Monthly Archives: November 2020

Call of Duty: Black Ops Cold War Campaign Features a Hidden Grenade Launcher Pooped Out By a Mascot

A campaign mission in Call of Duty: Black Ops Cold War features a mascot that poops out a hidden grenade launcher. Players on the Black Ops Cold War Subreddit found the, er, cheeky Treyarch Easter egg in the campaign mission Redlight, Greenlight. You can check out footage of the feat here – it seems you need to press the button on the Burger Town animatronic mascot until he has no more voice lines to say. After which he has some bowel trouble and releases an M79 grenade launcher from his noob tube. Poor guy... [ignvideo url="https://www.ign.com/videos/2020/11/13/call-of-duty-black-ops-cold-war-campaign-review"] We're sure this isn't the only Easter egg in the Black Ops Cold War campaign, given Treyarch is notorious for including strange little touches, like the Ray Gun found in the Little Resistance mission in Call of Duty World at War. If you spot any yourself, feel free to let us know in the comments below. We recently reviewed the campaign of Call of Duty Black Ops Cold War, scoring it a 7 and noting that its "quiet times are more memorable than the loud ones." Earlier this week we learned that every gun in the PS5 version of Call of Duty: Black Ops Cold War will feel different thanks to the haptics of the DualSense controller. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Spider-Man PS4’s Terrifying Boat NPCs Get An Easter Egg In Spider-Man Remastered

The terrifying boat NPCs found in Marvel's Spider-Man on PS4 have received a cheeky easter egg in Spider-Man Remastered on PS5. If you didn't spot them on your first playthrough, you can see the haunting, half-rendered monsters in their original form via our video from 2018. These beasts of obvious burden return in Spider-Man Remastered on PS5, but Insomniac has slipped in a nod to their meme-worthy potential in-game. Marvel's Spider-Man Remastered_20201113105435 Beyond the lighting improvements making the top of their hedronic heads look even more gruesome, one of the NPCs now totes a sticky note on his chest which says "Did you miss us? <3" We've gone looking for Boat NPCs in Spider-Man: Miles Morales too, but sadly we haven't been able to find a boat close enought to shore to check out its passengers. [ignvideo url="https://www.ign.com/videos/2018/09/12/spider-man-ps4s-boat-npcs-will-haunt-my-dreams"] Fair play to Insomniac for having some fun with the reference. The Ratchet and Clank developer also kept the Avengers 'west-coast' reference from the original, which you can see here. If you want to see the game in action, you can check out our video comparing the graphics of Marvel's Spider-Man on PS4 Pro and PS5, looking at the remastered version's fidelity and performance mode. Marvel's Spider-Man Remastered comes bundled as part of the Spider-Man: Miles Morales Ultimate Edition. We recently reviewed the Spidey spin-off launch title on PS5, scoring it a 9 and calling it a "fantastic follow-up" to the original. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Spider-Man PS4’s Terrifying Boat NPCs Get An Easter Egg In Spider-Man Remastered

The terrifying boat NPCs found in Marvel's Spider-Man on PS4 have received a cheeky easter egg in Spider-Man Remastered on PS5. If you didn't spot them on your first playthrough, you can see the haunting, half-rendered monsters in their original form via our video from 2018. These beasts of obvious burden return in Spider-Man Remastered on PS5, but Insomniac has slipped in a nod to their meme-worthy potential in-game. Marvel's Spider-Man Remastered_20201113105435 Beyond the lighting improvements making the top of their hedronic heads look even more gruesome, one of the NPCs now totes a sticky note on his chest which says "Did you miss us? <3" We've gone looking for Boat NPCs in Spider-Man: Miles Morales too, but sadly we haven't been able to find a boat close enought to shore to check out its passengers. [ignvideo url="https://www.ign.com/videos/2018/09/12/spider-man-ps4s-boat-npcs-will-haunt-my-dreams"] Fair play to Insomniac for having some fun with the reference. The Ratchet and Clank developer also kept the Avengers 'west-coast' reference from the original, which you can see here. If you want to see the game in action, you can check out our video comparing the graphics of Marvel's Spider-Man on PS4 Pro and PS5, looking at the remastered version's fidelity and performance mode. Marvel's Spider-Man Remastered comes bundled as part of the Spider-Man: Miles Morales Ultimate Edition. We recently reviewed the Spidey spin-off launch title on PS5, scoring it a 9 and calling it a "fantastic follow-up" to the original. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Christopher Nolan Doesn’t Think Not Being Able to Hear His Movies’ Dialogue Is a Big Deal

Christopher Nolan has addressed some of the complaints that he has received for his movies' sound mixing, saying that the critique leaves him "a little shocked to realize how conservative people are when it comes to sound." According to IndieWire, Nolan discusses the sound design of his movies in Tom Shone's new book The Nolan Variations, which serves as a deep-dive into the director's movies and methods. In one excerpt, Nolan highlighted the audience reaction to the soundscape of his 2014 space drama Interstellar, as he admitted that he received complaints from his filmmaking peers about the inaudibility of the dialogue. "We got a lot of complaints," Nolan candidly revealed, opening up about the movie's critical reception. "I actually got calls from other filmmakers who would say, 'I just saw your film, and the dialogue is inaudible.' Some people thought maybe the music's too loud, but the truth was it was kind of the whole enchilada of how we had chosen to mix it." [ignvideo url="https://www.ign.com/videos/2020/07/02/a-brief-history-of-time-in-christopher-nolan-movies"] He continued: "It was a very, very radical mix. I was a little shocked to realize how conservative people are when it comes to sound. Because you can make a film that looks like anything, you can shoot on your iPhone, no one's going to complain. But if you mix the sound a certain way, or if you use certain sub-frequencies, people get up in arms." When Interstellar hit screens in 2014, many moviegoers complained that the dialogue was unintelligible in parts, with criticism alternately being laid at the feet of either the post-production sound mixers or the cinemas in which it was being shown. Nolan later defended the "adventurous and creative" sound mix, assuring audiences that everything was being presented exactly as he intended. Nolan's use of cinematic sound as part of a movie's storytelling has divided critics and cinemagoers for many years, notably with Bane's dialogue in The Dark Knight Rises. When the Bat-flick was released in 2012, some viewers criticised the sound of Tom Hardy's muffled voice beneath his character's mask, with reports claiming that people at Warners Bros. wanted "Nolan to change the sound mix." [widget path="global/article/imagegallery" parameters="albumSlug=tenet-images&captions=true"] Nolan's latest movie Tenet was accompanied by a score that was composed by Ludwig Göransson, who revealed that he made use of the director's own breath in the creation of the movie's soundscape. If you didn't catch the movie during its short theatrical run, then you can always listen to Tenet's breathy soundtrack when the movie arrives on 4K, Blu-ray, and Digital this December. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Christopher Nolan Doesn’t Think Not Being Able to Hear His Movies’ Dialogue Is a Big Deal

Christopher Nolan has addressed some of the complaints that he has received for his movies' sound mixing, saying that the critique leaves him "a little shocked to realize how conservative people are when it comes to sound." According to IndieWire, Nolan discusses the sound design of his movies in Tom Shone's new book The Nolan Variations, which serves as a deep-dive into the director's movies and methods. In one excerpt, Nolan highlighted the audience reaction to the soundscape of his 2014 space drama Interstellar, as he admitted that he received complaints from his filmmaking peers about the inaudibility of the dialogue. "We got a lot of complaints," Nolan candidly revealed, opening up about the movie's critical reception. "I actually got calls from other filmmakers who would say, 'I just saw your film, and the dialogue is inaudible.' Some people thought maybe the music's too loud, but the truth was it was kind of the whole enchilada of how we had chosen to mix it." [ignvideo url="https://www.ign.com/videos/2020/07/02/a-brief-history-of-time-in-christopher-nolan-movies"] He continued: "It was a very, very radical mix. I was a little shocked to realize how conservative people are when it comes to sound. Because you can make a film that looks like anything, you can shoot on your iPhone, no one's going to complain. But if you mix the sound a certain way, or if you use certain sub-frequencies, people get up in arms." When Interstellar hit screens in 2014, many moviegoers complained that the dialogue was unintelligible in parts, with criticism alternately being laid at the feet of either the post-production sound mixers or the cinemas in which it was being shown. Nolan later defended the "adventurous and creative" sound mix, assuring audiences that everything was being presented exactly as he intended. Nolan's use of cinematic sound as part of a movie's storytelling has divided critics and cinemagoers for many years, notably with Bane's dialogue in The Dark Knight Rises. When the Bat-flick was released in 2012, some viewers criticised the sound of Tom Hardy's muffled voice beneath his character's mask, with reports claiming that people at Warners Bros. wanted "Nolan to change the sound mix." [widget path="global/article/imagegallery" parameters="albumSlug=tenet-images&captions=true"] Nolan's latest movie Tenet was accompanied by a score that was composed by Ludwig Göransson, who revealed that he made use of the director's own breath in the creation of the movie's soundscape. If you didn't catch the movie during its short theatrical run, then you can always listen to Tenet's breathy soundtrack when the movie arrives on 4K, Blu-ray, and Digital this December. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5 Suffering From a Download Queue Bug

PS5 is suffering from a bug that causes games and apps to be caught in a "Queued for Download" or error state, with the only current fix seemingly to factory reset the console. The bug – which has been suffered by at least three members of IGN staff, among many reports popping up – appears to occur when a product is first set to download. The bug can then seemingly take two forms, either listing the game/app as Queued for Download, or as having suffered a download error. Both will prompt you to check the Downloads menu, which then shows nothing. The upshot is that your game is stuck in limbo - it won't download, and it can't be cancelled and redownloaded. In all cases among IGN staff, the PS5 library will show that you own the game/app, but checking the PS5 Store will say that you don't, asking you to purchase it. [ignvideo url="https://www.ign.com/videos/ps5-4-things-we-love-4-things-we-dont"] Large numbers of reports have centred on the bug hitting the PS5 version of Call of Duty: Black Ops Cold War (with the PS4 version seemingly downloading as normal). Two IGN staff members, myself included, have suffered the problem with that game. Another IGN staff member encountered the issue when trying to download Godfall, and we've seen reports of the bug hitting Demon's Souls, Spider-Man: Remastered, Sackboy: A Big Adventure, and the Disney+ app. So far, the bug has seemingly only affect games or apps with a specific PS5 version. Activision is recommending a factory reset to those who get in touch about the issue regarding Call of Duty, and that did solve the problem for an IGN staff member. Other users have reported that a factory reset solved the problem, too. Many will be loathed to wipe their console and download their games again, but no other workaround has yet been found at time of writing. Sony has not yet commented on the issue - we've contacted the company for comment. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Call of Duty: Black Ops Cold War Review In Progress

After a few days with Call of Duty: Black Ops Cold War, I've played through the campaign twice to see both main endings, spent some time in multiplayer, and scratched the surface of Zombies. I still need to play more multiplayer (particularly on live servers) and delve much deeper into Zombies before this review is final, so keep in mind that details, including the score, are subject to change in the coming days.

The key takeaway from Cold War thus far is that Call of Duty fares far better when it errs on the side of fantasy. This is true within Cold War's campaign, where the inclusion of Ronald Reagan is a bizarre fit for an otherwise larger-than-life story about espionage and brainwashing, and it's true when comparing its story to that of last year's overly serious Modern Warfare. Cold War plays up its far-fetched premise, and that extends to some of its more inventive and creative multiplayer maps, too.

Campaign

Like any Call of Duty campaign, Cold War is theatrical. From the '80s-themed montage that opens the campaign to a Vietnam flashback set to Steppenwolf--along with plenty of explosions, helicopter crashes, and slo-mo shootouts--Cold War's campaign is as action-movie as you'd expect. It largely works with the inherent over-the-top nature of a Black Ops story, and although some bits can be kind of goofy, it's both easy and fun to buy into the spy drama and massive gunfights in equal measure.

Continue Reading at GameSpot

Call of Duty: Black Ops Cold War Review In Progress

After a few days with Call of Duty: Black Ops Cold War, I've played through the campaign twice to see both main endings, spent some time in multiplayer, and scratched the surface of Zombies. I still need to play more multiplayer (particularly on live servers) and delve much deeper into Zombies before this review is final, so keep in mind that details, including the score, are subject to change in the coming days.

The key takeaway from Cold War thus far is that Call of Duty fares far better when it errs on the side of fantasy. This is true within Cold War's campaign, where the inclusion of Ronald Reagan is a bizarre fit for an otherwise larger-than-life story about espionage and brainwashing, and it's true when comparing its story to that of last year's overly serious Modern Warfare. Cold War plays up its far-fetched premise, and that extends to some of its more inventive and creative multiplayer maps, too.

Campaign

Like any Call of Duty campaign, Cold War is theatrical. From the '80s-themed montage that opens the campaign to a Vietnam flashback set to Steppenwolf--along with plenty of explosions, helicopter crashes, and slo-mo shootouts--Cold War's campaign is as action-movie as you'd expect. It largely works with the inherent over-the-top nature of a Black Ops story, and although some bits can be kind of goofy, it's both easy and fun to buy into the spy drama and massive gunfights in equal measure.

Continue Reading at GameSpot

Nintendo Switch Is the Best-Selling Console For Almost Two Years Straight

It’s hard to overstate just what an incredible year Nintendo is having with the Nintendo Switch. The Kyoto-based company has reported its strongest October sales yet for the console after announcing more than 735,000 Switch and Switch Lites sold. This is a 136% increase year-over-year. According to NPD, Nintendo has achieved the second-highest October sales of any video game console in history, second only to the Wii in October 2008. In a year where two new consoles from Xbox and PlayStation just debuted, Nintendo has recorded the best-selling video game console for 23 straight months. “Nintendo Switch and Nintendo Switch Lite continue to provide one-of-a-kind gaming experiences on the TV or on the go, allowing holiday shoppers the choice of a video game system that matches their lifestyle,” Nintendo of America president Doug Bowser said in a statement. [widget path="global/article/imagegallery" parameters="albumSlug=the-top-25-switch-games-fall-2020-update&captions=true"] The strength of the Nintendo Switch, especially in 2020, has allowed the company to raise its profit forecasts from 300 billion yen to 450 billion, a 50% increase. The Switch has surpassed the lifetime sales of the NES, and there’s no indication that these numbers will slow over the holidays. “Seeing encouraging sales growth like this in the fourth October of Nintendo Switch proves to us that the system has many more years and great games to come,” Bowser added. The Switch hardware has been buoyed by a killer app released earlier this year you might recognize. Animal Crossing: New Horizons, which has now sold 26.04 million copies in just six months. Animal Crossing: New Horizons is now the second best-selling Switch game behind only Mario Kart 8 Deluxe. [ignvideo url="https://www.ign.com/videos/2019/09/26/nintendo-switch-lite-review"] Amidst rumors that Nintendo is considering an upgraded Switch model sometime in the future, the company’s fortunes with the current Switch and the Switch Lite appear to be just fine. A more in-depth analysis will be provided when NPD releases their October 2020 report Friday morning. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.