Monthly Archives: November 2020

Sega Sells Japanese Arcade Business Due to COVID-19

Sega has announced a share transfer of its arcade business to Japanese company Genda, which will see Sega sell off its historic Japanese arcade business. Sega Sammy, the parent company that owns Sega and other affiliated businesses, announced that it has agreed to sell 85.1% of its shares in Sega Entertainment, the group’s arcade and amusement center business in Japan. The deal does not impact its video game divisions at all. Sega Sammy announced that its arcade business has been severely impacted by the COVID-19 pandemic and that usage of its arcade facilities “declined remarkably” and resulted in “a significant loss” for its Q1 fiscal year. Sega Sammy’s board of directors agreed to transfer a majority share of its arcade business to Genda. The full impact of Sega’s departure from the physical arcade business will be revealed when the company shares its quarterly earnings to investors later this week. But Sega says the changes will be recorded as “extraordinary losses” for the company. [ignvideo url="https://www.ign.com/videos/2020/10/21/arcade-dreams-forgotten-classics-sega-gun-fight"] Sega, like many Japanese video game companies, has arms in a variety of businesses outside of game development. Sega’s history in the arcade business is legendary and departing the business will mark the end of a decades-spanning era for the company. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Humans Abusing Sad Robots Subject of New Study

It's been a staple of science-fiction ever since robots were introduced in the 1920 play R.U.R. that they would one day replace humans in the workforce. Robots have become more commonplace in our daily lives and automation has indeed replaced humans in a variety of jobs in recent decades so it is noteworthy that this week saw robots actually lose their jobs to humans. The retail chain Walmart has reportedly laid off 500 robots it's been using as in-store stock-checkers. Walmart said it's observed during the pandemic that humans can yield similar results to the six-foot-tall roving robots the retailer has been using to scan its stores' shelves since 2015. Walmart announced Monday that it was ending its contract with Bossa Nova Robotics, which prompted the latter to lay off roughly 50% of its staff. (Walmart will continue to use robotics in other aspects of its business, such as floor-cleaning.) As reported by the Wall Street Journal, "Walmart ended the partnership because it found different, sometimes simpler solutions that proved just as useful, said people familiar with the situation. As more shoppers flock to online delivery and pickup because of Covid-19 concerns, Walmart has more workers walking the aisles frequently to collect online orders, gleaning new data on inventory problems, said some of these people." The paper also cites sources claiming, "Walmart U.S. chief executive John Furner has concerns about how shoppers react to seeing a robot working in a store." [widget path="global/article/imagegallery" parameters="albumSlug=saddest-robot-deaths&captions=true"] Human responses to robots have been the subject of many studies, including a recent one that found people wanting androids to look human -- to a point. Now, a new study by researchers at the Interactive Machines Group at Yale University sheds light on the human mistreatment of robots -- and what it actually reveals about people. The purpose of the study was to see whether people would intervene if they saw someone being abusive to a robot, which would then express an emotional response to its mistreatment. According to the Wall Street Journal, researchers, "set up its experiment to see if humans would show more empathy if bystander robots expressed sadness over the mistreatment of their fellow robot, Cozmo. The diminutive, commercial android is mobile, verbal and conveys unhappiness with a downcast and droopy facial expression worthy of Pixar." Basically, they wanted to see how people would respond if others made WALL-E sad so the study used robots that could express sadness instead of having no response at all. For the purposes of the study, one human involved in it was instructed ahead of time to mistreat the robot when it made a mistake. "Nine out of 15 people strongly intervened in response to the abuse when the bystander robots expressed sadness. Only three out of 15 intervened when the other robots didn’t react," according to the Journal. "Of those that intervened, most admonished the attacker verbally, while one participant went even further, taking the robot off the table." One scientist said the value of this field of study is less about robots and more about what it reveals about human beings. "How we treat machines is a lens into who we are,” said computer scientist and the University of Southern California professor Maja Mataric. “Why do people feel that they have carte blanche to behave in cruel ways…which we see all the time on social media? The goal is not to build better robots, but to build better robots that make us better people.” [ignvideo url="https://www.ign.com/videos/revealed-your-top-5-giant-robots-mechs-power-ranking"] For more science news, read up on the evidence of a parallel universe where time runs backward, a cosmic cloud that has some people claiming "Galactus is coming!", NASA's discovery of water on the moona black widow star that's a source of gamma radiation, the frightening 50-50 chance that we really are living in a simulation, and a rogue planet that's flying through the Milky Way.

Humans Abusing Sad Robots Subject of New Study

It's been a staple of science-fiction ever since robots were introduced in the 1920 play R.U.R. that they would one day replace humans in the workforce. Robots have become more commonplace in our daily lives and automation has indeed replaced humans in a variety of jobs in recent decades so it is noteworthy that this week saw robots actually lose their jobs to humans. The retail chain Walmart has reportedly laid off 500 robots it's been using as in-store stock-checkers. Walmart said it's observed during the pandemic that humans can yield similar results to the six-foot-tall roving robots the retailer has been using to scan its stores' shelves since 2015. Walmart announced Monday that it was ending its contract with Bossa Nova Robotics, which prompted the latter to lay off roughly 50% of its staff. (Walmart will continue to use robotics in other aspects of its business, such as floor-cleaning.) As reported by the Wall Street Journal, "Walmart ended the partnership because it found different, sometimes simpler solutions that proved just as useful, said people familiar with the situation. As more shoppers flock to online delivery and pickup because of Covid-19 concerns, Walmart has more workers walking the aisles frequently to collect online orders, gleaning new data on inventory problems, said some of these people." The paper also cites sources claiming, "Walmart U.S. chief executive John Furner has concerns about how shoppers react to seeing a robot working in a store." [widget path="global/article/imagegallery" parameters="albumSlug=saddest-robot-deaths&captions=true"] Human responses to robots have been the subject of many studies, including a recent one that found people wanting androids to look human -- to a point. Now, a new study by researchers at the Interactive Machines Group at Yale University sheds light on the human mistreatment of robots -- and what it actually reveals about people. The purpose of the study was to see whether people would intervene if they saw someone being abusive to a robot, which would then express an emotional response to its mistreatment. According to the Wall Street Journal, researchers, "set up its experiment to see if humans would show more empathy if bystander robots expressed sadness over the mistreatment of their fellow robot, Cozmo. The diminutive, commercial android is mobile, verbal and conveys unhappiness with a downcast and droopy facial expression worthy of Pixar." Basically, they wanted to see how people would respond if others made WALL-E sad so the study used robots that could express sadness instead of having no response at all. For the purposes of the study, one human involved in it was instructed ahead of time to mistreat the robot when it made a mistake. "Nine out of 15 people strongly intervened in response to the abuse when the bystander robots expressed sadness. Only three out of 15 intervened when the other robots didn’t react," according to the Journal. "Of those that intervened, most admonished the attacker verbally, while one participant went even further, taking the robot off the table." One scientist said the value of this field of study is less about robots and more about what it reveals about human beings. "How we treat machines is a lens into who we are,” said computer scientist and the University of Southern California professor Maja Mataric. “Why do people feel that they have carte blanche to behave in cruel ways…which we see all the time on social media? The goal is not to build better robots, but to build better robots that make us better people.” [ignvideo url="https://www.ign.com/videos/revealed-your-top-5-giant-robots-mechs-power-ranking"] For more science news, read up on the evidence of a parallel universe where time runs backward, a cosmic cloud that has some people claiming "Galactus is coming!", NASA's discovery of water on the moona black widow star that's a source of gamma radiation, the frightening 50-50 chance that we really are living in a simulation, and a rogue planet that's flying through the Milky Way.

Arcade1Up Introduces Its First Sit-Down Arcade Driving Cabinet

Arcade1Up, the makers of retro arcade cabinets and other accessories, has introduced their first sit-down arcade driving cabinet. Check out the trailer below.

[ignvideo url="https://www.ign.com/videos/2020/11/04/arcade1up-introduces-its-first-ever-sit-down-driving-arcade-cabinet"]

The cabinet includes 1986’s Outrun, 1989’s Turbo Outrun, 1992’s Outrunners, and 1988’s Power Drift. Most notably, rather than having to stand to play it like a normal arcade cabinet, the package includes a custom matching bench seat, just like the arcades of days gone by. Check out the gallery below.

[widget path="global/article/imagegallery" parameters="albumSlug=arcade1up-outrun-cabinet-screenshots&captions=true"]

Arcade 1Up's Outrun cabinet also includes a steering wheel, brake, and pedal peripherals, a 17-inch LCD screen, a variable volume switch, dual speakers, and a light-up marquee. Like most of Arcade1Up’s offerings, the cabinet is a little smaller than the more bulky machines you’d find in classic arcade, but definitely not by much this time around. The Outrun cabinet measures 45.8 inches in height, while the bench seat measures: 38.5” x 19.8” x 18.5”. The box itself measures 6.75” x 47.75” x 23.75”.

Weighing in at a spritely 113lbs, this mini Outrun is a blessing to backs everywhere, considering the original cabinet could reach 350lbs, according to VintageArcade.

[ignvideo url="https://www.ign.com/videos/2020/11/03/the-best-xbox-gifts-holiday-gift-guide-2020"]

Arcade1Up’s Outrun cabinet can be all yours for $499.99 and can be ordered through Arcade1Up’s site. It’s worth mentioning that other retailers will have this cabinet at a later date as well. You're effectively paying an extra $100 or so for that bench, although the product images show the cabinet can be played standing up as well... Or kneeling, depending on your height (again, it's only 45.8 inches tall).

Arcade1Up also recently announced a new series of Star Wars, Marvel, and Mars Attack! pinball machines, each with 10 games available, coming soon.

If you’re getting a little holiday shopping done early, don’t forget to check out our holiday gift guides below:

Arcade1Up Introduces Its First Sit-Down Arcade Driving Cabinet

Arcade1Up, the makers of retro arcade cabinets and other accessories, has introduced their first sit-down arcade driving cabinet. Check out the trailer below.

[ignvideo url="https://www.ign.com/videos/2020/11/04/arcade1up-introduces-its-first-ever-sit-down-driving-arcade-cabinet"]

The cabinet includes 1986’s Outrun, 1989’s Turbo Outrun, 1992’s Outrunners, and 1988’s Power Drift. Most notably, rather than having to stand to play it like a normal arcade cabinet, the package includes a custom matching bench seat, just like the arcades of days gone by. Check out the gallery below.

[widget path="global/article/imagegallery" parameters="albumSlug=arcade1up-outrun-cabinet-screenshots&captions=true"]

Arcade 1Up's Outrun cabinet also includes a steering wheel, brake, and pedal peripherals, a 17-inch LCD screen, a variable volume switch, dual speakers, and a light-up marquee. Like most of Arcade1Up’s offerings, the cabinet is a little smaller than the more bulky machines you’d find in classic arcade, but definitely not by much this time around. The Outrun cabinet measures 45.8 inches in height, while the bench seat measures: 38.5” x 19.8” x 18.5”. The box itself measures 6.75” x 47.75” x 23.75”.

Weighing in at a spritely 113lbs, this mini Outrun is a blessing to backs everywhere, considering the original cabinet could reach 350lbs, according to VintageArcade.

[ignvideo url="https://www.ign.com/videos/2020/11/03/the-best-xbox-gifts-holiday-gift-guide-2020"]

Arcade1Up’s Outrun cabinet can be all yours for $499.99 and can be ordered through Arcade1Up’s site. It’s worth mentioning that other retailers will have this cabinet at a later date as well. You're effectively paying an extra $100 or so for that bench, although the product images show the cabinet can be played standing up as well... Or kneeling, depending on your height (again, it's only 45.8 inches tall).

Arcade1Up also recently announced a new series of Star Wars, Marvel, and Mars Attack! pinball machines, each with 10 games available, coming soon.

If you’re getting a little holiday shopping done early, don’t forget to check out our holiday gift guides below:

Full Metal Jacket w/Matthew Modine Q&A Watch-Along

The next installment of IGN’s Watch From Home Theater is coming this week! We are watching Full Metal Jacket with star Matthew Modine. Join us on November 5 at 5 p.m. PT/8 p.m. ET as we watch this Stanley Kubrick masterpiece. IGN's Clint Gage and Terri Schwartz are enduring boot camp alongside Joker himself, Matthew Modine while you get to watch along on Movies Anywhere in 4K from the comfort of your home. WFH Theater is streamed live as IGN hosts watch a film with its star to hear behind-the-scenes trivia and glean new insight. But it’s not complete without you, the audience, so be sure to participate by asking questions in the chat or tweet along using the hashtag #WFHTheater. Your question just might be featured on the show as it unfolds live! While we won’t be able to show the entirety of Full Metal Jacket in the live stream watch-along, we encourage watchers to purchase the movie and redeem the digital copy on Movies Anywhere. And, if you have a friend to enjoy the movie with, send them a Screen Pass and then Watch Together in a synced viewing experience.

Check out the highlights from our previous episodes below!

WFH Theater - X-Men: Days of Future Past w/ Writer Simon Kinberg

[ignvideo url="https://www.ign.com/videos/x-men-days-of-future-past-w-writer-simon-kinberg-qa-watch-along-wfh-theater"]

WFH Theater - Empire Strikes Back with Sam Witwer & Rahul Kohli

[ignvideo url="https://www.ign.com/videos/2020/05/21/the-empire-strikes-back-watch-party-w-sam-witwer-rahul-kohli"]

WFH Theater - Revenge of the Sith with Ashley Eckstein & Cameron Monaghan

[ignvideo url="https://www.ign.com/videos/2020/05/19/revenge-of-the-sith-watch-party-w-ashley-eckstein-cameron-monaghan-wfh-theater"]

WFH Theater - Netflix's Extraction with Chris Hemsworth, Joe Russo and director Sam Hargrave

[ignvideo url="https://www.ign.com/videos/2020/05/01/extraction-full-one-shot-scene-breakdown-wchris-hemsworth-joe-russo-and-director"]

Full Metal Jacket w/Matthew Modine Q&A Watch-Along

The next installment of IGN’s Watch From Home Theater is coming this week! We are watching Full Metal Jacket with star Matthew Modine. Join us on November 5 at 5 p.m. PT/8 p.m. ET as we watch this Stanley Kubrick masterpiece. IGN's Clint Gage and Terri Schwartz are enduring boot camp alongside Joker himself, Matthew Modine while you get to watch along on Movies Anywhere in 4K from the comfort of your home. WFH Theater is streamed live as IGN hosts watch a film with its star to hear behind-the-scenes trivia and glean new insight. But it’s not complete without you, the audience, so be sure to participate by asking questions in the chat or tweet along using the hashtag #WFHTheater. Your question just might be featured on the show as it unfolds live! While we won’t be able to show the entirety of Full Metal Jacket in the live stream watch-along, we encourage watchers to purchase the movie and redeem the digital copy on Movies Anywhere. And, if you have a friend to enjoy the movie with, send them a Screen Pass and then Watch Together in a synced viewing experience.

Check out the highlights from our previous episodes below!

WFH Theater - X-Men: Days of Future Past w/ Writer Simon Kinberg

[ignvideo url="https://www.ign.com/videos/x-men-days-of-future-past-w-writer-simon-kinberg-qa-watch-along-wfh-theater"]

WFH Theater - Empire Strikes Back with Sam Witwer & Rahul Kohli

[ignvideo url="https://www.ign.com/videos/2020/05/21/the-empire-strikes-back-watch-party-w-sam-witwer-rahul-kohli"]

WFH Theater - Revenge of the Sith with Ashley Eckstein & Cameron Monaghan

[ignvideo url="https://www.ign.com/videos/2020/05/19/revenge-of-the-sith-watch-party-w-ashley-eckstein-cameron-monaghan-wfh-theater"]

WFH Theater - Netflix's Extraction with Chris Hemsworth, Joe Russo and director Sam Hargrave

[ignvideo url="https://www.ign.com/videos/2020/05/01/extraction-full-one-shot-scene-breakdown-wchris-hemsworth-joe-russo-and-director"]

NBA 2K21 to Introduce Multiplayer ‘City’ on PS5, Xbox Series X and S

Building off their previous work on “The Park” and “The Neighborhood” modes, NBA 2K developer Visual Concepts has announced new NBA 2K21 social multiplayer hub dubbed “The City” for next-gen consoles. Check out the trailer below.

Starting with NBA 2K14, Visual Concepts introduced the idea of a social hub filled with opportunities to play pick-up games of basketball, alongside some ridiculous mini-games. That eventually expanded into the “Neighborhood” mode, an even bigger hub with more to do and seasonal changes. Check out screenshots from the City in the gallery below.

Visual Concepts says the City will be “many, many times larger” than previous Neighborhoods. The City is comprised of four different districts, each run by a rival Affiliation. Visual Concepts adds that “hundreds” of players will populate each City.

[ignvideo url="https://www.ign.com/videos/2020/11/04/nba-2k21-welcome-to-the-city-trailer"]

“The City is our most ambitious execution of a virtual basketball community...ever,” Visual Concepts executive producer Erick Boenisch said in a lengthy blog post.

Players all start out in Rookieville, a dock community where they must prove themselves against other MyPLAYERS before actually gaining access to the City. The four Affiliation-controlled Burroughs each have their own aesthetic and unique basketball courts that promise new MyPLAYER progression.

The City also houses an Event Center area, a giant shining monolith where all new and returning events will be hosted, as well as competitions between Affiliations. LED screens and lighting will change the mood of the Event Center depending on the occasion.

[widget path="global/article/imagegallery" parameters="albumSlug=nba-2k21-next-gen-the-city-screenshots&captions=true"]

Visual Concepts is also introducing “Garage Hoops,” which are basically basketball hoops scattered around the map. Shoot some hoops in one and other players can initiate several different modes. It’s a simple addition, but Visual Concepts says players will get some extra VC rewards for the first five games played each day.

The City also features a quest system with NPCs, with a series of single-player 3v3 games, and another line of quests that encourages you to explore the city and play games outside the Warehouse.

2K21_CITYREV_FULL_PRORESHQ_TEXTLESS_004

Other features include:

  •  A remade Gatorade training facility where players can beef up their athletes or rent courts for uninterrupted play.
  • Larger 4v4 and 5v5 courts, including a Kobe Bryant tribute court that features the late player’s snakeskin design and a large mural overlooking the court.

  • After winning 10 Affiliation games, the reigning team’s ball will catch on fire, acting as a sort of bat-signal to other players hoping to unseat the local champs.

  • Pink Diamond Plaza: A neon pink-infused court where the MyTeam Triple Threat mode is housed.

  • Apparel stores where you can purchase cosmetics for your player avatars. To no one’s surprise, this will feature sports brands like Nike, Jordan, Adidas, and more.

Players looking to dive into the returning Affiliations feature will be randomly assigned an Affiliation after proving themselves in Rookieville but can file for a transfer which sets your reputation level back to square one. Players will earn more Rep points by playing games on their Affiliation’s courts, and each Affiliation can compete in “Rival Day Conquest” and “Rival Day Championship” events to crown a faction as the kings of the City.

Certain players can even be elected mayor of their Affiliation’s borough, and are responsible for creating hype videos that play on jumbotron screens, curating custom music playlists, court and mural designs, and uniform selection. Visual Concepts says they’re pre-selecting the first round of mayors (corruption!) and each mayor will be a recognizable face from the NBA 2K community. Mayors will change every six weeks, though.

These aren’t the only next-gen improvements coming to the PS5 and Xbox Series X version of NBA 2K21. Visual Concepts is using the PS5’s adaptive triggers and haptic feedback to simulate player fatigue. New player AI and customization options are also on the way. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN. Ball with him on Twitter.

NBA 2K21 to Introduce Multiplayer ‘City’ on PS5, Xbox Series X and S

Building off their previous work on “The Park” and “The Neighborhood” modes, NBA 2K developer Visual Concepts has announced new NBA 2K21 social multiplayer hub dubbed “The City” for next-gen consoles. Check out the trailer below.

Starting with NBA 2K14, Visual Concepts introduced the idea of a social hub filled with opportunities to play pick-up games of basketball, alongside some ridiculous mini-games. That eventually expanded into the “Neighborhood” mode, an even bigger hub with more to do and seasonal changes. Check out screenshots from the City in the gallery below.

Visual Concepts says the City will be “many, many times larger” than previous Neighborhoods. The City is comprised of four different districts, each run by a rival Affiliation. Visual Concepts adds that “hundreds” of players will populate each City.

[ignvideo url="https://www.ign.com/videos/2020/11/04/nba-2k21-welcome-to-the-city-trailer"]

“The City is our most ambitious execution of a virtual basketball community...ever,” Visual Concepts executive producer Erick Boenisch said in a lengthy blog post.

Players all start out in Rookieville, a dock community where they must prove themselves against other MyPLAYERS before actually gaining access to the City. The four Affiliation-controlled Burroughs each have their own aesthetic and unique basketball courts that promise new MyPLAYER progression.

The City also houses an Event Center area, a giant shining monolith where all new and returning events will be hosted, as well as competitions between Affiliations. LED screens and lighting will change the mood of the Event Center depending on the occasion.

[widget path="global/article/imagegallery" parameters="albumSlug=nba-2k21-next-gen-the-city-screenshots&captions=true"]

Visual Concepts is also introducing “Garage Hoops,” which are basically basketball hoops scattered around the map. Shoot some hoops in one and other players can initiate several different modes. It’s a simple addition, but Visual Concepts says players will get some extra VC rewards for the first five games played each day.

The City also features a quest system with NPCs, with a series of single-player 3v3 games, and another line of quests that encourages you to explore the city and play games outside the Warehouse.

2K21_CITYREV_FULL_PRORESHQ_TEXTLESS_004

Other features include:

  •  A remade Gatorade training facility where players can beef up their athletes or rent courts for uninterrupted play.
  • Larger 4v4 and 5v5 courts, including a Kobe Bryant tribute court that features the late player’s snakeskin design and a large mural overlooking the court.

  • After winning 10 Affiliation games, the reigning team’s ball will catch on fire, acting as a sort of bat-signal to other players hoping to unseat the local champs.

  • Pink Diamond Plaza: A neon pink-infused court where the MyTeam Triple Threat mode is housed.

  • Apparel stores where you can purchase cosmetics for your player avatars. To no one’s surprise, this will feature sports brands like Nike, Jordan, Adidas, and more.

Players looking to dive into the returning Affiliations feature will be randomly assigned an Affiliation after proving themselves in Rookieville but can file for a transfer which sets your reputation level back to square one. Players will earn more Rep points by playing games on their Affiliation’s courts, and each Affiliation can compete in “Rival Day Conquest” and “Rival Day Championship” events to crown a faction as the kings of the City.

Certain players can even be elected mayor of their Affiliation’s borough, and are responsible for creating hype videos that play on jumbotron screens, curating custom music playlists, court and mural designs, and uniform selection. Visual Concepts says they’re pre-selecting the first round of mayors (corruption!) and each mayor will be a recognizable face from the NBA 2K community. Mayors will change every six weeks, though.

These aren’t the only next-gen improvements coming to the PS5 and Xbox Series X version of NBA 2K21. Visual Concepts is using the PS5’s adaptive triggers and haptic feedback to simulate player fatigue. New player AI and customization options are also on the way. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN. Ball with him on Twitter.

Los Angeles Dodgers’ Cody Bellinger Will Cameo in Assassin’s Creed Valhalla

Cody Bellinger, outfielder for the Los Angeles Dodgers, is playing a character in Assassin's Creed Valhalla. The Major League Baseball star did the motion capture, voice acting, and face modeling for Otta Sluggasson, a character players can encounter on their journey through the game. Sluggasson is described as "a Dane with a knack for hitting rocks very very far." In his reveal, he is shown swinging a spiked club like a baseball bat, showing off his slugging skills to Eivor, the player character in Assassin's Creed Valhalla. You can check out the reveal video below. [ignvideo url="https://www.ign.com/videos/2020/11/04/assassins-creed-valhalla-cody-bellinger-picks-up-a-viking-axe-video"] In an interview with ESPN, Bellinger called himself a video game nerd, and was very excited about his role in the game, saying, "It felt pretty cool to be a Viking. I got to make Viking moves and added a baseball swing to it. You can't fight me, but Otta Sluggasson would win if there were fighting." It's been a busy year for Bellinger, as he and the Dodgers just won the 2020 World Series over the Tampa Bay Rays. Bellinger has played for the Dodgers for all four years of his already-decorated MLB career, winning Rookie of the Year in 2017, and Most Valuable Player in 2019. [widget path="global/article/imagegallery" parameters="albumSlug=assassins-creed-valhalla-new-screenshots&captions=true"] Celebrity cameos in video games are nothing new, but it's more common to see high-profile actors crossover into video game roles. Recent examples include Keanu Reeves in the upcoming Cyberpunk 2077, or Terry Crews appearing in Crackdown 3. We're less than a week away from the launch of Assassin's Creed Valhalla, as it releases on November 10 for Xbox Series X/S, Xbox One, PlayStation 4, PC, and Stadia. The game is coming to PlayStation 5 on November 12, the same day as the console's launch in select regions. For more, you can read our final preview of Assassin's Creed Valhalla. Or, if you're interested in next-gen, check out our PS5 guide and Xbox Series X guide. [ignvideo url="https://www.ign.com/videos/2020/03/16/mlb-the-show-20-review"] [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and a huge baseball fan. You can find him on Twitter at @LoganJPlant.