Monthly Archives: November 2020
Take-Two Confirms Interest in Acquiring Codemasters
Take-Two Interactive, is currently in talks to acquire Codemasters, the developers behind the Dirt, F1, and Project Cars racing franchises. If the deal goes through, Take-Two will add Codemasters to its roster of developers which includes Rockstar, 2K, Private Division, and more.
In a press release, Take-Two announced their intentions to acquire the entire share capital of Codemasters. According to the press release, the Board of Codemasters intends to recommend to shareholders to accept Take-Two’s offer.
“Take-Two believes that the combination of Take-Two and Codemasters would bring together two world-class interactive entertainment portfolios, with a highly complementary fit between Take-Two's 2K publishing label and Codemasters in the racing genre,” Take-Two stated.
“In addition, Take-Two believes that it can bring benefits to Codemasters' performance by leveraging Take-Two's global distribution network and 2K’s core operating expertise in publishing, including live operations, analytics, product development, and brand and performance marketing.”
[ignvideo url="https://www.ign.com/videos/2020/10/30/dirt-5-official-launch-trailer"]Take-Two currently owns several major properties such as Rockstar’s Grand Theft Auto and Red Dead Redemption. They also own 2K, makers of the popular NBA 2K, PGA Tour, and Mafia franchises among others. Take-Two has also made ventures into smaller (or at least less massive) labels like Private Division, which published Obsidian’s The Outer Worlds and the Kerbal Space Program franchise.
Projects currently in development at Take-Two's various outfits include GTA 5 for PS5 and Xbox Series X, as well as a new BioShock game developed by the newly formed Cloud Chamber.
[ignvideo url="https://www.ign.com/videos/2020/11/06/8-things-to-know-about-dirt-5"]The deal is still tentative, pending due diligence checking.
Codemasters also recently published the Fast & the Furious Crossroads game.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN. Rally with him on Twitter.Take-Two Confirms Interest in Acquiring Codemasters
Take-Two Interactive, is currently in talks to acquire Codemasters, the developers behind the Dirt, F1, and Project Cars racing franchises. If the deal goes through, Take-Two will add Codemasters to its roster of developers which includes Rockstar, 2K, Private Division, and more.
In a press release, Take-Two announced their intentions to acquire the entire share capital of Codemasters. According to the press release, the Board of Codemasters intends to recommend to shareholders to accept Take-Two’s offer.
“Take-Two believes that the combination of Take-Two and Codemasters would bring together two world-class interactive entertainment portfolios, with a highly complementary fit between Take-Two's 2K publishing label and Codemasters in the racing genre,” Take-Two stated.
“In addition, Take-Two believes that it can bring benefits to Codemasters' performance by leveraging Take-Two's global distribution network and 2K’s core operating expertise in publishing, including live operations, analytics, product development, and brand and performance marketing.”
[ignvideo url="https://www.ign.com/videos/2020/10/30/dirt-5-official-launch-trailer"]Take-Two currently owns several major properties such as Rockstar’s Grand Theft Auto and Red Dead Redemption. They also own 2K, makers of the popular NBA 2K, PGA Tour, and Mafia franchises among others. Take-Two has also made ventures into smaller (or at least less massive) labels like Private Division, which published Obsidian’s The Outer Worlds and the Kerbal Space Program franchise.
Projects currently in development at Take-Two's various outfits include GTA 5 for PS5 and Xbox Series X, as well as a new BioShock game developed by the newly formed Cloud Chamber.
[ignvideo url="https://www.ign.com/videos/2020/11/06/8-things-to-know-about-dirt-5"]The deal is still tentative, pending due diligence checking.
Codemasters also recently published the Fast & the Furious Crossroads game.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN. Rally with him on Twitter.Insomniac Details Accessibility Features In Marvel’s Spider-Man: Miles Morales
The game's cameras can also be inverted, and set to follow Miles as he swings through New York. There are plenty of subtitle options too, allowing you to adjust the size, colour and background of the text. You can also turn on an option to narrate subtitled American Sign Language. With contrast and visibility options to boot, it's a considerable package of accessibility options for the game, which should allow more users to play the game when it drops next week. [ignvideo url="https://www.ign.com/videos/2020/11/06/the-first-22-minutes-of-spider-man-miles-morales-on-ps5"] Marvel's Spider-Man: Miles Morales launches on November 12 for PlayStation 4 and PlayStation 5. You can check out our review of the game here - we scored it a 9, calling it a "fantastic follow-up" to 2018's Marvel's Spider-Man. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Accessibility is something that is very important to Insomniac Games, @PlayStation & @MarvelGames. Below is a list of some of the major accessibility features you can expect to see come November 12th in #MilesMoralesPS5 & #MilesMoralesPS4. pic.twitter.com/O94sAGG1Le
— Insomniac Games (@insomniacgames) November 6, 2020
Insomniac Details Accessibility Features In Marvel’s Spider-Man: Miles Morales
The game's cameras can also be inverted, and set to follow Miles as he swings through New York. There are plenty of subtitle options too, allowing you to adjust the size, colour and background of the text. You can also turn on an option to narrate subtitled American Sign Language. With contrast and visibility options to boot, it's a considerable package of accessibility options for the game, which should allow more users to play the game when it drops next week. [ignvideo url="https://www.ign.com/videos/2020/11/06/the-first-22-minutes-of-spider-man-miles-morales-on-ps5"] Marvel's Spider-Man: Miles Morales launches on November 12 for PlayStation 4 and PlayStation 5. You can check out our review of the game here - we scored it a 9, calling it a "fantastic follow-up" to 2018's Marvel's Spider-Man. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Accessibility is something that is very important to Insomniac Games, @PlayStation & @MarvelGames. Below is a list of some of the major accessibility features you can expect to see come November 12th in #MilesMoralesPS5 & #MilesMoralesPS4. pic.twitter.com/O94sAGG1Le
— Insomniac Games (@insomniacgames) November 6, 2020
The Medium Delayed to January 2021
It's a blow for Xbox Series, for which The Medium was one of its leading launch window titles - although it may well sell a little better when outside of Cyberpunk's considerable shadow. The statement from developer Bloober Team explains, "It wasn't an easy choice to make, but one made due to the COVID-19 situation in Poland, as well as the current schedule of other games on the market. Bloober Team remains committed to delivering our biggest, most ambitious, fear-inducing experience to date. The additional development time will allow us to add further polish, ensuring we deliver our innovative, genre-pushing vision of interactive psychological horror." [ignvideo url="https://www.ign.com/videos/the-medium-voice-actor-troy-baker-talks-up-this-moody-mystery-game"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.We have important message to share with you#TheMedium #Blooberteam #XboxSeriesX #XboxSeriesS #PCgame #STEAMgame pic.twitter.com/XbpQUOyJj3
— The Medium Game (@TheMediumGame) November 6, 2020
The Medium Delayed to January 2021
It's a blow for Xbox Series, for which The Medium was one of its leading launch window titles - although it may well sell a little better when outside of Cyberpunk's considerable shadow. The statement from developer Bloober Team explains, "It wasn't an easy choice to make, but one made due to the COVID-19 situation in Poland, as well as the current schedule of other games on the market. Bloober Team remains committed to delivering our biggest, most ambitious, fear-inducing experience to date. The additional development time will allow us to add further polish, ensuring we deliver our innovative, genre-pushing vision of interactive psychological horror." [ignvideo url="https://www.ign.com/videos/the-medium-voice-actor-troy-baker-talks-up-this-moody-mystery-game"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.We have important message to share with you#TheMedium #Blooberteam #XboxSeriesX #XboxSeriesS #PCgame #STEAMgame pic.twitter.com/XbpQUOyJj3
— The Medium Game (@TheMediumGame) November 6, 2020