Monthly Archives: December 2020

Cyberpunk 2077 Photo Mode Revealed

CD Projekt Red has revealed Cyberpunk 2077's photo mode in a new trailer. [ignvideo url="https://www.ign.com/videos/2020/12/02/cyberpunk-2077-photo-mode-trailer"] The two minute video shows off numerous features from the photo mode that will be available in Cyberpunk 2077. As you'd imagine, it appears pretty fully featured, including some very neon filters and punk stickers, as well as a host of camera, depth of field, pose, and effect options. As with seen with most of Cyberpunk's trailers, this one is presented with some heavy rock and bombastic tempo that makes photo mode seem more high-octane than the feature is traditionally portrayed as. But when you can Y-pose a punk in front of an pink-saturated explosion, well, why not go all-out? [ignvideo url="https://www.ign.com/videos/2020/11/19/cyberpunk-2077-the-final-preview"] For more, check out our final preview of Cyberpunk 2077 before its December 10 release date, as well as the story so far for the Cyberpunk universe. We've also got news on PS4/PS5 and Xbox One/XSX Cyberpunk cross saves, and our own thoughts on what multiplayer could be like. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

Cyberpunk 2077 Photo Mode Revealed

CD Projekt Red has revealed Cyberpunk 2077's photo mode in a new trailer. [ignvideo url="https://www.ign.com/videos/2020/12/02/cyberpunk-2077-photo-mode-trailer"] The two minute video shows off numerous features from the photo mode that will be available in Cyberpunk 2077. As you'd imagine, it appears pretty fully featured, including some very neon filters and punk stickers, as well as a host of camera, depth of field, pose, and effect options. As with seen with most of Cyberpunk's trailers, this one is presented with some heavy rock and bombastic tempo that makes photo mode seem more high-octane than the feature is traditionally portrayed as. But when you can Y-pose a punk in front of an pink-saturated explosion, well, why not go all-out? [ignvideo url="https://www.ign.com/videos/2020/11/19/cyberpunk-2077-the-final-preview"] For more, check out our final preview of Cyberpunk 2077 before its December 10 release date, as well as the story so far for the Cyberpunk universe. We've also got news on PS4/PS5 and Xbox One/XSX Cyberpunk cross saves, and our own thoughts on what multiplayer could be like. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

New Van Helsing Movie Reportedly in Development at Universal

Universal is reportedly planning to continue its monster movie series relaunch with a new Van Helsing movie, set to be directed by Overlord’s Julius Avery. According to Deadline’s sources, Universal is developing an original horror/thriller set in the world of Van Helsing, and inspired by the studio’s legacy of monster horror films. James Wan will produce under his Atomic Monster production company. The report makes clear that Avery’s film is set in the world of the vampire hunter, rather than necessarily being a Van Helsing-fronted film. That world is, of course, adapted from Bram Stoker’s Dracula novel, in which Van Helsing leads a team in a campaign against Count Dracula. [ignvideo url="https://www.ign.com/videos/2017/06/05/13-essential-facts-about-dark-universe-universals-shared-monster-universe"] This film will follow The Invisible Man, Universal’s most recent monster movie reboot, and the first of the studio’s new direction for its monster portfolio following the abandonment of its interconnected Dark Universe plans. According to Deadline, the success of The Invisible Man means that the possibility of an R rating for this Van Helsing project is on the table. Avery’s Overlord was also notably dark and gory, and so a grisly approach to the subject may be possible. A script is apparently already written by Eric Pearson (Thor: Ragnarok, Black Widow), and Avery is currently rewriting. Van Helsing was, of course, previously explored by Universal in the 2004 movie starring Hugh Jackman and directed by Stephen Sommers. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

New Van Helsing Movie Reportedly in Development at Universal

Universal is reportedly planning to continue its monster movie series relaunch with a new Van Helsing movie, set to be directed by Overlord’s Julius Avery. According to Deadline’s sources, Universal is developing an original horror/thriller set in the world of Van Helsing, and inspired by the studio’s legacy of monster horror films. James Wan will produce under his Atomic Monster production company. The report makes clear that Avery’s film is set in the world of the vampire hunter, rather than necessarily being a Van Helsing-fronted film. That world is, of course, adapted from Bram Stoker’s Dracula novel, in which Van Helsing leads a team in a campaign against Count Dracula. [ignvideo url="https://www.ign.com/videos/2017/06/05/13-essential-facts-about-dark-universe-universals-shared-monster-universe"] This film will follow The Invisible Man, Universal’s most recent monster movie reboot, and the first of the studio’s new direction for its monster portfolio following the abandonment of its interconnected Dark Universe plans. According to Deadline, the success of The Invisible Man means that the possibility of an R rating for this Van Helsing project is on the table. Avery’s Overlord was also notably dark and gory, and so a grisly approach to the subject may be possible. A script is apparently already written by Eric Pearson (Thor: Ragnarok, Black Widow), and Avery is currently rewriting. Van Helsing was, of course, previously explored by Universal in the 2004 movie starring Hugh Jackman and directed by Stephen Sommers. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Sam & Max Save The World Remastered Review

Nostalgia is a funny thing. When the first episode of Telltale Games' Sam & Max Save the World debuted in 2006, fans of 1993's Sam & Max Hit the Road had waited years for the dog and bunny's return. Now, Save the World is old enough to have built up its own nostalgic fanbase, keen to once again revisit these lovable weirdos. Sam & Max Save the World Remastered isn't a new game, but the huge visual and mechanical improvements implemented by developer Skunkape Games (a team made up of ex-Telltale folks) make it a pleasure to revisit.

For the uninitiated, Sam & Max Save the World Remastered is about two freelance police agents: Sam, a loquacious, wry dog who acts as de facto leader of the duo, and Max, his psychotic rabbit pal. Across the six episodes included in this remaster, the pair gets caught up in a mass-hypnosis scheme, thwarting various enemies on their way to finally facing the season's big bad during the finale. While Telltale would eventually become known for its choice-focused narrative experiences like The Walking Dead and The Wolf Among Us, Sam & Max Save the World is a far more traditional point-and-click adventure game--you talk to people, gather items, and then use those items in clever ways to progress through the story.

Sam & Max Save the World Remastered on Nintendo Switch
Sam & Max Save the World Remastered on Nintendo Switch

Each episode of Save the World follows roughly the same pattern: Sam and Max get a call about a new case in the opening cutscene, and they head out to start asking questions. Each episode is compact, running about two hours and featuring, at most, three locations. Over time, recurring themes and characters emerge, and before long the pair realize that there's some nefarious connective tissue running throughout all of their cases.

Continue Reading at GameSpot

Sam & Max Save The World Remastered Review

Nostalgia is a funny thing. When the first episode of Telltale Games' Sam & Max Save the World debuted in 2006, fans of 1993's Sam & Max Hit the Road had waited years for the dog and bunny's return. Now, Save the World is old enough to have built up its own nostalgic fanbase, keen to once again revisit these lovable weirdos. Sam & Max Save the World Remastered isn't a new game, but the huge visual and mechanical improvements implemented by developer Skunkape Games (a team made up of ex-Telltale folks) make it a pleasure to revisit.

For the uninitiated, Sam & Max Save the World Remastered is about two freelance police agents: Sam, a loquacious, wry dog who acts as de facto leader of the duo, and Max, his psychotic rabbit pal. Across the six episodes included in this remaster, the pair gets caught up in a mass-hypnosis scheme, thwarting various enemies on their way to finally facing the season's big bad during the finale. While Telltale would eventually become known for its choice-focused narrative experiences like The Walking Dead and The Wolf Among Us, Sam & Max Save the World is a far more traditional point-and-click adventure game--you talk to people, gather items, and then use those items in clever ways to progress through the story.

Sam & Max Save the World Remastered on Nintendo Switch
Sam & Max Save the World Remastered on Nintendo Switch

Each episode of Save the World follows roughly the same pattern: Sam and Max get a call about a new case in the opening cutscene, and they head out to start asking questions. Each episode is compact, running about two hours and featuring, at most, three locations. Over time, recurring themes and characters emerge, and before long the pair realize that there's some nefarious connective tissue running throughout all of their cases.

Continue Reading at GameSpot

Fortnite Nexus War Clips At Risk of DMCA Takedown, Twitch Cautions

Fortnite held its Nexus War finale live event and had players around the world take on Galactus in an epic battle, but the use of AC/DC's Demon Fire during one sequence has caused Twitch to warn those who streamed the event that their clips may be at risk of a DMCA takedown. Following the event, which you can see below, @TwitchSupport tweeted out that "If you streamed the Fortnite Nexus War event, and you want to be cautious about DMCA risk from the music in that event, consider exporting/downloading and then deleting any related VODs or Clips." [ignvideo url="https://www.ign.com/videos/2020/12/01/fortnite-galactus-full-event-no-commentary"] @FortniteStatus gave the warning a bit before the event, saying that even it "cannot prevent your VOD/clip content from getting flagged by the platform's copyright detection systems." It recommended muting the VoDs or turning them off completely. Streamer DrLupo semi-jokingly tweeted in response that this was the reason he "muted it today and had chat sing country roads." This is another chapter in the saga of issues streamers have had with DMCA takedowns in 2020. Amidst these problem, Twitch has acknowledged that it handled the DMCA controversy poorly and put streamers at risk of losing their accounts because they played licensed music during their broadcasts that would then become at-risk VoDs. The Fortnite Galactus event culminated in Fortnite being taken down in preparation for Chapter 2 - Season 5. Fortnite's Twitter is currently teasing what players can expect ahead of Season 5 debut. [ignvideo url="https://www.ign.com/videos/2020/08/27/fortnite-x-marvel-season-4-nexus-war-update-explained"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Fortnite Nexus War Clips At Risk of DMCA Takedown, Twitch Cautions

Fortnite held its Nexus War finale live event and had players around the world take on Galactus in an epic battle, but the use of AC/DC's Demon Fire during one sequence has caused Twitch to warn those who streamed the event that their clips may be at risk of a DMCA takedown. Following the event, which you can see below, @TwitchSupport tweeted out that "If you streamed the Fortnite Nexus War event, and you want to be cautious about DMCA risk from the music in that event, consider exporting/downloading and then deleting any related VODs or Clips." [ignvideo url="https://www.ign.com/videos/2020/12/01/fortnite-galactus-full-event-no-commentary"] @FortniteStatus gave the warning a bit before the event, saying that even it "cannot prevent your VOD/clip content from getting flagged by the platform's copyright detection systems." It recommended muting the VoDs or turning them off completely. Streamer DrLupo semi-jokingly tweeted in response that this was the reason he "muted it today and had chat sing country roads." This is another chapter in the saga of issues streamers have had with DMCA takedowns in 2020. Amidst these problem, Twitch has acknowledged that it handled the DMCA controversy poorly and put streamers at risk of losing their accounts because they played licensed music during their broadcasts that would then become at-risk VoDs. The Fortnite Galactus event culminated in Fortnite being taken down in preparation for Chapter 2 - Season 5. Fortnite's Twitter is currently teasing what players can expect ahead of Season 5 debut. [ignvideo url="https://www.ign.com/videos/2020/08/27/fortnite-x-marvel-season-4-nexus-war-update-explained"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sakuna: Of Rice And Ruin Review

The farming/life-sim genre is an increasingly crowded field these days. There is no shortage of games that offer the experience of building a small farm, raising crops and livestock, and making friends and relationships along the way. But every so often, a game in this genre comes along that really turns things on their head, taking well-worn tropes and expectations and making them feel fresh and new. Sakuna: of Rice and Ruin is such a game. It combines an in-depth rice-farming simulation with excellent 2D platforming action and a wonderful atmosphere to make a delightful, fulfilling experience.

Sakuna is a haughty, bratty harvest goddess of the old-timey Japan-inspired world of Yanato. She lives comfortably with her divine peers in the Lofty Realm away from the suffering of mortals below. When a group of hungry mortals stumble into the Lofty Realm looking for food on her watch, she discovers to her horror that they've destroyed the offering to the great deity Lady Kamuhitsuki. As punishment, she and the mortals are banished to the Isle of Demons, where she is tasked with cleansing the land of evil forces while eking out a meager subsistence living with her newfound companions. Now, the goddess Sakuna needs to get her hands dirty--and bond with the humans that have lived beneath her--in order to survive.

No Caption Provided

The base gameplay of Sakuna is split into two parts: exploration and simulation. The exploration sections have you traversing 2D environments to hunt enemies, collect materials needed for combat and survival, and discover new areas for gathering. The simulation sections task Sakuna with managing the day-to-day labor involved in harvesting a rice crop needed to sustain a family. Engaging in both of these activities is necessary for progress, but you need to decide how to best invest your time. A day-and-night cycle means there's a constant march onwards through the quite truncated seasons, which affect many things, such as when collected materials spoil, enemies' strength, which materials can be gathered, what farmwork can be done, and so on. The need to balance activities and manage both item and time resources makes for a gameplay loop that's interesting and challenging without being too punishing. It also allows for the gradual introduction of new elements as you progress, like additional farming tools and more exploration abilities.

Continue Reading at GameSpot

Sakuna: Of Rice And Ruin Review

The farming/life-sim genre is an increasingly crowded field these days. There is no shortage of games that offer the experience of building a small farm, raising crops and livestock, and making friends and relationships along the way. But every so often, a game in this genre comes along that really turns things on their head, taking well-worn tropes and expectations and making them feel fresh and new. Sakuna: of Rice and Ruin is such a game. It combines an in-depth rice-farming simulation with excellent 2D platforming action and a wonderful atmosphere to make a delightful, fulfilling experience.

Sakuna is a haughty, bratty harvest goddess of the old-timey Japan-inspired world of Yanato. She lives comfortably with her divine peers in the Lofty Realm away from the suffering of mortals below. When a group of hungry mortals stumble into the Lofty Realm looking for food on her watch, she discovers to her horror that they've destroyed the offering to the great deity Lady Kamuhitsuki. As punishment, she and the mortals are banished to the Isle of Demons, where she is tasked with cleansing the land of evil forces while eking out a meager subsistence living with her newfound companions. Now, the goddess Sakuna needs to get her hands dirty--and bond with the humans that have lived beneath her--in order to survive.

No Caption Provided

The base gameplay of Sakuna is split into two parts: exploration and simulation. The exploration sections have you traversing 2D environments to hunt enemies, collect materials needed for combat and survival, and discover new areas for gathering. The simulation sections task Sakuna with managing the day-to-day labor involved in harvesting a rice crop needed to sustain a family. Engaging in both of these activities is necessary for progress, but you need to decide how to best invest your time. A day-and-night cycle means there's a constant march onwards through the quite truncated seasons, which affect many things, such as when collected materials spoil, enemies' strength, which materials can be gathered, what farmwork can be done, and so on. The need to balance activities and manage both item and time resources makes for a gameplay loop that's interesting and challenging without being too punishing. It also allows for the gradual introduction of new elements as you progress, like additional farming tools and more exploration abilities.

Continue Reading at GameSpot