prices up even further. There are testimonials on Reddit and elsewhere of people profiting from this sudden surge. Some have shared their GME portfolios hitting as high as $5 million USD in value. [ignvideo url="https://www.ign.com/videos/2020/09/11/how-is-gamestop-still-a-thing-ign-daily-fix"] Vice and Ars Technica have excellent explainers on the full “war” between WallStreetBets and short-sellers, but ultimately GameStop’s stock success is a strange case of the wild world of speculative investing. GameStop has declined to comment on its stock performance. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

GameStop Stock Surges to Record Highs As Investors Battle Redditors

Something weird is happening with GameStop stock in that it’s currently trading at an all-time high. But this isn’t a sign that GameStop has miraculously turned its fortunes around overnight. Instead, the stock surge is a result of a very strange confluence of opposing stock traders and dare I say, stock trolling. The video game retail chain saw its stocks jump to an all-time high of $76.76 per share today. Compared to last year when shares were trending as low as $3 a share. The 80% surge today from its already upward trending $43 per share opening price forced GameStop to temporarily halt trading according to Bloomberg. How did this happen? GameStop’s stock (traded as GME) has been trending upward all January. But behind the scenes, the reasoning for the jump has less to do with GameStop’s actual business performances and more to do with a fight between short-sellers like Citron Research and the subreddit r/WallStreetBets. [widget path="global/article/imagegallery" parameters="albumSlug=gamestop-in-the-news-timeline&captions=true"] Short selling is a strategy where an investor will borrow stock in exchange for an IOU. They can then sell the stock for a set price, let’s say 20 shares for $400. That stock could then lose value, and the investor can buy back 20 shares for $300. They’ll then return the 20 shares back to the original stock owner and pocket the extra $100. Several firms have shorted GameStop, including Citron Research, a short-seller specializing in bets that companies will fail. The idea wasn’t far-fetched given the spate of GameStop’s bad news ranging from store closures to the general health of stores during the COVID-19 pandemic. On the opposing “side” so to speak are users of the subreddit WallStreetBets and finance influencers on TikTok (or FinTok) who, through a combination of chaotic investing and savvy, predicted investors would try and short GameStop stock and made moves to profit from it. [caption id="attachment_2464452" align="alignnone" width="863"]Source: Google, captured by IGN. Source: Google, captured by IGN.[/caption] There were also signs the market became somewhat more optimistic for GameStop after it promoted Ryan Cohen, co-founder of pet retail empire Chewy, as a board member. Cohen has spoken publicly about plans to turn GameStop into some kind of digital retail leader. Redditors and others moved ahead of short-sellers by buying GameStop stock early when it was incredibly cheap. As short sellers moved to “cover” their short by buying back the stock they needed to return to their lenders, prices began to climb, forcing the short sellers to accelerate their buying, which in turn continued to drive up stock prices, creating a short squeeze. Basically, it set off a chain reaction of short-sellers trying to cut any of their losses by purchasing more GameStop stock, which drove prices up even further. There are testimonials on Reddit and elsewhere of people profiting from this sudden surge. Some have shared their GME portfolios hitting as high as $5 million USD in value. [ignvideo url="https://www.ign.com/videos/2020/09/11/how-is-gamestop-still-a-thing-ign-daily-fix"] Vice and Ars Technica have excellent explainers on the full “war” between WallStreetBets and short-sellers, but ultimately GameStop’s stock success is a strange case of the wild world of speculative investing. GameStop has declined to comment on its stock performance. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Robert Kirkman’s Invincible Gets a Release Date and New Clip

Amazon Prime Video has announced the release date for its upcoming adaptation of Robert Kirkman's Invincible, which will premiere on the streamer on Friday, March 26, 2021. The announcement was made by Kirkman during a livestream to celebrate the 18-year anniversary of the release of Invincible #1 from Image Comics. Invincible's 8-episode first season will air in a weekly format, with the first three episodes dropping on March 26, followed by the remaining chapters airing every Friday until the finale on April 30, 2021. During the livestream, Amazon also revealed a new clip featuring Steven Yeun's Mark Grayson playing catch with his father, J.K. Simmons' Nolan Grayson. You can check out this awesome clip in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2021/01/22/invincible-official-baseball-clip-2021-steven-yeun-jk-simmons"] Per Amazon, Invincible centers on "seventeen-year-old Mark Grayson (Yeun), who’s just like every other guy his age — except that his father is the most powerful superhero on the planet, Omni-Man (Simmons). But as Mark develops powers of his own, he discovers that his father’s legacy may not be as heroic as it seems." Simmons and Yeun are joined by an all-star lineup of voice actors, including Sandra Oh (Killing Eve), Seth Rogen (This is the End), Gillian Jacobs (Community), Zazie Beetz (Deadpool 2), Mark Hamill (Star Wars), Walton Goggins (Justified), Mahershala Ali (True Detective), Jon Hamm (Mad Men), Ezra Miller (Justice League), and many more. For more on the series, be sure to check out our Invincible explained breakdown, the first trailer for Invincible, and some nifty Invincible character designs from the series. [widget path="global/article/imagegallery" parameters="albumSlug=how-invincible-became-a-modern-superhero-icon&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Robert Kirkman’s Invincible Gets a Release Date and New Clip

Amazon Prime Video has announced the release date for its upcoming adaptation of Robert Kirkman's Invincible, which will premiere on the streamer on Friday, March 26, 2021. The announcement was made by Kirkman during a livestream to celebrate the 18-year anniversary of the release of Invincible #1 from Image Comics. Invincible's 8-episode first season will air in a weekly format, with the first three episodes dropping on March 26, followed by the remaining chapters airing every Friday until the finale on April 30, 2021. During the livestream, Amazon also revealed a new clip featuring Steven Yeun's Mark Grayson playing catch with his father, J.K. Simmons' Nolan Grayson. You can check out this awesome clip in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2021/01/22/invincible-official-baseball-clip-2021-steven-yeun-jk-simmons"] Per Amazon, Invincible centers on "seventeen-year-old Mark Grayson (Yeun), who’s just like every other guy his age — except that his father is the most powerful superhero on the planet, Omni-Man (Simmons). But as Mark develops powers of his own, he discovers that his father’s legacy may not be as heroic as it seems." Simmons and Yeun are joined by an all-star lineup of voice actors, including Sandra Oh (Killing Eve), Seth Rogen (This is the End), Gillian Jacobs (Community), Zazie Beetz (Deadpool 2), Mark Hamill (Star Wars), Walton Goggins (Justified), Mahershala Ali (True Detective), Jon Hamm (Mad Men), Ezra Miller (Justice League), and many more. For more on the series, be sure to check out our Invincible explained breakdown, the first trailer for Invincible, and some nifty Invincible character designs from the series. [widget path="global/article/imagegallery" parameters="albumSlug=how-invincible-became-a-modern-superhero-icon&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Activision Merges Vicarious Visions into Blizzard

Activision Blizzard has confirmed that Vicarious Visions, the developer behind such titles as Tony Hawk's Pro Skater 1+2 and Crash Bandicoot N.Sane Trilogy, is officially being merged into Blizzard Entertainment. As reported by GamesIndustry.Biz, the Vicarious Visions team of about 200 people will now be employees of Blizzard and are "fully dedicated to existing Blizzard games and initiatives." This means Vicarious Visions will no longer be creating games as a lead developer. [ignvideo url="https://www.ign.com/videos/2020/09/03/tony-hawks-pro-skater-12-review"] "After collaborating with Vicarious Visions for some time and developing a great relationship, Blizzard realized there was an opportunity for [Vicarious Visions] to provide long-term support," a representative said to GamesIndustry.Biz. However, Activision Blizzard did not reveal what the team has/will be working on going forward. Vicarious Visions studio head Jen Oneal has been promoted to Blizzard executive vice president of development and will be part of Blizzard's leadership team and will report directly to Blizzard president J. Allen Brack. Simon Ebejer, who was the chief operating officer for Vicarious Visions, will take over the studio head role from Oneal. [ignvideo url="https://www.ign.com/videos/2017/06/29/crash-bandicoot-n-sane-trilogy-review"] Vicarious Visions was founded in 1990 and was acquired by Activision in 2005. The studio has worked on everything from Guitar Hero, Spider-Man, Tony Hawk, Crash Bandicoot, Destiny, Skylanders, and much more. Founding members Karthik Bala and Guha Bala departed the company in 2016 in order to establish Velan Studios, the development studio behind Mario Kart Live: Home Circuit. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.