Monthly Archives: December 2020
Diablo Immortal Has Launched Its Technical Alpha… but Only in Australia
Yes, It’s Free-to-Play
I mean, of course it is, but now it’s officially, 100% confirmed. “We plan to have all content, all story and all classes… be free,” lead designer Wyatt Cheng told the participants in the technical alpha pre-briefing. “Diablo Immortal will have in-game purchases that are not required for people to progress or to simply enjoy the game…” In terms of the team’s approach to free-to-play, Cheng was unequivocal. “First and foremost,” he said, “all of our gameplay systems and core mechanics are designed to be fun first and not circumvent Diablo’s core gameplay. The game is about killing monsters and getting gear and at Blizzard, gameplay comes first.” All gear in Diablo Immortal is self-found and cannot be purchased. “We want to ensure that players who choose not to spend money still have access to every piece of gear in the game as well.” For Cheng and his team, the goal is for in-game purchases to make players feel good, deepen their enjoyment and be a bonus on top of an already robust experience. “There’s a lot of ways to design in-game purchases,” he explained. “When you spend money we want to make sure that you feel like you’re paying to get a bonus. There’s a lot of designs across the mobile market that add something negative and then offer an in-app purchase to remove or circumvent it. That’s not what we want to do here.”[poilib element="quoteBox" parameters="excerpt=We%20want%20to%20ensure%20that%20players%20who%20choose%20not%20to%20spend%20money%20still%20have%20access%20to%20every%20piece%20of%20gear%20in%20the%20game%20as%20well."] By way of example, one of the in-app purchase options will be a Battle Pass. All players will progress down a free reward track as they make progress, but purchasing a Battle Pass opens up a second set of unlocks. This progression system will be refreshed monthly and “no matter what you’re doing in Diablo Immortal, you’ll earn progress on your Battle Pass, whether it’s clearing a Rift, doing a dungeon or completing some bounties,” says Cheng. He gave a couple more examples of in-game purchases, but we’ll get to them in a sec.Elder Rifts Offer Up Punchy Dungeon Runs
One of the foundations of Diablo Immortal’s gameplay will be Elder Rifts - short, randomised dungeon experiences that can be run as many times as you want. What makes them different? Well, the gameplay is centered around killing monsters to fill up a progress bar, with Elites obviously filling it a whole lot more than normal mobs. Once the bar is full, the final boss spawns and if you beat it, your run is complete. Elder Rifts also serve as another example of the kinds of in-game purchases that will be available in Diablo Immortal. Players can buy Crests that they can then use to introduce random modifiers to their Elder Rift runs. Beating these modified runs will then net better rewards. Oh, and if you’re in a party everyone can take part – only one person needs to use a Crest. [widget path="global/article/imagegallery" parameters="albumSlug=diablo-immortal-screenshots&captions=true"]Challenge Rifts Return But in a New Form
In Diablo III, Challenge Rifts charged players with beating a Greater Rift challenge using a fixed character, but Diablo Immortal flips this. In this game, players use their own character and the Rift is randomised for every run. The challenge will be in working through the difficulty tiers, as each has a reward package to earn. Each Challenge Rift will also have a leaderboard and players will get additional rewards based on placement.Zone Trials Will Shake Up the Gameplay
It won’t just be the main story quest guiding you through a zone, there will also be side quests to complete and spontaneous pop up events (such as being ambushed by enemies or finding cursed chests), as well as unique objectives called Zone Trials. The Library of Zoltun Kulle, for instance, contains a towering Hydra world boss that, in the words of lead producer Caleb Arseneaux, “presents such a massive threat that players from across the entire zone will band together to defeat it.”Bounties Will Send You All Over Sanctuary
The iconic capital, Westmarch, will offer a reprieve from the demons and monsters. This hub city is where you’ll access your stash, upgrade your armour, weapons and gems, and show off your gear to other players. It’s also where you’ll unlock Nightmare and Hell difficulty modes during the technical alpha, and get access to bounties. Bounties are small quests that will have you fighting monsters, gathering materials and taking part in new stories all over Sanctuary. [ignvideo url="https://www.ign.com/videos/2020/12/17/diablo-immortal-this-is-sanctuary-cinematic"]The Horadric Bestiary Is No Ordinary Tome
Diablo Immortal is packing a wider variety of enemies than Diablo III, and these enemies will be on display in a special book called the Horadric Bestiary. Defeating key monsters will unlock pages in this tome, and each unlock will actually make you more powerful.All Gear Must Be Self-Found
Any gear that is equipped – weapons, armour, jewelry - must be self-found. It cannot be purchased, nor can it be traded with other players. This means that anything another player is wearing is the product of their own blood and sweat… or at least, the blood of a whole lot of monsters.Legendary Gems Promise Even Broader Build Options
Each character has six primary gear slots in Diablo Immortal (for your head, torso, shoulders, lower body, main hand and off-hand) and each piece of this gear can be socketed with a legendary gem. Legendary gems boost your abilities in significant ways, such as charging your skills faster, making your channeled skills last longer or increasing damage based on the number of targets that you hit. Having a full complement of six legendary gems on top of legendary items with their own bespoke properties should make for some really powerful, fun builds. Regular gems also return, boosting things like health, defense and attack, but these can only be socketed into secondary gear like rings and boots. There are six slots for secondary gear all up.Diablo Reforged
Like Diablo III, any unwanted gear in your inventory or stash can be salvaged for crafting materials. This can then be put towards leveling up the gear you’re focused on. Each rank an item gains boosts its stats, but more interestingly, every five levels it gets an additional random bonus property. Once you get to the max level of 20 for an item it will have three bonus properties and be considerably more powerful – and that’s not even factoring in any socketed gems. Don’t like one of the random property rolls? You can use the reforge system to re-roll. Reforging an attribute will cost players a reforge stone, which can be earnt during gameplay. There is, however, another option, which is to spend real world money to purchase specialised reforge stones. These limit the pool of properties that can appear. Importantly, however, the properties aren’t improved – you just have more control over what the result may be.Charmed, I’m Sure
In additional to six primary gear slots and six secondary gear slots, there’s a 13th piece of equipment and that’s your Charm. This is used to increase the rank of your skills - Whirlwind for the Barbarian or Meteor for the Wizard, for instance. Charms promise to be pretty powerful, as they can add bonus ranks to up to five of your skills. That said, according to lead designer Wyatt Cheng “it is a long tail progression system for the most dedicated players.” [widget path="global/article/imagegallery" parameters="albumSlug=diablo-immortal-artwork&captions=true"]Market Prices Are Based on Supply and Demand
Yes, Diablo Immortal has a player to player market. And no, it’s nothing like the ill-fated auction house in Diablo III. You won’t be able to buy or sell gear here, instead, the market is for things like Charm crafting materials and gems (including legendary gems). Transactions are anonymous and you can only buy and sell at the current market rate. Thus, the value of items is directly related to what players are looking for, so if a particular build gets hugely popular, for instance, it might drive up the price of a particular material or legendary gem.The Paragon System Will Have Skill Trees
Just as Diablo III had the Paragon system to let players continue to grow stronger after they hit the level cap, so too does Diablo Immortal. The difference here is that Diablo Immortal will have multiple skill trees that you can put points into, with each based on a particular play style. One focuses on gaining bonuses after you defeat an enemy, for instance, while another is all about survivability bonuses to help you stay alive. The technical alpha has four Paragon trees, but more are planned for launch. When will Diablo Immortal be more widely available? We don't know, but in the meantime, why not read our retrospective on the early days of the series? [poilib element="accentDivider"] Cam Shea is IGN's AU Studio Lead and has been mixing a lot of rave era breakbeat lately. He's also played more Breath of the Wild than any other game this year. Catch him on Twitter. Maybe.Super Smash Bros. Ultimate Sephiroth DLC Release Date Announced
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Jeremy Bulloch, Original Boba Fett Actor in Star Wars, Dies at 75
Twitch Bans Use of ‘Simp’, ‘Incel’, and ‘Virgin’ as Part of New Harassment Crackdown
Last week, Twitch announced changes to its hateful conduct and harassment policy, including disallowing the use of terms such as “simp,” “incel,” and “virgin” when used in a derogatory fashion.
The new policy will start on January 22 and is effectively an update to Twitch’s evolving hateful conduct guidelines. To that end, Twitch says it will “look at the content of statements or actions in order to determine whether a behavior is abusive and violates our guidelines, rather than relying solely on perceived intent,” suggesting the company hopes to shut down bad actors who feign ignorance of unclear guidelines.
Using terms like 'simp,' 'incel,' and 'virgin' as an insult—to negatively refer to another person's sexual activity—is not allowed under this new policy," Twitch COO Sara Clemens said during a Twitch townhall stream. "In addition to the policy change, we're also proactively denying emotes that include the term 'simp.' And we remove them when reported, and we'll keep doing that once the policy changes."
Twitch also updated its hateful conduct and harassment policy page with a new section on sexual harassment. Twitch notes that sexual harassment can take a multitude of forms, including “unwelcome sexual advances and solicitations, sexual objectification, or degrading attacks relating to a person’s perceived sexual practices, regardless of their gender.”
[ignvideo url="https://www.ign.com/videos/2020/12/16/delisted-cult-horror-game-devotion-added-to-gog-then-removed-again-ign-news"]Twitch’s policy also includes more particular acts of sexual harassment, including privately messaging a user with unwanted compliments about their appearance, stating a person is sexually immoral because of their clothing or physical appearance, and the aforementioned use of the word “virgin” as well as “whore.”
Other notable inclusions are:
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Degrading another person by accusing them of having a sexually transmitted disease.
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Suggesting a person’s channel is popular only because of sexual favors.
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Using the whisper function to send unwanted sexual comments to another user.
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Commenting on someone’s sexual prowess or lack thereof.
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Threats of releasing revenge pornography.
You can read the full policy here.
Twitch’s policy states that it will look at a streamer’s actions when considering disciplinary actions against another user. This basically means that if a streamer has previously banned you from their channel, given you a timeout, or previously reported your behavior, that will be added to the case against you if Twitch moderators become involved.
[ignvideo url="https://www.ign.com/videos/2020/11/30/among-us-60-second-strategy"]Twitch’s other hateful conduct and harassment policy include rules about posting racially discriminatory language and imagery.
The word “simp” has developed into a derogatory term for a man who is overly desperate for the affection of another person, particularly a woman. It follows in the footsteps of terms like “white knight,” which describes a man who exhibits an overeagerness to defend a woman’s reputation. Ironically, “simp” has become somewhat interchangeable, with some people using it as a way to mock any form of professional or personal admiration.
“Incel” (or “involuntary celibate”) has had a similar although not identical trajectory as a slur. The incel movement began as an online subculture of men who expressed frustration at not being able to find sexual or romantic partners, which developed a trend of resentment and misogyny directed towards sexually liberated individuals. Much like “simp,” it too has become a sort of catch-all insult for people perceived as sexually lacking.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.Assassin’s Creed Valhalla Launches Its Yule Season Update
Sure, Fortnite may have its Winterfest, and Overwatch has its Winter Wonderland, but Vikings? Vikings practically invented the winter solstice, and Ubisoft is showing that off in Assassin’s Creed Valhalla’s free holiday update, dubbed the “Yule Festival.”
Valhalla’s Yule Festival runs from December 17 to January 7, letting players collect some free cosmetics and play around with some new activities. Note: You’ll have to complete one story arc (either Grantebridgescire or Ledecestrescire) to access the Yule Festival.
The first thing players will likely notice is the expansion to Ravensthorpe, the settlement that players establish as Eivor early on in the game. The area is much snowier as a result of the winter solstice, and the settlement has been decorated in preparation for festivities.
Side activities include drunk brawls (the best kind), archery challenges, and others. Players who play throughout the activities will receive “Yule tokens” to exchange for cosmetic rewards, like new outfits for Eivor.
Here’s the full list of Yule rewards.
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Mōdraniht Ceremonial Outfit
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Mōdraniht Tattoo Set
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Mōdraniht Ceremonial Seax
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Mōdraniht Ceremonial Shield
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Traditional Yule Garland
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Sacrificial Altar
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Ritual Tree Ornaments
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Cozy Fire Pit
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Yule Beech Tree
Starting December 22, players can also purchase the Niflheim theme in the Ubisoft store, which includes a stunningly blue set of winter armor, a reindeer steed, and even turns your crow into a little ice dragon.
[ignvideo url="https://www.ign.com/videos/2020/11/16/is-assassins-creed-valhalla-the-best-in-the-franchise-the-review-crew-ep-1"]Players who have an artistic side can try their hand at Valhalla’s community contest. Players can submit a photo or a video for a chance to win Valhalla’s official art book and 50 euros worth of in-game Helix credits. That runs from December 17 to January 1. Details can be found on the official Assassin’s Creed Discord or Twitter.
Ubisoft says Yule season will continue into February as well, with a new replayable River Raid mode and the addition of ranks to the Jomsvikings recruits you meet during your adventures. As if that weren't enough, the real-life village of Ravensthorpe (located in England's Northamptonshire and sporting a hearty population of approximately 500-600 people) will be offering an Assassin's Creed Valhalla-themed takeaway menu to patrons at the local Chequers Pub. So get your fill if you feel like making the drive to the countryside, although don't expect to find any actual vikings. Valhalla narrative director Darby McDevitt told Eurogamer that the game's settlement being so similar to the real-life town is a total coincidence.If you need to rush to get into the Yule Festival, check out IGN’s Assassin’s Creed Valhalla wiki, where you’ll find an entire walkthrough, tips for beginners, and guides for all the best weapons and armor and more. Thankfully, Ubisoft’s latest patch has also fixed up a number of bugs, making for a smoother axe-swinging experience.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/true Saxon for IGN.Coming 2 America: First Look at the Eddie Murphy Sequel
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Shadow and Bone: Netflix Announces New Original Series Premiering April 2021
The eight-episode series will combine the Shadow and Bone trilogy and the Six of Crows duology, both of which exist in the same universe, but take place across different timelines, meaning that fans of the fantasy book series' will be able to witness the two stories come together to form a new cohesive narrative, with "certain characters meeting certain other characters" from the two different timelines. "We've taken the stories of Shadow and Bone and the characters of Six of Crows and we've brought them together in what I think will be a really unexpected way," Bardugo said of the upcoming Shadow and Bone series. "Eric [Heisserer] and our writers' room and our directors have built something entirely new that still somehow stays true to the characters and to the heart of the stories. "Eric took two fantasy series — with powers and creatures and horrors and heists — and molded them into this cohesive, incredible thing. I don't think I could've been more lucky in the person that we found to hand the keys over to. It wasn't just the keys to a book or one series, it was a whole world I had been working on for the better part of my career." [ignvideo url="https://www.ign.com/videos/2020/12/04/new-to-netflix-december-2020"] Bardugo, the bestselling author of the two fantasy book series' on which the Netflix series is based, also explained why she thinks the show will appeal to both longtime fans of the books as well as brand new viewers, saying that audiences are going to "encounter a world that feels fully realized" yet unlike "any place they've been before." "When I was on set, I didn't want to leave. I wanted to stay in that world longer," she said. "When you start an endeavor like this, you don't know what's going to happen. To have your expectations surpassed, to see magic on top of magic, and to see things come to life in a way that is bigger and more beautiful than you ever could have hoped, it's impossible to fathom." Over the years, Netflix has garnered a reputation for spending enormous amounts of money to secure original streaming content for its platform in a bid to stay ahead of its competitors in the increasingly crowded streaming landscape. In fact, it was projected earlier this year that Netflix would be spending $17.3 billion on new content for 2020, up from $15.3 billion last year. [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-reviewed-shows-on-netflix-in-2020&captions=true"] For more on Netflix's entertainment offerings, check out everything that is new to the platform this month. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.You and I are going to change the world. Shadow and Bone is coming April 2021, only on Netflix. pic.twitter.com/5Z8cONCdJD
— NX (@NXOnNetflix) December 17, 2020