Monthly Archives: November 2020

Justice League: Ray Fisher Says One Snyder Cyborg Scene Made It Into Whedon’s Cut

Justice League star Ray Fisher has claimed that almost every single scene featuring Cyborg ended up being reshot for Joss Whedon's theatrical cut of the film. Speaking to the hosts of the Geek House Show podcast, Fisher addressed the extent of Whedon's reshoots and how they altered Zack Snyder's intended arc for Cyborg, as he alleged that every single scene with Cyborg in the theatrical version of Justice League turned out to be a reshoot, except one brief appearance from his character assembling alongside the Justice League to meet up with Commissioner Jim Gordon on the rooftop of the Gotham City Police Department. "Some things were, like, similar with the reshoots as what we did with the original, and so it's hard to, like, tell with certain shots of other people for scenes that I wasn't there for," Fisher said of the reshoots. "But what I can tell you from my character, and for what you saw in the theatrical version, that every single scene with the exception of the Gotham City police rooftop scene with Commissioner Gordon and Batman and Flash and all that... every single scene that I'm in was reshot. I reshot almost the entire film on my end. As far as other people's stuff where I wasn't there, I can't really tell you." [ignvideo url="https://www.ign.com/videos/2020/08/21/the-true-story-behind-the-snyder-cut"] Most of Cyborg's origin story was cut from the theatrical version of the film, including seeing the character learn to fly, use weapons, and hack into other computer networks, as well as his deeper connection to Mother Boxes (since he's basically born from a Mother Box). The majority of these scenes are expected to be restored in full for Zack Snyder's four-hour cut of Justice League, which will release across four parts on HBO Max in 2021. Snyder has already stated that he will not use even a "single frame" from Whedon's Justice League reshoots for his version of the film. In fact, he said that he would "literally blow that f***ing thing up" before using any of Whedon's material. Snyder has, however, started working on his own reshoots for the director's cut of Justice League, with several of the main cast reportedly returning to shoot additional footage to presumably flesh out existing scenes. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Mass Effect Cast to Reunite for N7 Day Amid Trilogy Remaster Speculation

Multiple cast members from the Mass Effect franchise are reuniting for an N7 Day celebration amid continuing speculation about a remaster of the the series' first three games. The news was revealed by Commander Shepard himself Mark Meer on Twitter, who added that the special event will take place on "11/7 @ 11 AM PST." Fans will be able to tune in on November 7 to check out a stream featuring Meer, Jennifer Hale, Steve Blum, Courtenay Taylor and many other talented voice actors who lent their skills to the sci-fi series. The event will be chaired by Bioware's Karen Weekes and Patrick Weekes. Naturally, this could just be a meeting of the minds to reminisce about a popular franchise, but given the speed at which the rumour mill is turning about a potential Mass Effect Trilogy remaster, it would be the perfect time to reveal something that will please franchise fans. Retail listings regarding a 'Mass Effect Trilogy Remastered' game collection for PS4, Xbox One and Nintendo Switch cropped up back in September. Then, in early October, a 'Mass Effect Legendary Edition' was rated in South Korea. Be sure to check back with IGN to find out if that becomes reality this weekend. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Mass Effect Cast to Reunite for N7 Day Amid Trilogy Remaster Speculation

Multiple cast members from the Mass Effect franchise are reuniting for an N7 Day celebration amid continuing speculation about a remaster of the the series' first three games. The news was revealed by Commander Shepard himself Mark Meer on Twitter, who added that the special event will take place on "11/7 @ 11 AM PST." Fans will be able to tune in on November 7 to check out a stream featuring Meer, Jennifer Hale, Steve Blum, Courtenay Taylor and many other talented voice actors who lent their skills to the sci-fi series. The event will be chaired by Bioware's Karen Weekes and Patrick Weekes. Naturally, this could just be a meeting of the minds to reminisce about a popular franchise, but given the speed at which the rumour mill is turning about a potential Mass Effect Trilogy remaster, it would be the perfect time to reveal something that will please franchise fans. Retail listings regarding a 'Mass Effect Trilogy Remastered' game collection for PS4, Xbox One and Nintendo Switch cropped up back in September. Then, in early October, a 'Mass Effect Legendary Edition' was rated in South Korea. Be sure to check back with IGN to find out if that becomes reality this weekend. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Gran Turismo 7 Reportedly Aiming to Launch in First Half of 2021

Gran Turismo 7 may launch in the first half of 2021, according to a reported Canadian PlayStation 5 advertisement. As reported by GTPlanet (and spotted by user ElietheStig on the site's forums,) a YouTube advert for the PlayStation 5 shows an image from the game. The screenshot is accompanied by a small piece of text, which reads "Sortie prévue pour la première moitié de 2021," which when translated reads "Release scheduled for the first half of 2021." [ignvideo url="https://www.ign.com/videos/2020/06/11/gran-turismo-7-announcement-and-gameplay-trailer-ps5-reveal-event"] Sony has yet to announce an official release date for Gran Turismo 7, which was revealed back in June of this year, but this advert suggests that we might see Gran Turismo 7 release within the PlayStation 5's launch window, at some point in early 2021. The advert is yet to be verified by multiple sources, so do take it with a pinch of salt. If you want to learn more about Gran Turismo 7, you can check out our piece from the game's announcement here, which digs into some of the features coming to the game, including the reintroduction of GT Simulation Mode. An official PlayStation Blog post added that the game will benefit from the haptic feedback provided by the DualSense and the PlayStation 5's 3D Audio system. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Gran Turismo 7 Reportedly Aiming to Launch in First Half of 2021

Gran Turismo 7 may launch in the first half of 2021, according to a reported Canadian PlayStation 5 advertisement. As reported by GTPlanet (and spotted by user ElietheStig on the site's forums,) a YouTube advert for the PlayStation 5 shows an image from the game. The screenshot is accompanied by a small piece of text, which reads "Sortie prévue pour la première moitié de 2021," which when translated reads "Release scheduled for the first half of 2021." [ignvideo url="https://www.ign.com/videos/2020/06/11/gran-turismo-7-announcement-and-gameplay-trailer-ps5-reveal-event"] Sony has yet to announce an official release date for Gran Turismo 7, which was revealed back in June of this year, but this advert suggests that we might see Gran Turismo 7 release within the PlayStation 5's launch window, at some point in early 2021. The advert is yet to be verified by multiple sources, so do take it with a pinch of salt. If you want to learn more about Gran Turismo 7, you can check out our piece from the game's announcement here, which digs into some of the features coming to the game, including the reintroduction of GT Simulation Mode. An official PlayStation Blog post added that the game will benefit from the haptic feedback provided by the DualSense and the PlayStation 5's 3D Audio system. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Call of Duty: Warzone Won’t Shift Engine, Even Though Black Ops Cold War Has

Call of Duty: Warzone won't be switching engine when it welcomes content from Call of Duty: Black Ops Cold War - even though Black Ops Cold War uses a new engine itself. A verified Activision Art Lead revealed the news on ResetEra. "There will not be an engine shift for WZ," writes ShutterMunster, in response to a comment chain about the future of the battle royale game. Call of Duty Black Ops Cold War runs on a new engine, but it looks like Warzone won't be making the switch, despite the fact that weapons, operators and loadouts from the latest Call of Duty game will be brought to Warzone as part of a cross-franchise integration, arriving in December. [ignvideo url="https://www.ign.com/videos/2020/03/23/call-of-duty-warzone-review"] The decision means that Warzone should feel broadly the same to play, even while the tools of war you use may be altered drastically by the update (although existing, Modern Warfare-themed equipment will reamin available to players). Equally, it may mean that playing Warzone and Black Ops Cold War side-by-side may take some getting used to. Some players in the same ResetEra thread are concerned about how the Black Ops Cold War arsenal of weapons will be balanced in Warzone when they make the jump between engines. We're sure we'll hear more about that when the game's integration is detailed further. Back in September, Activision reportedly banned around 20,000 Call of Duty Warzone cheaters during the launch of the game's Season 6 update. If you want our full verdict on Call of Duty's spin on Battle Royale, you can check out our full Call of Duty: Warzone review here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Call of Duty: Warzone Won’t Shift Engine, Even Though Black Ops Cold War Has

Call of Duty: Warzone won't be switching engine when it welcomes content from Call of Duty: Black Ops Cold War - even though Black Ops Cold War uses a new engine itself. A verified Activision Art Lead revealed the news on ResetEra. "There will not be an engine shift for WZ," writes ShutterMunster, in response to a comment chain about the future of the battle royale game. Call of Duty Black Ops Cold War runs on a new engine, but it looks like Warzone won't be making the switch, despite the fact that weapons, operators and loadouts from the latest Call of Duty game will be brought to Warzone as part of a cross-franchise integration, arriving in December. [ignvideo url="https://www.ign.com/videos/2020/03/23/call-of-duty-warzone-review"] The decision means that Warzone should feel broadly the same to play, even while the tools of war you use may be altered drastically by the update (although existing, Modern Warfare-themed equipment will reamin available to players). Equally, it may mean that playing Warzone and Black Ops Cold War side-by-side may take some getting used to. Some players in the same ResetEra thread are concerned about how the Black Ops Cold War arsenal of weapons will be balanced in Warzone when they make the jump between engines. We're sure we'll hear more about that when the game's integration is detailed further. Back in September, Activision reportedly banned around 20,000 Call of Duty Warzone cheaters during the launch of the game's Season 6 update. If you want our full verdict on Call of Duty's spin on Battle Royale, you can check out our full Call of Duty: Warzone review here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Baldur’s Gate 3 Early Access Review

Baldur's Gate 3 is a bit of a mess, and for now, that's okay. Baldur's Gate 3 isn't done yet. As with developer Larian Studios' previous release, the acclaimed 2017 RPG Divinity: Original Sin 2, Baldur's Gate 3 has been released into Early Access on Steam. It contains the first act of the game: a chunk of content encompassing around 25 hours of adventuring for players determined to seek out every last treasure chest or minor side quest.

As a setup it shows promise, introducing you to a cast of half a dozen characters who hint at the potential to become interesting traveling companions. Already on the brink of civil war and now facing a terrifying alien threat, the world itself seems to offer rich pickings for these characters to indulge. And by building on the template forged by the Original Sin series, BG3 already has the foundation of a well-engineered RPG that rewards players willing to engage with its systemic creativity.

Yet such promise is muted by notes of caution. Baldur's Gate 3 is rough and messy and often feels like it is just barely hanging together. Occasionally it falls apart, collapsing under the weight of scripting bugs and graphical glitches, and even gives up completely with numerous hard crashes to desktop. Technical issues are not unusual in any game, let alone one still in Early Access, and so it is neither a surprise nor much of a criticism to encounter them here.

Continue Reading at GameSpot

Baldur’s Gate 3 Early Access Review

Baldur's Gate 3 is a bit of a mess, and for now, that's okay. Baldur's Gate 3 isn't done yet. As with developer Larian Studios' previous release, the acclaimed 2017 RPG Divinity: Original Sin 2, Baldur's Gate 3 has been released into Early Access on Steam. It contains the first act of the game: a chunk of content encompassing around 25 hours of adventuring for players determined to seek out every last treasure chest or minor side quest.

As a setup it shows promise, introducing you to a cast of half a dozen characters who hint at the potential to become interesting traveling companions. Already on the brink of civil war and now facing a terrifying alien threat, the world itself seems to offer rich pickings for these characters to indulge. And by building on the template forged by the Original Sin series, BG3 already has the foundation of a well-engineered RPG that rewards players willing to engage with its systemic creativity.

Yet such promise is muted by notes of caution. Baldur's Gate 3 is rough and messy and often feels like it is just barely hanging together. Occasionally it falls apart, collapsing under the weight of scripting bugs and graphical glitches, and even gives up completely with numerous hard crashes to desktop. Technical issues are not unusual in any game, let alone one still in Early Access, and so it is neither a surprise nor much of a criticism to encounter them here.

Continue Reading at GameSpot

Control: Ultimate Edition Cloud Version Review

Control was among the best games of 2019--and one of the most taxing in terms of graphical fidelity. Even on the powerful PlayStation 4 Pro and Xbox One X, Control would sometimes hitch, drop frames, and struggle as protagonist Jesse Faden telekinetically hucked objects at Hiss enemies or smashed through the offices of the Federal Bureau of Control, flinging papers and wood splinters in all directions in her wake.

The high graphical requirements seem like they would preclude Control from ever running on the Nintendo Switch, a less powerful game console than its Sony and Microsoft counterparts. But Nintendo and publisher 505 Games found a workaround: streaming. The release of Control: Ultimate Edition leverages cloud technology to make the game available on Nintendo's little hybrid console, and the results are surprisingly strong. With a stable internet connection (my Switch said I was getting around 30 mbps down and 8.2 mbps up over Wi-Fi), Control plays very well on the Switch, and if you haven't had a chance to check out Remedy Entertainment's killer title, this is a good way to do so.

If you're not familiar, Control imbues you with supernatural powers and sets you loose in the Oldest House, a brutalist concrete office building with shifting walls and seemingly impossible scale. It houses the FBC, a government agency dedicated to the study, protection, and containment of "paranatural" objects and entities. If it's supernatural, weird, or possibly involved with other dimensions, it's the Bureau's purview--but the building has been invaded by a spectral force called the Hiss that has possessed many of the Bureau's employees and turned them against the survivors.

Continue Reading at GameSpot