Monthly Archives: January 2021

A New Lawsuit Accuses Valve of Abusing Its Power to Keep PC Game Prices High

A new lawsuit filed by five gamers in California federal court accuses Valve of abusing its power to keep PC game prices high. As reported by THR, this lawsuit claims that Valve does not maintain its dominance over the PC market by offering better prices on Steam than other platforms, but does so by abusing its power to require developers to enter what is known as a 'Most Favored Nations' clause. "Valve Corporation’s Steam platform is the dominant platform for game developers to distribute and sell PC games in the United States," states the complaint being handled by attorneys at Vorys, Sater, Seymour, and Pease. "But the Steam platform does not maintain its dominance through better pricing than by rival platforms. Instead, Valve abuses the Steam platform’s market power by requiring game developers to enter into a 'Most Favored Nations' provision contained in the Steam Distribution Agreement whereby the game developers agree that the price of a PC game on the Steam platform will be the same price the game developers sell their PC games on other platforms." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-modern-pc-games-summer-2020-update&captions=true"] The lawsuit also alleges that, because Valve requires developers to enter this 'Most Favored Nations' clause, it "hinders innovation by creating an artificial barrier to entry for platforms" and keeps prices high on other digital storefronts like the Epic Games Store and the Microsoft Store. "The Steam MFN also hinders innovation by creating an artificial barrier to entry for platforms," adds the complaint. "When a market, such as this one, is highly concentrated, a new entrant can benefit consumers by undercutting the incumbent’s prices. The ability to provide PC games to consumers at lower prices is one way a firm or new entrant could gain market share. If this market functioned properly—that is, if the Steam MFN did not exist and platforms were able to compete on price—platforms competing with Steam would be able to provide the same (or higher) margins to game developers while simultaneously providing lower prices to consumers." CD Projekt S.A., CD Projekt, Inc., Ubisoft Entertainment S.A., Ubisoft, Inc., Ubisoft L.A., Inc., kChamp Games, Inc., Rust, LLC, and Devolver Digital, Inc. are also included as defendants on the lawsuit, with the plaintiffs accusing these companies of agreeing with the Steam platform to the Steam MFN. [ignvideo url="https://www.ign.com/videos/2020/03/23/half-life-alyx-review"] This new class action lawsuit follows Valve, Capcom, Bandai Namco, Focus Home, Koch Media, and ZeniMax being fined $9.4 million by the European Commission over the practice of "geo-blocking." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A New Lawsuit Accuses Valve of Abusing Its Power to Keep PC Game Prices High

A new lawsuit filed by five gamers in California federal court accuses Valve of abusing its power to keep PC game prices high. As reported by THR, this lawsuit claims that Valve does not maintain its dominance over the PC market by offering better prices on Steam than other platforms, but does so by abusing its power to require developers to enter what is known as a 'Most Favored Nations' clause. "Valve Corporation’s Steam platform is the dominant platform for game developers to distribute and sell PC games in the United States," states the complaint being handled by attorneys at Vorys, Sater, Seymour, and Pease. "But the Steam platform does not maintain its dominance through better pricing than by rival platforms. Instead, Valve abuses the Steam platform’s market power by requiring game developers to enter into a 'Most Favored Nations' provision contained in the Steam Distribution Agreement whereby the game developers agree that the price of a PC game on the Steam platform will be the same price the game developers sell their PC games on other platforms." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-modern-pc-games-summer-2020-update&captions=true"] The lawsuit also alleges that, because Valve requires developers to enter this 'Most Favored Nations' clause, it "hinders innovation by creating an artificial barrier to entry for platforms" and keeps prices high on other digital storefronts like the Epic Games Store and the Microsoft Store. "The Steam MFN also hinders innovation by creating an artificial barrier to entry for platforms," adds the complaint. "When a market, such as this one, is highly concentrated, a new entrant can benefit consumers by undercutting the incumbent’s prices. The ability to provide PC games to consumers at lower prices is one way a firm or new entrant could gain market share. If this market functioned properly—that is, if the Steam MFN did not exist and platforms were able to compete on price—platforms competing with Steam would be able to provide the same (or higher) margins to game developers while simultaneously providing lower prices to consumers." CD Projekt S.A., CD Projekt, Inc., Ubisoft Entertainment S.A., Ubisoft, Inc., Ubisoft L.A., Inc., kChamp Games, Inc., Rust, LLC, and Devolver Digital, Inc. are also included as defendants on the lawsuit, with the plaintiffs accusing these companies of agreeing with the Steam platform to the Steam MFN. [ignvideo url="https://www.ign.com/videos/2020/03/23/half-life-alyx-review"] This new class action lawsuit follows Valve, Capcom, Bandai Namco, Focus Home, Koch Media, and ZeniMax being fined $9.4 million by the European Commission over the practice of "geo-blocking." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

GoldenEye 007: Footage of Cancelled Xbox 360 Remaster Discovered

A full playthrough and thirty minutes of multiplayer have surfaced for the cancelled Xbox Live Arcade remaster of the N64 classic GoldenEye 007. YouTuber Graslu00 shared the GoldenEye 007 XBLA (2007) - Longplay, which is running at 4K/60 FPS on the Xenia emulator, and it gives fans a glimpse of what Rare's remaster would have looked like had rights issues not gotten in the way. [ignvideo url="https://www.ign.com/videos/2012/03/29/35-golden-gun-goldeneye-007-igns-top-100-video-game-weapons"] This isn't the first time we've seen footage of this cancelled project that appeared to be mostly finished, as a smaller look of gameplay surfaced in 2016 that showed upgraded visuals, the ability to switch back and forth between older and remastered graphics, and more. A modern re-imagining/remake of GoldenEye 007 was released for the Wii in 2010 by Activision and, in our review, we said "What could have ended up a game that cruised on autopilot and simply relied on a name to sell it has turned out to be one of the best first-person shooters on Wii. GoldenEye has a fantastic single-player campaign that feels both fresh and familiar, and the multiplayer attention – something most GoldenEye Nintendo 64 fans hold near and dear to their hearts – is incredible and something rarely seen on the Nintendo console." [ignvideo url="https://www.ign.com/videos/2010/11/02/goldeneye-007-video-review"] On the YouTube video, Graslu00 notes that they were told that this version will possibly be released in some form to the public in 2021. While we may not be getting a proper GoldenEye remaster anytime soon, Hitman developer IO Interactive is working on a new James Bond game that will "let players step in to the shoes of the world's favorite Secret Agent to earn their 00 status in the very first Bond origin story." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

GoldenEye 007: Footage of Cancelled Xbox 360 Remaster Discovered

A full playthrough and thirty minutes of multiplayer have surfaced for the cancelled Xbox Live Arcade remaster of the N64 classic GoldenEye 007. YouTuber Graslu00 shared the GoldenEye 007 XBLA (2007) - Longplay, which is running at 4K/60 FPS on the Xenia emulator, and it gives fans a glimpse of what Rare's remaster would have looked like had rights issues not gotten in the way. [ignvideo url="https://www.ign.com/videos/2012/03/29/35-golden-gun-goldeneye-007-igns-top-100-video-game-weapons"] This isn't the first time we've seen footage of this cancelled project that appeared to be mostly finished, as a smaller look of gameplay surfaced in 2016 that showed upgraded visuals, the ability to switch back and forth between older and remastered graphics, and more. A modern re-imagining/remake of GoldenEye 007 was released for the Wii in 2010 by Activision and, in our review, we said "What could have ended up a game that cruised on autopilot and simply relied on a name to sell it has turned out to be one of the best first-person shooters on Wii. GoldenEye has a fantastic single-player campaign that feels both fresh and familiar, and the multiplayer attention – something most GoldenEye Nintendo 64 fans hold near and dear to their hearts – is incredible and something rarely seen on the Nintendo console." [ignvideo url="https://www.ign.com/videos/2010/11/02/goldeneye-007-video-review"] On the YouTube video, Graslu00 notes that they were told that this version will possibly be released in some form to the public in 2021. While we may not be getting a proper GoldenEye remaster anytime soon, Hitman developer IO Interactive is working on a new James Bond game that will "let players step in to the shoes of the world's favorite Secret Agent to earn their 00 status in the very first Bond origin story." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Original Apple 1 Computer Built by Steve Jobs, Wozniak on Sale for $1.5 Million

An extremely rare Apple-1 computer, the original 1976 design created by famed engineer Steve Wozniak, has gone up for auction on eBay at an asking price of $1.5 million.

The Apple-1 was Apple’s first product sold to consumers, the result of Wozniak selling a $500 calculator and the late Steve Jobs selling his VW Microbus to fund its development. The Apple-1 was discontinued only a year later in 1977 when the Apple-II released. According to the Apple-1 Registry, only 200 Apple-1 units (plus a few in pre-production) were ever made.

According to the eBay listing and the unit’s Apple-1 Registry page, this Apple-1 computer is one of only six to have an original Byte Shop KOA wood case. The computer is also in working condition with an unmodified NTI motherboard. The seller is also including an original Sony TV-115 monitor with a video modulator. Check out the eBay gallery below.

[widget path="global/article/imagegallery" parameters="albumSlug=apple-1-ebay-auction-gallery&captions=true"] The only parts to have been replaced on this particular unit are its video and keyboard connectors, according to the unit’s Apple-1 Registry page. With a hand-soldered motherboard and a slight difference in the connector pin, current owner Krishna B. Blake conjectured that it may have been originally designed for military use.

Previous Apple-1 computers have sold for as much as $905,000 in 2014, according to CNBC. That current record-holder was believed to be one of the first batches of 50 units that Wozniak built himself. Experts believe that other Apple-1 units may go for anywhere from $175,000 to $475,000, so definitely lower than the eBay seller’s asking price, but not out of the realm of possibility.

[caption id="attachment_246743" align="alignnone" width="720"]apple 1 Credit: Krishmiti, eBay[/caption]

According to the seller, this particular Apple-1 unit was originally purchased second hand in a Canadian computer store in 1978 for a “couple hundred” dollars, Blake feeling the hardware would have a place in history. Ever since, it’s spent its life in a controlled environment in Montreal until 2015, when Blake realized its value had skyrocketed.

It remains to be seen if the seller will reach their auction goal, but this Apple-1 will almost certainly go for a pretty penny regardless given its relatively pristine condition.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/lowly Windows user for IGN, and he's in mint condition.

Original Apple 1 Computer Built by Steve Jobs, Wozniak on Sale for $1.5 Million

An extremely rare Apple-1 computer, the original 1976 design created by famed engineer Steve Wozniak, has gone up for auction on eBay at an asking price of $1.5 million.

The Apple-1 was Apple’s first product sold to consumers, the result of Wozniak selling a $500 calculator and the late Steve Jobs selling his VW Microbus to fund its development. The Apple-1 was discontinued only a year later in 1977 when the Apple-II released. According to the Apple-1 Registry, only 200 Apple-1 units (plus a few in pre-production) were ever made.

According to the eBay listing and the unit’s Apple-1 Registry page, this Apple-1 computer is one of only six to have an original Byte Shop KOA wood case. The computer is also in working condition with an unmodified NTI motherboard. The seller is also including an original Sony TV-115 monitor with a video modulator. Check out the eBay gallery below.

[widget path="global/article/imagegallery" parameters="albumSlug=apple-1-ebay-auction-gallery&captions=true"] The only parts to have been replaced on this particular unit are its video and keyboard connectors, according to the unit’s Apple-1 Registry page. With a hand-soldered motherboard and a slight difference in the connector pin, current owner Krishna B. Blake conjectured that it may have been originally designed for military use.

Previous Apple-1 computers have sold for as much as $905,000 in 2014, according to CNBC. That current record-holder was believed to be one of the first batches of 50 units that Wozniak built himself. Experts believe that other Apple-1 units may go for anywhere from $175,000 to $475,000, so definitely lower than the eBay seller’s asking price, but not out of the realm of possibility.

[caption id="attachment_246743" align="alignnone" width="720"]apple 1 Credit: Krishmiti, eBay[/caption]

According to the seller, this particular Apple-1 unit was originally purchased second hand in a Canadian computer store in 1978 for a “couple hundred” dollars, Blake feeling the hardware would have a place in history. Ever since, it’s spent its life in a controlled environment in Montreal until 2015, when Blake realized its value had skyrocketed.

It remains to be seen if the seller will reach their auction goal, but this Apple-1 will almost certainly go for a pretty penny regardless given its relatively pristine condition.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer/lowly Windows user for IGN, and he's in mint condition.

Cloverfield: New Sequel From Batman TV Series Showrunner Won’t Be Found Footage

A sequel to 2008's Cloverfield is happening, but unlike its predecessor, it won't be a found footage movie. This sequel is being written by Joe Barton, the showrunner behind HBO Max's Batman spinoff show centered around the Gotham City Police Department. It will be produced by original Cloverfield producer, J.J. Abrams, and Bad Robot's head of film, Hanna Minghella, according to The Hollywood Reporter. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-horror-movies&captions=true"] This sequel seems to be following in the footsteps of the other Cloverfield universe movies, 2016's 10 Cloverfield Lane and 2018's The Cloverfield Paradox, in that it won't be a found footage movie like the original Cloverfield. It differs from 10 Cloverfield Lane and The Cloverfield Paradox in that while the other two movies were set in the same universe as the 2008 film, they weren't directly tied to it. They were originally developed as standalone films devoid of anything that attached them to the Cloverfield universe, but were eventually changed to fit into the universe before each movie's release. According to THR, this new movie will be a direct sequel to Cloverfield, which ended on a cliffhanger that left it unclear if the nuclear explosion that occurs in the film's final moments actually killed the monster terrorizing Manhattan. [ignvideo url="https://www.ign.com/videos/2018/02/06/how-the-cloverfield-paradox-ties-the-cloververse-together"] Matt Reeves, who is currently working on The Batman, was the director of Cloverfield and THR reports that he's not involved with the sequel. He made Cloverfield for $25 million and it went on to make $172 million at the box office. With this sequel dropping the generally-cheaper found footage approach, it's easy to see this movie's budget rocketing past $25 million. Only time will tell if audiences show up to make it as successful as the original. While waiting to hear more about the movie, check out IGN's thoughts on the latest entry into the Cloverfield universe in our review of The Cloverfield Paradox and then what IGN thinks of the original movie in our Cloverfield review. Read about the 10 Cloverfield Lane alternate endings the director recently revealed after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide writer for IGN. You can follow him on Twitter @LeBlancWes

Cloverfield: New Sequel From Batman TV Series Showrunner Won’t Be Found Footage

A sequel to 2008's Cloverfield is happening, but unlike its predecessor, it won't be a found footage movie. This sequel is being written by Joe Barton, the showrunner behind HBO Max's Batman spinoff show centered around the Gotham City Police Department. It will be produced by original Cloverfield producer, J.J. Abrams, and Bad Robot's head of film, Hanna Minghella, according to The Hollywood Reporter. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-horror-movies&captions=true"] This sequel seems to be following in the footsteps of the other Cloverfield universe movies, 2016's 10 Cloverfield Lane and 2018's The Cloverfield Paradox, in that it won't be a found footage movie like the original Cloverfield. It differs from 10 Cloverfield Lane and The Cloverfield Paradox in that while the other two movies were set in the same universe as the 2008 film, they weren't directly tied to it. They were originally developed as standalone films devoid of anything that attached them to the Cloverfield universe, but were eventually changed to fit into the universe before each movie's release. According to THR, this new movie will be a direct sequel to Cloverfield, which ended on a cliffhanger that left it unclear if the nuclear explosion that occurs in the film's final moments actually killed the monster terrorizing Manhattan. [ignvideo url="https://www.ign.com/videos/2018/02/06/how-the-cloverfield-paradox-ties-the-cloververse-together"] Matt Reeves, who is currently working on The Batman, was the director of Cloverfield and THR reports that he's not involved with the sequel. He made Cloverfield for $25 million and it went on to make $172 million at the box office. With this sequel dropping the generally-cheaper found footage approach, it's easy to see this movie's budget rocketing past $25 million. Only time will tell if audiences show up to make it as successful as the original. While waiting to hear more about the movie, check out IGN's thoughts on the latest entry into the Cloverfield universe in our review of The Cloverfield Paradox and then what IGN thinks of the original movie in our Cloverfield review. Read about the 10 Cloverfield Lane alternate endings the director recently revealed after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide writer for IGN. You can follow him on Twitter @LeBlancWes

IGN Prime Free Game: ToeJam and Earl: Back in the Groove

IGN Prime has partnered with developer HumaNature Studios to offer all IGN Prime members a free steam key for ToeJam and Earl: Back in the Groove!

toejamearl-newsletter-1611865236418

ToeJam & Earl's new major update titled 'STILL in the Groove' is now live on Steam and contains tons of fan requested tweaks and improvements. This biggest improvement is the all new Fixed Mode with much larger and difficult to navigate maps, all handcrafted by the original designer of the series Greg Johnson! 
  • 4-player Co-op funky roguelike gameplay!
  • Procedurally generated maps!
  • Online and offline play!
  • Groovy soundtrack!
  • ALIENS!
If you're an IGN Prime member click here to grab your key redeemable on Steam for a completely free copy of the game. Keys are available on a first-come, first-serve basis. Not an IGN Prime member? No problem. We're offering a dead-simple signup that takes less than 3 minutes. Simply sign up and come back here to grab your free key (while supplies last). You can cancel with one click any time. Every month, the IGN Prime team provides members an opportunity to grab great games, exclusive betas, and other goodies hand-picked by the Prime team. More IGN Prime benefits:
  • Browse IGN.com ad-free -- no banner ads, no video ads
  • An exclusive monthly $5 discount eligible on all regular-price items on the IGN Store
  • Download videos in the highest resolution we have available
  • Game guide PDF downloads for offline access
  • Free indie games and betas
  • Support IGN
  • Much more to come. Sign up now!
[youtube clip_id="cC-vm8VqQX8"]

IGN Prime Free Game: ToeJam and Earl: Back in the Groove

IGN Prime has partnered with developer HumaNature Studios to offer all IGN Prime members a free steam key for ToeJam and Earl: Back in the Groove!

toejamearl-newsletter-1611865236418

ToeJam & Earl's new major update titled 'STILL in the Groove' is now live on Steam and contains tons of fan requested tweaks and improvements. This biggest improvement is the all new Fixed Mode with much larger and difficult to navigate maps, all handcrafted by the original designer of the series Greg Johnson! 
  • 4-player Co-op funky roguelike gameplay!
  • Procedurally generated maps!
  • Online and offline play!
  • Groovy soundtrack!
  • ALIENS!
If you're an IGN Prime member click here to grab your key redeemable on Steam for a completely free copy of the game. Keys are available on a first-come, first-serve basis. Not an IGN Prime member? No problem. We're offering a dead-simple signup that takes less than 3 minutes. Simply sign up and come back here to grab your free key (while supplies last). You can cancel with one click any time. Every month, the IGN Prime team provides members an opportunity to grab great games, exclusive betas, and other goodies hand-picked by the Prime team. More IGN Prime benefits:
  • Browse IGN.com ad-free -- no banner ads, no video ads
  • An exclusive monthly $5 discount eligible on all regular-price items on the IGN Store
  • Download videos in the highest resolution we have available
  • Game guide PDF downloads for offline access
  • Free indie games and betas
  • Support IGN
  • Much more to come. Sign up now!
[youtube clip_id="cC-vm8VqQX8"]