Monthly Archives: December 2020
Halo Infinite Release Set for Fall 2021, First Multiplayer Map Revealed
So proud of the work this team has accomplished and looking forward to sharing more soon. Fall of 2021...hmm, doesn't someone have an anniversary coming up? https://t.co/gB2ulpkx4J
— Bonnie Ross (@PlutonForEver) December 9, 2020
Graphics and Art Improvement
The most complete look at Halo Infinite was revealed during an Xbox Games Showcase earlier in the summer. However, the demo received blowback after failing to meet expectations, particularly in graphics and art style. 343 addressed these points directly in its new blog post writing, "[T]he reality is that the art and visuals weren't at the bar we hold for Halo - even in a work-in-progress state," said 343's director of art management Neil Harrison. "Much of the feedback we heard from the community aligned with our own views and work we were already committed to doing around things like indirect lighting, material response, foliage and tree rendering, clouds, level-of-detail transitions, and character fidelity," Harrison says. 343 development manager for graphics Ani Shastry also added that "Visual fidelity is a very important goal for Halo Infinite, and the graphics and art teams have been continually aspiring, and working closely with each other, to create the best-looking Halo game ever." The developers even talked about Craig, the infamous Brute whose emotionless face became a meme. "I can confirm that the facial animation on NPCs were not fully implemented in that [summer] build, which resulted iN Craig's incredibly deadpan/lifeless look," says Harrison. "There's been further work done on the material fidelity and more variety added for Brute faces, we're also working to add some hairdos and beards which was something we hadn't gotten to in July. So, whilst we have come to love our dear old Craig, he's certainly undergoing a significant makeover." [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay"]Spartan Customization
As for online customization, 343 talked about its new "coating" system. Whereas in the past customization was relegated to simple RGBs in primary and secondary channels, the coating system lets players "define color, wear and tear, patterns, and materials on a region-by-region basis" on a spartan or anything in a game whether it's armor, weapons, vehicles, or even fuel barrels. That means weapon skins will be more varied in Halo Infinite, and options to change more parts of a Spartan armor like the helmet, helmet attachment, shoulder pads, and visors are coming. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] This latest update is the high-level Halo Infinite community update 343 promised back in November. 343 community director Brian Jarrard said at the time that there will not be a reveal at The Game Awards, as some had theorized. Instead, 343 is delivering its update directly to the community. In the meantime development on Halo Infinite continues, but not without some shakeups. 343 brought back Halo veteran Joseph Staten to the Halo Infinite development team, while director Chris Lee has left. The developers also said that there are no plans to delay Halo Infinite back to 2022. Staten, who is now the creative director of Halo Infinite says, "We needed more time to do things right. That included pushing hard in the fall, giving the team time to recharge over the holidays, and then coming back in January to finish the game at a healthy place." Staten also says he completed the campaign for Halo Infinite twice. "I could feel the classic Halo '30 seconds of fun' beating at the heart of Infinite's world. But I had never felt more powerful, more mobile, more in command of a rich set of tactical choices. This was the Halo we imagined back in 2000, finally come to life, after 20 years of technical and creative innovation." [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.CD Projekt Red Responds to Reports of Cyberpunk 2077 Including a Seizure-Inducing Feature
Cyberpunk 2077 developer CD Projekt Red has issued a statement regarding reports of a seizure-inducing sequence being included in the upcoming role-playing game.
Thank you for bringing this up,” CD Projekt Red wrote, quote-tweeting Game Informer’s original report about the instances in games that could potentially induce seizures. “We’re working on adding a separate warning in the game, aside from the one that exists in the EULA. Regarding a more permanent solution, [the development] team is currently exploring that and will be implementing it as soon as possible.”
In an email to IGN, a representative for CD Projekt Red also said that the company has reached out to Game Informer editor Liana Ruppert, the writer of the original report, and will be working towards a solution.
The representative stated that CDPR is working to add a separate warning splash screen in the game to add to the warning in their EULA.
“We know gamers often skip that, so we tried to get ahead of this by having a more digestible version of the document,” the representative said. “We will also issue a special post on social media warning people about the potential trigger in the game (the braindance device). As for a more permanent solution, [CD Projekt Red] is now exploring that and we will deploy it as soon as we can.”
CDPR’s representative included an image illustrating the additional warning the company is including in their EULA.
“‘Nother warning here, an’ it’s an important one, too!” the text reads. “If you or someone you live with suffers from an epileptic condition, talk to your doctor before jackin’ into Cyberpunk 2077.”
Game Informer originally reported on Monday that Cyberpunk 2077’s Braindance sequences (a sort of storytelling tool wherein players interface with recordings of a person’s memories) contained a series of red and white flashing LED lights that deeply resembled the actual process by which doctors trigger seizures in patients.
Game Informer’s Ruppert reported that as a result of this sequence, they experienced a grand mal seizure. According to the Mayo Clinic, a grand mal seizure can cause a loss of consciousness and violent muscle contractions, and is usually caused by epilepsy. Game Informer's report also mentioned several other instances where glitching or lighting effects in Night City dance clubs could potentially cause seizures or epilepsy complications as well. [ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"]The inclusion of the seizure-inducing effect, seemingly making it past quality assurance and certification measures, sparked anger and disbelief from the video game community late Monday. According to Eurogamer, the UK charity organization Epilespy Action has called for an urgent update to Cyberpunk 2077, noting the seizure-inducing feature could harm players with epilepsy.
[ignvideo url="https://www.ign.com/videos/2020/12/08/cyberpunk-2077-official-launch-trailer"]“These features are unsafe and should have been avoided to make the game more accessible,” Epilepsy Action stated. “With huge demand and excitement building for its release, it may pose a serious risk to people with photosensitive epilepsy. The developers CD Projekt RED should consider how they can update the game to make it safer. A disclaimer warning at the beginning isn't enough. 87 people are diagnosed with epilepsy every day, and their first seizure can often come out of nowhere. Many people living with epilepsy can strive for many years to gain seizure control and it is devastating to have a breakthrough seizure. Seizures can cause injury and impact on things like driving, employment and education. In the worst cases, they can be fatal. For further information, visit epilepsy.org.uk/info/photosensitive-epilepsy."
Cyberpunk 2077 will be released on December 10.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.CD Projekt Red Responds to Reports of Cyberpunk 2077 Including a Seizure-Inducing Feature
Cyberpunk 2077 developer CD Projekt Red has issued a statement regarding reports of a seizure-inducing sequence being included in the upcoming role-playing game.
Thank you for bringing this up,” CD Projekt Red wrote, quote-tweeting Game Informer’s original report about the instances in games that could potentially induce seizures. “We’re working on adding a separate warning in the game, aside from the one that exists in the EULA. Regarding a more permanent solution, [the development] team is currently exploring that and will be implementing it as soon as possible.”
In an email to IGN, a representative for CD Projekt Red also said that the company has reached out to Game Informer editor Liana Ruppert, the writer of the original report, and will be working towards a solution.
The representative stated that CDPR is working to add a separate warning splash screen in the game to add to the warning in their EULA.
“We know gamers often skip that, so we tried to get ahead of this by having a more digestible version of the document,” the representative said. “We will also issue a special post on social media warning people about the potential trigger in the game (the braindance device). As for a more permanent solution, [CD Projekt Red] is now exploring that and we will deploy it as soon as we can.”
CDPR’s representative included an image illustrating the additional warning the company is including in their EULA.
“‘Nother warning here, an’ it’s an important one, too!” the text reads. “If you or someone you live with suffers from an epileptic condition, talk to your doctor before jackin’ into Cyberpunk 2077.”
Game Informer originally reported on Monday that Cyberpunk 2077’s Braindance sequences (a sort of storytelling tool wherein players interface with recordings of a person’s memories) contained a series of red and white flashing LED lights that deeply resembled the actual process by which doctors trigger seizures in patients.
Game Informer’s Ruppert reported that as a result of this sequence, they experienced a grand mal seizure. According to the Mayo Clinic, a grand mal seizure can cause a loss of consciousness and violent muscle contractions, and is usually caused by epilepsy. Game Informer's report also mentioned several other instances where glitching or lighting effects in Night City dance clubs could potentially cause seizures or epilepsy complications as well. [ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"]The inclusion of the seizure-inducing effect, seemingly making it past quality assurance and certification measures, sparked anger and disbelief from the video game community late Monday. According to Eurogamer, the UK charity organization Epilespy Action has called for an urgent update to Cyberpunk 2077, noting the seizure-inducing feature could harm players with epilepsy.
[ignvideo url="https://www.ign.com/videos/2020/12/08/cyberpunk-2077-official-launch-trailer"]“These features are unsafe and should have been avoided to make the game more accessible,” Epilepsy Action stated. “With huge demand and excitement building for its release, it may pose a serious risk to people with photosensitive epilepsy. The developers CD Projekt RED should consider how they can update the game to make it safer. A disclaimer warning at the beginning isn't enough. 87 people are diagnosed with epilepsy every day, and their first seizure can often come out of nowhere. Many people living with epilepsy can strive for many years to gain seizure control and it is devastating to have a breakthrough seizure. Seizures can cause injury and impact on things like driving, employment and education. In the worst cases, they can be fatal. For further information, visit epilepsy.org.uk/info/photosensitive-epilepsy."
Cyberpunk 2077 will be released on December 10.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.Apple’s New AirPods Max Over-Ear Headphones Cost $549
Apple’s New AirPods Max Over-Ear Headphones Cost $549
Prince of Persia: The Sands of Time Remake Delayed
Prince of Persia: The Sands of Time, the remake of the beloved action game, has been delayed.
A tweet from the official Ubisoft UK Twitter account announced the remake, which was originally revealed in early September and scheduled for release on January 21, 2021, has now been delayed to March 18, 2021.
Ubisoft’s reasoning for delaying the Prince of Persia remake is a common one: COVID-19 and the many complications that a year like 2020 has presented.
[ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-official-reveal-trailer"]“We are excited to put this game in your hands, as we retell the story of the Prince and Farah in a reimagined 11th century Persia,” Ubisoft wrote, thanking fans for their patience. “However, 2020 has been a year like no other. Today we wanted to let you know that we are taking additional time to work on the game….We believe this is the right call to ensure we deliver a game you will enjoy.”
Prince of Persia: The Sands of Time Remake will cost $39.99 and be available on PS4, Xbox One, and PC via Epic Games Store, the Ubisoft store on Windows, and UPlay+. There will be no PS5 or Xbox Series X version of the game, but it will be playable on next-gen console via backward compatibility.
[ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-what-we-know-so-far"]The Remake is being developed by Ubisoft Pune and Ubisoft Mumbai, and is using the same Anvil engine that powers the Assassin’s Creed games. Voice actor Yuri Lowenthal is returning as the Prince. You can read our interview with Ubisoft Pune's Game Director Pierre-Sylvain Gires, where he explains how and why Ubisoft is remaking the 2003 classic.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/time traveler for IGN.Prince of Persia: The Sands of Time Remake Delayed
Prince of Persia: The Sands of Time, the remake of the beloved action game, has been delayed.
A tweet from the official Ubisoft UK Twitter account announced the remake, which was originally revealed in early September and scheduled for release on January 21, 2021, has now been delayed to March 18, 2021.
Ubisoft’s reasoning for delaying the Prince of Persia remake is a common one: COVID-19 and the many complications that a year like 2020 has presented.
[ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-official-reveal-trailer"]“We are excited to put this game in your hands, as we retell the story of the Prince and Farah in a reimagined 11th century Persia,” Ubisoft wrote, thanking fans for their patience. “However, 2020 has been a year like no other. Today we wanted to let you know that we are taking additional time to work on the game….We believe this is the right call to ensure we deliver a game you will enjoy.”
Prince of Persia: The Sands of Time Remake will cost $39.99 and be available on PS4, Xbox One, and PC via Epic Games Store, the Ubisoft store on Windows, and UPlay+. There will be no PS5 or Xbox Series X version of the game, but it will be playable on next-gen console via backward compatibility.
[ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-what-we-know-so-far"]The Remake is being developed by Ubisoft Pune and Ubisoft Mumbai, and is using the same Anvil engine that powers the Assassin’s Creed games. Voice actor Yuri Lowenthal is returning as the Prince. You can read our interview with Ubisoft Pune's Game Director Pierre-Sylvain Gires, where he explains how and why Ubisoft is remaking the 2003 classic.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/time traveler for IGN.