Monthly Archives: December 2020
Cyberpunk 2077 Sold Over 13 Million Copies As of December 20, Despite Refunds
CD Projekt Red has confirmed that it has sold-through over 13 million copies of Cyberpunk 2077 as of December 20, even with most refund requests factored in.
Announced by CD Projekt Red, this number included all retail and digital sales across all hardware platforms, and has accounted for all refunds submitted by both brick-and-mortar stores and digital storefronts, except for those submitted directly to CD Projekt Red.
[ignvideo url="https://www.ign.com/videos/2020/12/10/cyberpunk-2077-pc-review"]
"This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts), i.e. the “sell-through” figure, less all refund requests e-mailed directly to the Company by the publication date of this report in the framework of the “Help Me Refund” campaign." CDPR wrote.
CDPR chose to disclose this information in this way due to the "potential impact on investment-related decisions."
Cyberpunk 2077 launched on December 10, and had already sold 8 million copies and recouped all of its marketing and development costs before it was released.
[ignvideo url="https://www.ign.com/videos/2020/12/18/sony-pulls-cyberpunk-2077-from-ps-store-will-offer-refunds"]
The refunds were in-part due to the major performance and technical issues players had with Cyberpunk 2077, especially on base Xbox One and PS4 units.
This led to CDPR, Sony, and Microsoft all allowing for refunds above and beyond what is normally allowed. Furthermore, Sony removed Cyberpunk 2077 from the PS Store indefinitely.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Cyberpunk 2077 Sold Over 13 Million Copies As of December 20, Despite Refunds
CD Projekt Red has confirmed that it has sold-through over 13 million copies of Cyberpunk 2077 as of December 20, even with most refund requests factored in.
Announced by CD Projekt Red, this number included all retail and digital sales across all hardware platforms, and has accounted for all refunds submitted by both brick-and-mortar stores and digital storefronts, except for those submitted directly to CD Projekt Red.
[ignvideo url="https://www.ign.com/videos/2020/12/10/cyberpunk-2077-pc-review"]
"This figure represents the estimated volume of retail sales across all hardware platforms (factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts), i.e. the “sell-through” figure, less all refund requests e-mailed directly to the Company by the publication date of this report in the framework of the “Help Me Refund” campaign." CDPR wrote.
CDPR chose to disclose this information in this way due to the "potential impact on investment-related decisions."
Cyberpunk 2077 launched on December 10, and had already sold 8 million copies and recouped all of its marketing and development costs before it was released.
[ignvideo url="https://www.ign.com/videos/2020/12/18/sony-pulls-cyberpunk-2077-from-ps-store-will-offer-refunds"]
The refunds were in-part due to the major performance and technical issues players had with Cyberpunk 2077, especially on base Xbox One and PS4 units.
This led to CDPR, Sony, and Microsoft all allowing for refunds above and beyond what is normally allowed. Furthermore, Sony removed Cyberpunk 2077 from the PS Store indefinitely.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Xbox Games With Gold for January 2021 Announced
2021's first batch of Xbox Games with Gold includes Little Nightmares, the remastered version of Dead Rising, King of Fighters XIII, and Breakdown.
As detailed on Xbox Wire, here's when Xbox Live Gold and Xbox Game Pass Ultimate subscribers will be able to download January's free games:
- Little Nightmares – January 1–31
- Dead Rising – January 16–February 15
- King of Fighters XIII – January 1–15
- Breakdown – January 16–31
Xbox Games With Gold for January 2021 Announced
2021's first batch of Xbox Games with Gold includes Little Nightmares, the remastered version of Dead Rising, King of Fighters XIII, and Breakdown.
As detailed on Xbox Wire, here's when Xbox Live Gold and Xbox Game Pass Ultimate subscribers will be able to download January's free games:
- Little Nightmares – January 1–31
- Dead Rising – January 16–February 15
- King of Fighters XIII – January 1–15
- Breakdown – January 16–31
His Dark Materials Renewed for a Third and Final Season
HBO and the BBC have renewed His Dark Materials for a third and final season.
As reported by Variety, the eight-episode third season's production is set to begin in Cardiff in 2021 and looks to tell the story that took place in The Amber Spyglass - the third and final book of Philip Pullman's trilogy of the same name.
News of this renewal arrives less than a week before the finale of His Dark Materials' second season on HBO and two days after it aired on BBC.
[ignvideo url="https://www.ign.com/videos/2020/07/23/his-dark-materials-season-2-teaser-trailer-comic-con-2020"]
His Dark Materials' second season saw the return of all of its main cast members, including Dafne Keen as Lyra, Amir Wilson as Will, Lin-Manuel Miranda as Lee Scoresby, Ruth Wilson as Mrs Coulter, Ariyon Bakare as Lord Boreal, and James McAvoy as Lord Asriel. Newcomers include Andrew Scott as Colonel John Parry, Terence Stamp as Giacomo Paradisi, Jade Anouka as Ruta Skadi, and Simone Kirby as Dr Mary Malone.
Season 2 was mostly based off The Subtle Knife, the second book in the His Dark Materials trilogy, and follows the adventures of Lyra Belacqua and Will Parry who have to work together to investigate the mysterious Dust phenomenon in the eerie disquiet of an abandoned city called Cittàgazze.
For more on His Dark Materials, check out our review of the first season.
[ignvideo url="https://www.ign.com/videos/2020/11/11/lin-manuel-miranda-recaps-his-dark-materials-season-1"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
His Dark Materials Renewed for a Third and Final Season
HBO and the BBC have renewed His Dark Materials for a third and final season.
As reported by Variety, the eight-episode third season's production is set to begin in Cardiff in 2021 and looks to tell the story that took place in The Amber Spyglass - the third and final book of Philip Pullman's trilogy of the same name.
News of this renewal arrives less than a week before the finale of His Dark Materials' second season on HBO and two days after it aired on BBC.
[ignvideo url="https://www.ign.com/videos/2020/07/23/his-dark-materials-season-2-teaser-trailer-comic-con-2020"]
His Dark Materials' second season saw the return of all of its main cast members, including Dafne Keen as Lyra, Amir Wilson as Will, Lin-Manuel Miranda as Lee Scoresby, Ruth Wilson as Mrs Coulter, Ariyon Bakare as Lord Boreal, and James McAvoy as Lord Asriel. Newcomers include Andrew Scott as Colonel John Parry, Terence Stamp as Giacomo Paradisi, Jade Anouka as Ruta Skadi, and Simone Kirby as Dr Mary Malone.
Season 2 was mostly based off The Subtle Knife, the second book in the His Dark Materials trilogy, and follows the adventures of Lyra Belacqua and Will Parry who have to work together to investigate the mysterious Dust phenomenon in the eerie disquiet of an abandoned city called Cittàgazze.
For more on His Dark Materials, check out our review of the first season.
[ignvideo url="https://www.ign.com/videos/2020/11/11/lin-manuel-miranda-recaps-his-dark-materials-season-1"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
PS5s Will Now Show a Warning If You Start a PS4 Version of a Cross-Gen Game
Some players have accidentally been playing PS4 versions of cross-gen games on their PS5, and now Sony has added a warning that will help make sure that doesn't happen.
As spotted by @Tidux on Twitter, if you try to start, for example, Assassin's Creed Valhalla, you will now be asked to confirm your game version. It will say "You're about to play the PS4 version of this game. Do you want to switch to the PS5 version?" It then offers you an option to download/play the PS4 version if you choose to or to switch to the PS5 version.
This issue was noticed by many who were accidentally playing the PS4 version of Call of Duty: Black Ops Cold War on their brand new PS5s. This impacted mainly those who purchased and downloaded either the Cross-Gen bundle or the Ultimate Edition of Call of Duty: Black Ops Cold War, which included both versions.
While this is a much better solution, it is still a bit more complicated than how it is handled on the Xbox Series X/S with Smart Delivery. In your library on Microsoft's next-gen consoles, games that have been optimized for Xbox Series X/S will feature a badge signifying so. When you start the game, the best version will automatically be chosen.
[ignvideo url="https://www.ign.com/videos/2020/12/21/hades-igns-2020-game-of-the-year"]
For more, check out our list of the best PS5 games and Xbox Series X/S games you can play right now.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
PS5s Will Now Show a Warning If You Start a PS4 Version of a Cross-Gen Game
Some players have accidentally been playing PS4 versions of cross-gen games on their PS5, and now Sony has added a warning that will help make sure that doesn't happen.
As spotted by @Tidux on Twitter, if you try to start, for example, Assassin's Creed Valhalla, you will now be asked to confirm your game version. It will say "You're about to play the PS4 version of this game. Do you want to switch to the PS5 version?" It then offers you an option to download/play the PS4 version if you choose to or to switch to the PS5 version.
This issue was noticed by many who were accidentally playing the PS4 version of Call of Duty: Black Ops Cold War on their brand new PS5s. This impacted mainly those who purchased and downloaded either the Cross-Gen bundle or the Ultimate Edition of Call of Duty: Black Ops Cold War, which included both versions.
While this is a much better solution, it is still a bit more complicated than how it is handled on the Xbox Series X/S with Smart Delivery. In your library on Microsoft's next-gen consoles, games that have been optimized for Xbox Series X/S will feature a badge signifying so. When you start the game, the best version will automatically be chosen.
[ignvideo url="https://www.ign.com/videos/2020/12/21/hades-igns-2020-game-of-the-year"]
For more, check out our list of the best PS5 games and Xbox Series X/S games you can play right now.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Xbox Broke a World Record By Making Destiny Playable on the Side of a Mountain
Xbox and Bungie teamed up with professional snowboarder Grant Giller to break the Guinness World Record title for the Largest Projected Game Display.
Inspired by the icy slopes and craters of Europa in Destiny 2: Beyond Light, Xbox projected Beyond Light onto a 180 x 105-foot-wide screen on the side of a mountain in Colorado. An Xbox Series X was used by Giller to play Beyond Light on the skyline of a 10-mile mountain range in the state at an elevation of over 11,000 feet, making it one of the highest elevation video game projects ever produced, according to Xbox.
"Despite the extreme cold conditions, all the necessary equipment used to make this world record possible upheld throughout scattered snowstorms during shooting, experiencing zero system failures," an Xbox news release reads. "The mountain also provided a fiber internet connection strong enough for the Xbox Series X, allowing for perfect gaming, without visual or game play delays."
This mountainside gameplay session took place after Giller spent his day snowboarding on Colorado's Copper Mountain with a custom Destiny 2 x Xbox snowboard and matching sweater, as you can see below.
Giller was able to play Beyond Light with a 60 fps frame rate and 4K resolution (although the dimensions of a mountain-sized screen might have changed how that worked) thanks to the game's recent next-gen update, which is now available on Xbox Series X, Series S, and PlayStation 5.
[ignvideo url="https://www.ign.com/videos/2020/11/24/destiny-2-beyond-light-review"]
You can read our thoughts on the latest Destiny 2 expansion in our Destiny 2: Beyond Light review. For any questions you might have about the expansion, be sure to check out the official IGN Destiny 2: Beyond Light wiki guide, which includes a campaign walkthrough, a breakdown of the older exotics in the game, and a hub with everything you need to know about the Season of the Hunt.
[poilib element="accentDivider"]
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Xbox Broke a World Record By Making Destiny Playable on the Side of a Mountain
Xbox and Bungie teamed up with professional snowboarder Grant Giller to break the Guinness World Record title for the Largest Projected Game Display.
Inspired by the icy slopes and craters of Europa in Destiny 2: Beyond Light, Xbox projected Beyond Light onto a 180 x 105-foot-wide screen on the side of a mountain in Colorado. An Xbox Series X was used by Giller to play Beyond Light on the skyline of a 10-mile mountain range in the state at an elevation of over 11,000 feet, making it one of the highest elevation video game projects ever produced, according to Xbox.
"Despite the extreme cold conditions, all the necessary equipment used to make this world record possible upheld throughout scattered snowstorms during shooting, experiencing zero system failures," an Xbox news release reads. "The mountain also provided a fiber internet connection strong enough for the Xbox Series X, allowing for perfect gaming, without visual or game play delays."
This mountainside gameplay session took place after Giller spent his day snowboarding on Colorado's Copper Mountain with a custom Destiny 2 x Xbox snowboard and matching sweater, as you can see below.
Giller was able to play Beyond Light with a 60 fps frame rate and 4K resolution (although the dimensions of a mountain-sized screen might have changed how that worked) thanks to the game's recent next-gen update, which is now available on Xbox Series X, Series S, and PlayStation 5.
[ignvideo url="https://www.ign.com/videos/2020/11/24/destiny-2-beyond-light-review"]
You can read our thoughts on the latest Destiny 2 expansion in our Destiny 2: Beyond Light review. For any questions you might have about the expansion, be sure to check out the official IGN Destiny 2: Beyond Light wiki guide, which includes a campaign walkthrough, a breakdown of the older exotics in the game, and a hub with everything you need to know about the Season of the Hunt.
[poilib element="accentDivider"]
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.